{"id":1381,"date":"2019-06-21T12:00:34","date_gmt":"2019-06-21T16:00:34","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/?p=1381"},"modified":"2021-11-16T00:38:44","modified_gmt":"2021-11-16T05:38:44","slug":"five-or-so-questions-on-sleepaway","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-sleepaway\/","title":{"rendered":"Five or So Questions on Sleepaway"},"content":{"rendered":"\n<p><strong>Hi y&#8217;all, I have an interview with Jay Dragon about S<a href=\"https:\/\/www.kickstarter.com\/projects\/jdragsky\/sleepaway-a-tabletop-rpg\">leepaway, which is currently up on Kickstarter<\/a>! Jay had some really interesting things to say about Sleepaway. I hope you enjoy the responses below!<\/strong><\/p>\n\n\n\n<p>&#8212;<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"840\" height=\"774\" data-attachment-id=\"1392\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-sleepaway\/attachment\/1560084254\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/1560084254.jpg?fit=1500%2C1383&amp;ssl=1\" data-orig-size=\"1500,1383\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"1560084254\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/1560084254.jpg?fit=1024%2C944&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/1560084254.jpg?resize=840%2C774&#038;ssl=1\" alt=\"The Sleepaway book cover with a person in a yellow raincoat who has a red tree growing out of their chest and wolves running towards the red blooe on their white tee shirt. One of their eyes is wide open and they have thumbpins in a circle around them, while a forest is in the background. The text &quot;Sleepaway&quot; is in white outlined text.\" class=\"wp-image-1392 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/1560084254.jpg?resize=1024%2C944&amp;ssl=1 1024w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/1560084254.jpg?resize=300%2C277&amp;ssl=1 300w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/1560084254.jpg?resize=768%2C708&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/1560084254.jpg?w=1500&amp;ssl=1 1500w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/774;\" \/><\/figure>\n\n\n\n<p><strong>Tell me about Sleepaway. What excites you about it?<\/strong><\/p>\n\n\n\n<p> Sleepaway is a Belonging Outside Belonging game about a group of summer  camp counselors protecting their children from a nightmarish monster. It  is born from both my complex and intense relationship with the summer  camp I work at, and my own thoughts and reflections on my childhood.  It&#8217;s secretly a very autobiographical work, with themes ranging from my  own friendships to important places from my teenage years to certain  experiences I&#8217;ve had with my mental illnesses.  I&#8217;m also really excited  about the design space &#8211; it manages to merge the collaborative GM role  of Belonging Outside Belonging games with a bizarre structure that  resembles a &#8220;ghost GM&#8221; (as I&#8217;ve facetiously referred to it to friends).  Horror is a genre with a narrative arc, and building an arc and a  &#8220;Legacy Games&#8221; -esque framework into Belonging Outside Belonging becomes  a really fascinating intersection of design space. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"584\" height=\"960\" data-attachment-id=\"1391\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-sleepaway\/57540216_2317785615208752_4450919942224609280_n\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/57540216_2317785615208752_4450919942224609280_n.jpg?fit=584%2C960&amp;ssl=1\" data-orig-size=\"584,960\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"57540216_2317785615208752_4450919942224609280_n\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/57540216_2317785615208752_4450919942224609280_n.jpg?fit=584%2C960&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/57540216_2317785615208752_4450919942224609280_n.jpg?resize=584%2C960&#038;ssl=1\" alt=\"A person in a lace and floral top in a car, wearing a floral crown.\" class=\"wp-image-1391 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/57540216_2317785615208752_4450919942224609280_n.jpg?w=584&amp;ssl=1 584w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/57540216_2317785615208752_4450919942224609280_n.jpg?resize=183%2C300&amp;ssl=1 183w\" data-sizes=\"(max-width: 584px) 85vw, 584px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 584px; --smush-placeholder-aspect-ratio: 584\/960;\" \/><figcaption>Jay Dragon.<\/figcaption><\/figure>\n\n\n\n<p><strong>That sounds really cool! I remember summer camps being the height of  complex emotions as a kid. How do you approach the emotions and  excitement of those environments with care? <\/strong><\/p>\n\n\n\n<p>I think that care and compassion are the most important part of \nSleepaway to me. An early and immediate concern is making sure that the \ncampers have narrative weight and independence, that they&#8217;re not just \nextensions of the staff&#8217;s emotional journeys. I think it&#8217;s really \nimportant that the campers get to have their own life paths, and that as\n a counselor in the game you can support their endeavors but you&#8217;re not \nin a position to fix them and you can&#8217;t protect them from everything. <\/p>\n\n\n\n<p>Being a queer summer camp counselor is so complicated because you see  kids going through things you&#8217;ve been through yourself, and no matter  how much you want to help them, you know they&#8217;re on a journey of  self-discovery that they need to engage in on their own. The game has  ways for the kids to go off and engage with each other without the  players interacting, and ways to put down the counselor characters and  play out the campers interacting in an abstracted, ritualized way. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" height=\"646\" width=\"840\" decoding=\"async\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/kickstarter_cover-1-1024x788.png?resize=840%2C646&#038;ssl=1\" alt=\"A campfire scene in sepia and black with kids all around a campfire deep in the woods.\" class=\"wp-image-1397 lazyload\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/646;\" \/><\/figure>\n\n\n\n<p><strong> What are the mechanics like in Sleepaway? How do players engage with the fiction? <\/strong><\/p>\n\n\n\n<p>The beating heart of Sleepaway is the Belonging Outside Belonging  system by Avery Alder and Benjamin Rosenbaum. Players pick up and pass  around setting elements that represent locations and forces within the  setting, while building a web of interpersonal relationships.  Periodically, players end up invoking the Lindworm, which results in a  moment of tension as everyone closes their eyes and a card is picked  from a deck, causing horrific events to happen. My favorite mechanical  moment in Sleepaway is the Lindworm &#8211; there&#8217;s a purposeful decision that  players never have the chance to roleplay as the Lindworm, and the  Lindworm is treated as an outside entity outside the game itself. <\/p>\n\n\n\n<p>As you play the game, you can also end up developing a corkboard of  motifs, characters, items, and locations that are tethered together,  which at the end of a campaign you unravel in order to defeat the  Lindworm. It, along with Rituals (moments when you put the traditional  structure of the rules aside to enter into a new fictive space that  abstracts a moment of play that wouldn&#8217;t normally get space to show up)  really show my camp LARP origins! I think bodies are always implicated  in all games, and I really love the way a tabletop game can challenge  and shift the way that engagement can occur.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"840\" height=\"318\" data-attachment-id=\"1393\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-sleepaway\/sky\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/sky.jpg?fit=960%2C363&amp;ssl=1\" data-orig-size=\"960,363\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"sky\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/sky.jpg?fit=960%2C363&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/sky.jpg?resize=840%2C318&#038;ssl=1\" alt=\"A rocky cliffside with trees on the top by a body of water.\" class=\"wp-image-1393 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/sky.jpg?w=960&amp;ssl=1 960w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/sky.jpg?resize=300%2C113&amp;ssl=1 300w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/sky.jpg?resize=768%2C290&amp;ssl=1 768w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/318;\" \/><\/figure>\n\n\n\n<p><strong>The Belonging Outside Belonging system is really intriguing. How does it  suit Sleepaway in regards to player interaction? What types of design  choices did you have to make with the system to make it suit your  vision? <\/strong><\/p>\n\n\n\n<p>I&#8217;ve rapidly fallen in love with Belonging Outside Belonging since I \nstarted working within it. It&#8217;s one of those systems that can transform \ngame design into poetry, just through it&#8217;s invitation to play. The move \n&#8220;Ask: Why won&#8217;t your character just fuck off?&#8221; is both one of my \nfavorite ones to use in play and  also one of my favorites to be asked! \nBelonging Outside Belonging allows for a game that integrates less on \nthe characters and more on their relationships with one another and the \nland.<\/p>\n\n\n\n<p>I wanted the game to reflect my own experiences roleplaying at The  Wayfinder Experience (my LARP Summer Camp) while growing up. This meant  the game is really rooted in developing a complex relationship to the  land. At The Wayfinder Experience, we always thank the land before  engaging in play, and I&#8217;ve always missed that sensibility in regards to  tabletop. Belonging Outside Belonging games allows me to build a game  where the players are all collaboratively representing a world that is  just as much a living breathing identity as any individual player, and  can in some ways exist outside the players as a sense beyond us. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"840\" height=\"657\" data-attachment-id=\"1394\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-sleepaway\/attachment\/1559526412\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/1559526412.png?fit=1500%2C1174&amp;ssl=1\" data-orig-size=\"1500,1174\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"1559526412\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/1559526412.png?fit=1024%2C801&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/1559526412.png?resize=840%2C657&#038;ssl=1\" alt=\"A mockup of the Sleepaway text with a campfire scene in sepia and black with kids all around a campfire deep in the woods. The text Sleepaway is in white.\" class=\"wp-image-1394 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/1559526412.png?resize=1024%2C801&amp;ssl=1 1024w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/1559526412.png?resize=300%2C235&amp;ssl=1 300w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/1559526412.png?resize=768%2C601&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/1559526412.png?w=1500&amp;ssl=1 1500w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/657;\" \/><\/figure>\n\n\n\n<p><strong> What is the Lindworm, and how does it work? How does it interact with the fiction? <\/strong><\/p>\n\n\n\n<p>The Lindworm is the monster of the summer camp, the thing that hangs \nin the background of everything. It represents cycles of trauma, abusive\n people, and the ways in which the outside world can hurt us beyond our \ncontrol. The Lindworm isn&#8217;t a character in the game, nor is it a setting\n element or anything else that any one player is responsible. The \nclosest you get is that one player secretly channels the Lindworm during\n the session, but they are never referred to as actually roleplaying as \nthe monster. There&#8217;s some things that shouldn&#8217;t be roleplayed as or \nsympathized with.<\/p>\n\n\n\n<p>At the start of each session, both to set the tone and protect the  space, you invite the Lindworm to play. I wanted the sense that the  Lindworm was an actual creature that hovers over the game itself, but  also by inviting it you&#8217;re able to ensure the safety of the space,  because it&#8217;s not actually there. Over the course of the game, the  Lindworm&#8217;s channeler makes secret decisions for it, playing cards from a  deck to determine how everyone (themself included) are in danger. <\/p>\n\n\n\n<p>The  Lindworm acts callously, infallibly, and unrelatably &#8211; it will casually  murder important characters and destroy everything the players have  built. The horror of the Lindworm comes from knowing that its actions  can happen to anyone, but due to the way Belonging Outside Belonging  works as a system, the Lindworm is always invited to act upon the group,  and the group as a whole interprets the Lindworm. As a collaborative  horror game, the fear comes from a collective desire to be afraid and to  build horror together, inviting the Lindworm like a tabletop version of  Bloody Mary to play with before putting it back where it began.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"840\" height=\"630\" data-attachment-id=\"1395\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-sleepaway\/d85nbnzwkaii1nd\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/D85NbnZWkAIi1nd.jpg?fit=2047%2C1536&amp;ssl=1\" data-orig-size=\"2047,1536\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"D85NbnZWkAIi1nd\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/D85NbnZWkAIi1nd.jpg?fit=1024%2C768&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/D85NbnZWkAIi1nd.jpg?resize=840%2C630&#038;ssl=1\" alt=\"A corkboard with tons of playing cards, index cards, and notes on it with string tying the thumbtacks together.\" class=\"wp-image-1395 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/D85NbnZWkAIi1nd.jpg?resize=1024%2C768&amp;ssl=1 1024w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/D85NbnZWkAIi1nd.jpg?resize=300%2C225&amp;ssl=1 300w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/D85NbnZWkAIi1nd.jpg?resize=768%2C576&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/D85NbnZWkAIi1nd.jpg?w=2047&amp;ssl=1 2047w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/D85NbnZWkAIi1nd.jpg?w=1680&amp;ssl=1 1680w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/630;\" \/><\/figure>\n\n\n\n<p>&#8212;<\/p>\n\n\n\n<p><strong>Awesome! Thank you so much Jay for the interview! I hope you all enjoyed it and that you&#8217;ll <a href=\"https:\/\/www.kickstarter.com\/projects\/jdragsky\/sleepaway-a-tabletop-rpg\">check out Sleepaway on Kickstarter today<\/a>!<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi y&#8217;all, I have an interview with Jay Dragon about Sleepaway, which is currently up on Kickstarter! Jay had some really interesting things to say about Sleepaway. I hope you enjoy the responses below! &#8212; Tell me about Sleepaway. What excites you about it? Sleepaway is a Belonging Outside Belonging game about a group of &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-sleepaway\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions on Sleepaway&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":1396,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390,374],"tags":[20,10,4,17,43,25,68,70,8,15,12,26,23,18],"class_list":["post-1381","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-archive","category-interview","tag-five-or-so","tag-game-design","tag-games","tag-gaming","tag-horror","tag-interviews","tag-kids","tag-monsters","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-story-games","tag-tabletop-games","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/kickstarter_cover.png?fit=5200%2C4000&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-mh","jetpack-related-posts":[{"id":1671,"url":"https:\/\/briebeau.com\/thoughty\/2019\/12\/gender-in-sleepaway\/","url_meta":{"origin":1381,"position":0},"title":"Rusted Swords &#038; Nice Boys: Gender in Sleepaway","author":"Beau J\u00e1gr Sheldon","date":"December 10, 2019","format":false,"excerpt":"Today's post is by me, Beau, and my husband and business partner, John W. Sheldon. We're discussing the game Sleepaway by Jay Dragon, and the experiences we had during character creation with the gender options. All photos in this post are by John W. Sheldon, copyright 2019. I hope you\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"A small pink-topped mushroom beside a rock.","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/12\/IMGP6419-scaled.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/12\/IMGP6419-scaled.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/12\/IMGP6419-scaled.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/12\/IMGP6419-scaled.jpg?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/12\/IMGP6419-scaled.jpg?resize=1050%2C600&ssl=1 3x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/12\/IMGP6419-scaled.jpg?resize=1400%2C800&ssl=1 4x"},"classes":[]},{"id":2036,"url":"https:\/\/briebeau.com\/thoughty\/2020\/08\/wanderhome-with-jay-dragon\/","url_meta":{"origin":1381,"position":1},"title":"Wanderhome with Jay Dragon","author":"Beau J\u00e1gr Sheldon","date":"August 6, 2020","format":false,"excerpt":"Hey y'all, today I have something really good for you - Jay Dragon is here to talk about Wanderhome, which is currently blowing past goals on Kickstarter! This game of traveling animal-folk is so much more than just a walk through the meadow - check out Jay's responses below. The\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"A colorful illustration in which a group of animal adventurers - a rabbit, a frog, and a mole - travel through a field with assorted ruins and dandylions while they examine their map, and in the background, large mountains and puffy clouds present further possibilities.","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/08\/color_RGB-1.png?fit=1200%2C1200&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/08\/color_RGB-1.png?fit=1200%2C1200&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/08\/color_RGB-1.png?fit=1200%2C1200&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/08\/color_RGB-1.png?fit=1200%2C1200&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/08\/color_RGB-1.png?fit=1200%2C1200&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":1381,"position":2},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! 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I hope you enjoy it and that you'll check out Champions Now on Kickstarter\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":382,"url":"https:\/\/briebeau.com\/thoughty\/2014\/07\/hangout-with-brie-and-pulse-creators\/","url_meta":{"origin":1381,"position":3},"title":"Hangout with Brie and PULSE Creators","author":"Beau J\u00e1gr Sheldon","date":"July 30, 2014","format":false,"excerpt":"","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1860,"url":"https:\/\/briebeau.com\/thoughty\/2020\/04\/behold-products-ultimate-micro-rpg-book-pre-orders\/","url_meta":{"origin":1381,"position":4},"title":"Behold, Products! Ultimate Micro-RPG Book Pre-Orders!","author":"Beau J\u00e1gr Sheldon","date":"April 2, 2020","format":false,"excerpt":"Hello all! I've been honored to be a part of the Ultimate Micro-RPG Book, edited by James D'Amato, which is currently on PREORDER! Preorders are a great way to support the product and the idea if you like it, because it lets big box stores know that there's demand, so\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":200,"url":"https:\/\/briebeau.com\/thoughty\/2017\/02\/thoughty-talking-companions-tale-with-laura-simpson\/","url_meta":{"origin":1381,"position":5},"title":"Thoughty: Talking Companions Tale with Laura Simpson","author":"Beau J\u00e1gr Sheldon","date":"February 25, 2017","format":false,"excerpt":"Check out my interview with Laura Simpson on Companions' Tale, currently on Kickstarter!This post was supported by the community on patreon.com\/briecs. Tell your friends!To leave some cash in the tip jar, go to http:\/\/paypal.me\/thoughty.If you'd like to be interviewed for Thoughty, or have a project featured, email contactbriecs@gmail.com.","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/1381","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=1381"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/1381\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media\/1396"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=1381"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=1381"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=1381"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}