{"id":1650,"date":"2019-11-15T11:00:00","date_gmt":"2019-11-15T16:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/?p=1650"},"modified":"2021-11-16T00:38:39","modified_gmt":"2021-11-16T05:38:39","slug":"five-or-so-questions-on-moonpunk","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2019\/11\/five-or-so-questions-on-moonpunk\/","title":{"rendered":"Five or So Questions on MoonPunk"},"content":{"rendered":"\n<p><strong>Hey all, today I have an interview with Alex Sprague on <a href=\"https:\/\/www.kickstarter.com\/projects\/moonpunk\/moonpunk\">MoonPunk, which is currently on Kickstarter<\/a>! It&#8217;s got a lot of awesome stretch goals to hit, so check out what Alex had to say below!<\/strong><\/p>\n\n\n\n<p>&#8212;<\/p>\n\n\n\n<p><strong>Tell me a little about MoonPunk. What excites you about it?<\/strong><\/p>\n\n\n\n<p>MoonPunk is a Powered by the Apocalypse game that is about punks on The Moon. It has a punk zine aesthetic and has praxis and direct action as a focal point for the gameplay. There are 12 Punk playbooks with several mechanics that are fairly new yet simple. We have made a game where when the players see an issue they have total freedom to try to fix it. We give them a few guidelines about how to do so, but I expect to hear about similar problems being dealt with through serious trade negotiations or beating up The Authority.<\/p>\n\n\n\n<p> So MoonPunk is, in essence, a game Jessica Geyer and I made in response to the idea that games shouldn&#8217;t be political. Almost everything is political and for many just trying to live has become a political issue. In much the same way I can&#8217;t actually slay a dragon, I probably can&#8217;t steal a corrupt politicians tea supply and jettison it into space. These stories of political unrest and oppression are stories that people want to talk about. Every fantasy story of a dragon hoarding wealth and eating peasants could be a metaphor for how billionaires act in our current world. So everything excites me about this game, it really feels like a large part of me laid out in game form.<\/p>\n\n\n\n<p><strong>Powered by the Apocalypse games can vary quite widely. How is MoonPunk unique in its design, specifically exploring some of these new mechanics? <\/strong><\/p>\n\n\n\n<p> Part of the process when making a game for us is trying to find the one element we are hoping it embodies. For our micro-RPGs we were able to really hammer this home. <em>10 Paces<\/em> was Western movies, <em>My Mecha has Shark Arms <\/em>was every Voltron-esk anime, we then did Superheros, Afterschool specials, slang words, road trips, an entire game written as a script for an Action Movie game. For MoonPunk it was taking that core concept, Direct Action, and making it more than a 1-dimensional game. We had the what, then the Where became The Moon and the Who became punks. Each of those came from our own perspective. Our mechanics directly came from that. <\/p>\n\n\n\n<p>Combat is different than other games because even a big guy like me only weighs about 35lbs on The Moon. Low gravity means a punch is going to send both parties just kinda floating backward. So our combat is called Throw Down, and unless you get some leverage, or literally slam someone into something, you aren&#8217;t going to do much damage. Our favorite mechanic though is TANSTAAFL (there ain&#8217;t no such thing as a free lunch), a term popularized in the book The Moon is a harsh Mistress. This mechanizes the idea of asking favors of others, allowing quest hooks to have a place in the cultural norm of the setting. <\/p>\n\n\n\n<p><strong>Twelve playbooks seems like a lot of variety! How did you find so many opportunities for differences and variety in the playbooks, and what kind of playbooks are there?<\/strong><\/p>\n\n\n\n<p>The playbooks came along when we were looking for what roles were needed in a revolution. I think the only trope we vetoed was The Spy because it didn&#8217;t feel very punk. So our game only has 4 stats, and 3 playbooks embody each stat in a different way. For example, we have the stat Presence: we have Guildy, Politician, and Rocker. Guildy is your hard-working well-liked person around town that just seems to know everyone, you&#8217;d have a beer with them. The Politician is your silver-tongued type, they tend to be likable when you are talking to them, but leave a bad taste in your mouth later. The Rocker is a catch-all artist, they might play music and get you riled up, or draw a political cartoon people can rally behind. These different facets of stats and the role they could play in a revolution is how we built most of these playbooks. <\/p>\n\n\n\n<p><strong>When you talk about the punk aesthetic, and about being punks, what does that mean to you and to MoonPunk, in comparison to other potential understandings of the term? How does it affect the experience of play?