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	<title>approachable theory &#8211; Thoughty</title>
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	<title>approachable theory &#8211; Thoughty</title>
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		<title>approachable theory: Meta Accessibility Tools</title>
		<link>https://briebeau.com/thoughty/2021/04/approachable-theory-meta-accessibility-tools/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Fri, 02 Apr 2021 19:06:24 +0000</pubDate>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2737</guid>

					<description><![CDATA[Today on approachable theory we're talking about meta accessibility tools, and we're going to start by breaking down what I mean by that term. Read more!]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2737</post-id>	</item>
		<item>
		<title>approachable theory: Defining Game Genres</title>
		<link>https://briebeau.com/thoughty/2021/01/approachable-theory-defining-game-genres/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Mon, 25 Jan 2021 01:50:38 +0000</pubDate>
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		<category><![CDATA[lonely games]]></category>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2355</guid>

					<description><![CDATA[Genres always have soft edges, and any given work may fit into multiple genres (e.g., NYPD Blue is a drama, a police procedural, and arguably a modern noir, but it is not a crime thriller in the way that fellow police procedural Law &#038; Order: Criminal Intent is). Games aren't well defined by the genres we use for fixed fiction (because games are not fixed in that way, and are not experienced the way we experience books or movies).]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2355</post-id>	</item>
		<item>
		<title>A Very Merry Mental Illness to Me</title>
		<link>https://briebeau.com/thoughty/2020/12/a-very-merry/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Wed, 09 Dec 2020 05:13:24 +0000</pubDate>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2170</guid>

					<description><![CDATA[Hey, friends, supporters, consumers, and colleagues. this one is a little important. I hope the best came for you in major holidays for each culture and religion or lack thereof that came before this post, and the same wishes for you in the festivities (or lack thereof!) to come. Please stay safe in the continuance &#8230; <a href="https://briebeau.com/thoughty/2020/12/a-very-merry/" class="more-link">Continue reading<span class="screen-reader-text"> "A Very Merry Mental Illness to Me"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2170</post-id>	</item>
		<item>
		<title>approachable theory: Post-Consent Safety Paradigm</title>
		<link>https://briebeau.com/thoughty/2018/09/approachable-theory-post-consent-safety-paradigm/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Wed, 26 Sep 2018 14:00:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
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		<category><![CDATA[game design]]></category>
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		<category><![CDATA[gaming]]></category>
		<category><![CDATA[j dymphna coy]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[live action roleplaying games]]></category>
		<category><![CDATA[roleplaying games]]></category>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/2018/09/26/approachable-theory-post-consent-safety-paradigm/</guid>

					<description><![CDATA[Hi all! Today I have a post from J Dymphna Coy on the subject of post-consent safety paradigm. For some advance clarity, consent is basically whether or not we grant permission for people to do a given thing. And if you click here, you can find some references for the safety tools mentioned. Otherwise, I &#8230; <a href="https://briebeau.com/thoughty/2018/09/approachable-theory-post-consent-safety-paradigm/" class="more-link">Continue reading<span class="screen-reader-text"> "approachable theory: Post-Consent Safety Paradigm"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">46</post-id>	</item>
		<item>
		<title>approachable theory: Destructive Design</title>
		<link>https://briebeau.com/thoughty/2018/07/approachable-theory-destructive-design/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Wed, 25 Jul 2018 10:54:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
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		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/2018/07/25/approachable-theory-destructive-design/</guid>

					<description><![CDATA[Hello all! Many of you have likely seen me mention the methodology behind my design, destructive design, and I thought it was due time I broke the idea down a little bit. I thought approachable theory might be the best place to do it, because simple is good. I&#8217;ll talk about the origin of the methodology, &#8230; <a href="https://briebeau.com/thoughty/2018/07/approachable-theory-destructive-design/" class="more-link">Continue reading<span class="screen-reader-text"> "approachable theory: Destructive Design"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">64</post-id>	</item>
		<item>
		<title>approachable theory: Types of Fun</title>
		<link>https://briebeau.com/thoughty/2018/05/approachable-theory-types-of-fun/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Fri, 25 May 2018 14:00:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
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		<category><![CDATA[fun]]></category>
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		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[LARP]]></category>
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		<category><![CDATA[selene tan]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[tabletop]]></category>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/2018/05/25/approachable-theory-types-of-fun/</guid>

