{"id":169,"date":"2017-06-14T14:00:00","date_gmt":"2017-06-14T14:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2017\/06\/14\/five-or-so-questions-with-nerdy-city-on-rememorex\/"},"modified":"2021-11-16T00:39:46","modified_gmt":"2021-11-16T05:39:46","slug":"five-or-so-questions-with-nerdy-city-on-rememorex","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2017\/06\/five-or-so-questions-with-nerdy-city-on-rememorex\/","title":{"rendered":"Five or So Questions with Nerdy City on Rememorex"},"content":{"rendered":"<p><b>Hi all! Today I have an interview with Megan and Sean Jaffe from Nerdy City on their new game, <a href=\"https:\/\/www.kickstarter.com\/projects\/nerdycity\/rememorex\" target=\"_blank\" rel=\"noopener\"><i>Rememorex<\/i><\/a>, which is <a href=\"https:\/\/www.kickstarter.com\/projects\/nerdycity\/rememorex\" target=\"_blank\" rel=\"noopener\">currently on Kickstarte<\/a>r! It&#8217;s a modern game with an 80s theme and sounds like a really good time. Check it out!<\/b><\/p>\n<p>&#8212;<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-vpzWFeAqwxM\/WUCFdfjL_vI\/AAAAAAABOZM\/EzEm5cVqE4gkzUtA3Vsbz4yarraOPPVFwCEwYBhgL\/s1600\/rm_headerwlogo.jpg.png?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" data-original-height=\"546\" data-original-width=\"1024\" height=\"212\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-vpzWFeAqwxM\/WUCFdfjL_vI\/AAAAAAABOZM\/EzEm5cVqE4gkzUtA3Vsbz4yarraOPPVFwCEwYBhgL\/s400\/rm_headerwlogo.jpg.png?resize=400%2C212&#038;ssl=1\" width=\"400\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 400px; --smush-placeholder-aspect-ratio: 400\/212;\" \/><\/a><\/div>\n<p><b>Tell me a little about <i>Rememorex<\/i>. What excites you about it?<\/b><\/p>\n<p><b><u>Sean:<\/u><\/b> <i>Rememorex<\/i> is a passion project that grew out of a massive lightning-bolt of inspiration. My wife and I are both old-school gamers, and we watched <i>Stranger Things <\/i>while constantly repeating how this story itself works like a tabletop game. My wife and I actually created Clearfield on the road from NJ to Chicago, and named Clearfield, DE ,after the town we were passing through on I-80.  Out of idle curiosity, I asked some friends online if anyone would be interested in doing tabletop game set in the mid-\u201880s, and the response was very positive. The game became an institution on our Jersey City Tuesday nights, and from there, things just gained momentum. My wife and I are very much 80\u2019s kids: I\u2019m a NJ Metalhead, and she\u2019s a Chicago New Wave girl, so we cover a lot of ground.&nbsp;<\/p>\n<div>\n<div>There\u2019s no denying that \u201880s are hot right now. I think it\u2019s because Gen X is starting to produce a lot of entertainment so we\u2019re lionizing our pasts the way the Boomers did for us (Seriously, how many of our Saturday Morning Cartoons were about letter jackets and drive-ins? What the hell did that have to with Q-bert of Galaxy High school? Now cartoons all have cassette players and Nintendos in the background.) So I guess we got lucky. Still, things are so garbage right now that any escapism seems to be welcomed by people. I get it. As for Nerdy City, well, we just wanted to go back to a time when there were still music videos on TV and the Transformers actually looked like something. Horror and mystery are just more fun when you can\u2019t immediately look up what kind of asylum used to stand where your house was built, or call the cops when you&#8217;re the middle of the woods.<\/div>\n<div><\/div>\n<div><b><br \/>What are the mechanics like in <i>Rememorex<\/i>? How did you match the mechanics side of the game with the fiction?<\/b><\/p>\n<div><\/div>\n<div><b><u>Sean:<\/u><\/b> Mechanics are intentionally simple and light. Characters are based on three simple stats: Type (Who you are), Training (What you know), and Talent (What makes you unique.). Dice are rolled, totaled, and compared against a target number. Action is super fast and easy. A fun mechanic we have is the \u201cTracking Error,\u201d wherein players who\u2019s characters aren\u2019t present in the scene can affect their friends characters by changing things in it, helping or hindering things as they see fit!