{"id":1382,"date":"2019-06-20T15:59:46","date_gmt":"2019-06-20T19:59:46","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/?p=1382"},"modified":"2021-11-16T00:38:44","modified_gmt":"2021-11-16T05:38:44","slug":"five-or-so-questions-on-children-of-the-beast","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-children-of-the-beast\/","title":{"rendered":"Five or So Questions on Children of the Beast"},"content":{"rendered":"\n<p><strong>Hi all! Today I have an interview with Nicholas Kitts on the game <a href=\"https:\/\/www.kickstarter.com\/projects\/1181377894\/beastchildren\">Children of the Beast, which is currently on Kickstarter<\/a>! It&#8217;s a game that uses a phone app combined with a beautifully illustrated book to play stories about monster hunting! I loved the art so I had to know more! Check out the interview below.<\/strong><\/p>\n\n\n\n<p>&#8212;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"840\" height=\"624\" data-attachment-id=\"1384\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-children-of-the-beast\/goblin-small\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Goblin-small.png?fit=1100%2C818&amp;ssl=1\" data-orig-size=\"1100,818\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Goblin-small\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Goblin-small.png?fit=1024%2C761&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Goblin-small.png?resize=840%2C624&#038;ssl=1\" alt=\"Three curved spines leading up to faces, under which there are tons of small faces in bonelike structure.\" class=\"wp-image-1384 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Goblin-small.png?resize=1024%2C761&amp;ssl=1 1024w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Goblin-small.png?resize=300%2C223&amp;ssl=1 300w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Goblin-small.png?resize=768%2C571&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Goblin-small.png?w=1100&amp;ssl=1 1100w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/624;\" \/><\/figure><\/div>\n\n\n\n<p><strong>Tell me a little about Children of the Beast. What excites you about it?<\/strong><\/p>\n\n\n\n<p>Oh\nman, such an open-ended question. So, I played rpgs since I played 1st ed\nD&amp;D with my dad in elementary school. And the thing I miss most about those\nyears is a sense of wonder and exploration, about never being sure what was\naround the corner. Sure, some of that was just childish naivete, but man there\nmagic in reading crappy black and white drawings of bizarre monsters like the\nflumph. Now I&#8217;ve played and read so many rpgs that I&#8217;m gotten pretty jaded,\nfinding myself enjoying narrative rpgs more often if only because they offer\nsomething fresh.<\/p>\n\n\n\n<p>So\nwe wanted to focus on that aspect of exploration with Children of the Beast, I\nreally wanted to bring something new to the table that people would have to\nplay to discover. So I&#8217;m excited about people discovering things like\nfleshsmithing body parts, finding out they can speak to sentient slime, and\nlearning that the tunnel they&#8217;re in is actually the insides of a giant worm. We\nactually try to hide a lot of mechanics so people learn as they go! <\/p>\n\n\n\n<p>I&#8217;m also just excited about our aesthetic, which I&#8217;ve heard described as &#8220;grotesque, but oddly beautiful&#8221;, which is totally what we&#8217;re going for.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"566\" height=\"1024\" data-attachment-id=\"1386\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-children-of-the-beast\/oraskur\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/oraskur.jpg?fit=2001%2C3618&amp;ssl=1\" data-orig-size=\"2001,3618\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"oraskur\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/oraskur.jpg?fit=566%2C1024&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/oraskur.jpg?resize=566%2C1024&#038;ssl=1\" alt=\"A monster pressed up against a tree that is growing around it, with its chest burst open and its ribs sticking out and entrails pouring onto the ground.\" class=\"wp-image-1386 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/oraskur.jpg?resize=566%2C1024&amp;ssl=1 566w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/oraskur.jpg?resize=166%2C300&amp;ssl=1 166w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/oraskur.jpg?resize=768%2C1389&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/oraskur.jpg?w=2001&amp;ssl=1 2001w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/oraskur.jpg?w=1680&amp;ssl=1 1680w\" data-sizes=\"(max-width: 566px) 85vw, 566px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 566px; --smush-placeholder-aspect-ratio: 566\/1024;\" \/><\/figure>\n\n\n\n<p><strong>What is the core activity of play in Children of the Beast, and what are the characters like? How does the Hunter\u2019s Blood impact the character\u2019s experiences in game?