{"id":140,"date":"2017-10-13T14:00:00","date_gmt":"2017-10-13T14:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2017\/10\/13\/five-or-so-questions-with-eloy-lasanta-on-amp-year-four\/"},"modified":"2021-11-16T00:39:39","modified_gmt":"2021-11-16T05:39:39","slug":"five-or-so-questions-with-eloy-lasanta-on-amp-year-four","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2017\/10\/five-or-so-questions-with-eloy-lasanta-on-amp-year-four\/","title":{"rendered":"Five or So Questions with Eloy Lasanta on AMP: Year Four"},"content":{"rendered":"<p><b>Today I have an interview with Eloy Lasanta on his continued project, AMP: Year Four. It&#8217;s currently on Kickstarter and has a legacy over the past years of AMP: Years One, Two, and Three. Check out what Eloy has to say below!<\/b><\/p>\n<div><\/div>\n<div>\n<div>&#8212;<\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-IyiK4XE0F_Q\/Wd_aAoyTZeI\/AAAAAAABcns\/7J-5Dw5PQbMrZckHYZUlp_SMpN8hCFkZwCLcBGAs\/s1600\/AMPfullcover-lowres.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" data-original-height=\"1161\" data-original-width=\"1600\" height=\"290\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-IyiK4XE0F_Q\/Wd_aAoyTZeI\/AAAAAAABcns\/7J-5Dw5PQbMrZckHYZUlp_SMpN8hCFkZwCLcBGAs\/s400\/AMPfullcover-lowres.jpg?resize=400%2C290&#038;ssl=1\" width=\"400\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 400px; --smush-placeholder-aspect-ratio: 400\/290;\" \/><\/a><\/div>\n<p><\/p>\n<div style=\"clear: both; text-align: center;\"><\/div>\n<p><\/p>\n<div><b>Tell me a little about AMP: Year Four. What excites you about it?<\/b><\/div>\n<div><\/div>\n<div>What excites me about it? First off, it\u2019s the continuation of an ongoing story within the game line, and it\u2019s the penultimate book (since I began with a five year plan). With every book, I\u2019ve been adding more player options and really upping the ante story wise. <\/p>\n<p>This time, we are adding magic to the setting, something we\u2019ve been hinting at for a while and the fans have really wanted. I love that we\u2019re able to deliver to them in an epic way that will change the setting forever. <\/p>\n<p><b>Tell me about the origin of AMP. What sits in the soul of the game? Where did it come from?<\/b><\/div>\n<div><b><br \/><\/b><\/div>\n<div>The origins of AMP are pretty humble. I always wanted to do a superhero RPG and I started getting ideas. It was important to me to check out as many other superhero RPGs around to make sure my ideas weren\u2019t just parallel development. So I spent about a good year playing as many as I could, and discovered that my idea has a niche to fill!<\/p>\n<p>In comes AMP: Year One, where I decided to detail what happens when superpowers hit our society. A few other games did broad strokes, but I wanted the development of the setting to be intimate, so we lay out each month, giving dates and important events, that players can jump off of to start their own stories. I also took that opportunity to tell my own stories as well. There are character running around in the AMP setting that are doing some amazing things, changing the world for better or worse, and it\u2019s been an honor to see so many people engaged with the story we are telling as well.<\/p>\n<p>The soul of the game is that it is not really a superhero game. It\u2019s a game about people with superpowers. Everyone is a person, not some caricature, not some cape-wearing vigilante. They are faced with real threats and problems from society, the government, other AMPs, the dead! So many things to contend with, and yet they need to make sure they keep their heads on straight.&nbsp;<\/p><\/div>\n<div><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-0pdHd67X5Lc\/Wd_aBPmbRaI\/AAAAAAABcn0\/EzG2tWcMUjUs-2dOsfOqOy_MOHc_wFMuwCEwYBhgL\/s1600\/AYO24.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" data-original-height=\"984\" data-original-width=\"1600\" height=\"243\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-0pdHd67X5Lc\/Wd_aBPmbRaI\/AAAAAAABcn0\/EzG2tWcMUjUs-2dOsfOqOy_MOHc_wFMuwCEwYBhgL\/s400\/AYO24.jpg?resize=400%2C243&#038;ssl=1\" width=\"400\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 400px; --smush-placeholder-aspect-ratio: 400\/243;\" \/><\/a><\/div>\n<div>\n<p><b>In AMP: Year Four, it&#8217;s the Year of Invasion. What does this mean at the table?<\/b>&nbsp;<\/div>\n<div><\/div>\n<div>Throughout the storyline, we\u2019ve had a lot of ups and downs in terms of tone and subject matter. During Year 2, it got kind of bleak, leading to a group of AMPs literally leaving Earth. They blinked and were just gone, but no one knew where they went. This group, the Orphans, have returned in Year 4, however, and are waging all-out war on Earth.