{"id":104,"date":"2018-03-15T23:17:00","date_gmt":"2018-03-15T23:17:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2018\/03\/15\/boot-em\/"},"modified":"2021-11-16T00:39:30","modified_gmt":"2021-11-16T05:39:30","slug":"boot-em","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2018\/03\/boot-em\/","title":{"rendered":"Boot &#8216;Em"},"content":{"rendered":"<div dir=\"ltr\">Today, <a href=\"https:\/\/twitter.com\/PaulStefko\/status\/974383170119520256?s=19\">Paul Stefko tweeted<\/a> about not playing with people who are problem players. This was in a thread about saying no to your players, which is a thing I&#8217;ve discussed before. I wanted to address the topic, so I tweeted about it! The following is the content of my tweets, but expanded.<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\"><b>I want to talk about booting players &#8211; including GMs &#8211; from your game.<\/b><\/div>\n<div dir=\"ltr\"><b><br \/><\/b><\/div>\n<div dir=\"ltr\">It isn&#8217;t the GM or other players&#8217; jobs to fix a problem player. The player should be alerted of the problems and asked to fix it, and if they don&#8217;t fix it and it disrupts everyone&#8217;s experience, eject the player. Even if they live there. Even if they&#8217;re your family. Boot. Them.<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">This includes GMs. It sounds like a mess to do so, and it may be. But if a GM violates player consent, they could go farther. Just like any other player, GMs should follow a standard of behavior that respects others and is ethical, and one that ensures everyone has the most fun. If they don&#8217;t, boot them. You can play a GMless game, keep your character sheets and continue play without them, or start another game. There may be emotional blowback, or even social blowback. <\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">It&#8217;s hard and it sucks but honestly, problem players can be a soul sucking experience. They can hurt people. A lot of things like talking over people can lead to bullying, or rude jokes can lead to harassment, ignoring rules to violating consent. Catch it early.<\/div>\n<div dir=\"ltr\">I know this sounds very harsh, but people don&#8217;t grow and change if we never make them accountable and provide consequences. If a player is ruining everyone&#8217;s fun and doesn&#8217;t change after a warning or two (depending on severity), they need to go. If it&#8217;s severe? No warnings: boot them.<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">You need to make a decision as a gaming group what behavior and what kind of disruption is acceptable. People who refuse to follow rules can and will harm people. Don&#8217;t be complicit in that. Don&#8217;t create more perpetrators of disrespect and harm in games. Be better!<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">Here are some suggestions on how to address this with your group and set yourselves up for success!<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\"><b>1) Put together a group standard. It doesn&#8217;t have to be long or complicated, but it needs to be meaningful. <\/b><\/div>\n<div dir=\"ltr\"><b><br \/><\/b><\/div>\n<div dir=\"ltr\">When I was invited to the Indie Game Developer Network (IGDN) by Mark Diaz Truman, I was excited &#8211; but nervous. One of the first things I did was create and put forward an <a href=\"http:\/\/igdnonline.com\/indie-game-developer-bylaws\/\">organization code of conduct.<\/a> It wasn&#8217;t easy, but it meant a lot to me. I wish I&#8217;d instituted it in other parts of my gaming world, but I didn&#8217;t. What I&#8217;ve learned is that even something simple makes a difference. Here is an example of some standards that are actionable and have consequences baked in:<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">&#8220;As a group, we will:<br \/>Respect each other&#8217;s consent and privacy,<br \/>Respect each other&#8217;s personal space,<br \/>Ask for consent before we act,<br \/>Be honest and trustworthy,<br \/>Listen to each other&#8217;s perspectives, and,<br \/>Participate fairly in play and game tasks.<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">If anyone does not meet these, we will ask them to change their behaviors. If they do not change their behaviors, they will leave the group. If their behavior causes immediateb or serious harm, they will leave immediately.&#8221;<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">It sounds silly and formal. So does asking your friend before you take an action that might affect them in game, honestly. But if they protect people and make the game space better? Worth a little formality.