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		<title>Five or So Questions on Turn</title>
		<link>https://briebeau.com/thoughty/2018/11/five-or-so-questions-on-turn/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Tue, 13 Nov 2018 15:00:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[briebeau on design]]></category>
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		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[script change]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<category><![CDATA[turn]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/2018/11/13/five-or-so-questions-on-turn/</guid>

					<description><![CDATA[As I have my game Turn currently on Kickstarter, Tracy Barnett and J. Dymphna Coy were kind enough to ask me some questions. Check out my answers below!&#8212; Tell us a little about Turn. What excites you about it? Turn is a slice-of-life supernatural roleplaying game about shapeshifters in small towns, where the shifters try &#8230; <a href="https://briebeau.com/thoughty/2018/11/five-or-so-questions-on-turn/" class="more-link">Continue reading<span class="screen-reader-text"> "Five or So Questions on Turn"</span></a>]]></description>
		
		
		
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		<title>approachable theory: Complexity in Game Design by Jacob Kellogg</title>
		<link>https://briebeau.com/thoughty/2018/04/approachable-theory-complexity-in-game-design-by-jacob-kellogg/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Fri, 20 Apr 2018 14:00:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[approachable theory]]></category>
		<category><![CDATA[game design]]></category>
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		<category><![CDATA[gaming]]></category>
		<category><![CDATA[guest]]></category>
		<category><![CDATA[jacob kellogg]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[tabletop games]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/2018/04/20/approachable-theory-complexity-in-game-design-by-jacob-kellogg/</guid>

					<description><![CDATA[The approachable theory logo. Today&#8217;s approachable theory post is by Jacob Kellogg, creator of the new Journey Away rpg on Kickstarter, and is about complexity in game design! Find out more about Jacob after the post! Please read and enjoy.&#160; Jacob Kellogg, selfie portrait. Complexity in game design can be a touchy subject. Sometimes a &#8230; <a href="https://briebeau.com/thoughty/2018/04/approachable-theory-complexity-in-game-design-by-jacob-kellogg/" class="more-link">Continue reading<span class="screen-reader-text"> "approachable theory: Complexity in Game Design by Jacob Kellogg"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">91</post-id>	</item>
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		<title>Approachable Theory: Coming Friday!</title>
		<link>https://briebeau.com/thoughty/2018/04/approachable-theory-coming-friday/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Wed, 18 Apr 2018 05:42:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[approachable theory]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[guest]]></category>
		<category><![CDATA[jacob kellogg]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[tabletop games]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/2018/04/18/approachable-theory-coming-friday/</guid>

					<description><![CDATA[Hi all, I have a new series (only a few coming up so far, but it&#8217;s here) called approachable theory&#160;that&#8217;s going to focus on writing posts about game theory, design, and similar topics in a tone that&#8217;s approachable for new gamers, non-academics, and designers who are getting their start. I&#8217;m going to try to do &#8230; <a href="https://briebeau.com/thoughty/2018/04/approachable-theory-coming-friday/" class="more-link">Continue reading<span class="screen-reader-text"> "Approachable Theory: Coming Friday!"</span></a>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">93</post-id>	</item>
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		<title>Directing Anarchy: Guest Post by Paul Stefko</title>
		<link>https://briebeau.com/thoughty/2017/05/directing-anarchy-guest-post-by-paul-stefko/</link>
		
		<dc:creator><![CDATA[Beau Jágr Sheldon]]></dc:creator>
		<pubDate>Wed, 10 May 2017 14:00:00 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gaming]]></category>
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		<category><![CDATA[paul stefko]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
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		<category><![CDATA[shadowrun]]></category>
		<category><![CDATA[tabletop]]></category>
		<category><![CDATA[tabletop rpgs]]></category>
		<guid isPermaLink="false">http://briebeau.com/thoughty/2017/05/10/directing-anarchy-guest-post-by-paul-stefko/</guid>

					<description><![CDATA[Hi all! Paul Stefko&#160;(Patreon)&#160;from Nothing Ventured Games is a good friend of mine, a fantastic designer, and a fellow blogger! He also is a bangin&#8217; GM and ran Shadowrun: Anarchy for&#160;+John W. Sheldon&#160;and me a little while ago. I had a great time! Since I don&#8217;t typically run games, and Paul knows a lot&#160;about being &#8230; <a href="https://briebeau.com/thoughty/2017/05/directing-anarchy-guest-post-by-paul-stefko/" class="more-link">Continue reading<span class="screen-reader-text"> "Directing Anarchy: Guest Post by Paul Stefko"</span></a>]]></description>
		
		
		
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