<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>genre &#8211; Thoughty</title>
	<atom:link href="https://briebeau.com/thoughty/tag/genre/feed/" rel="self" type="application/rss+xml" />
	<link>https://briebeau.com/thoughty</link>
	<description>Works by Beau Jágr Sheldon</description>
	<lastBuildDate>Tue, 16 Nov 2021 05:38:28 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://i0.wp.com/briebeau.com/thoughty/wp-content/uploads/2019/02/cropped-ThoughtyC_text-1.png?fit=32%2C32&#038;ssl=1</url>
	<title>genre &#8211; Thoughty</title>
	<link>https://briebeau.com/thoughty</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">158204450</site>	<item>
		<title>approachable theory: Defining Game Genres</title>
		<link>https://briebeau.com/thoughty/2021/01/approachable-theory-defining-game-genres/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Mon, 25 Jan 2021 01:50:38 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[approachable theory]]></category>
		<category><![CDATA[briebeau leads]]></category>
		<category><![CDATA[briebeau on design]]></category>
		<category><![CDATA[briebeau original]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[genre]]></category>
		<category><![CDATA[live action roleplaying games]]></category>
		<category><![CDATA[lonely games]]></category>
		<category><![CDATA[roar of alliance]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[shadowrun]]></category>
		<category><![CDATA[single player]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[tabletop games]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<category><![CDATA[wolfenstein]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/?p=2355</guid>

					<description><![CDATA[Genres always have soft edges, and any given work may fit into multiple genres (e.g., NYPD Blue is a drama, a police procedural, and arguably a modern noir, but it is not a crime thriller in the way that fellow police procedural Law &#038; Order: Criminal Intent is). Games aren't well defined by the genres we use for fixed fiction (because games are not fixed in that way, and are not experienced the way we experience books or movies).]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2355</post-id>	</item>
	</channel>
</rss>
