{"id":1003,"date":"2019-02-27T10:00:51","date_gmt":"2019-02-27T10:00:51","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/?p=1003"},"modified":"2021-11-16T00:39:06","modified_gmt":"2021-11-16T05:39:06","slug":"five-or-so-questions-on-rosenstrasse","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2019\/02\/five-or-so-questions-on-rosenstrasse\/","title":{"rendered":"Five or So Questions on Rosenstrasse"},"content":{"rendered":"\n<p>Today I&#8217;m so excited to share that I have an interview with Dr. Jessica Hammer and Moyra Turkington on their game <a href=\"https:\/\/www.kickstarter.com\/projects\/unrulydesigns\/rosenstrasse\">Rosenstrasse, which is currently on Kickstarter<\/a>! I hope you enjoy hearing what these amazing women have to say about this project &#8211; check it out below!<\/p>\n\n\n\n<p>&#8212;<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" height=\"630\" width=\"840\" decoding=\"async\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/photo2-1024x768.jpg?resize=840%2C630&#038;ssl=1\" alt=\"A person in a sweater leans over a table to write on a form. The table has the character sheets, cards, and book of Rosenstrasse spread out for use.\" class=\"wp-image-1008 lazyload\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/630;\" \/><\/figure>\n\n\n\n<p><strong>Tell me a little about Rosenstrasse. What excites you about it?<\/strong><\/p>\n\n\n\n<p><strong>JH: <\/strong>The Rosenstrasse story is an incredible story of non-violent protest and resistance to unjust authority. The game puts you inside marriages between Jewish and \u201cAryan\u201d Germans. You play out what I like to call \u201cten years of marriage in three hours\u201d; then, at the end of the game, the female characters have the chance to protest the roundup of the Jewish men in their lives. The historical protest we\u2019re exploring was spontaneous, women-led, non-violent &#8211; and successful. That\u2019s something we want to remember. At the same time, we remember that even these women, who were willing to stand up to the Reich, didn\u2019t do so until their own families were on the line. We can honor their courage and still aspire to do better next time.<\/p>\n\n\n\n<p><strong>MT: <\/strong>A lot of things! Jess has the first thing that comes to mind &#8211; it is history that belies the story we\u2019re told about our effective potential to affect oppressive regimes and that makes it an urgently important story to me in our current political climate. But I\u2019ll also pick one that I don\u2019t often mention &#8211; that it\u2019s designed to be very procedurally easy to run! Unlike many games that require GM skill sets that experienced gamers take for granted (world building, scene framing, narrative positioning, mechanical management) Rosenstrasse takes care of the lion\u2019s share of that work for you. In this game, the &nbsp;primary GM skill is emotional calibration &#8211; listening to a scene until it has reached an emotional place of fulfillment, asking questions to reveal how characters are processing the events in their lives, and checking in to make sure players are coping with the material. Because these are core emotional intelligence skills rather than specialized GM skills, this makes the game accessible to folks who have historically found GMing daunting &#8211; and as a result we\u2019re seeing better representation among facilitators. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" height=\"560\" width=\"840\" decoding=\"async\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/photo3-1024x683.jpg?resize=840%2C560&#038;ssl=1\" alt=\"The photo shows the game materials for Rosenstrasse including the book, colored cards ranging from dark to light purple, a form, and further cards with character names in orange and blue.\" class=\"wp-image-1005 lazyload\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/560;\" \/><\/figure>\n\n\n\n<p><strong>What inspired you to create the game specifically as a live action experience?<\/strong><\/p>\n\n\n\n<p><strong>MT: <\/strong>Rosenstrasse is actually a hybrid larp &amp; tabletop game so groups can play it as a live or tabletop experience. Because most of the gameplay involves the emotional negotiation between two people, the delineation between tabletop and larp start to naturally blur anyway; a scene where a husband and wife have a difficult conversation at a kitchen table looks and feels very similar in either game mode. When I run the game, I tend to do so in larp mode because I find that embodied roleplay is a powerful conduit to adopting the headspace and heartspace of the character, especially when there are strong relationship ties. I think that the emotion follows the body and vice versa.