{"id":1567,"date":"2019-09-27T11:00:22","date_gmt":"2019-09-27T15:00:22","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/?p=1567"},"modified":"2021-11-16T00:38:41","modified_gmt":"2021-11-16T05:38:41","slug":"five-or-so-questions-on-die","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2019\/09\/five-or-so-questions-on-die\/","title":{"rendered":"Five or So Questions on DIE"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Today I have an interview with Kieron Gillen about <a href=\"http:\/\/diecomic.com\/rpg\/\">his new game, DIE<\/a>! It&#8217;s based on his <\/strong><a href=\"http:\/\/diecomic.com\"><strong>popular comic of the same name<\/strong><\/a><strong>. This game has layers &#8211; layers! It sounds really cool so I hope you&#8217;ll check it out.  See what Kieron has to say below.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8212;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Tell me a little about DIE RPG. What excites you about it?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;m\ngoing to circle around this before pouncing, as I&#8217;m terrible. Sorry.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In my day job, I write comics. My latest book can be basically paraphrased as &#8220;Goth Jumanji&#8221;. It&#8217;s a portal fantasy where kids who got dragged into a fantasy game as teenagers get dragged back as middle aged adults, and so acts as a device to compare teenage dreams with adult realities, explore the purposes of fantasy and do a warped conspiracy-addled history of the development of the RPG. As part of its typically over-researched development, I decided I wanted to do an RPG, in some form. The first arc is called &#8220;Fantasy Heartbreaker&#8221; which is my mea culpa about the whole endeavour.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As such, the first thing excites me about the DIE RPG is\nthat it&#8217;s not my day job. I am a puppy, running through long grass, on a summer\nday.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In a previous life, I used to be a game critic &#8211; mainly\nvideogames, but I see all games as part of the same form. In terms of adaptations,\nI tend to believe the most interesting&nbsp; allow you to replay the underlying\nstructure of a narrative. The 1980s Alien spectrum game was about hunting down\nthe alien aboard the ship, but it randomised which individual actually carried\nthe chestburster. As such, it was interested in the possibilities inside the\nscenario of the movie rather than the specific example of the scenario played\nout in the movie. Re-enact the dramatic arc, sure, but find a way to make it\nyour own &#8211; that&#8217;s how you make it live. I wanted to do something like that. I\nmean, I had a handful of other design goals, but that was my top line goal &#8211;\ncreate a structure which allows people to create their own personal version of\nthe structure of the first arc of DIE.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"585\" height=\"900\" data-attachment-id=\"1568\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/09\/five-or-so-questions-on-die\/tumblr_pj7e8rqcrl1xg0v0qo8_640\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pj7e8rQCrl1xg0v0qo8_640.jpg?fit=585%2C900&amp;ssl=1\" data-orig-size=\"585,900\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"tumblr_pj7e8rQCrl1xg0v0qo8_640\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pj7e8rQCrl1xg0v0qo8_640.jpg?fit=585%2C900&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pj7e8rQCrl1xg0v0qo8_640.jpg?resize=585%2C900&#038;ssl=1\" alt=\"A comic page from the comic DIE in which the Game Master presents the die and the concept of playing characters to the others gathered around. \" class=\"wp-image-1568 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pj7e8rQCrl1xg0v0qo8_640.jpg?w=585&amp;ssl=1 585w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pj7e8rQCrl1xg0v0qo8_640.jpg?resize=195%2C300&amp;ssl=1 195w\" data-sizes=\"(max-width: 585px) 85vw, 585px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 585px; --smush-placeholder-aspect-ratio: 585\/900;\" \/><figcaption>A comic page from the DIE comic.<\/figcaption><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"> First the players get together and generate a social group of messy, flawed people. Who liked who? Who hated who? How has their life gone horribly awry? Each player makes one of these Persona. &#8220;Player&#8221; includes the GM. This is a pure piece of conceptual story game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Secondly, when it&#8217;s decided this is an interesting group of people, everyone steps away from the table. When they step back to the table, they&#8217;re all in character as the Persona they generated. After the proper level of social chit-chat, the GM&#8217;s persona lobs a RPG on the table, and everyone starts playing, generating a character. Yes, you play someone playing an RPG.