<\/div>\n<div><\/div>\n<div><b><u>Megan:<\/u><\/b> Sean developed the Omnisystem a few years ago, I don&#8217;t even remember the original setting, but then decided it went well with this time travel idea he&#8217;d had, and that became Tempus Omni. It&#8217;s a very freeform, rules light system. You do roll dice, but your stats aren&#8217;t things like dexterity or charisma, it&#8217;s something that describes your character; a short sentence or even a phrase. We have a player who has stats as &#8220;The Actual Worst.&#8221; The rules that were added were both to keep on theme (nothing more 80s than a Montage) and also to both up the immersion and to help a larger than usual tabletop group work together. Tracking Errors is the best example of this; you have to roll a handful of dice, but not for the numbers, just for the sound, to alert the other players. Then even though your character is not in the scene, you can affect it in different ways. It helps to keep a larger group involved with the ongoing story, when they feel they can have some agency.<\/p>\n<p><b>What are some cool experiences you&#8217;ve had while testing and developing? Is there something that really sticks out as really &#8220;on theme&#8221; for the game?<\/b><\/div>\n<div><\/div>\n<div><b><u>Sean:<\/u><\/b> In Jersey City, we\u2019ve had a Tuesday night <i>Rememorex<\/i> game for over six months and everyone in it is just brilliant. it\u2019s really like a TV show- hell, I\u2019m running it and *I* can\u2019t wait to see what happens next. One of my players introduced a new mechanic when he had an unexpected bug show up in Orlando during a Tracking Error. Another started a running gag about glow-in-the-dark ninja stars. Megan and I carefully develop a playlist of synthwave and retro hits for each game, and that really helps maintain immersion. Some of my players have started games of their own, creating new towns full of weirdness in Jersey, Arizona, Ohio, and Minnesota, and I can\u2019t wait to explore what they\u2019ve created.<\/div>\n<div><\/div>\n<div><b><u>Megan:<\/u><\/b> One of the non-mechanical mechanics that I love best about <i>Rememorex<\/i> games is the opening. Every time a game is run, the lights are dimmed, and everyone puts their phones away and gets quiet as the Special Presentation video plays, and then the theme song starts. It provides a sense of separation from the world outside the game, and a more visceral pull into the setting. Sean then went further and cut a credits video, with the player&#8217;s names as actors and he and I as directors. We played it for them for the first time in an actual movie theatre, and watching their faces and hearing the cheers as each name came up was really special.<\/div>\n<div><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-up2_-GOrkig\/WUCFj2ROZ5I\/AAAAAAABOZQ\/GG9LNzXZk4A1M5lcm5DeiZfP3qPYLCJbgCLcBGAs\/s1600\/Sid%2BClifford.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" data-original-height=\"1600\" data-original-width=\"1485\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-up2_-GOrkig\/WUCFj2ROZ5I\/AAAAAAABOZQ\/GG9LNzXZk4A1M5lcm5DeiZfP3qPYLCJbgCLcBGAs\/s320\/Sid%2BClifford.jpg?resize=296%2C320&#038;ssl=1\" width=\"296\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 296px; --smush-placeholder-aspect-ratio: 296\/320;\" \/><\/a><\/div>\n<div><\/div>\n<div><b>In the Kickstarter, you talk about some of your inspirations. How did you choose what you&#8217;d draw from specifically? What themes really called to you?<\/b><\/div>\n<div><\/div>\n<div><b><u>Sean:<\/u><\/b> Well, like I said in the KS, <i>Stranger Things<\/i> was obviously a huge influence, but I also took a lot from some of the more forgotten films of the \u201c80s kids vs. the world&#8221; genre. Everyone remembers <i>ET <\/i>and <i>Gremlins<\/i>, for example, but <i>The Last Starfighter<\/i> (an underrated gem) and <i>The Wraith<\/i> (a deeply cheesy b-movie with some really interesting ideas) are really worth checking out. Hell, even <i>Labyrinth<\/i> fits into the genre, although it&#8217;s sort of a subversion of the theme. Rather than the supernatural coming to the suburbs, the suburban girl comes to a world of impossible wonders. In all of these stories, kids win out against impossible odds through teamwork, determination, and heart. How goofy is that? It was bizarre, growing up in a time that almost seemed to idealize itself while it was happening. There was no shame in being unabashedly sincere or even cheesy. It just felt like cynicism hadn\u2019t&#8230; metastasized yet, you know?