<\/strong><\/p>\n\n\n\n<p> The most important part of the punk aesthetic to us is the DIY culture. This is seen a lot within the game but it is also a point we make a lot in our game design. We made a ton of small games live on Twitch to show our process and attempt to show others the act of creation is mostly just starting. Anyone who wants to see a game come to life completely has the ability to get it made. I can basically guarantee\u00a0even the most diehard D&amp;D fans are homebrewing a little bit, and that little start of tinkering should be embraced; not rules lawyered out of existence. <\/p>\n\n\n\n<p>As far as the idea of being a punk, that is something I have seen plenty of people gatekeep in the past. That is about the only thing I don&#8217;t abide, I mean sure people saying &#8220;conservatism is the new punk rock&#8221; are fucking idiots and wrong, but saying a kid is not punk because they don&#8217;t know anything about Milo or why he is going to college is silly. Punk is about individual freedom to me, and I think that comes across in the game.\u00a0 <\/p>\n\n\n\n<p><strong>Tell me a little about the plan of your Kickstarter, including your choice to include an Economic Hardship and a Hardship Supporter level. How has the activist ideal of the game MoonPunk been reflected in your ethical choices with the actual crowdfunding? <\/strong><\/p>\n\n\n\n<p> The choice to include the economic hardship and hardship supporter tiers came from a few peers in the TTRPG space who had already done it. It&#8217;s something we will be doing for all our games if we can, it reflects our attitudes toward gaming more so than our attitude towards activism. We want people to play our games, we want people to take away lessons and truths from these games. The Kickstarter was just about the only way for people without funds to get a game up, and a more diverse group of voices writing and doing art for the game without us having to ask people to work for free. We can work for months on a passion project, and we have, but to ask anyone else to do something for us for free really bothers us.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"840\" height=\"472\" data-attachment-id=\"1651\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2019\/11\/five-or-so-questions-on-moonpunk\/moonpunk\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/11\/moonpunk.jpg?fit=1024%2C575&amp;ssl=1\" data-orig-size=\"1024,575\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"moonpunk\" data-image-description=\"&lt;p&gt;The MoonPunk logo and the moon with an anarchist A painted over it in space.&lt;\/p&gt;\n\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/11\/moonpunk.jpg?fit=1024%2C575&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/11\/moonpunk.jpg?resize=840%2C472&#038;ssl=1\" alt=\"The MoonPunk logo and the moon with an anarchist A painted over it in space.\" class=\"wp-image-1651 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/11\/moonpunk.jpg?w=1024&amp;ssl=1 1024w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/11\/moonpunk.jpg?resize=300%2C168&amp;ssl=1 300w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/11\/moonpunk.jpg?resize=768%2C431&amp;ssl=1 768w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/472;\" \/><\/figure>\n\n\n\n<p>&#8212;<\/p>\n\n\n\n<p><strong>Thanks so much Alex for the interview! I hope you all enjoyed it and that you&#8217;ll <a href=\"https:\/\/www.kickstarter.com\/projects\/moonpunk\/moonpunk\">check out MoonPunk on Kickstarter today<\/a>!