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Thirdly, after that&#8217;s done, everyone around the table gets\ndragged into a fantasy world. They go through a psychodrama fantasy adventure\nbased on all the Persona&#8217;s faults, dreams and issues. After overcoming them\nthey then go home. Or not. That&#8217;s kind of the point.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So, yes, it&#8217;s a meta game, and how it moves between modes of modern play is key &#8211; the three levels are clearly inspired by the story game tradition, the nordic larp and something more traditional (though, really, a bit trindie). That&#8217;s the most obvious bit of flash, but the core of the game for me is that it how the game changes depending what persona you throw into the situation. There&#8217;s a lot of flexibility, but with sufficient scaffolding to head towards a conclusion with the details entirely up in the air.\u00a0 In the current Beta, that&#8217;s designed to be in 1-4 sessions. That I&#8217;ve been playtesting it for so many games, and being delighted how it works with radically different persona, remains exciting. I&#8217;m running it, and I really don&#8217;t have a clue how it&#8217;ll end up.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>I think you&#8217;re one of the first designers I&#8217;ve interviewed who has talked about meta with enthusiasm and I love it! What did you do while you were designing to bring out that meta &#8211; how could an experienced player or designer see the key lines, so to speak? &#8211; without making it hard to approach?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now, I warn you. There&#8217;s a line which I <em>think <\/em>I got\nfrom the wonderful <a href=\"https:\/\/www.amazon.co.uk\/dp\/B07DGNT75P\/ref=dp-kindle-redirect?_encoding=UTF8&amp;btkr=1\" target=\"_blank\" rel=\"noreferrer noopener\">Natasha&#8217;s Dance<\/a>, with a quote about the difference between\n19th century German and Russian writers, which I&#8217;ll badly paraphrase. The\nformer will work out a theory in advance, and then try and put it into\npractice, and the latter will write what they want, and then, almost as a game,\nwork out a theory which fits what they&#8217;ve done. I can come across as a German,\nbut I suspect I&#8217;m very much a Russian. So much of DIE&#8217;s core design was done by\ninstinct, and then analysed to death, so now it tends to sound I had a grand\nplan.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So much just came from looking at the nature of DIE. This is\na game about messy people who get dragged into an RPG and transformed into\nfantasy heroes. They travel a world which is a warped version of their\nfantasies and fears. They have to all agree to go home to go home. Can they\ncome to an agreement? And if so, at what cost?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Logically, you need&#8230;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">1) A way to generate a group of messy people.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">2) A fantasy world which speaks to the specific nature of\nthose messy people<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">3) A set of core dramatic in-world rules which gather whatever\ngroup of messy people you create towards a satisfactory (or at least,\ninteresting) conclusion.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"585\" height=\"900\" data-attachment-id=\"1569\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/09\/five-or-so-questions-on-die\/tumblr_pj7e8rqcrl1xg0v0qo1_640\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pj7e8rQCrl1xg0v0qo1_640.jpg?fit=585%2C900&amp;ssl=1\" data-orig-size=\"585,900\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"tumblr_pj7e8rQCrl1xg0v0qo1_640\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pj7e8rQCrl1xg0v0qo1_640.jpg?fit=585%2C900&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pj7e8rQCrl1xg0v0qo1_640.jpg?resize=585%2C900&#038;ssl=1\" alt=\"A comic page from the DIE comic titled 1991 describing a character's sixteenth birthday and how they were going to celebrate specially. It depicts two girls walking together up to a house and being greeted by a cheerful woman with wavy hair.\" class=\"wp-image-1569 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pj7e8rQCrl1xg0v0qo1_640.jpg?w=585&amp;ssl=1 585w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pj7e8rQCrl1xg0v0qo1_640.jpg?resize=195%2C300&amp;ssl=1 195w\" data-sizes=\"(max-width: 585px) 85vw, 585px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 585px; --smush-placeholder-aspect-ratio: 585\/900;\" \/><figcaption>From the DIE comic.