<\/p>\n\n\n\n<p><strong>JH: <\/strong>In contrast to Mo, I tend to run Rosenstrasse closer to a tabletop. Players still get to have meaningful in-character conversations where they embody their characters verbally and physically, but adopt a very different relationship to the game materials. For example, players in this mode often describe experiencing the card deck as a ticking clock, counting down to new horrors. This sense of dread is palpable at the table and very powerful for play.<\/p>\n\n\n\n<p><strong>What is the game like in play \u2013 what emotions do players normally experience, and what do they physically do?<\/strong><\/p>\n\n\n\n<p><strong>JH: <\/strong>The game comes with eight pre-generated characters, and more than eighty scenes for them to encounter. In a typical scene, players get the description of a situation &#8211; for example, maybe two of the characters are going to work on the morning after <em>Kristallnacht<\/em> &#8211; and then a prompt for role-play. Prompts typically ask the characters to have a conversation, react to the situation being described, or show how their marriage changes. <\/p>\n\n\n\n<p><strong>MT: <\/strong>The game is meant to feel like an elegy &#8211; a thoughtful observance of the loss of security, dignity, freedom, and selfhood incurred under an oppressive regime. But it\u2019s also a game about resilience and resistance &#8211; players through their characters struggle to hold on &#8211; or sometimes to let go. They discover that in an active genocide, that the minutiae of living and thinking and loving are themselves, resistance. The game play is often quiet, somber and serious &#8211; one where everyone shares a deep breath before the next scene because the story just keeps on getting harder. But there\u2019s also moments of lightness, bright love, and true courage that also make it bearable.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" height=\"630\" width=\"840\" decoding=\"async\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/photo1-1024x768.jpg?resize=840%2C630&#038;ssl=1\" alt=\"A person is leaned over a table or desk writing on a document, next to a document listing various information to support play.\" class=\"wp-image-1007 lazyload\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/630;\" \/><\/figure>\n\n\n\n<p><strong>What kind of research did you need to do to create Rosenstrasse?<\/strong><\/p>\n\n\n\n<p><strong>MT:<\/strong> Research for historical games about people in marginalized situations can be hard. And it becomes harder still when you try to uncover their stories from a time where oppressive regimes have a stronghold on the narrative in which even documentation of your own story can be prosecuted as a treasonous crime against the state. You can double this down once more in a locus of war (Berlin) where victors literally displace the regime and with it wrest control of the story to broadcast their own victory. Stories get lost, they get distorted, they get overwritten &#8211; the stories of victims get defined by their victimhood in service to the vilification of the enemy and the righteousness of the victor. <\/p>\n\n\n\n<p>For Rosenstrasse we got very lucky in that an academic named Nathan Stoltzfus found the thread of the Rosenstrasse protests early enough to locate people who were actually impacted, and to collect their first hand accounts of the events. Those first-hand accounts became the heart of our research and our design. And since that work, many other academics have focused on the story and it has become a locus of debate in Resistance Studies &#8211; so for research we situated ourselves in the lives of people who told their story and followed as many threads as we could find outward until we felt we could create a palpable feel of what it was like to live in that time. <\/p>\n\n\n\n<p><strong>JH: <\/strong>While Mo focused on the historical research, I spent a lot of time looking into the challenges of Holocaust education. I have a lot of experience designing and studying educational games &#8211; that\u2019s actually part of my day job as a professor at CMU &#8211; but Holocaust education has some pretty specific challenges that we needed to understand. For example, Holocaust games can backfire if they make the player feel that they could have done a better job in the circumstances. That can lead them to have contempt, not empathy, for the targets of Nazi persecution. So, we did research to identify these challenges, looked at what\u2019s been done before, and specifically targeted our design to address them. Our research with the game so far, and our observations of playtesting, suggest that we\u2019re succeeding!