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	<title>content warnings &#8211; Thoughty</title>
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	<title>content warnings &#8211; Thoughty</title>
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		<title>Capitalism? In MY Depression?</title>
		<link>https://briebeau.com/thoughty/2021/12/capitalism-in-my-depression/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Thu, 02 Dec 2021 06:52:44 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[briebeau leads]]></category>
		<category><![CDATA[briebeau on design]]></category>
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		<category><![CDATA[disabilities]]></category>
		<category><![CDATA[disability]]></category>
		<category><![CDATA[diversity]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[feels]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mental health]]></category>
		<category><![CDATA[mental illness]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[queer]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
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		<guid isPermaLink="false">https://briebeau.com/thoughty/?p=3579</guid>

					<description><![CDATA[This is bleak, to a degree, and will discuss: the COVID-19 pandemic, mental &#038; physical illness &#038; disability, politics, nihilism, financial details and sales, and community-related trauma (perpetrators of harm, business ethics). However, I want to be transparent about my motivations for leaving the capitalistic, financially relevant industry of games and my step back from the community around it.]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3579</post-id>	</item>
		<item>
		<title>Script Change Rebranding/Redesign</title>
		<link>https://briebeau.com/thoughty/2021/08/script-change-rebranding/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Wed, 11 Aug 2021 22:14:52 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
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		<category><![CDATA[art]]></category>
		<category><![CDATA[briebeau original]]></category>
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		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mental health]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[script change]]></category>
		<category><![CDATA[tabletop games]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2971</guid>

					<description><![CDATA[I'm excited to formally announce the Script Change RPG Toolbox rebrand/redesign courtesy of Clayton Notestine! I have dreamed of a pleasing, more functional presentation of Script Change for a really long time, &#038; it's here &#038; it's amazing!
Download the new version at briebeau.itch.io/script-change today!]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2971</post-id>	</item>
		<item>
		<title>Script Change: The Soft No &#038; Accountability</title>
		<link>https://briebeau.com/thoughty/2021/05/the-soft-no-accountability/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Sat, 08 May 2021 17:47:54 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[briebeau leads]]></category>
		<category><![CDATA[briebeau on design]]></category>
		<category><![CDATA[briebeau original]]></category>
		<category><![CDATA[Consent]]></category>
		<category><![CDATA[content warnings]]></category>
		<category><![CDATA[etiquette]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[safety tools]]></category>
		<category><![CDATA[script change]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[tabletop games]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2843</guid>

					<description><![CDATA[Content warning for violation of consent (vague), discussion of consent, discussion of the need for consent in games and community, accountability in all spaces This article discusses the nature of soft no&#8217;s, hard no&#8217;s, using these in meta accessibility tools, and the use of accountability meta accessibility tools. Why Soft No&#8217;s Are Part of Script &#8230; <a href="https://briebeau.com/thoughty/2021/05/the-soft-no-accountability/" class="more-link">Continue reading<span class="screen-reader-text"> "Script Change: The Soft No &#038; Accountability"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2843</post-id>	</item>
		<item>
		<title>approachable theory: Meta Accessibility Tools</title>
		<link>https://briebeau.com/thoughty/2021/04/approachable-theory-meta-accessibility-tools/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Fri, 02 Apr 2021 19:06:24 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[accommodation]]></category>
		<category><![CDATA[approachable theory]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[briebeau leads]]></category>
		<category><![CDATA[briebeau on design]]></category>
		<category><![CDATA[briebeau original]]></category>
		<category><![CDATA[content control]]></category>
		<category><![CDATA[content warnings]]></category>
		<category><![CDATA[daedalum ap]]></category>
		<category><![CDATA[disabilities]]></category>
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		<category><![CDATA[education]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[etiquette]]></category>
		<category><![CDATA[facilitating]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[itch.io]]></category>
		<category><![CDATA[leadership]]></category>
		<category><![CDATA[leading with class]]></category>
		<category><![CDATA[mental health]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[safety tools]]></category>
		<category><![CDATA[script change]]></category>
		<category><![CDATA[social justice]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[table tools]]></category>
		<category><![CDATA[tabletop games]]></category>
		<category><![CDATA[tabletop gaming]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<category><![CDATA[text rp]]></category>
		<category><![CDATA[therapeutic]]></category>
		<category><![CDATA[trigger warnings]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2737</guid>