<\/figcaption><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">That you&#8217;re making a group of players instantly makes it\nMeta, and there&#8217;s just no turning back from it, and I lean into it as hard as I\ncan. There&#8217;s a frisson and delight there. You&#8217;re people pretending to be people\nplaying a role playing game. That just amuses me, and I tend to pursue it in\nthe games I run. My standard con game of DIE has all the Persona playing people\nat the con they&#8217;re actually at, for example. Seeing what other people approach\nthe idea is the best thing about actually releasing it &#8211; if someone had told me\nhow much fun it was to see what people do with a structure you&#8217;ve created, I&#8217;d\nhave done this years ago.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Not quite as much in the RPG in the Beta stage, but there&#8217;s\na lot of the other kind of meta in DIE as well &#8211; the world itself is made up of\nelements that all went into the making of the RPG, from German Kriegspeil to\nTolkien WW1 horror and more. It&#8217;s all about our fantasies, why we get lost in\nthem and so on. A lot of that works its way into the game as well.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"592\" height=\"900\" data-attachment-id=\"1570\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/09\/five-or-so-questions-on-die\/tumblr_pgpev1ejit1xg0v0qo1_640\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pgpev1EjiT1xg0v0qo1_640.jpg?fit=592%2C900&amp;ssl=1\" data-orig-size=\"592,900\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"tumblr_pgpev1EjiT1xg0v0qo1_640\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pgpev1EjiT1xg0v0qo1_640.jpg?fit=592%2C900&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pgpev1EjiT1xg0v0qo1_640.jpg?resize=592%2C900&#038;ssl=1\" alt=\"The DIE 2 cover with a person wearing an earring and leather jacket with a burning dragon on it and the words &quot;PLAYER&quot; on it who is holding a vape and brass knuckles and some kind of weapon. The red angular pattern of the unfolded d20 over it highlights the title DIE 2. \" class=\"wp-image-1570 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pgpev1EjiT1xg0v0qo1_640.jpg?w=592&amp;ssl=1 592w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pgpev1EjiT1xg0v0qo1_640.jpg?resize=197%2C300&amp;ssl=1 197w\" data-sizes=\"(max-width: 592px) 85vw, 592px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 592px; --smush-placeholder-aspect-ratio: 592\/900;\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>How do Personas work? I love this idea of layers of play, and I wonder how the mechanics here function! What really drives a Persona, and how does that punch through the layers of game?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Persona&#8217;s are absolutely the thing which makes the game\ninteresting, for me. It&#8217;s deliberately the rules-lite approach. It&#8217;s just a\nseries of formalised (or less formalised questions) spinning off a given\ncontext.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the Beta, I&#8217;ve narrowed it slightly to &#8220;You are\nfriends who played an RPG as teenagers, and now have got back together years\ndown the line to play a game.&#8221;&nbsp; That narrowing of a certain shared\nhistory makes it easier to give a reliable &#8220;This will definitely\nwork&#8221; for the later stages in the Beta, but I&#8217;ve ran it with completely\ndifferent set ups too.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There&#8217;s a bunch of suggestions for useful angles of\nquestions &#8211; &#8220;how did the group form? Was it around a shared social\ninterest?&#8221; &#8220;Was it at school? What kind of school was it?&#8221; &#8211;\nwhich lead to more questions, about the specific nature of individuals\n(&#8220;What did you play in the RPG?&#8221; &#8220;How did you do in\nclass?&#8221;) and their interactions (&#8220;Did you fancy any of the\npersona?&#8221; &#8220;Are any of you siblings?&#8221;). You then work out the gap\n&#8211; &#8220;How many years is it since you used to play?&#8221; &#8220;Why are you\ngetting together to play a game now?&#8221; The Gamesmaster is also making a\nPersona at this stage, and the players are encouraged to ask questions to each\nother as well.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There&#8217;s guidance in terms of whether to ask soft questions,\nhard questions or extremely hard framed questions depending on the tone and\nlevel of inter-group personal messiness you&#8217;re looking for. &#8220;Do you hate\nyour brother&#8221; versus &#8220;Why do you hate your brother?&#8221; for\nexample.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">While this is happening, the Gamesmaster is noting all the\ninformation that&#8217;s relevant. Some of this is absolutely surface stuff (&#8220;He\nreally like Harry Potter!&#8221;). Some of it is more deeply personal (&#8220;He\nhas a really strained relationship with his husband.