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	<title>gaming &#8211; Thoughty</title>
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	<title>gaming &#8211; Thoughty</title>
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		<title>Arn Mountain &#038; The Glass Globes</title>
		<link>https://briebeau.com/thoughty/2024/02/arnmountain/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Tue, 13 Feb 2024 03:45:39 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Mental Health]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[containment]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[meditation]]></category>
		<category><![CDATA[mental health]]></category>
		<category><![CDATA[narrative exercises]]></category>
		<category><![CDATA[narrative tools]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<category><![CDATA[tools]]></category>
		<guid isPermaLink="false">https://briebeau.com/thoughty/?p=13587</guid>

					<description><![CDATA[This post is the text version of an exercise now available in PDF format at thoughty.itch.io/arnmountain for your use under a Creative Commons 4.0 Attribution International license. All art and text by Beau Jágr Sheldon, 2023-2024. Arn Mountain &#38; The Glass Globes Containment and Categorization of Emotions &#38; Memories by Beau Jágr Sheldon, 2023 In &#8230; <a href="https://briebeau.com/thoughty/2024/02/arnmountain/" class="more-link">Continue reading<span class="screen-reader-text"> "Arn Mountain &#038; The Glass Globes"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">13587</post-id>	</item>
		<item>
		<title>Capitalism? In MY Depression?</title>
		<link>https://briebeau.com/thoughty/2021/12/capitalism-in-my-depression/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Thu, 02 Dec 2021 06:52:44 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[briebeau leads]]></category>
		<category><![CDATA[briebeau on design]]></category>
		<category><![CDATA[briebeau original]]></category>
		<category><![CDATA[content warnings]]></category>
		<category><![CDATA[disabilities]]></category>
		<category><![CDATA[disability]]></category>
		<category><![CDATA[diversity]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[feels]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mental health]]></category>
		<category><![CDATA[mental illness]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[queer]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://briebeau.com/thoughty/?p=3579</guid>

					<description><![CDATA[This is bleak, to a degree, and will discuss: the COVID-19 pandemic, mental &#038; physical illness &#038; disability, politics, nihilism, financial details and sales, and community-related trauma (perpetrators of harm, business ethics). However, I want to be transparent about my motivations for leaving the capitalistic, financially relevant industry of games and my step back from the community around it.]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3579</post-id>	</item>
		<item>
		<title>Interview on Crow Island Funeral // PROCESSION with Jan Martin</title>
		<link>https://briebeau.com/thoughty/2021/08/interview-on-crow-island-funeral/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Fri, 13 Aug 2021 19:00:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[diversity]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[scifi]]></category>
		<category><![CDATA[social justice]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[tabletop games]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2979</guid>

					<description><![CDATA[Hello all! Today I have an interview with Jan Martin, creator of Crow Island Funeral // PROCESSION! I'm so excited to share this interview, Jan is an amazing creator and Crow Island is SO cool!

Jan: " I wanted to have this section of the overall story play out as a game because it underlines the importance of surviving the trip in a way that a short story couldn't do on its own. Being able to fail, actually fail and lose and not make it at all, would have huge implications in the universe. There's no telling how the future would have unfolded if that group didn't survive the trek to the City of Seven Nations. "]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2979</post-id>	</item>
		<item>
		<title>Script Change Rebranding/Redesign</title>
		<link>https://briebeau.com/thoughty/2021/08/script-change-rebranding/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Wed, 11 Aug 2021 22:14:52 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[briebeau original]]></category>
		<category><![CDATA[content warnings]]></category>
		<category><![CDATA[disability]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mental health]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[script change]]></category>
		<category><![CDATA[tabletop games]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2971</guid>

					<description><![CDATA[I'm excited to formally announce the Script Change RPG Toolbox rebrand/redesign courtesy of Clayton Notestine! I have dreamed of a pleasing, more functional presentation of Script Change for a really long time, &#038; it's here &#038; it's amazing!
Download the new version at briebeau.itch.io/script-change today!]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2971</post-id>	</item>
		<item>
		<title>The Nature of Peril</title>
		<link>https://briebeau.com/thoughty/2021/07/the-nature-of-peril/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Sat, 31 Jul 2021 01:05:11 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[safety]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2935</guid>

					<description><![CDATA[I think about the concept of peril in adventures quite a lot, especially as someone who generally isn't big on character death, extreme physical or mental trauma, &#038; failing. What on earth is an adventure without those types of peril? Does a game even require an adventure, 0r peril, to be fun? (I won't be discussing the nature of fun, that's your own thing.)]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2935</post-id>	</item>
		<item>
		<title>A Slew of Reviews</title>
		<link>https://briebeau.com/thoughty/2021/06/a-slew-of-reviews/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Mon, 07 Jun 2021 20:17:13 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[briebeau on design]]></category>
		<category><![CDATA[diversity]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[social justice]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[tabletop games]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2865</guid>

