{"id":177,"date":"2017-05-13T14:00:00","date_gmt":"2017-05-13T14:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2017\/05\/13\/five-or-so-questions-with-jeff-tidball-on-the-white-box\/"},"modified":"2021-11-16T00:39:48","modified_gmt":"2021-11-16T05:39:48","slug":"five-or-so-questions-with-jeff-tidball-on-the-white-box","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2017\/05\/five-or-so-questions-with-jeff-tidball-on-the-white-box\/","title":{"rendered":"Five or So Questions with Jeff Tidball on The White Box"},"content":{"rendered":"<p><b>In a last minute burst, I have an interview with Jeff Tidball about the project he&#8217;s <a href=\"https:\/\/www.kickstarter.com\/projects\/jefftidball\/the-white-box-a-game-design-workshop-in-a-box\" target=\"_blank\" rel=\"noopener\">currently publishing via Kickstarter, The White Box<\/a>! It&#8217;s an unusual concept and when I saw it, I had to ask about it! See what Jeff has to say below.<\/b><\/p>\n<p>&#8212;<\/p>\n<div dir=\"ltr\">\n<div><\/div>\n<\/div>\n<p><b>Tell me a little about The White Box. What excites you about it?<\/b><\/p>\n<div><\/div>\n<div>The White Box is very simple: It\u2019s a book of essays and a box of components. The essays are about how to design and produce tabletop games. The components are a very generic set of pieces \u2014 dice, cubes, meeples, etc. \u2014 designed to get people started experimenting and prototyping right away.<\/p>\n<p>I really, really like making games. For me, this has also become an enthusiasm for talking about the process of making games, which has lead to more and more teaching folks how to make games. The White Box is a very efficient way to spread that to a large number of people, over (what will hopefully be) a long period of time, if we can establish an evergreen place for it in retail stores.<\/p>\n<p>Something I think we\u2019ve seen more and more, in the last 10\u201320 years, are increasing non-formal educational opportunities for people who just want to learn to do some particular creative thing. They don\u2019t want a degree, they just really like the idea of learning how to do a thing, and I think they also like thinking of themselves as people who could do that thing. We\u2019ve seen an explosion of classes (in person, online, at retreats, during conventions\u2026) about writing novels, composing screenplays, making documentaries, and \u2014 yes \u2014 designing games.<\/p>\n<p>One of the non-obvious upsides of this interest in learning is that there\u2019s a chance to do this teaching as something other than philanthropy. Am I going to get rich publishing The White Box? No. Neither is Jeremy (its author), or Gameplaywright, or Atlas Games. But it can become a self-sustaining thing. So, in addition to liking to talk and teach about gaming, I\u2019m excited at having (with this Kickstarter\u2019s apparent success) worked my way into a format for talking and teaching that\u2019s financially sustainable,<\/p>\n<div>\n<p><b>What kind of components are inside The White Box, and why?<\/b><\/p>\n<div><\/div>\n<div>The stuff inside The White Box is a set of relatively common board game components: cubes, meeples, dice, and punchboard counters. The cubes, meeples, and dice come in a variety of colors. The base was four colors; our 1,000-backer stretch goal added a fifth color. We\u2019ll add a sixth if we hit 100 retail backers.<\/p>\n<p>The one unusual thing we\u2019ve got in that vein of componentry  is a giant wooden cube in each color. They look great in the pictures, and I\u2019m interested in seeing what they inspire in designers.<\/p>\n<p>What we *don\u2019t* have is also interesting. Earlier versions of the parts list included blank cards, and a blank game board. We had to cut down the list to make the box more affordable, because we were really invested in the idea that The White Box should be a no-brainer purchase for someone interested in design. We really didn\u2019t want to lose them over price. In my design experience, cards are much better created on a printer (cut a sheet of office paper into nine pieces) and then sleeved. We can\u2019t compete with the cheapness of that (and the reusability of the sleeves), and we\u2019d be providing something worse than that anyway. So they went.<\/p>\n<div>The board was both especially expensive, and not large enough to accommodate what I thought would be relatively standard design uses. And large sheets of paper aren\u2019t hard to come by, so again, it didn\u2019t seem like a huge loss to lose it from the roster.