<\/strong><\/p>\n\n\n\n<p>So your group gets to explore the wilds of the Warrens, it&#8217;s like a living landscape that constantly shifts and evolves, like mother nature on steroids. You&#8217;re intending to explore it as beast hunters, tracking down creatures that have contracted a mutating plague called the Corruption. However, as you learn more about the world it becomes obvious it&#8217;s not just a simple matter of tracking down and killing monsters. It&#8217;s a world full of characters and personalities affected by the Corruption and the Warrens, and you figure out how your character would react to all of it and develop. Of course, it can always be just about wanton murder, but it&#8217;s still an rpg, you can explore what parts of it you want.<\/p>\n\n\n\n<p>The\nHunter&#8217;s Blood is sort of a genetic thing that makes your characters immune to\nthe Corruption and actually capable of hunting beasts. The public has a\nterrified respect of you, like if Cthulhu was your plumber or something. They\nwill trust you to do your job but otherwise they want nothing to do with you,\nmaybe even prefer you were dead. This can cause a lot of juicy interpersonal\nconflict as what you need to do becomes more complex, which I love, haha.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"840\" height=\"483\" data-attachment-id=\"1387\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-children-of-the-beast\/sykahsmall\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/SykahSmall.png?fit=1100%2C633&amp;ssl=1\" data-orig-size=\"1100,633\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"SykahSmall\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/SykahSmall.png?fit=1024%2C589&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/SykahSmall.png?resize=840%2C483&#038;ssl=1\" alt=\"A slug like creature with a banded back and claws on its front where its short legs are, long spiny claws near its jaw, and an open mouth revealing an iridescent mouth spread wide and revealing multiple sets of teeth.\" class=\"wp-image-1387 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/SykahSmall.png?resize=1024%2C589&amp;ssl=1 1024w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/SykahSmall.png?resize=300%2C173&amp;ssl=1 300w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/SykahSmall.png?resize=768%2C442&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/SykahSmall.png?w=1100&amp;ssl=1 1100w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/483;\" \/><\/figure>\n\n\n\n<p><strong>How did you come up with the various beasts and their designs, and how do you mechanize them in the game?<\/strong><\/p>\n\n\n\n<p>Man,\nhow do we come up with monsters&#8230; It&#8217;s honestly a tricky question! I&#8217;ve\nprobably come up with over half of the initial ideas, but working with a team\nmeans everyone kinda gets to put their little touch on things. Like the artists\nwe work with sometimes just come up with cool ideas I never even thought of\nonce they start sketching. The goblin, which is like this giant bone worm thing\nwith a nest of skulls, is one that I love how it came out, even though in some\nways it was quite different than what I initially imagined. A lot of my ideas\nhave been initially seeded by dreams I had, so I don&#8217;t know how much that helps\npeople, haha.<\/p>\n\n\n\n<p>Mechanically\nit depends. We often have mechanical ideas when we create a creature, but game\ndevelopment is a complicated beast, sometimes ideas just don&#8217;t work out in\nplaytesting as well as you thought they would. We always try to bring something\nnew to the table with each one, and that can sometimes be quite difficult to do\nwithout significantly increasing the scope of the project, haha. <\/p>\n\n\n\n<p>But\nin general, we try to achieve at least two of three things: <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Does it have a unique method of attacking? <\/li><li>Does it have a unique method of defense or an interesting weakness? <\/li><li>Does it have a unique twist, like with its senses or movement that changes how they would approach the creature? <\/li><\/ul>\n\n\n\n<p>#3 is obviously the trickiest, and can overlap a bit with the other two, but it&#8217;s just a guideline for making interesting creatures. Honestly doing a whole bunch of unique things can be terrible for a single creature design, as it loses focus and players will have difficulty understanding what they need to do.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"791\" height=\"1024\" data-attachment-id=\"1388\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-children-of-the-beast\/juggler-page-1\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Juggler-Page-1.png?fit=2550%2C3300&amp;ssl=1\" data-orig-size=\"2550,3300\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Juggler-Page-1\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Juggler-Page-1.png?fit=791%2C1024&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Juggler-Page-1.png?resize=791%2C1024&#038;ssl=1\" alt=\"A lizard-like character with tons of spines and spikes all over their body and tail with three weapons overhead as though they're juggling them.\" class=\"wp-image-1388 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Juggler-Page-1.png?resize=791%2C1024&amp;ssl=1 791w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Juggler-Page-1.png?resize=232%2C300&amp;ssl=1 232w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Juggler-Page-1.png?resize=768%2C994&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Juggler-Page-1.png?w=1680&amp;ssl=1 1680w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Juggler-Page-1.png?w=2520&amp;ssl=1 2520w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 791px; --smush-placeholder-aspect-ratio: 791\/1024;\" \/><\/figure>\n\n\n\n<p><strong>How do you design a game with rich interpersonal narratives and the technological interface you use and still make it a safe place for people to play? What did you have to consider with content and people\u2019s comfort levels, considering the artistic depiction of some of the monsters?