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	<title>GMs &#8211; Thoughty</title>
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		<title>Five or So Questions on Improv for Gamers</title>
		<link>https://briebeau.com/thoughty/2018/11/five-or-so-questions-on-improv-for-gamers/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Mon, 05 Nov 2018 15:00:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[five or so]]></category>
		<category><![CDATA[GMs]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[live action roleplaying games]]></category>
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		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[story games]]></category>
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					<description><![CDATA[Hey all, I have an interview today with Karen Twelves about Improv for Gamers, a new book being released through Evil Hat that includes workshops and exercises to help any roleplayer or GM become better at improv! These workshops, like the one offered at Big Bad Con this October, promote fun, low-pressure environments to try &#8230; <a href="https://briebeau.com/thoughty/2018/11/five-or-so-questions-on-improv-for-gamers/" class="more-link">Continue reading<span class="screen-reader-text"> "Five or So Questions on Improv for Gamers"</span></a>]]></description>
		
		
		
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		<title>Turn Grows, So Do I</title>
		<link>https://briebeau.com/thoughty/2018/05/turn-grows-so-do-i/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Thu, 31 May 2018 23:59:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[briebeau on design]]></category>
		<category><![CDATA[briebeau original]]></category>
		<category><![CDATA[briecs on design]]></category>
		<category><![CDATA[briecs original]]></category>
		<category><![CDATA[facilitating]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[GMs]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[tabletop games]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<category><![CDATA[turn]]></category>
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					<description><![CDATA[Chris Evans is a representation for me, the log is my fear of running games. I recently updated the biggest games document I&#8217;ve ever worked on myself, the Turn playtest document. It&#8217;s like almost 80 pages now. Like, that&#8217;s a lot. The updates included: minor changes to Human role abilities for clarity minor changes to &#8230; <a href="https://briebeau.com/thoughty/2018/05/turn-grows-so-do-i/" class="more-link">Continue reading<span class="screen-reader-text"> "Turn Grows, So Do I"</span></a>]]></description>
		
		
		
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