<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" height=\"560\" width=\"840\" decoding=\"async\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/jess-1024x683.jpg?resize=840%2C560&#038;ssl=1\" alt=\"A woman with short dark hair in a dark green shirt sits on a yellow couch beside a large bookcase full of books and games, and in front of her is a table with game materials from Rosenstrasse. She holds a copy of the Rosenstrasse in her hands, presenting it to the camera.\" class=\"wp-image-1004 lazyload\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/560;\" \/><figcaption>Dr. Jessica Hammer, one of the creators of Rosenstrasse.<\/figcaption><\/figure>\n\n\n\n<p><strong>How is Rosenstrasse important to you as a creator, and as a person?<\/strong><\/p>\n\n\n\n<p><strong>JH:<\/strong> I\u2019ve been making transformational games for nearly twenty years, and I\u2019ve rarely seen a game that has this kind of power. It\u2019s humbling and a bit frightening to know that you\u2019ve made a game that deeply impacts players. But, I\u2019ve brought everything that\u2019s in me to the table &#8211; my work with transformational games, my commitment to activism, my expertise in psychology and instructional design, my family history, my love of role-playing games &#8211; and I think that creates a special kind of alchemy.<\/p>\n\n\n\n<p>I\u2019m particularly grateful that Mo agreed to dedicate the game to my grandmother, Helen Hammer. She survived five different camps, including Auschwitz, and went on to live a life of intellectual commitment, grace, and dignity. I was particularly close to her growing up. She pushed me to read bigger, think bigger, adventure bigger; she wanted me to have a vision of the world as it <em>could be<\/em>, not just of the world as it was. She died when I was still in college, so I hope this game stands as a testament to her memory.<\/p>\n\n\n\n<p><strong>MT: <\/strong>Rosenstrasse has a harmony that\u2019s critically important to me. Its historical focus, its design, the story it tells, the player experience, the impact of play, my personal goals as a creative activist, and the design relationship Jess and I have built are all aligned with a harmony that\u2019s incredibly satisfying. I will forever be grateful that Jess agreed to do this work with me &#8211; it has been a uniquely fulfilling and powerful experience, and I am humbled by her trust and her courage. <\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img data-recalc-dims=\"1\" decoding=\"async\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/Rosenstrasse.jpg?w=840&#038;ssl=1\" alt=\"The cover of Rosenstrasse with the subtitle &quot;A story of love and survival, Berlin, 1933-1943.&quot; It features two figures offset, from the shoulders up, facing away from each other. One figure is orange, the other is in dark blue. The word &quot;Rosenstrasse&quot; is set in all caps over these figures, and the base of the figures melds together to form the skyline of Berlin, upside down. \" class=\"wp-image-1006 lazyload\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" \/><\/figure><\/div>\n\n\n\n<p>&#8212;<\/p>\n\n\n\n<p>Amazing! Thank you to Jessica and Moyra both for the interview! I hope you all enjoyed it, and that you&#8217;ll <a href=\"https:\/\/www.kickstarter.com\/projects\/unrulydesigns\/rosenstrasse\">check out Rosenstrasse on Kickstarter today<\/a>!