&#8221;) Some of it what I\ncall the character&#8217;s core drive &#8211; the thing which they&#8217;re missing in their real\nlife, and they&#8217;re looking for (&#8220;I always wanted to be an artist, and have\nnever, ever pursued it.&#8221;) The latter is generally approached tangentially,\nbut in a real way, it&#8217;s what the game is about &#8211; finding out how a group of\npeople respond to being offered their desire&#8230; and then discovering what they\nmay have to do to get it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The players have huge freedom to invent whatever they want\nabout the people&#8217;s real lives &#8211; this actually continues into the more\ntraditional fantasy adventure. The Master asking the player about details of\ntheir persona&#8217;s life is a constant. Those details, and all the previous ones\nare then warped into the fantasy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Part of the dichotomy of the game is that everything at the\nPersona level is almost entirely freeform and without classical RPG rules.\nConversely, everything in the game is deliberately mechanistically neutral,\nwith all characters being treated equally by the system, and all the persona&#8217;s\ncharacter&#8217;s edges coming from in-world reasons. It&#8217;s a bit odd that I&#8217;ve come\nback to a hard (if light) simulationist core from a hefty narrativist\ntradition, but I figured in a game which is about the nature of reality (&#8220;Is\nthis place real?&#8221;), if the rules already give you the answer (&#8220;No,\nit&#8217;s not real &#8211; only we get to roll the dice.&#8221;), it&#8217;s somewhat pointless.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Basically it&#8217;s kind of a Cartesian thing &#8211; the Persona level\nis very much mind and the character is the body, and the lack of a true\nconnection between the two is interesting. The game&#8217;s more obviously meta in\nother ways (the &#8220;why are these people playing the game?&#8221; of it all)\nbut I think this is the stuff which really interests me. A lot just is my love\nsong to the RPG, in lots of different ways.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One of my current things is trying to find ways to write\nsomething akin to a Scenario &#8211; there&#8217;s an early take that we&#8217;ll be releasing in\nthe back matter of DIE. It&#8217;s basically a more structured set of questions, so\nrather than being entirely freeform, you can create a social dynamic just by\nasking the questions. It&#8217;s a formalised version of my standard Con game &#8211;\nbasically all the group are people who work in the comic industry. So one\nperson is the publisher, another a creator, another a fan and so on. By hard\nframing questions, you generate a dynamic that gives a lot of space for player\nexpression, but still can be meaningfully prepared for. It&#8217;s been fun. The\nquestion I most like basically goes like..<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;Fan &#8211; you want to work in the industry. What job do you want to do?&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;I&#8217;d love to be a writer.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;Writer &#8211; does the fan have any talent at all?&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That&#8217;s very much DIE at its hard-framing most, I stress. That whole scenario is wicked, but I want to do some other set approaches. I&#8217;m hoping the structure gives people enough to write their own, if they want.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"840\" height=\"646\" data-attachment-id=\"1571\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/09\/five-or-so-questions-on-die\/tumblr_pmgmlyu8lm1xg0v0qo2_1280\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pmgmlyU8LM1xg0v0qo2_1280.jpg?fit=960%2C738&amp;ssl=1\" data-orig-size=\"960,738\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"tumblr_pmgmlyU8LM1xg0v0qo2_1280\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pmgmlyU8LM1xg0v0qo2_1280.jpg?fit=960%2C738&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pmgmlyU8LM1xg0v0qo2_1280.jpg?resize=840%2C646&#038;ssl=1\" alt=\"A dragon with beams of light shining out of its mouth is surrounded by smoke as it faces off against a group of players. In the foreground, there is barbed wire.