					<description><![CDATA[The approachable theory logo. Hi all! Today I have a post by Selene Tan on Types of Fun! Selene is a game designer who is always up for a design competition, and writes about games and GMing. This post is about types of fun &#8211; the ways we enjoy games &#8211; using a variety of &#8230; <a href="https://briebeau.com/thoughty/2018/05/approachable-theory-types-of-fun/" class="more-link">Continue reading<span class="screen-reader-text"> "approachable theory: Types of Fun"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">82</post-id>	</item>
		<item>
		<title>approachable theory: Tabletop RPG Dice Math</title>
		<link>https://briebeau.com/thoughty/2018/05/approachable-theory-tabletop-rpg-dice-math/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Wed, 09 May 2018 14:00:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
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		<category><![CDATA[math]]></category>
		<category><![CDATA[Michael "karrius" mazur]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/2018/05/09/approachable-theory-tabletop-rpg-dice-math/</guid>

					<description><![CDATA[approachable theory logo. (By Brie Sheldon) Hi all! I have a post today from Michael &#8220;Karrius&#8221; Mazur (email) about tabletop RPG dice math. Michael is a tabletop RPG player, more often a GM than not, and in his own words, he&#8217;s &#8220;always had an interest in tinkering with and designing game systems.&#8221; I asked him &#8230; <a href="https://briebeau.com/thoughty/2018/05/approachable-theory-tabletop-rpg-dice-math/" class="more-link">Continue reading<span class="screen-reader-text"> "approachable theory: Tabletop RPG Dice Math"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">85</post-id>	</item>
		<item>
		<title>approachable theory: Complexity in Game Design by Jacob Kellogg</title>
		<link>https://briebeau.com/thoughty/2018/04/approachable-theory-complexity-in-game-design-by-jacob-kellogg/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Fri, 20 Apr 2018 14:00:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/2018/04/20/approachable-theory-complexity-in-game-design-by-jacob-kellogg/</guid>

					<description><![CDATA[The approachable theory logo. Today&#8217;s approachable theory post is by Jacob Kellogg, creator of the new Journey Away rpg on Kickstarter, and is about complexity in game design! Find out more about Jacob after the post! Please read and enjoy.&#160; Jacob Kellogg, selfie portrait. Complexity in game design can be a touchy subject. Sometimes a &#8230; <a href="https://briebeau.com/thoughty/2018/04/approachable-theory-complexity-in-game-design-by-jacob-kellogg/" class="more-link">Continue reading<span class="screen-reader-text"> "approachable theory: Complexity in Game Design by Jacob Kellogg"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">91</post-id>	</item>
		<item>
		<title>Approachable Theory: Coming Friday!</title>
		<link>https://briebeau.com/thoughty/2018/04/approachable-theory-coming-friday/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Wed, 18 Apr 2018 05:42:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/2018/04/18/approachable-theory-coming-friday/</guid>

					<description><![CDATA[Hi all, I have a new series (only a few coming up so far, but it&#8217;s here) called approachable theory&#160;that&#8217;s going to focus on writing posts about game theory, design, and similar topics in a tone that&#8217;s approachable for new gamers, non-academics, and designers who are getting their start. I&#8217;m going to try to do &#8230; <a href="https://briebeau.com/thoughty/2018/04/approachable-theory-coming-friday/" class="more-link">Continue reading<span class="screen-reader-text"> "Approachable Theory: Coming Friday!"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">93</post-id>	</item>
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