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today I&#8217;m so excited to share that I have an interview with Dr. Jessica Hammer and Moyra Turkington on their game Rosenstrasse, which is currently on Kickstarter! I hope you enjoy hearing what these amazing women have to say about this project &#8211; check it out below! &#8212; Tell me a little about Rosenstrasse. What &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2019\/02\/five-or-so-questions-on-rosenstrasse\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions on Rosenstrasse&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,10,4,17,57,25,47,48,8,24,15,12,33,23,18],"class_list":["post-1003","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-game-design","tag-games","tag-gaming","tag-history","tag-interviews","tag-larp","tag-live-action-roleplaying-games","tag-roleplaying-games","tag-romance","tag-rpg","tag-rpgs","tag-social-justice","tag-tabletop-games","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-gb","jetpack-related-posts":[{"id":133,"url":"https:\/\/briebeau.com\/thoughty\/2017\/11\/boy-band-the-game\/","url_meta":{"origin":1003,"position":0},"title":"Boy Band: The Game","author":"Beau J\u00e1gr Sheldon","date":"November 2, 2017","format":false,"excerpt":"Hi All! Got an idea today, so I wrote it down. Check out Boy Band: The Game, which will get a fancier version at some point, but until then, get ya grabby hands on it.Boy Band: The GameThis post was supported by the community on patreon.com\/briecs. Tell your friends! To\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":110,"url":"https:\/\/briebeau.com\/thoughty\/2018\/02\/death-in-rpgs-let-me-live-revised-2-17-18\/","url_meta":{"origin":1003,"position":1},"title":"Death in RPGs &#8211;  Let Me Live (revised 2\/17\/18)","author":"Beau J\u00e1gr Sheldon","date":"February 17, 2018","format":false,"excerpt":"Hi all!I recorded this recently and had to make some updates, but now it's a new video on a new URL:\u00a0https:\/\/youtu.be\/Uluvyh64_P8This post was supported by the community on patreon.com\/briecs. Tell your friends!To leave some cash in the tip jar, go to http:\/\/paypal.me\/thoughty.If you'd like to be interviewed for Thoughty, or\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1862,"url":"https:\/\/briebeau.com\/thoughty\/2020\/04\/script-change-now-has-discord-emojis\/","url_meta":{"origin":1003,"position":2},"title":"Script Change Now Has Discord Emojis!","author":"Beau J\u00e1gr Sheldon","date":"April 2, 2020","format":false,"excerpt":"Check it out! https:\/\/briebeau.itch.io\/script-change","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"the script change buttons on a sheet.","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/Script-Change_121118_BSheldon_Page_6-791x1024.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/Script-Change_121118_BSheldon_Page_6-791x1024.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/Script-Change_121118_BSheldon_Page_6-791x1024.jpg?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/Script-Change_121118_BSheldon_Page_6-791x1024.jpg?resize=700%2C400 2x"},"classes":[]},{"id":162,"url":"https:\/\/briebeau.com\/thoughty\/2017\/07\/1-like-1-insight-from-designing-games-by-brie-sheldon\/","url_meta":{"origin":1003,"position":3},"title":"1 Like = 1 Insight from Designing Games by Brie Sheldon","author":"Beau J\u00e1gr Sheldon","date":"July 8, 2017","format":false,"excerpt":"1 Like = 1 Insight from Designing Games by Brie Sheldon\u00a0I did this on Twitter recently and thought I'd share!https:\/\/storify.com\/briecs\/1-like-1-insight-from-designing-games-by-brie-shel-59610aa82891bb265d7b159eThis post was supported by the community on patreon.com\/briecs. Tell your friends! To leave some cash in the tip jar, go to http:\/\/paypal.me\/thoughty.If you'd like to be interviewed for Thoughty, or\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":86,"url":"https:\/\/briebeau.com\/thoughty\/2018\/05\/leading-with-class\/","url_meta":{"origin":1003,"position":4},"title":"Leading with Class","author":"Beau J\u00e1gr Sheldon","date":"May 8, 2018","format":false,"excerpt":"Hello all,For the past several months I've been gearing up to start a new project called Leading with Class. Leading with Class is a web series I'm doing to teach leadership theory and practice using roleplaying games! It's so exciting to have it together!There's a Patreon for the project and\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":1003,"position":5},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! Ron prepared our audio recordings and edited everything into a video, so you get to hear the interview on the following video. I hope you enjoy it and that you'll check out Champions Now on Kickstarter\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/1003","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=1003"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/1003\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=1003"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=1003"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=1003"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}