\" class=\"wp-image-1571 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pmgmlyU8LM1xg0v0qo2_1280.jpg?w=960&amp;ssl=1 960w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pmgmlyU8LM1xg0v0qo2_1280.jpg?resize=300%2C231&amp;ssl=1 300w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/tumblr_pmgmlyU8LM1xg0v0qo2_1280.jpg?resize=768%2C590&amp;ssl=1 768w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/646;\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>One of the things that comes to mind while reading your responses is the subject of nostalgia \u2013 if I were playing a game with old friends, a game we\u2019d played before, I\u2019d expect to have some of that. Does nostalgia show up as a theme in the game? Is it something that was relevant for you as a designer? <\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Well, designer and a writer both. The first series I did as\na comic writer was called Phonogram: Rue Britannia, this urban fantasy about\nmagicians who use pop music (Phonomancers). It was used as an inspiration for\nthe excellent LARP My Jam recently, which was a delight. Anyway &#8211; that first\nseries was about &#8211; I quote &#8211; &#8220;Nostalgia, memory and history&#8221;. It&#8217;s\nhow those things tangle together, and get in each other&#8217;s way.&nbsp; So it&#8217;s\nalways been there, and it&#8217;s certainly there in the DIE RPG.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What&#8217;s more there is a certain critique of nostalgia &#8211; it&#8217;s\nlike how nostalgia can sicken. It&#8217;s not that time any more &#8211; what has changed\nwith you? Worse, what <em>hasn&#8217;t<\/em>&nbsp;changed? How much have you failed to\nescape the person you were there, and the desires you had? I normally describe\nthe comic as comparing these teenage dreams with adult realities, but\ntransformed into an RPG it becomes about the two periods in the persona&#8217;s life.\nThey were <em>there<\/em>. Now they are <em>here<\/em>. How has their live gone awry?\nWhat are they going to do about it?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nostalgia turned creepy is certainly the another element.\nThere&#8217;s one optional element in the design we call the Box Of Crap, which the\nGM drops on the table at the start of the Persona section of the game, claiming\nit&#8217;s the actual game that a bunch of kids were playing when they disappeared\nback in the 1990s. The box contains anything the GM collects &#8211; I suggest old\nRPG supplements, and the game dice as a useful minimum, but we cram in anything\nin there. I&#8217;ve included some of my own teenage RPG maps I drew, and character\nsheets, for example. If a group is okay with it, putting stuff from their own\nreal life games in there is also a move, and very much fourth-wall blurring (as\nin, putting player nostalgia in the mix, as well as persona nostalgia). There&#8217;s\nnot much with the box in the current beta rules, but in terms of stuff in the\nArcana (i.e. what I&#8217;ll be releasing as optional weird rules) it&#8217;s basically\nused as a tarot deck during play as a device for inspiration.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>I\u2019m fascinated by the deeper fantasy world, since it reflects the Personas and the characters themselves. This is something that\u2019s rarely codified, even if it\u2019s alluded to in games. What is this like for the Master and the players to experience? What does it end up looking like to play in?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In terms of what it&#8217;s like to experience, what I&#8217;m trying to\nevoke is the experience of being <em>listened to<\/em>.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What happens in the world riffs off what this persona a\nplayer has invented. Rather than a lot of games where narrative creation is\ndirect (i.e. a player gets to define a world directly) DIE tends to primarily\nworks as a once remove (a player invents and the GM twists and gives it back).\nThe magical thing is that it&#8217;s both the big things the player are aware of (for\nexample, if a player&#8217;s persona spends some time talking about how they&#8217;re\ncloseted and are scared to come out, that may as well be an explicit ask for that\nto be a theme in the game) but also what they&#8217;re saying without being aware of\n(for example, a player&#8217;s persona making a joke about a random TV show they&#8217;ve\nbinged watched, having elements of that show pop up in conjunction with their\nmain theme). One of DIE&#8217;s core bits of GM advice is taking one of those big\nthings the players want included and adding an element which the players may\nnot actually have ever expected to be integrated. One core thing, and a twist,\nboth of which show they were being listened to. It&#8217;s like being given a\npresent, even when it&#8217;s horrific. Sometimes it&#8217;s really subtle, with just grace\nnotes. Sometimes it&#8217;s just incredibly obvious &#8211; in a playtest where all the\npersona were people who met on a Buffy fanforum back in the day, I just\ndownloaded the map of Sunnydale and went from there.