					<description><![CDATA[Today on approachable theory we're talking about meta accessibility tools, and we're going to start by breaking down what I mean by that term. Read more!]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2737</post-id>	</item>
		<item>
		<title>#33in28 &#8211; Lay On Hands</title>
		<link>https://briebeau.com/thoughty/2021/02/lay-on-hands/</link>
		
		<dc:creator><![CDATA[Thomas Novosel]]></dc:creator>
		<pubDate>Tue, 23 Feb 2021 15:00:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[briebeau on design]]></category>
		<category><![CDATA[coins]]></category>
		<category><![CDATA[content warnings]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[live action roleplaying games]]></category>
		<category><![CDATA[lonely games]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[single player]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[tabletop games]]></category>
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		<category><![CDATA[worldbuilding]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2623</guid>

					<description><![CDATA[Right now on Kickstarter for #ZineQuest3, there is a solo dexterity based role-playing game funding called LAY ON HANDS. It doesn’t have many days left to go, but I was fortunate enough to get a copy of an early draft to preview on Thoughty. This game is smart and looks great already; the idea of having to draw in a maze as a way to test your character's skills and trying to rack up as many points as possible until the coin stops spinning is just something that I have never seen before.]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2623</post-id>	</item>
		<item>
		<title>#33in28 Week 3 Reviews</title>
		<link>https://briebeau.com/thoughty/2021/02/33in28-week-3-reviews/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Sun, 21 Feb 2021 15:00:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[briebeau on design]]></category>
		<category><![CDATA[card games]]></category>
		<category><![CDATA[content warnings]]></category>
		<category><![CDATA[facilitating]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[live action roleplaying games]]></category>
		<category><![CDATA[lonely games]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[queer]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[single player]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[tabletop games]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<category><![CDATA[tarot cards]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2602</guid>

					<description><![CDATA[Hi all! This is the week three set of my #33in28 reviews! The final post will go up on Sunday of next week. This week I’m covering a lot of self-care and meta type games like Ego and soulQUEST, but don’t worry, there’s still time to get Lost in the Deep. Enjoy!]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2602</post-id>	</item>
		<item>
		<title>#33in28 Week 2 Reviews</title>
		<link>https://briebeau.com/thoughty/2021/02/33in28-week-2-reviews/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Sun, 14 Feb 2021 15:00:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[briebeau on design]]></category>
		<category><![CDATA[card games]]></category>
		<category><![CDATA[cats]]></category>
		<category><![CDATA[content warnings]]></category>
		<category><![CDATA[facilitating]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[live action roleplaying games]]></category>
		<category><![CDATA[lonely games]]></category>
		<category><![CDATA[pets]]></category>
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		<category><![CDATA[reviews]]></category>
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		<category><![CDATA[tarot cards]]></category>
		<category><![CDATA[Uncategorized]]></category>
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		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2544</guid>

