{"id":1213,"date":"2019-05-09T10:00:59","date_gmt":"2019-05-09T10:00:59","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/?p=1213"},"modified":"2021-11-16T00:38:47","modified_gmt":"2021-11-16T05:38:47","slug":"five-or-so-questions-on-a-town-called-malice","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2019\/05\/five-or-so-questions-on-a-town-called-malice\/","title":{"rendered":"Five or So Questions on A Town Called Malice"},"content":{"rendered":"\n<p><strong>Today I&#8217;ve got an interview with David Kizzia from Monkeyfun Studios about <\/strong><em><a href=\"https:\/\/www.kickstarter.com\/projects\/monkeyfunstudios\/a-town-called-malice-a-nordic-horror-story-game?ref=project_build\"><strong>A Town Called Malice<\/strong><\/a><\/em><a href=\"https:\/\/www.kickstarter.com\/projects\/monkeyfunstudios\/a-town-called-malice-a-nordic-horror-story-game?ref=project_build\"><strong>, which is currently on Kickstarter<\/strong><\/a><strong>. I love the idea of Nordic Noir and wanted to hear more about it, so check it out!<\/strong><\/p>\n\n\n\n<p>&#8212;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"576\" height=\"384\" data-attachment-id=\"1214\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/05\/five-or-so-questions-on-a-town-called-malice\/mock_wall\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/mock_wall.jpg?fit=576%2C384&amp;ssl=1\" data-orig-size=\"576,384\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"mock_wall\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/mock_wall.jpg?fit=576%2C384&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/mock_wall.jpg?resize=576%2C384&#038;ssl=1\" alt=\"three copies of A Town Called Malice against a brick wall, the cover depicting a person walking away from bloodstained snow in a red winter coat and black pants, towards pine trees.\" class=\"wp-image-1214 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/mock_wall.jpg?w=576&amp;ssl=1 576w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/mock_wall.jpg?resize=300%2C200&amp;ssl=1 300w\" data-sizes=\"(max-width: 576px) 85vw, 576px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 576px; --smush-placeholder-aspect-ratio: 576\/384;\" \/><\/figure><\/div>\n\n\n\n<p><strong>Tell me a little about <em>A Town Called Malice<\/em>. What excites you about it?<\/strong><\/p>\n\n\n\n<p>Nordic Noir is a great genre. It refers to more than just an international import, it&#8217;s an approach to ensemble-style drama where characters of different backgrounds all deal with the same dramatic tension equally. The BBS series &#8220;Broadchurch&#8221; is a great example where everyone in the same small town comes to terms with a murder over multiple episodes, and the first run of &#8220;Twin Peaks&#8221; is the same way. From a game mechanics perspective, it&#8217;s something I hadn&#8217;t done before &#8211; my previously credits used the Powered by the Apocalypse engine. It&#8217;s excite to explore a new style of gameplay.<\/p>\n\n\n\n<p><strong>What are the characteristics of Nordic Noir and how do they show up in <em>A Town Called Malice<\/em>?<\/strong><\/p>\n\n\n\n<p>Nordic Noir is more character-driven, I find the tragedy or crime to be\nsolved becomes a prism to show the internal conflicts the characters are\nexperiencing. Both the original and US version of &#8220;The Killing&#8221; show\nhow multiple backgrounds are affected by a terrible death and as the series\nprogresses, we as an audience see the story go deeper beyond just the basic\n&#8220;Whodunnit&#8221; type of mystery. By going with a story game format, (as\nopposed to something more stat driven), it emphasized the relationships the\nplayer were building within the narrative. That seemed more of the portrayal of\nthe genre.<\/p>\n\n\n\n<p><strong>How do you ensure the players are comfortable, while still unsettling\nthem as appropriate, in a Nordic Noir game?<\/strong><\/p>\n\n\n\n<p>We of course make sure to highlight appropriate safety measures and basic responsibility when dealing with both the horror and relationship elements. Because the players cooperate in building the narrative, they also lead the drama to the levels that best suit their gameplay tastes. <\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"576\" height=\"288\" data-attachment-id=\"1215\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/05\/five-or-so-questions-on-a-town-called-malice\/body-ks-a\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/body-ks-a.jpg?fit=576%2C288&amp;ssl=1\" data-orig-size=\"576,288\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"body-ks-a\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/body-ks-a.jpg?fit=576%2C288&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/body-ks-a.jpg?resize=576%2C288&#038;ssl=1\" alt=\"A black and white drawing of a body in a trench coat, pants, and boots collapsed in a puddle. The text beside it reads &quot;No one's coming. It's up to us.