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It&#8217;s always a way to externalise a persona&#8217;s problems and\nhave them deal with it. It&#8217;s how DIE the comic works, and trying to get that\nexplicitly in a game, and codify ways for players to make that work easily at\nthe table was absolutely what I was aiming for. An early playtester noted that\nthe DIE RPG is kind of a manual and mechanisation of how to create a Kieron\nGillen Style Story, which made me nod in recognition. Trying to nail down\nspecifically what the story does, so it can either be turned into mechanics or\nplay guidelines was very much what I was trying to do.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It&#8217;s been lots of fun. I wish my designer friends had told me how much fun it was to see someone take a structure you&#8217;ve created and go and do awesome things with it, as I&#8217;d have done it years ago.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" width=\"662\" height=\"1024\" data-attachment-id=\"1572\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/09\/five-or-so-questions-on-die\/basic-cmyk\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/DIE-RPG-Beta-cover-662x1024.jpg?fit=662%2C1024&amp;ssl=1\" data-orig-size=\"662,1024\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;Basic CMYK&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Basic CMYK\" data-image-description=\"&lt;p&gt;The DIE Beta cover with a long haired feminine person in an elaborate dress throwing their head back in response to some kind of impact as light erupts from a stone in their chest and forehead. The red angular pattern of the unfolded d20 over it highlights the title DIE. &lt;\/p&gt;\n\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/DIE-RPG-Beta-cover-662x1024.jpg?fit=662%2C1024&amp;ssl=1\" data-src=\"https:\/\/i1.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/DIE-RPG-Beta-cover-662x1024.jpg?fit=662%2C1024\" alt=\"The DIE Beta cover with a long haired feminine person in an elaborate dress throwing their head back in response to some kind of impact as light erupts from a stone in their chest and forehead. The red angular pattern of the unfolded d20 over it highlights the title DIE. \" class=\"wp-image-1572 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/DIE-RPG-Beta-cover-662x1024.jpg?resize=662%2C1024&amp;ssl=1 662w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/DIE-RPG-Beta-cover-662x1024.jpg?resize=194%2C300&amp;ssl=1 194w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 662px; --smush-placeholder-aspect-ratio: 662\/1024;\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">&#8212;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Thanks so much Kieron for the awesome interview! I hope you all liked it and that you&#8217;ll <a href=\"http:\/\/diecomic.com\/rpg\/\">check out DIE today<\/a>!<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today I have an interview with Kieron Gillen about his new game, DIE! It&#8217;s based on his popular comic of the same name. This game has layers &#8211; layers! It sounds really cool so I hope you&#8217;ll check it out. See what Kieron has to say below. &#8212; Tell me a little about DIE RPG. &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2019\/09\/five-or-so-questions-on-die\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions on DIE&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":1572,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[390],"tags":[151,90,20,10,4,17,25,8,15,12,26,41,23,18,56],"class_list":["post-1567","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-archive","tag-comics","tag-fantasy","tag-five-or-so","tag-game-design","tag-games","tag-gaming","tag-interviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-story-games","tag-storytelling","tag-tabletop-games","tag-tabletop-rpgs","tag-worldbuilding"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/09\/DIE-RPG-Beta-cover-662x1024.jpg?fit=662%2C1024&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-ph","jetpack-related-posts":[{"id":127,"url":"https:\/\/briebeau.com\/thoughty\/2017\/12\/12-rpgs-for-the-12th-month-day-1\/","url_meta":{"origin":1567,"position":0},"title":"12 RPGs for the 12th Month &#8211; Day 1","author":"Beau J\u00e1gr Sheldon","date":"December 1, 2017","format":false,"excerpt":"(Image includes a list of\u00a0 questions for 12 RPGs for the 12th Month)These questions set up by Paul Mitchener (sourced from a private post) are pretty cool and I'm hoping I can keep up with them over the next few weeks.The first question is:\"You're running an RPG to introduce new\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-jobzK83RjHs\/WiGWVo-CiNI\/AAAAAAABiHM\/rtc5pBea-JQ09TyakHhiCu5glZXAqg4WQCLcBGAs\/s640\/12RPG.