&nbsp;<\/div>\n<div><\/div>\n<div>At the table, this means a few things. The Orphans have returned with the ultimate power in their hands\u2026 magic! This is new to the AMP gameline, as we\u2019ve been centered on scientific and Earthly abilities up to this point. That also means that there is a new player option called the Rebel Orphan, making them playable if a player so chooses. The timeline for Year 4 deals with the invasion, the climactic battles that take place, and what happens when old enemies and new friends must all come together to fight a threat capable of destroying everyone.&nbsp;<\/div>\n<div><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-pSWdUp5ewkk\/Wd_aAsKUJGI\/AAAAAAABcn8\/4LwTWYIsKModLjlKe0ziNikas861Vqh5wCEwYBhgL\/s1600\/AMP1.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" data-original-height=\"1121\" data-original-width=\"1600\" height=\"280\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-pSWdUp5ewkk\/Wd_aAsKUJGI\/AAAAAAABcn8\/4LwTWYIsKModLjlKe0ziNikas861Vqh5wCEwYBhgL\/s400\/AMP1.jpg?resize=400%2C280&#038;ssl=1\" width=\"400\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 400px; --smush-placeholder-aspect-ratio: 400\/280;\" \/><\/a><\/div>\n<div><b><br \/>What are some of the challenges of doing a series of games that span years? Is consistency an issue, or maybe variety?<\/b><\/div>\n<div><\/div>\n<div>Consistency is definitely an issue. We don\u2019t want power creep in the books, but we also want to give something new every time. Any new game material we come up with follows its own ruleset, but also fits nicely within what is established already. Energy beams from your eyes, martial arts, power suits, and now magic all have their own inner workings, but are purchased the same and work within the same rules. It\u2019s a tough way to do it, but it\u2019s important. I\u2019ve seen some games treat every power like it\u2019s own subsystem, and that can be very annoying and often broken really fast. <\/p>\n<p>Variety is a thing too. I, and the AMP writing team, have worked hard to have a consistent story to tell, but gamers aren\u2019t the patient type. They want that new rule NOW, even if it doesn\u2019t make sense in context. That\u2019s the best part about being deep into the setting now, we\u2019ve introduced things that just weren\u2019t there in Year One. <\/p>\n<p>Year One was just AMPs, because no one knew about them quite yet. Year Two added rules for playing normal people, and a new power, Gadgeteering. This let you play a Batman-esque characters and made sense for the setting, because this was humanity\u2019s first response to knowledge of AMPs. Year Three bumped up the dial to 11, when both sides became more powerful. AMPs began developing mutations, and normals developed power suits. On their heels, we also introduced a new player option called the Twice Born, people returned from the dead, and really heralds of the magic that was to come. <\/p>\n<p><b>What are your favorite new mechanical and flavorful things coming from AMP: Year Four? Tell me what you&#8217;re looking forward to sharing!<\/b><\/div>\n<div><\/div>\n<div>As mentioned, the inclusion of Rebel Orphans as a player option is going to be fun! As is now having magic, which is something the fans have wanted for a bit. We\u2019re working with a couple version of it, but it\u2019s looking awesome so far. Also, the new core powers for AMPs are getting a magical touch. Even if you don\u2019t want magic per se, you can now pick magic-inspired powers like Mother Nature or War. I\u2019m very excited for those.&nbsp;<\/div>\n<div><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-BwMMrmtYaVI\/Wd_aFy2vC-I\/AAAAAAABcn8\/HYhjBZHfVMgQcwpCLh8k4WsI7I8Ec6THACEwYBhgL\/s1600\/AyoApex01h.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" data-original-height=\"1132\" data-original-width=\"1600\" height=\"225\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-BwMMrmtYaVI\/Wd_aFy2vC-I\/AAAAAAABcn8\/HYhjBZHfVMgQcwpCLh8k4WsI7I8Ec6THACEwYBhgL\/s320\/AyoApex01h.jpg?resize=320%2C225&#038;ssl=1\" width=\"320\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 320px; --smush-placeholder-aspect-ratio: 320\/225;\" \/><\/a><\/div>\n<div><\/div>\n<div><\/div>\n<div>&#8212;<\/div>\n<div><\/div>\n<div><b>Thanks so much for the interview, Eloy! I hope you&#8217;ll all <a href=\"https:\/\/www.kickstarter.com\/projects\/eloylasanta\/amp-year-four-the-year-of-the-invasion-tabletop-rp?ref=creator_nav\" target=\"_blank\" rel=\"noopener\">check out the Kickstarter for AMP: Year Four today<\/a>!<\/b><br \/><span style=\"background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 12.8px;\"><br \/><\/span><\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, email <a href=\"mailto:contactbriecs@gmail.com?Subject=Thoughty%20Blog\" target=\"_top\" rel=\"noopener\">contactbriecs@gmail.com<\/a>.