<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey all, today I have an interview with Alex Sprague on MoonPunk, which is currently on Kickstarter! It&#8217;s got a lot of awesome stretch goals to hit, so check out what Alex had to say below! &#8212; Tell me a little about MoonPunk. What excites you about it? MoonPunk is a Powered by the Apocalypse &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2019\/11\/five-or-so-questions-on-moonpunk\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions on MoonPunk&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":1651,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,10,4,17,25,8,15,12,23,18],"class_list":["post-1650","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-archive","tag-five-or-so","tag-game-design","tag-games","tag-gaming","tag-interviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-tabletop-games","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/11\/moonpunk.jpg?fit=1024%2C575&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-qC","jetpack-related-posts":[{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":1650,"position":0},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! Ron prepared our audio recordings and edited everything into a video, so you get to hear the interview on the following video. I hope you enjoy it and that you'll check out Champions Now on Kickstarter\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1860,"url":"https:\/\/briebeau.com\/thoughty\/2020\/04\/behold-products-ultimate-micro-rpg-book-pre-orders\/","url_meta":{"origin":1650,"position":1},"title":"Behold, Products! Ultimate Micro-RPG Book Pre-Orders!","author":"Beau J\u00e1gr Sheldon","date":"April 2, 2020","format":false,"excerpt":"Hello all! I've been honored to be a part of the Ultimate Micro-RPG Book, edited by James D'Amato, which is currently on PREORDER! Preorders are a great way to support the product and the idea if you like it, because it lets big box stores know that there's demand, so\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":133,"url":"https:\/\/briebeau.com\/thoughty\/2017\/11\/boy-band-the-game\/","url_meta":{"origin":1650,"position":2},"title":"Boy Band: The Game","author":"Beau J\u00e1gr Sheldon","date":"November 2, 2017","format":false,"excerpt":"Hi All! Got an idea today, so I wrote it down. Check out Boy Band: The Game, which will get a fancier version at some point, but until then, get ya grabby hands on it.Boy Band: The GameThis post was supported by the community on patreon.com\/briecs. Tell your friends! To\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1435,"url":"https:\/\/briebeau.com\/thoughty\/2019\/07\/friday-hi-day-youtube-post-live\/","url_meta":{"origin":1650,"position":3},"title":"Friday Hi-Day YouTube Post Live!","author":"Beau J\u00e1gr Sheldon","date":"July 12, 2019","format":false,"excerpt":"https:\/\/youtu.be\/Tfn7OHqQ_HQ","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/img.youtube.com\/vi\/Tfn7OHqQ_HQ\/0.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":1862,"url":"https:\/\/briebeau.com\/thoughty\/2020\/04\/script-change-now-has-discord-emojis\/","url_meta":{"origin":1650,"position":4},"title":"Script Change Now Has Discord Emojis!","author":"Beau J\u00e1gr Sheldon","date":"April 2, 2020","format":false,"excerpt":"Check it out! https:\/\/briebeau.itch.io\/script-change","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"the script change buttons on a sheet.","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/Script-Change_121118_BSheldon_Page_6-791x1024.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/Script-Change_121118_BSheldon_Page_6-791x1024.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/Script-Change_121118_BSheldon_Page_6-791x1024.jpg?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/Script-Change_121118_BSheldon_Page_6-791x1024.jpg?resize=700%2C400 2x"},"classes":[]},{"id":434,"url":"https:\/\/briebeau.com\/thoughty\/2014\/01\/five-or-so-questions-with-martin-ralya-on-new-game-day\/","url_meta":{"origin":1650,"position":5},"title":"Five or So Questions with Martin Ralya on New Game Day","author":"Beau J\u00e1gr Sheldon","date":"January 21, 2014","format":false,"excerpt":"I interviewed Martin Ralya from Gnome Stew about New Game Day, upcoming on February 2, 2014, as well as Gnome Stew and Engine Publishing. Today's Five or So is a special edition to give people time to plan for the holiday!Tell me a little bit about Gnome Stew, and about\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/1650","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=1650"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/1650\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media\/1651"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=1650"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=1650"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=1650"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}