<\/p>\n<p><b>What was the biggest inspiration for The White Box and its specific components as a product, beyond seeing a need?<\/b><\/p>\n<div><\/div>\n<div>Jeremy Holcomb, the creator of The White Box, seems like he was most inspired by both his teaching (he\u2019s a professor at DigiPen) and the same questions recurring in convention panels. The essays in the book are calibrated to answers those perennial questions. But I suppose those are both in the category of \u201cseeing a need.\u201d<\/p>\n<p>I can\u2019t speak for Jeremy as to deeper inspirations, but I have done a fair amount of teaching \u2014 formal and informal \u2014 and mentoring in the area of game design, and I\u2019m inspired by a love of creative pursuits generally, and game design in particular. I also love the entrepreneurial endeavor of bringing a game to market, and so teaching people how to make games that can succeed in a greater marketplace games is something that I dig, and that I think is valuable.<\/p>\n<div>\n<p><b>This is such an unusual product, and sounds like a challenge to prepare for a larger audience. How have you tested The White Box?<\/b><\/p>\n<div><\/div>\n<div>Jeremy has literally tested the component mix by collecting samples and dumping them out on a table with friends to see what they can make. He\u2019s also passed the book&#8217;s essays around to students and colleagues in order to garner feedback and improve their content.<\/p>\n<p>For my part as a publisher, I spent a lot of time worrying about whether the marketplace had any interest in a product like this, and trying to figure out how I could test the general idea to get a deeper sense before launching a Kickstarter that might fail.<\/p>\n<p>Those concerns seem ridiculous now that we\u2019ve raised five times our funding goal halfway through the campaign, but it\u2019s impossible to know what will succeed and what will fail beforehand, which is *nervewracking*.<\/p>\n<p>My publisher\u2019s \u201ctesting\u201d consisted of creating a graphic that looked as much as possible like the contents we were proposing \u2014 it\u2019s more or less the same graphic we\u2019re using as the Kickstarter feature image \u2014 and showing it to both designers and retailers. I asked things like, \u201cDo you need one of these?\u201d \u201cWould you buy one?\u201d \u201cHow much would you pay for one?\u201d \u201cCould you sell this?\u201d \u201cHow much would be too much?\u201d That\u2019s the process that provided as much validation as we could get (without doing it for real), and led us to a $29.95 price point, as opposed to something higher.<\/p>\n<div>\n<p><b>What benefits do you think educational game products bring, particularly The White Box? Are there skills (ability to complete tasks), or traits (behaviors and trends in ideals)?<\/b><\/div>\n<div><\/div>\n<div>I definitely think you can learn things from other people, whether that learning takes the form of reading their written works, listening to their lectures, or talking with them in a conversation.<\/p>\n<p>But I don\u2019t think you can get all the way to an *understanding* that way, and (obviously) learning in that way doesn\u2019t allow you to directly product anything. (Other, maybe, than notes.) To arrive at a deeper understanding, and to produce something, you have to sit down and make. And usually, you have to make iterations. Drafts of a novel, prototypes of a game, or even individual performances (or rehearsals) of a piece of music. And of course, in a creative pursuit like game design, to produce a thing is also the goal. So you deepen your understanding in the act of making.<\/p>\n<p>But then you wind up going back to learning, as you hit walls, or as you seek feedback on the last thing you made. So, I think it\u2019s cyclic. Learn, make, learn more, make again.<\/p>\n<p>Circling back to The White Box, I\u2019ll say this: I think the best thing a teacher \u2014 be it a person, a book, or whatever \u2014 can do is to encourage the making phase. If the teacher sees the learning as an end in and of itself, I think the whole enterprise is a little sad and incomplete. So part of the crucial thing about The White Box is that *the things inside of it encourage the making*. It\u2019s not just a book of advice; it\u2019s also a call to action. And I think those two things are both critical to the endeavor.