&quot;\" class=\"wp-image-1215 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/body-ks-a.jpg?w=576&amp;ssl=1 576w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/body-ks-a.jpg?resize=300%2C150&amp;ssl=1 300w\" data-sizes=\"(max-width: 576px) 85vw, 576px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 576px; --smush-placeholder-aspect-ratio: 576\/288;\" \/><\/figure><\/div>\n\n\n\n<p><strong>What are the characters like and how are characters built for the game?<\/strong><\/p>\n\n\n\n<p>Characters are guided by several things &#8211; Each role has a Personal Goal which should influence the player&#8217;s actions. These guidelines are intended to be neutral to how the player feels they&#8217;re best served. The Personal Goal of the &#8220;Criminal&#8221; role for example, is to &#8220;Gain the Advantage&#8221;. This can be interpreted by the player, and can be either a good or a bad trait depending on the situation. Gaining the advantage can be interpreted into helping the Law in solving the bigger problems of the Town for example. <\/p>\n\n\n\n<p>Characters are also developed by the relationships they have with the other players at the table, through the use of Heit and Kult dice. These dice are placed in between the players at the table, representing the immediate relationship around them. Both players have input into that relationship, so a relationship can be a mixture of both good and bad feelings. This allows the players to expand on the overall narrative and determine what they need to personally overcome in order to succeed.<\/p>\n\n\n\n<p><strong>If players wanted to play the game and get the most out of it, how would you suggest they prepare for it?<\/strong><\/p>\n\n\n\n<p>I have really enjoyed watching players going deeper than\nthey normally would&#8217;ve in say, a straightforward dungeon crawl. I think people\nwill enjoy it most when they focus on the relationship aspects as much as\ntrying to overcome the supernatural threats to the Town &#8211; what does your\ncharacter feel? What do they need? How can they overcome these things together?\nIt&#8217;s a really different focus for me as a creator, and I&#8217;m glad to see people\nget excited about the prospects of what Malice can be. <\/p>\n\n\n\n<p><strong>And for fun, what would you suggest as the ideal murder?<\/strong>\n<\/p>\n\n\n\n<p>Wait. Who talked to you? I wasn&#8217;t there, no matter what you&#8217;ve heard! (laughs) <\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"840\" height=\"473\" data-attachment-id=\"1216\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/05\/five-or-so-questions-on-a-town-called-malice\/malice-ks\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/malice-ks.png?fit=1024%2C576&amp;ssl=1\" data-orig-size=\"1024,576\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"malice-ks\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/malice-ks.png?fit=1024%2C576&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/malice-ks.png?resize=840%2C473&#038;ssl=1\" alt=\"The header image for &quot;a town called MALICE&quot; with a person in dark clothes walking alongside an empty road in a snowy region, towards dark trees in the background.\" class=\"wp-image-1216 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/malice-ks.png?w=1024&amp;ssl=1 1024w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/malice-ks.png?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/malice-ks.png?resize=768%2C432&amp;ssl=1 768w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/473;\" \/><\/figure><\/div>\n\n\n\n<p>&#8212;<\/p>\n\n\n\n<p><strong>Thanks so much to David for the interview! I hope you all enjoyed it and that you&#8217;ll <\/strong><a href=\"https:\/\/www.kickstarter.com\/projects\/monkeyfunstudios\/a-town-called-malice-a-nordic-horror-story-game?ref=project_build\"><strong>check out <\/strong><\/a><em><a href=\"https:\/\/www.kickstarter.com\/projects\/monkeyfunstudios\/a-town-called-malice-a-nordic-horror-story-game?ref=project_build\"><strong>A Town Called Malice<\/strong><\/a><\/em><a href=\"https:\/\/www.kickstarter.com\/projects\/monkeyfunstudios\/a-town-called-malice-a-nordic-horror-story-game?ref=project_build\"><strong> on Kickstarter today<\/strong><\/a><strong>!