					<description><![CDATA[This is the second week’s installment of #33in28, my birthday celebration reviewing 33 solo games in 28 days! Today I’m featuring Bear, Morning Phase, Operation Cat Chat, and more! Check out these awesome games through my reviews and make sure to click through on their itchio links to find out more and buy your favorites! I want to point out with this post that every single one of these games could be priced far more and still be more than worth it, so *please consider tipping if you buy!*]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2544</post-id>	</item>
		<item>
		<title>A New Masculinity: The Men of Wolfenstein: The New Order</title>
		<link>https://briebeau.com/thoughty/2021/02/the-men-of-wolfenstein-tno/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Thu, 11 Feb 2021 15:00:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[assembludo]]></category>
		<category><![CDATA[behind the masc]]></category>
		<category><![CDATA[briebeau leads]]></category>
		<category><![CDATA[briebeau on design]]></category>
		<category><![CDATA[briebeau original]]></category>
		<category><![CDATA[content warnings]]></category>
		<category><![CDATA[disabilities]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[leadership]]></category>
		<category><![CDATA[masculinity]]></category>
		<category><![CDATA[mental health]]></category>
		<category><![CDATA[mental illness]]></category>
		<category><![CDATA[nonbinary]]></category>
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		<category><![CDATA[politic]]></category>
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		<category><![CDATA[single player]]></category>
		<category><![CDATA[social justice]]></category>
		<category><![CDATA[tabletop games]]></category>
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		<category><![CDATA[therapy]]></category>
		<category><![CDATA[trigger warnings]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[wolfenstein]]></category>
		<category><![CDATA[wolfenstein 3D]]></category>
		<category><![CDATA[wolfenstein: the new order]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<category><![CDATA[worldbuilding Tagsgender]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2521</guid>

					<description><![CDATA[I want to talk about so many things in the realm of Wolfenstein and how it portrays masculine characters, but I want to talk first about the characters themselves. We’ve addressed how Wolfenstein: The New Order talks about masculinity through the main character William “B.J.” Blazkowicz, and how it functions in genre. Now I want to address some of the other characters that are in the game and how they are presented (I may not address all your faves, sorry).]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2521</post-id>	</item>
		<item>
		<title>5 Years</title>
		<link>https://briebeau.com/thoughty/2021/02/5-years/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Thu, 11 Feb 2021 00:16:49 +0000</pubDate>
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		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[accommodation]]></category>
		<category><![CDATA[addiction]]></category>
		<category><![CDATA[alcoholism]]></category>
		<category><![CDATA[assault]]></category>
		<category><![CDATA[big bad con]]></category>
		<category><![CDATA[binge drinking]]></category>
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		<category><![CDATA[mental health]]></category>
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		<category><![CDATA[sexual harassment]]></category>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2531</guid>

					<description><![CDATA[Content warning: alcohol abuse, binge drinking, discussion of risk of violation of consent and assault, underage drinking, social pressure, childhood trauma, anxiety, PTSD, coping, domestic abuse, suicide mention, self harm mention

I have been drinking since I was twelve years old. Alcohol, that is - water and I go way back. I grew up in a drinking heavy culture with easy access to alcohol and the understanding that booze makes you <em>fun</em>, in spite of my own traumatic experiences as a child showing me that drunk adults were <em>not fun</em>. Nonetheless, I jammed to that song and by the time I was legal to drink, I was seasoned, and it tipped over rapidly into a binge drinking habit that nearly ruined my life.]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2531</post-id>	</item>
		<item>
		<title>#33in28 &#8211; Thousand Year Old Vampire</title>
		<link>https://briebeau.com/thoughty/2021/02/33in28-tyov/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Mon, 08 Feb 2021 17:00:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[briebeau on design]]></category>
		<category><![CDATA[card games]]></category>
		<category><![CDATA[content warnings]]></category>
		<category><![CDATA[facilitating]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[live action roleplaying games]]></category>
		<category><![CDATA[lonely games]]></category>
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		<category><![CDATA[queer]]></category>
		<category><![CDATA[reviews]]></category>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2503</guid>

					<description><![CDATA[Thousand Year Old Vampire is a multi-award winning game by Tim Hutchings currently available on itchio and in print at DriveThruRPG. It uses journaling and dice mechanics to guide the player through a solo roleplaying game about the subject - a Thousand Year Old Vampire (TYOV). The game has been widely popular, but I have a lot of thoughts to share! ]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2503</post-id>	</item>
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