<\/p>\n<p>The White Box teaches skills, probably, except insofar as it takes excitement and investment to begin the process of learning (to trigger the process of making), and the way the essays approach game design \u2014 with enthusiasm and love \u2014 will hopefully engender those traits necessary to invest the time to learn the skills.<\/p>\n<p>&#8212;<br \/><b><br \/><\/b><b>Thanks so much to Jeff for answering my questions! <a href=\"https:\/\/www.kickstarter.com\/projects\/jefftidball\/the-white-box-a-game-design-workshop-in-a-box\" target=\"_blank\" rel=\"noopener\">The White Box<\/a> only has a couple more days on Kickstarter, so if you want in, <a href=\"https:\/\/www.kickstarter.com\/projects\/jefftidball\/the-white-box-a-game-design-workshop-in-a-box\" target=\"_blank\" rel=\"noopener\">check it out now<\/a>!&nbsp;<\/b><\/p>\n<p><\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, email <a href=\"mailto:contactbriecs@gmail.com?Subject=Thoughty%20Blog\" target=\"_top\" rel=\"noopener\">contactbriecs@gmail.com<\/a>.<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>In a last minute burst, I have an interview with Jeff Tidball about the project he&#8217;s currently publishing via Kickstarter, The White Box! It&#8217;s an unusual concept and when I saw it, I had to ask about it! See what Jeff has to say below. &#8212; Tell me a little about The White Box. What &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2017\/05\/five-or-so-questions-with-jeff-tidball-on-the-white-box\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions with Jeff Tidball on The White Box&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[53,52,83,20,10,17,25,8,15,12,42,18],"class_list":["post-177","post","type-post","status-publish","format-standard","hentry","category-archive","tag-board-games","tag-card-games","tag-education","tag-five-or-so","tag-game-design","tag-gaming","tag-interviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-tabletop","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-2R","jetpack-related-posts":[{"id":175,"url":"https:\/\/briebeau.com\/thoughty\/2017\/05\/designer-devourer-episode-5\/","url_meta":{"origin":177,"position":0},"title":"Designer &#038; Devourer Episode 5","author":"Beau J\u00e1gr Sheldon","date":"May 21, 2017","format":false,"excerpt":"Designer & Devourer Episode 5 on PatreonCheck out Episode 5 of Designer & Devourer by clicking the post title! We\u2019ll be talking recent posts, upcoming stuff, and then some recent development work on Turn. The recipe this week will be road trip kebabs. J\u00a0Recently did an interview with Jeff Tidball\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-deqdu0zaUQ8\/WSEaLK-rSDI\/AAAAAAABM6Q\/obsevY8ChuYO6QYjUrZ96ro1Homvt2FlgCLcB\/s320\/IMGP4729.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":186,"url":"https:\/\/briebeau.com\/thoughty\/2017\/04\/designer-devourer-episode-3-upcoming-interviews-off-target-and-cocoa-cookie-sticks\/","url_meta":{"origin":177,"position":1},"title":"Designer &#038; Devourer Episode 3 &#8211; Upcoming interviews, Off Target, and Cocoa Cookie Sticks","author":"Beau J\u00e1gr Sheldon","date":"April 23, 2017","format":false,"excerpt":"This week we talk about upcoming interviews, my little game Off Target, and one of my dad's favorite cookie recipes. The kind of annotated read of the game starts at 6:08 and the recipe section begins at 12:30.\u00a0Designer & Devourer Episode 3 on PatreonKevin Allen, Jr. on Trouble for Hire\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":182,"url":"https:\/\/briebeau.com\/thoughty\/2017\/05\/cortex-prime-featurette-with-cam-banks-on-cortex-prime\/","url_meta":{"origin":177,"position":2},"title":"Cortex Prime Featurette with Cam Banks on Cortex Prime","author":"Beau J\u00e1gr Sheldon","date":"May 4, 2017","format":false,"excerpt":"This interview is part of a series of interviews sponsored by Magic Vacuum Design Studio.Hi all! Today I have an interview with Cam Banks on the current Cortex Prime project! 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Check out Adam's responses below! -- Tell me about Critical Core. What excites you about it? Critical Core is\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Arsenal.jpg?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Arsenal.jpg?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Arsenal.jpg?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Arsenal.jpg?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Arsenal.jpg?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":177,"position":4},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! 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