<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">You can also provide these at cons, local game spaces, and so on. If people want to play the game, they can consent to guidelines like these. <\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\"><b>2) Use safety and content tools consistently. <\/b><\/div>\n<div dir=\"ltr\"><b><br \/><\/b><\/div>\n<div dir=\"ltr\">There are a variety of content and safety tools, including my <a href=\"http:\/\/briecs.com\/p\/script-change-rpg-tool.html\">Script Change<\/a>, lines and veils, and <a href=\"http:\/\/tinyurl.com\/x-card-rpg\">John <\/a><a href=\"http:\/\/tinyurl.com\/x-card-rpg\">Stavropolous&#8217;s<\/a><a href=\"http:\/\/tinyurl.com\/x-card-rpg\"> X-card<\/a>.<\/div>\n<div dir=\"ltr\">These tools are about guiding behaviors, respecting boundaries, and making sure the game is the most enjoyable it can be. They aren&#8217;t about shutting people down or bailing, they&#8217;re about honesty, openness, and trust. This is important to remember.<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">Choose a tool based on the game you&#8217;re playing or style of play, or even try a few out over the first few sessions. Once you figure out what works best, always have it available. Get everyone&#8217;s buy-in, and use that as a habit.<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\"><b>3) Talk to each other. <\/b><\/div>\n<div dir=\"ltr\"><b><br \/><\/b><\/div>\n<div dir=\"ltr\">Be clear about which behaviors are okay, and which are not. Talk to each other regularly about what&#8217;s working for you in game, and what&#8217;s not. Tell each other when their behaviors make you uncomfortable, and when they make you happy! <\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">Have group discussions, mediated discussions, or one-on-one discussions, but talk. Be honest. If you can&#8217;t talk to and be honest with a person in your group, that isn&#8217;t good, and your game experience will be better if someone changes their behaviors <i>or<\/i> leaves the game. <\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">Know that sometimes, that person might be you. Be willing to change. If you feel you can&#8217;t or that others who need to change won&#8217;t, it&#8217;s time to find a new place to be &#8211; and try to learn from what you&#8217;ve experienced. <a href=\"http:\/\/gamingaswomen.com\/posts\/2012\/09\/saying-no\/\"><b>It&#8217;s okay to leave a game or group you don&#8217;t enjoy or you can&#8217;t comfortably engage with.<\/b><\/a> You just have to make that choice.<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">&#8212;<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">This sounds like a lot, I know. Still, you need to ask yourself: does the game matter more than the people?<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">If your answer is yes, I don&#8217;t think we&#8217;re gonna get along. <\/div>\n<div dir=\"ltr\"><\/div>\n<p><\/p>\n<div dir=\"ltr\">Be honest. Be caring. Be better.<\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\">Boot &#8217;em.<\/div>\n<p><\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, email <a href=\"mailto:contactbriecs@gmail.com?Subject=Thoughty%20Blog\" target=\"_top\" rel=\"noopener\">contactbriecs@gmail.com<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today, Paul Stefko tweeted about not playing with people who are problem players. This was in a thread about saying no to your players, which is a thing I&#8217;ve discussed before. I wanted to address the topic, so I tweeted about it! The following is the content of my tweets, but expanded. I want to &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2018\/03\/boot-em\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Boot &#8216;Em&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[74,93,14,40,17,67,8,15,12,34,23,18],"class_list":["post-104","post","type-post","status-publish","format-standard","hentry","category-archive","tag-conventions","tag-decency","tag-empathy","tag-etiquette","tag-gaming","tag-players","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-script-change","tag-tabletop-games","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-1G","jetpack-related-posts":[{"id":268,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/what-makes-a-good-player\/","url_meta":{"origin":104,"position":0},"title":"What Makes a Good Player?","author":"Beau J\u00e1gr Sheldon","date":"October 1, 2016","format":false,"excerpt":"As most people know, I am rarely a game master in tabletop games. More often than not, I play games exclusively as a player, and sometimes I even just spectate! To me, players are just as essential to the games as the designers and the GMs, for a number of\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-Em9wO1iOCPQ\/V8sVFHrtOEI\/AAAAAAAArQc\/BHfdAVnnlk8hDxozJR7-ZhFX-Ep29RA4ACPcB\/s320\/john%2Bcompleted%2Blogo.