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":2355,"url":"https:\/\/briebeau.com\/thoughty\/2021\/01\/approachable-theory-defining-game-genres\/","url_meta":{"origin":1567,"position":1},"title":"approachable theory: Defining Game Genres","author":"Beau J\u00e1gr Sheldon","date":"January 24, 2021","format":false,"excerpt":"Genres always have soft edges, and any given work may fit into multiple genres (e.g., NYPD Blue is a drama, a police procedural, and arguably a modern noir, but it is not a crime thriller in the way that fellow police procedural Law & Order: Criminal Intent is). Games aren't\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The approachable theory logo with a face made out of two squares with dots in them like dice and a smile.","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/approchabletheorylogo.png?fit=570%2C264&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/approchabletheorylogo.png?fit=570%2C264&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/approchabletheorylogo.png?fit=570%2C264&ssl=1&resize=525%2C300 1.5x"},"classes":[]},{"id":52,"url":"https:\/\/briebeau.com\/thoughty\/2018\/08\/five-or-so-questions-on-entromancy\/","url_meta":{"origin":1567,"position":2},"title":"Five or So Questions on Entromancy","author":"Beau J\u00e1gr Sheldon","date":"August 24, 2018","format":false,"excerpt":"Hi all, today I have an interview with M.S. Farzan about Entromancy: A Cyberpunk Fantasy RPG, which is currently on Kickstarter! I hope you'll find something interesting in the responses below!--Tell me a little about Entromancy. What excites you about it?I am super excited about Entromancy because it represents the\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"An illustrated masculine appearing person with facial hair holding a gun","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-jl6_aT6dk_4\/W38wBRNdq9I\/AAAAAAAAAaQ\/gxH2QaaMSlAhO2gd9jm5anKjcEh5Y9q4QCEwYBhgL\/s640\/Entromancy_Night.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-jl6_aT6dk_4\/W38wBRNdq9I\/AAAAAAAAAaQ\/gxH2QaaMSlAhO2gd9jm5anKjcEh5Y9q4QCEwYBhgL\/s640\/Entromancy_Night.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/1.bp.blogspot.com\/-jl6_aT6dk_4\/W38wBRNdq9I\/AAAAAAAAAaQ\/gxH2QaaMSlAhO2gd9jm5anKjcEh5Y9q4QCEwYBhgL\/s640\/Entromancy_Night.png?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":307,"url":"https:\/\/briebeau.com\/thoughty\/2016\/05\/five-or-so-questions-with-craig-campbell-on-murders-and-acquisitions\/","url_meta":{"origin":1567,"position":3},"title":"Five or So Questions with Craig Campbell on Murders and Acquisitions","author":"Beau J\u00e1gr Sheldon","date":"May 20, 2016","format":false,"excerpt":"I have an interview here with Craig Campbell about his new game Murders and Acquisitions! It's a game that's unexpected but sounds like a lot of fun, and it's currently on Kickstarter! Check out the Kickstarter, and Craig's responses to my questions below!Tell me a little bit about Murders and\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":84,"url":"https:\/\/briebeau.com\/thoughty\/2018\/05\/five-or-so-questions-on-yarnia\/","url_meta":{"origin":1567,"position":4},"title":"Five or So Questions on Yarnia","author":"Beau J\u00e1gr Sheldon","date":"May 21, 2018","format":false,"excerpt":"Hi all! Today I have an interview with Tania Richter about Yarnia - A Yarn Quest Knitting RPG, Tania's roleplaying game using knitting that's currently on Kickstarter!--A lovely dragonfly patterned shawl.Tell me a little about Yarnia. What excites you about it? Yarnia is a quiet little land that has a\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"a person facing a snow covered scene, spreading their arms out to show a green and black shawl patterned like a dragonfly.","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-zyK-IKa8nLU\/WwIxUoQAX9I\/AAAAAAAB6gE\/ULSR_DSKiAEpteEeUfzfcIzuC3kzgpbMgCLcBGAs\/s400\/Dragonfly1.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":291,"url":"https:\/\/briebeau.com\/thoughty\/2016\/08\/five-or-so-questions-with-monte-cook-on-invisible-sun\/","url_meta":{"origin":1567,"position":5},"title":"Five or So Questions with Monte Cook on Invisible Sun","author":"Beau J\u00e1gr Sheldon","date":"August 29, 2016","format":false,"excerpt":"Good news everyone! I've been lucky enough to interview Monte Cook of Monte Cook Games about his new game on Kickstarter, Invisible Sun. Invisible Sun\u00a0is a new tabletop RPG with a flexible play function and some fun bits and pieces that can round out the experience, which promises an escape\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-f7pi3uwKnys\/V8CoWcMX7zI\/AAAAAAAApbE\/Hb4Yy-nUDYUNLeOqvGxRKePZesFk059kACLcB\/s320\/15-Compelling%2BVoice-Jason%2BEngle.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/1567","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=1567"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/1567\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media\/1572"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=1567"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=1567"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=1567"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}