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	<title>daedalum ap &#8211; Thoughty</title>
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	<title>daedalum ap &#8211; Thoughty</title>
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		<title>approachable theory: Meta Accessibility Tools</title>
		<link>https://briebeau.com/thoughty/2021/04/approachable-theory-meta-accessibility-tools/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Fri, 02 Apr 2021 19:06:24 +0000</pubDate>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2737</guid>

					<description><![CDATA[Today on approachable theory we're talking about meta accessibility tools, and we're going to start by breaking down what I mean by that term. Read more!]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2737</post-id>	</item>
		<item>
		<title>The Man and The Stag on itchio!</title>
		<link>https://briebeau.com/thoughty/2021/01/the-man-and-the-stag/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Thu, 28 Jan 2021 16:01:48 +0000</pubDate>
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		<category><![CDATA[the man and the stag]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2392</guid>

					<description><![CDATA[A game for two players where they tell stories and play out scenes about the unusual The Man who stays in their cabin in the woods and alone… except for The Stag from the copse who wants to influence the world of man with magic. Whether this connection leads to a revelation or condemnation does truly depend on the cards. Crowdfund ends March 15, 2021!]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2392</post-id>	</item>
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		<title>Script Change 2021 Updates!</title>
		<link>https://briebeau.com/thoughty/2021/01/script-change-2021-updates/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Sat, 02 Jan 2021 04:59:51 +0000</pubDate>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2267</guid>

					<description><![CDATA[Devlog on Itchio: https://briebeau.itch.io/script-change/devlog/209532/script-change-update-2021 Hey all!&#160; I&#8217;m excited to announce that Script Change has experienced a significant update with three more tools and a new layout! You can find the new free text version at briebeau.com/scriptchange and the PDF plus the handouts are still free with option to donate at briebeau.itch.io/script-change. I have raised the suggested donation &#8230; <a href="https://briebeau.com/thoughty/2021/01/script-change-2021-updates/" class="more-link">Continue reading<span class="screen-reader-text"> "Script Change 2021 Updates!"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2267</post-id>	</item>
		<item>
		<title>Homunculus Assembly Line Kickstarter!</title>
		<link>https://briebeau.com/thoughty/2019/09/homunculus-assembly-line-kickstarter/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Thu, 12 Sep 2019 17:04:58 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
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		<category><![CDATA[kickstarter]]></category>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=1541</guid>

					<description><![CDATA[Hi All! It&#8217;s been a big week for me &#8211; yesterday, the Turn books arrived to ship out to backers after a bundle of effort, and today, I&#8217;ve launched Homunculus Assembly Line on Kickstarter, led by John W. Sheldon! John is my business partner at Daedalum AP and also did the art direction and some &#8230; <a href="https://briebeau.com/thoughty/2019/09/homunculus-assembly-line-kickstarter/" class="more-link">Continue reading<span class="screen-reader-text"> "Homunculus Assembly Line Kickstarter!"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1541</post-id>	</item>
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		<title>Of the Woods: Lonely Games of Imagination Now on DriveThruRPG!</title>
		<link>https://briebeau.com/thoughty/2017/05/of-the-woods-lonely-games-of-imagination-now-on-drivethrurpg/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Thu, 11 May 2017 22:34:00 +0000</pubDate>
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		<category><![CDATA[lonely games]]></category>
		<category><![CDATA[of the woods]]></category>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/2017/05/11/of-the-woods-lonely-games-of-imagination-now-on-drivethrurpg/</guid>

					<description><![CDATA[Of the Woods: Lonely Games of Imagination now live on DriveThruRPG! Of the Woods&#160;is a collection of six single-player lonely games. A lonely game is a game of questions to tell haunting, introspective, and quiet stories. The original game by Brie Sheldon, Locked Away, inspired the subsequent games by Kimberley Lam, Moyra Turkington, Meera Barry, &#8230; <a href="https://briebeau.com/thoughty/2017/05/of-the-woods-lonely-games-of-imagination-now-on-drivethrurpg/" class="more-link">Continue reading<span class="screen-reader-text"> "Of the Woods: Lonely Games of Imagination Now on DriveThruRPG!"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">179</post-id>	</item>
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		<title>The Points Don&#8217;t Matter</title>
		<link>https://briebeau.com/thoughty/2016/11/the-points-dont-matter/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Tue, 01 Nov 2016 02:32:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/2016/11/01/the-points-dont-matter/</guid>