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":56,"url":"https:\/\/briebeau.com\/thoughty\/2018\/08\/five-or-so-questions-on-your-best-game-ever\/","url_meta":{"origin":104,"position":1},"title":"Five or So Questions on Your Best Game Ever","author":"Beau J\u00e1gr Sheldon","date":"August 14, 2018","format":false,"excerpt":"Hi all, today I have an interview with Monte Cook Games on Your Best Game Ever, a new project on Kickstarter that's brought together a variety of consultants to develop guides for the best tabletop game experience. I asked questions about Your Best Game Ever of Monte Cook, Darcy Ross,\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The Your Best Game Ever logo in red and orange tones","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-kxazyPFTKUQ\/W3IJqzP39II\/AAAAAAAAAUk\/y2ZJgkxhnn8G_Iv7-5UclfTKXEdJRYU3gCLcBGAs\/s320\/Your%2BBest%2BGame%2BEver%2BLogo.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":221,"url":"https:\/\/briebeau.com\/thoughty\/2016\/12\/what-gender-is-your-gm\/","url_meta":{"origin":104,"position":2},"title":"What Gender is Your GM?","author":"Beau J\u00e1gr Sheldon","date":"December 18, 2016","format":false,"excerpt":"I did a quick poll today on my G+ (a public post) about what gender your GM for your local\/regular group is. The results were... ouch. I posted it around 2:00pm on 12\/18 (today) and this is the current result:I am kind of gobsmacked. I like to think my followers\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-n5Wsm-FKI0I\/WFcHMJ3K8WI\/AAAAAAAA47c\/jzvS7RHNzUAhR27-wQF6Y8cpzi96MfqmwCLcB\/s400\/gender%2Bgm.JPG?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":167,"url":"https:\/\/briebeau.com\/thoughty\/2017\/06\/five-or-so-questions-with-david-schirduan-on-clink\/","url_meta":{"origin":104,"position":3},"title":"Five or So Questions with David Schirduan on Clink","author":"Beau J\u00e1gr Sheldon","date":"June 22, 2017","format":false,"excerpt":"Hey there, friends! I have an interview with David Schirduan on Clink, a coin-based RPG on Kickstarter right now! I hope you'll check out what David has to say.--Tell me a little about Clink. What excites you about it?The official pitch: \"Clink is a coin-based non-linear RPG about mysterious drifters\".\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-jDVfWjhzZcM\/WUsBZ1L6ZAI\/AAAAAAABO78\/vRGcPKQfOEYwGBrWRR-bgEi5uDzWcZvHACK4BGAYYCw\/s400\/96596be4d776c79c68af7ff462b9599f_original.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":1474,"url":"https:\/\/briebeau.com\/thoughty\/2019\/07\/five-or-so-questions-on-hit-the-streets\/","url_meta":{"origin":104,"position":4},"title":"Five or So Questions on Hit the Streets","author":"Beau J\u00e1gr Sheldon","date":"July 16, 2019","format":false,"excerpt":"Hi all! Today I have an interview with Rich Rogers about Hit the Streets: Defend the Block, which is currently on Kickstarter! Rich had a lot of nifty stuff to say about the game, so check it out below! -- Tell me a little about Hit the Streets: Defend the\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"A white-haired, white-skinned person with a green snake tattoo wrapped around their wrist is playing a purple and translucent guitar giving off waves of energy. They are wearing a skeleton long-sleeved tee, dark pants, and brown shoes.","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/07\/7n8HgJW.png?fit=768%2C1024&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/07\/7n8HgJW.png?fit=768%2C1024&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/07\/7n8HgJW.png?fit=768%2C1024&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/07\/7n8HgJW.png?fit=768%2C1024&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":475,"url":"https:\/\/briebeau.com\/thoughty\/2013\/01\/gaming-as-women-saying-no\/","url_meta":{"origin":104,"position":5},"title":"Gaming as Women &#8211; Saying No","author":"Beau J\u00e1gr Sheldon","date":"January 20, 2013","format":false,"excerpt":"I've decided to put up a trailing backlog of my posts. From now on, after one-two months of my posts being hosted on Gaming as Women, they will be posted here on BravoCharlieSierra. I still suggest directing any comments to the main site, and recommend visiting Gaming as Women to\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/104","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=104"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/104\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=104"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=104"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=104"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}