<\/strong><\/p>\n\n\n\n<p>So\nthis is actually something we think about a lot. We&#8217;ve been lucky to have a\nvery diverse team over the years, and each one has helped give me a new\nperspective on things since I&#8217;m a pretty standard cis white guy. <\/p>\n\n\n\n<p>We\ndon&#8217;t find it necessary to really comment much on gender for example. A lot of\n&#8220;survival of the fittest&#8221; type games can often devolve into some\npretty reductionist gender roles, but fact of the matter is this is a fantasy\ngame, and we don&#8217;t need any of that cruft to make the world feel real. In the\napp, you can choose from a variety of icons for your gender and boy did we\ninclude a lot. Now being inclusionary is more than just saying &#8220;look, we\nincluded you!&#8221;, so we hope people find and enjoy the other ways in which\nwe&#8217;ve worked to have a diverse world.<\/p>\n\n\n\n<p>But in the end, we can be pretty gross at times. We just try to stick to more &#8220;body horror&#8221; type grossness, and we try not to revel in it either. I want you to feel surprised, not sick. The point of the game is to have fun, and if the themes of the game sound interesting to you than we hope you enjoy it. I admit I&#8217;m not entirely sure what to do if someone finds something we did objectionable, at least other than try to ignore it and hope it doesn&#8217;t play a prominent role. I&#8217;ve played in a lot of groups with a &#8220;rule of x&#8221; or something similar, where a subject or action can be cut out of the narrative, and I can only hope people feel comfortable doing that with our game. The app connects over the internet, but it needs a password for your campaign so we really intend for it only to be played with friends. <\/p>\n\n\n\n<p><strong>How does the game work using the phone app interface? How did that open your options with mechanics and design?<\/strong><\/p>\n\n\n\n<p>Designing\na game with an app is like working with an angel and a demon. <\/p>\n\n\n\n<p>On\none hand, there have been many mechanics we cut or changed because they would\nhave been incredibly awkward to use in the app. It&#8217;s actually because of this\nthat we&#8217;ve been trying to have our tools be as flexible as possible, where the\napp doesn&#8217;t have to &#8220;know&#8221; everything for you to use something in\ngame. <\/p>\n\n\n\n<p>But having a sort of forced editor like that, where clean mechanics result in less work the programmers have to do, is something I&#8217;ve really appreciated over the years. Because many of the mechanics we did cut were in fact just awkward to begin with.  The app also allows more advanced mechanics, like our wound system, to become possible. You gotta be careful though. If a mechanic is unplayable by hand it&#8217;s not really playable, especially for our game that doesn&#8217;t require the companion app. So for us, an &#8220;advanced mechanic&#8221; the app can help with is one that has a lot of simple steps, steps that can be reduced to only a few decisions when using the app. We&#8217;re actually still trying to streamline certain aspects of the wound system, as I&#8217;d like it to still be easier to play by hand. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"840\" height=\"442\" data-attachment-id=\"1383\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-children-of-the-beast\/acanthus\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Acanthus.jpg?fit=2000%2C1052&amp;ssl=1\" data-orig-size=\"2000,1052\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Acanthus\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Acanthus.jpg?fit=1024%2C539&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Acanthus.jpg?resize=840%2C442&#038;ssl=1\" alt=\"A sunset landscape with a massive monster's beak-like face emerging from the ground.\" class=\"wp-image-1383 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Acanthus.jpg?resize=1024%2C539&amp;ssl=1 1024w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Acanthus.jpg?resize=300%2C158&amp;ssl=1 300w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Acanthus.jpg?resize=768%2C404&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Acanthus.jpg?w=2000&amp;ssl=1 2000w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Acanthus.jpg?w=1680&amp;ssl=1 1680w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/442;\" \/><\/figure>\n\n\n\n<p>&#8212;<\/p>\n\n\n\n<p><strong>Awesome, thanks Nicholas! I hope you all enjoyed it and that you&#8217;ll <a href=\"https:\/\/www.kickstarter.com\/projects\/1181377894\/beastchildren\">check out Children of the Beast on Kickstarter<\/a>!