					<description><![CDATA[The Points Don&#8217;t Matter A performative/participative game inspired by Whose Line is it Anyway? (This might already have been done, but I felt like writing it.) You’ll need: ~30 minutes (~10 setup/takedown, ~20 play)8-10 playersUp to 5 audience membersPaper and pencil/pen or typed as describedRandom tokens (at least 10, not more than 25)Props if you &#8230; <a href="https://briebeau.com/thoughty/2016/11/the-points-dont-matter/" class="more-link">Continue reading<span class="screen-reader-text"> "The Points Don&#8217;t Matter"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">243</post-id>	</item>
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		<title>Sweet Valley Hell &#8211; A like, Hellhole in the Valley</title>
		<link>https://briebeau.com/thoughty/2015/05/sweet-valley-hell-a-like-hellhole-in-the-valley/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Tue, 05 May 2015 07:09:00 +0000</pubDate>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/2015/05/05/sweet-valley-hell-a-like-hellhole-in-the-valley/</guid>

					<description><![CDATA[This is the game I&#8217;m working on during my pre-week of summer classes. I&#8217;m hoping to write up the Principal&#8217;s instructions and the monster section over the next couple of weeks. Enjoy! SWEET VALLEY HELL (DRAFT) PLAYER’S INSTRUCTIONS “Oh. My. God. Did you see the dagger that Azazel was carrying last week? Did you know &#8230; <a href="https://briebeau.com/thoughty/2015/05/sweet-valley-hell-a-like-hellhole-in-the-valley/" class="more-link">Continue reading<span class="screen-reader-text"> "Sweet Valley Hell &#8211; A like, Hellhole in the Valley"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">357</post-id>	</item>
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		<title>Design Brunches and Collaborative Creation</title>
		<link>https://briebeau.com/thoughty/2014/05/design-brunches-and-collaborative-creation/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Tue, 20 May 2014 19:04:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/2014/05/20/design-brunches-and-collaborative-creation/</guid>

					<description><![CDATA[Some of you may be aware that my local gaming community hosts semi-regular game design brunches. We basically get together on a Sunday and chat about game design, and everyone brings a problem with them if they have it, and we&#8217;ll discuss things, do rapid playtesting, try out designs, bring prototypes, and all of that. &#8230; <a href="https://briebeau.com/thoughty/2014/05/design-brunches-and-collaborative-creation/" class="more-link">Continue reading<span class="screen-reader-text"> "Design Brunches and Collaborative Creation"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">403</post-id>	</item>
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		<title>Game Design Brunch 1-19-14</title>
		<link>https://briebeau.com/thoughty/2014/01/game-design-brunch-1-19-14/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Tue, 21 Jan 2014 22:10:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/2014/01/21/game-design-brunch-1-19-14/</guid>

					<description><![CDATA[We had a game design brunch on Sunday. This time it was just four of us, thanks to the plague hitting Pittsburgh and taking out multiple members, plus people being busy due to work, etc. I missed people but it was still good to get together and do the business we needed to do. First &#8230; <a href="https://briebeau.com/thoughty/2014/01/game-design-brunch-1-19-14/" class="more-link">Continue reading<span class="screen-reader-text"> "Game Design Brunch 1-19-14"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">433</post-id>	</item>
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		<title>Clash Playtest 1-11-2014</title>
		<link>https://briebeau.com/thoughty/2014/01/clash-playtest-1-11-2014/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Sun, 12 Jan 2014 17:46:00 +0000</pubDate>
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		<guid isPermaLink="false">http://briebeau.com/thoughty/2014/01/12/clash-playtest-1-11-2014/</guid>

					<description><![CDATA[Yesterday I playtested my in-progress tabletop roleplaying &#8220;story game,&#8221; Clash. Clash&#160;is a game about exploring big conflicts from a small perspective. You fight, you argue, and you look at the moments that change the world. It&#8217;s a GM-less, team-based game with a table you roll against to have &#8220;The World&#8221; act against the players. Clash&#160;has &#8230; <a href="https://briebeau.com/thoughty/2014/01/clash-playtest-1-11-2014/" class="more-link">Continue reading<span class="screen-reader-text"> "Clash Playtest 1-11-2014"</span></a>]]></description>
		
		
		
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