					<description><![CDATA[These rad games all came through my radar over the past period of time, and I figured I'd just post my thoughts all in one! As always, these reviews will be copied over to the itchio pages with a rating to support the creators, and I recommend you buy the games that sound cool to you, and TIP the creators! ]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2865</post-id>	</item>
		<item>
		<title>Script Change: The Soft No &#038; Accountability</title>
		<link>https://briebeau.com/thoughty/2021/05/the-soft-no-accountability/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Sat, 08 May 2021 17:47:54 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[briebeau leads]]></category>
		<category><![CDATA[briebeau on design]]></category>
		<category><![CDATA[briebeau original]]></category>
		<category><![CDATA[Consent]]></category>
		<category><![CDATA[content warnings]]></category>
		<category><![CDATA[etiquette]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[safety tools]]></category>
		<category><![CDATA[script change]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[tabletop games]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2843</guid>

					<description><![CDATA[Content warning for violation of consent (vague), discussion of consent, discussion of the need for consent in games and community, accountability in all spaces This article discusses the nature of soft no&#8217;s, hard no&#8217;s, using these in meta accessibility tools, and the use of accountability meta accessibility tools. Why Soft No&#8217;s Are Part of Script &#8230; <a href="https://briebeau.com/thoughty/2021/05/the-soft-no-accountability/" class="more-link">Continue reading<span class="screen-reader-text"> "Script Change: The Soft No &#038; Accountability"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2843</post-id>	</item>
		<item>
		<title>A Complicated Update</title>
		<link>https://briebeau.com/thoughty/2021/05/a-complicated-update/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Wed, 05 May 2021 04:55:28 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[briebeau leads]]></category>
		<category><![CDATA[briebeau original]]></category>
		<category><![CDATA[disability]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[feels]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mental health]]></category>
		<category><![CDATA[mental illness]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[social justice]]></category>
		<category><![CDATA[tabletop games]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2821</guid>

					<description><![CDATA["I have often felt like I'm screaming into nothingness when I have tried to talk about the constant abuses in the community, the toxic business practices, the cultural flaws. Worst of all has been when I know someone has done harm, but I'm not the one who can give light to it."]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2821</post-id>	</item>
		<item>
		<title>approachable theory: Meta Accessibility Tools</title>
		<link>https://briebeau.com/thoughty/2021/04/approachable-theory-meta-accessibility-tools/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Fri, 02 Apr 2021 19:06:24 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[accommodation]]></category>
		<category><![CDATA[approachable theory]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[briebeau leads]]></category>
		<category><![CDATA[briebeau on design]]></category>
		<category><![CDATA[briebeau original]]></category>
		<category><![CDATA[content control]]></category>
		<category><![CDATA[content warnings]]></category>
		<category><![CDATA[daedalum ap]]></category>
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		<category><![CDATA[education]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[etiquette]]></category>
		<category><![CDATA[facilitating]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[itch.io]]></category>
		<category><![CDATA[leadership]]></category>
		<category><![CDATA[leading with class]]></category>
		<category><![CDATA[mental health]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[safety tools]]></category>
		<category><![CDATA[script change]]></category>
		<category><![CDATA[social justice]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[table tools]]></category>
		<category><![CDATA[tabletop games]]></category>
		<category><![CDATA[tabletop gaming]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<category><![CDATA[text rp]]></category>
		<category><![CDATA[therapeutic]]></category>
		<category><![CDATA[trigger warnings]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2737</guid>

					<description><![CDATA[Today on approachable theory we're talking about meta accessibility tools, and we're going to start by breaking down what I mean by that term. Read more!]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2737</post-id>	</item>
		<item>
		<title>A New Masculinity: The Women of Wolfenstein</title>
		<link>https://briebeau.com/thoughty/2021/03/the-women-of-wolfenstein/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Wed, 31 Mar 2021 06:29:52 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[a new masculinity]]></category>
		<category><![CDATA[briebeau on design]]></category>
		<category><![CDATA[briebeau original]]></category>
		<category><![CDATA[disability]]></category>
		<category><![CDATA[diversity]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[wolfenstein]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2728</guid>

					<description><![CDATA[I know this has been slow to arrive, but life is life and death is death, and there's been a lot of both of those for me to cope with, among other things. This is the third installment of my A New Masculinity series, focusing on gender and identity in video games, specifically through the lens of Wolfenstein: The New Order. In this series, I focus on The New Order, and in this post, I'll talk specifically about the women in that game. ]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2728</post-id>	</item>
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