<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today I&#8217;ve got an interview with David Kizzia from Monkeyfun Studios about A Town Called Malice, which is currently on Kickstarter. I love the idea of Nordic Noir and wanted to hear more about it, so check it out! &#8212; Tell me a little about A Town Called Malice. What excites you about it? Nordic &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2019\/05\/five-or-so-questions-on-a-town-called-malice\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions on A Town Called Malice&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,10,4,17,25,193,8,15,12,26,23,18,56],"class_list":["post-1213","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-game-design","tag-games","tag-gaming","tag-interviews","tag-noir","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-story-games","tag-tabletop-games","tag-tabletop-rpgs","tag-worldbuilding"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-jz","jetpack-related-posts":[{"id":251,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/city-of-mist-loot\/","url_meta":{"origin":1213,"position":0},"title":"City of Mist Loot!","author":"Beau J\u00e1gr Sheldon","date":"October 18, 2016","format":false,"excerpt":"I'm posting an interview on Monday with Amit Moshe about his upcoming game City of Mist, a superhero noir game hitting Kickstarter this month. Amit sent me some of the incredibly beautiful character playbooks in the mail, and combined with those and the free downloadable starter set, I'm pretty amped\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-5P6TClR5gJI\/WAV--NWkUZI\/AAAAAAAAzZg\/zq9BNb2YVlU1PvGpwWJJPSYzHyAS-lteACLcB\/s320\/BrieIMG_20161017_213802.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":1213,"position":1},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! Ron prepared our audio recordings and edited everything into a video, so you get to hear the interview on the following video. I hope you enjoy it and that you'll check out Champions Now on Kickstarter\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":110,"url":"https:\/\/briebeau.com\/thoughty\/2018\/02\/death-in-rpgs-let-me-live-revised-2-17-18\/","url_meta":{"origin":1213,"position":2},"title":"Death in RPGs &#8211;  Let Me Live (revised 2\/17\/18)","author":"Beau J\u00e1gr Sheldon","date":"February 17, 2018","format":false,"excerpt":"Hi all!I recorded this recently and had to make some updates, but now it's a new video on a new URL:\u00a0https:\/\/youtu.be\/Uluvyh64_P8This post was supported by the community on patreon.com\/briecs. Tell your friends!To leave some cash in the tip jar, go to http:\/\/paypal.me\/thoughty.If you'd like to be interviewed for Thoughty, or\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":382,"url":"https:\/\/briebeau.com\/thoughty\/2014\/07\/hangout-with-brie-and-pulse-creators\/","url_meta":{"origin":1213,"position":3},"title":"Hangout with Brie and PULSE Creators","author":"Beau J\u00e1gr Sheldon","date":"July 30, 2014","format":false,"excerpt":"","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1435,"url":"https:\/\/briebeau.com\/thoughty\/2019\/07\/friday-hi-day-youtube-post-live\/","url_meta":{"origin":1213,"position":4},"title":"Friday Hi-Day YouTube Post Live!","author":"Beau J\u00e1gr Sheldon","date":"July 12, 2019","format":false,"excerpt":"https:\/\/youtu.be\/Tfn7OHqQ_HQ","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/img.youtube.com\/vi\/Tfn7OHqQ_HQ\/0.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":1044,"url":"https:\/\/briebeau.com\/thoughty\/2019\/03\/quick-shot-on-capers-noir\/","url_meta":{"origin":1213,"position":5},"title":"Quick Shot on CAPERS Noir","author":"Beau J\u00e1gr Sheldon","date":"March 20, 2019","format":false,"excerpt":"I have an interview today with Craig Campbell on CAPERS Noir, which is currently on Kickstarter! 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CAPERS Noir is the first supplement for\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/03\/Investigation.jpg?fit=1200%2C771&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/03\/Investigation.jpg?fit=1200%2C771&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/03\/Investigation.jpg?fit=1200%2C771&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/03\/Investigation.jpg?fit=1200%2C771&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/03\/Investigation.jpg?fit=1200%2C771&ssl=1&resize=1050%2C600 3x"},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/1213","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=1213"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/1213\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=1213"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=1213"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=1213"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}