<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Today I have an interview with Eloy Lasanta on his continued project, AMP: Year Four. It&#8217;s currently on Kickstarter and has a legacy over the past years of AMP: Years One, Two, and Three. Check out what Eloy has to say below! &#8212; Tell me a little about AMP: Year Four. What excites you about &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2017\/10\/five-or-so-questions-with-eloy-lasanta-on-amp-year-four\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions with Eloy Lasanta on AMP: Year Four&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,10,17,25,8,15,12,26,42,18],"class_list":["post-140","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-game-design","tag-gaming","tag-interviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-story-games","tag-tabletop","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-2g","jetpack-related-posts":[{"id":77,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-with-new-agenda-publishing\/","url_meta":{"origin":140,"position":0},"title":"Five or So Questions with New Agenda Publishing","author":"Beau J\u00e1gr Sheldon","date":"June 6, 2018","format":false,"excerpt":"Hi all! Today I've got some answers from Misha Bushyager, Eloy Lasanta, and Jerry D. Grayson of New Agenda Publishing on what they're working on, what they want to do, and what New Agenda Publishing means to them. They released a quick start this week for Orun and I wanted\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"A black woman in a black shirt.","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-jNOtFiTE3-o\/WxYMDIjSp1I\/AAAAAAAB7qs\/ZXxJMXR94qocqL1ouNvl8GfXHARjy6ZqgCLcBGAs\/s320\/Misha-NAP.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":172,"url":"https:\/\/briebeau.com\/thoughty\/2017\/05\/five-or-so-questions-with-graham-walmsley-on-cthulhu-dark\/","url_meta":{"origin":140,"position":1},"title":"Five or So Questions with Graham Walmsley on Cthulhu Dark","author":"Beau J\u00e1gr Sheldon","date":"May 31, 2017","format":false,"excerpt":"Today I have an interview with Graham Walmsley on the new Kickstarter project, Cthulhu Dark. In spite of all of my misgivings about Lovecraftian themed games, I do still love the aesthetic and a lot of the elements - and Graham is pretty considerate about topics that matter most to\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-AJhCT6rp59w\/WSr0XPAAFpI\/AAAAAAABNbo\/1Vm_4bCylDI0m5BAWuxs8LrlEAwNbFmJACLcB\/s320\/title%2Bcard.JPG?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":206,"url":"https:\/\/briebeau.com\/thoughty\/2017\/02\/five-or-so-questions-with-storybrewers-games-on-alas-for-the-awful-sea\/","url_meta":{"origin":140,"position":2},"title":"Five or So Questions with Storybrewers Games on Alas for the Awful Sea","author":"Beau J\u00e1gr Sheldon","date":"February 6, 2017","format":false,"excerpt":"Today I have an interview with the creators of Alas for the Awful Sea, a PbtA game currently on Kickstarter noted as being about \"why people hate, and what they fear.\" I imagine you can see why I was excited to interview them! Hayley Gordon and Veronica Hendro (Vee) from\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":434,"url":"https:\/\/briebeau.com\/thoughty\/2014\/01\/five-or-so-questions-with-martin-ralya-on-new-game-day\/","url_meta":{"origin":140,"position":3},"title":"Five or So Questions with Martin Ralya on New Game Day","author":"Beau J\u00e1gr Sheldon","date":"January 21, 2014","format":false,"excerpt":"I interviewed Martin Ralya from Gnome Stew about New Game Day, upcoming on February 2, 2014, as well as Gnome Stew and Engine Publishing. 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Doug's using Script Change in the text and while we chatted, shared his Kickstarter link so he could tell me more about this rules-light kiddo-adventure!--Tell me a little about Kids on\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-aRSGRrBDhmk\/Why-Xs8zUQI\/AAAAAAABh5A\/O5vZiTK896kfBnwFAqarrWLrF_gfZvEGQCK4BGAYYCw\/s320\/KIDSONBIKES_FINAL-Landing-927x1200.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":84,"url":"https:\/\/briebeau.com\/thoughty\/2018\/05\/five-or-so-questions-on-yarnia\/","url_meta":{"origin":140,"position":5},"title":"Five or So Questions on Yarnia","author":"Beau J\u00e1gr Sheldon","date":"May 21, 2018","format":false,"excerpt":"Hi all! Today I have an interview with Tania Richter about Yarnia - A Yarn Quest Knitting RPG, Tania's roleplaying game using knitting that's currently on Kickstarter!--A lovely dragonfly patterned shawl.Tell me a little about Yarnia. What excites you about it? Yarnia is a quiet little land that has a\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"a person facing a snow covered scene, spreading their arms out to show a green and black shawl patterned like a dragonfly.","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-zyK-IKa8nLU\/WwIxUoQAX9I\/AAAAAAAB6gE\/ULSR_DSKiAEpteEeUfzfcIzuC3kzgpbMgCLcBGAs\/s400\/Dragonfly1.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/140","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=140"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/140\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=140"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=140"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=140"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}