<\/div>\n<div><\/div>\n<p><b><u>Megan:<\/u> <\/b>Obviously Stranger Things. Many of the classics of dread; Twilight Zone, Creepypasta, YouTube horror. Then the whole pantheon of 80&#8217;s movies we love; music from the time, tv, etcetera. Every single named business and most of the notable town personages are some deep deep cut of an 80s reference. That&#8217;s one of my favorite memories from our first burst of inspiration on that long drive; the laughing and excitement as we tried to outdo and stump each other with subtle name-checks.&nbsp;<\/div>\n<div>As far as the more serious themes, paranoia is definitely a strong thread. In this current age, there is a pervasive, day to day dread that is affecting a lot of people. The lens of the Cold War as seen through by kids and teens puts you in that same place, where something is WRONG, and even though you are seemingly powerless, it&#8217;s still up to you to do something to save the day.<\/p>\n<div>\n<p><b>How do relationships work in Rememorex?<\/b><\/div>\n<div><\/div>\n<div><b><u>Sean:<\/u><\/b> There is a table of connections. The first player on the right rolls a die to determine the type of relationship, and the first on the left rolls what it is, on down the line until everyone is connected. Your character might secretly be dating one person, share a shift at the Video store with another, and carpool with a third, but you\u2019re embarrassed to be seen with them for some reason. You\u2019re a kid, so your social life is much sloppier and more full of unnecessary drama. When junior high school is your dungeon, secret crushes, bullies,and best, <i>best<\/i> friends are your traps, monsters, and treasure. Rememorex doesn\u2019t underestimate this.<\/div>\n<div><\/div>\n<p><b><u>Megan:<\/u> <\/b>There is an entire relationship mechanic in <i>Rememorex<\/i>, meant to intertwine people before the game even starts. It was heavily influenced by Fiasco, which is a game we both really enjoy, and also by older games where you roll to set up your character history.&nbsp;<\/div>\n<div>Once the initial rolling is done, relationships continue organically.<\/div>\n<div><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-a3W7i1z0Kkc\/WUCFnGoHKnI\/AAAAAAABOZU\/hsMhY7U5no86PVbN2M4fP6zjmGE8HfqWgCLcBGAs\/s1600\/Indrid1.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" data-original-height=\"960\" data-original-width=\"720\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-a3W7i1z0Kkc\/WUCFnGoHKnI\/AAAAAAABOZU\/hsMhY7U5no86PVbN2M4fP6zjmGE8HfqWgCLcBGAs\/s320\/Indrid1.jpg?resize=240%2C320&#038;ssl=1\" width=\"240\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 240px; --smush-placeholder-aspect-ratio: 240\/320;\" \/><\/a><\/div>\n<div>\n<div>&#8212;<br \/><b><br \/><\/b><b>Thank you very much for doing this interview, Megan and Sean! I hope you all enjoyed reading the interview and that you&#8217;ll <a href=\"https:\/\/www.kickstarter.com\/projects\/nerdycity\/rememorex\" target=\"_blank\" rel=\"noopener\">check out <i>Rememorex<\/i> on Kickstarter now<\/a>!<\/b><\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, email <a href=\"mailto:contactbriecs@gmail.com?Subject=Thoughty%20Blog\" target=\"_top\" rel=\"noopener\">contactbriecs@gmail.com<\/a>.<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Hi all! Today I have an interview with Megan and Sean Jaffe from Nerdy City on their new game, Rememorex, which is currently on Kickstarter! It&#8217;s a modern game with an 80s theme and sounds like a really good time. Check it out! &#8212; Tell me a little about Rememorex. What excites you about it? &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2017\/06\/five-or-so-questions-with-nerdy-city-on-rememorex\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions with Nerdy City on