<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi all! Today I have an interview with Nicholas Kitts on the game Children of the Beast, which is currently on Kickstarter! It&#8217;s a game that uses a phone app combined with a beautifully illustrated book to play stories about monster hunting! I loved the art so I had to know more! Check out the &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-children-of-the-beast\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions on Children of the Beast&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":1385,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[125,20,10,4,17,25,70,8,15,12,23,18,56],"class_list":["post-1382","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-archive","tag-apps","tag-five-or-so","tag-game-design","tag-games","tag-gaming","tag-interviews","tag-monsters","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-tabletop-games","tag-tabletop-rpgs","tag-worldbuilding"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Acanthus-1.jpg?fit=2000%2C1052&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-mi","jetpack-related-posts":[{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":1382,"position":0},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! Ron prepared our audio recordings and edited everything into a video, so you get to hear the interview on the following video. I hope you enjoy it and that you'll check out Champions Now on Kickstarter\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":168,"url":"https:\/\/briebeau.com\/thoughty\/2017\/06\/turn-rpg-beta-playtest-updated-november-18-2017\/","url_meta":{"origin":1382,"position":1},"title":"Turn RPG Beta Playtest &#8211; Updated November 18 2017","author":"Beau J\u00e1gr Sheldon","date":"June 18, 2017","format":false,"excerpt":"Hi all! While I'm doing active playtests on my own, I wanted to share the beta document I've prepared for Turn. It will be updated as the main private document is updated, but has quite a bit of information together now! If you read or play it, please let me\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-6MGegIw8Hhk\/WUcL9FK5bTI\/AAAAAAABOuQ\/4CG8FlFL8G8XUZzi34QefsGU5Qc6aBE4ACLcBGAs\/s320\/IMGP4249.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":200,"url":"https:\/\/briebeau.com\/thoughty\/2017\/02\/thoughty-talking-companions-tale-with-laura-simpson\/","url_meta":{"origin":1382,"position":2},"title":"Thoughty: Talking Companions Tale with Laura Simpson","author":"Beau J\u00e1gr Sheldon","date":"February 25, 2017","format":false,"excerpt":"Check out my interview with Laura Simpson on Companions' Tale, currently on Kickstarter!This post was supported by the community on patreon.com\/briecs. Tell your friends!To leave some cash in the tip jar, go to http:\/\/paypal.me\/thoughty.If you'd like to be interviewed for Thoughty, or have a project featured, email contactbriecs@gmail.com.","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":184,"url":"https:\/\/briebeau.com\/thoughty\/2017\/05\/laying-bare-identity-exposure-in-turn\/","url_meta":{"origin":1382,"position":3},"title":"Laying Bare Identity &#8211; Exposure in Turn","author":"Beau J\u00e1gr Sheldon","date":"May 2, 2017","format":false,"excerpt":"This is a post about my current project, Turn, which is a game about shapeshifters in small towns. See more posts about Turn on the Thoughty Turn tag.There are a number of mechanics I've been working with to make Turn the game I want it to be, but one of\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-0QRklOl7Zas\/WQfTyh1hXWI\/AAAAAAABLiU\/qqAkpdauJMIAocz5MQMrKTdlDweFerYNgCEw\/s320\/IMGP3376.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":251,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/city-of-mist-loot\/","url_meta":{"origin":1382,"position":4},"title":"City of Mist Loot!","author":"Beau J\u00e1gr Sheldon","date":"October 18, 2016","format":false,"excerpt":"I'm posting an interview on Monday with Amit Moshe about his upcoming game City of Mist, a superhero noir game hitting Kickstarter this month. Amit sent me some of the incredibly beautiful character playbooks in the mail, and combined with those and the free downloadable starter set, I'm pretty amped\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-5P6TClR5gJI\/WAV--NWkUZI\/AAAAAAAAzZg\/zq9BNb2YVlU1PvGpwWJJPSYzHyAS-lteACLcB\/s320\/BrieIMG_20161017_213802.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":310,"url":"https:\/\/briebeau.com\/thoughty\/2016\/05\/five-or-so-questions-with-aleksandra-sontowska-and-kamil-wegrzynowicz-on-the-beast\/","url_meta":{"origin":1382,"position":5},"title":"Five or So Questions with Alek\u00adsan\u00addra Son\u00adtowska and Kamil Wegrzynow\u00adicz on The Beast","author":"Beau J\u00e1gr Sheldon","date":"May 13, 2016","format":false,"excerpt":"Today I have an interview with Alek\u00adsan\u00addra Son\u00adtowska and Kamil Wegrzynow\u00adicz on their game, The Beast, a single player, long-play, narrative game. I played The Beast in an early playtest, and it was fascinating - an experience I could never repeat, but certainly a game I'd try again to see\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/1382","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=1382"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/1382\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media\/1385"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=1382"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=1382"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=1382"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}