Rememorex&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,10,25,112,8,15,12,42,18],"class_list":["post-169","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-game-design","tag-interviews","tag-movies","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-tabletop","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-2J","jetpack-related-posts":[{"id":251,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/city-of-mist-loot\/","url_meta":{"origin":169,"position":0},"title":"City of Mist Loot!","author":"Beau J\u00e1gr Sheldon","date":"October 18, 2016","format":false,"excerpt":"I'm posting an interview on Monday with Amit Moshe about his upcoming game City of Mist, a superhero noir game hitting Kickstarter this month. Amit sent me some of the incredibly beautiful character playbooks in the mail, and combined with those and the free downloadable starter set, I'm pretty amped\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-5P6TClR5gJI\/WAV--NWkUZI\/AAAAAAAAzZg\/zq9BNb2YVlU1PvGpwWJJPSYzHyAS-lteACLcB\/s320\/BrieIMG_20161017_213802.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":169,"position":1},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! Ron prepared our audio recordings and edited everything into a video, so you get to hear the interview on the following video. I hope you enjoy it and that you'll check out Champions Now on Kickstarter\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":133,"url":"https:\/\/briebeau.com\/thoughty\/2017\/11\/boy-band-the-game\/","url_meta":{"origin":169,"position":2},"title":"Boy Band: The Game","author":"Beau J\u00e1gr Sheldon","date":"November 2, 2017","format":false,"excerpt":"Hi All! Got an idea today, so I wrote it down. Check out Boy Band: The Game, which will get a fancier version at some point, but until then, get ya grabby hands on it.Boy Band: The GameThis post was supported by the community on patreon.com\/briecs. Tell your friends! To\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":56,"url":"https:\/\/briebeau.com\/thoughty\/2018\/08\/five-or-so-questions-on-your-best-game-ever\/","url_meta":{"origin":169,"position":3},"title":"Five or So Questions on Your Best Game Ever","author":"Beau J\u00e1gr Sheldon","date":"August 14, 2018","format":false,"excerpt":"Hi all, today I have an interview with Monte Cook Games on Your Best Game Ever, a new project on Kickstarter that's brought together a variety of consultants to develop guides for the best tabletop game experience. I asked questions about Your Best Game Ever of Monte Cook, Darcy Ross,\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The Your Best Game Ever logo in red and orange tones","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-kxazyPFTKUQ\/W3IJqzP39II\/AAAAAAAAAUk\/y2ZJgkxhnn8G_Iv7-5UclfTKXEdJRYU3gCLcBGAs\/s320\/Your%2BBest%2BGame%2BEver%2BLogo.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":1435,"url":"https:\/\/briebeau.com\/thoughty\/2019\/07\/friday-hi-day-youtube-post-live\/","url_meta":{"origin":169,"position":4},"title":"Friday Hi-Day YouTube Post Live!","author":"Beau J\u00e1gr Sheldon","date":"July 12, 2019","format":false,"excerpt":"https:\/\/youtu.be\/Tfn7OHqQ_HQ","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/img.youtube.com\/vi\/Tfn7OHqQ_HQ\/0.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":170,"url":"https:\/\/briebeau.com\/thoughty\/2017\/06\/game-design-insight-on-twitter\/","url_meta":{"origin":169,"position":5},"title":"Game Design Insight on Twitter!","author":"Beau J\u00e1gr Sheldon","date":"June 13, 2017","format":false,"excerpt":"I've been participating in a meme on Twitter about game design insight!Check it out here!Also check out Ewen Cluney's thread with links to other designer's Twitter threads!This post was supported by the community on patreon.com\/briecs. Tell your friends! To leave some cash in the tip jar, go to http:\/\/paypal.me\/thoughty.If you'd\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/169","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=169"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/169\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=169"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=169"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=169"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}