{"id":178,"date":"2017-05-12T14:00:00","date_gmt":"2017-05-12T14:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2017\/05\/12\/five-or-so-questions-with-kevin-allen-jr-on-trouble-for-hire\/"},"modified":"2021-11-16T00:39:48","modified_gmt":"2021-11-16T05:39:48","slug":"five-or-so-questions-with-kevin-allen-jr-on-trouble-for-hire","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2017\/05\/five-or-so-questions-with-kevin-allen-jr-on-trouble-for-hire\/","title":{"rendered":"Five or So Questions with Kevin Allen Jr. on Trouble for Hire"},"content":{"rendered":"<p><b>Today I have an interview with Kevin Allen, Jr., creator of <a href=\"https:\/\/www.kickstarter.com\/projects\/ndpaoletta\/trouble-for-hire-a-game-of-hi-octane-road-adventur\" target=\"_blank\" rel=\"noopener\">Trouble for Hire<\/a>, which is a game about <i>road warriors<\/i>&nbsp;and is<a href=\"https:\/\/www.kickstarter.com\/projects\/ndpaoletta\/trouble-for-hire-a-game-of-hi-octane-road-adventur\" target=\"_blank\" rel=\"noopener\"> currently on Kickstarter<\/a>! Road warriors are pretty cool, and Kevin was real cool about answering my questions. Check &#8217;em out below!<\/b><\/p>\n<p>&#8212;<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-idjtlC2OSWY\/WRTppBsVzdI\/AAAAAAABMNg\/ZvLgUIaAaDwFOe5idTnLbbW3VQMKmHvPACLcB\/s1600\/KickstarterBanner2.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"225\" data-src=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-idjtlC2OSWY\/WRTppBsVzdI\/AAAAAAABMNg\/ZvLgUIaAaDwFOe5idTnLbbW3VQMKmHvPACLcB\/s400\/KickstarterBanner2.jpg?resize=400%2C225&#038;ssl=1\" width=\"400\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 400px; --smush-placeholder-aspect-ratio: 400\/225;\" \/><\/a><\/div>\n<p><b>Tell me a little about Trouble for Hire. What excites you about it?<\/b><\/p>\n<div><\/div>\n<div>Trouble for Hire is a game that lets 3-6 friends create stylized, fast-paced, road adventure stories set in a trash-culture pastiche of the 1970\u2019s(ish) American West. It\u2019s kind of a reverse roleplaying game; There\u2019s one character \u2013a tough\/cool Mexican wheelman\u2013 who the game focuses on, while distributing the responsibilities of a traditional GM between the other players. These roles shift throughout play, so everyone gets a chance to do everything in the course of a session. It\u2019s rules light, plays a whole story in single session, and is chock full of really unique color.<\/div>\n<div><\/div>\n<div>What about all that has me excited? Well, beyond the general excitement of publishing a project that I\u2019ve been working on for a little over half a decade, and getting to work with some of my absolute favorite artists, the thing that I\u2019m most jazzed about is seeing what people create with the world I\u2019m giving them. There\u2019s so many games on the shelves, great ones even, but they\u2019ve been telling the same kind of stories in the same kind of worlds for a long time now. Fantasy sword bros. Steampunk gutter thieves. Spaceship superhero armor dudes. I love those games; I play the hell out of those games, but I always wondered where were all the games about Jane Fonda and Warren Oates trying to smuggle 8 kilos of California Kush through Petrified Forest National Park? Trouble for Hire is THAT game. Getting to see the unique content that people make, to hear about their adventure stories: That\u2019s what I\u2019m excited about. I\u2019ve assembled what I think is a really rich toy box, and I can\u2019t wait for people to play with it.&#8221;  <\/p>\n<p><b>I love this idea of one player, many GMs. Tell me a little more about these roles that the GM style players have &#8211; what keeps them involved? How much control do they have?<\/b><\/div>\n<div>Glad you&#8217;re as keen on the Roles as I am. They break up traditional GM duties and assign them out in themed abstract chunks. There&#8217;s a role for setting stuff, antagonist npcs, neutral npcs, the main character&#8217;s sidekick or allies, and a few more. There are roles that are optional, depending on if you want them in a particular story or not; one for supernatural stuff, one that introduces a second major character. There&#8217;s even an Editor role who doesn&#8217;t so much create content like the other roles do but remixes it (with things like flashbacks and insights) like a live dj  scratching your story instead of records.<\/p>\n<p>There were a couple design problems I was looking at when making trouble for hire that speak directly to this issue of control and how it engages your interest in the story and as a device of play. The big one was \u2018how do you make a group roleplaying game about the strong silent loner?\u2019 Wolverine is cool in comics, but when he comes to the gaming table he tends to fall flat. The answer I came to was character non-monogamy, allowing everyone at the table the chance to be Wolverine (or in this case, Mexican smuggler Ruben Carlos Ruiz). Once I resolved to have the main character change hands in play it made sense for the rest of the responsibilities to do so as well. Every role has tricks they can pull, situations they can create in the story, general abstract territories they each lord over. When you first start playing certain roles appear more useful or engaging than others (who would want to be unnamed background characters when you could be the big bad villain?) but you\u2019ll quickly realize they all do cool tricks \u2013tricks that the story is just begging you to pull off. They give you ideas for ways to tweak the narrative. Eventually you realize that the scene you\u2019re playing would be greatly enriched by the addition of some unnamed background characters, perhaps the kind who will eventually turn into the big bad villain, but as yet their allegiances are unknown.<\/p>\n<p>The roles offer players a great deal of control. They are more about enabling fun storytelling than putting boundaries on what you can and can\u2019t do. There\u2019s plenty of overlap between the roles and any big important game thing (like initiating challenges where dice get rolled, or advancing the turn rotation) are backed up across many players. It\u2019s less you only get to play with this corner of the sandbox and more you can play with the whole sandbox, but you have to look at it through these particular tinted glasses.<\/p><\/div>\n<div><\/div>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-8GFwwIupblM\/WRTp5_DE3KI\/AAAAAAABMNo\/5NbO6-FVgiwMSpXkSLh6LaTmD_Ww6ISAACLcB\/s1600\/0-3.jpg?ssl=1\" style=\"margin-left: auto; margin-right: auto;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"308\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-8GFwwIupblM\/WRTp5_DE3KI\/AAAAAAABMNo\/5NbO6-FVgiwMSpXkSLh6LaTmD_Ww6ISAACLcB\/s400\/0-3.jpg?resize=400%2C308&#038;ssl=1\" width=\"400\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 400px; --smush-placeholder-aspect-ratio: 400\/308;\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\">Sweet line art by Amy Houser.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div><b>What&#8217;s gone into the design process, technique and testing wise, for Trouble for Hire over the time you&#8217;ve been working on it?&nbsp;<\/b><\/div>\n<div><\/div>\n<div>I started working on this game way back in 2010. For the first year the game shapeshifted around in different forms before settling into essentially what it is today. I\u2019ve been testing and playing the game since then. Hundreds of hours. It\u2019s the most extensive review I\u2019ve ever given a project before publishing \u2013not because there were unresolved issues, but because I was really enjoying playing the game and crafting the world. A creator\u2019s intention is interesting to examine, but ultimately I believe that art (in this case a game) belongs to it\u2019s audience. My opinion doesn\u2019t matter at your gaming table, I\u2019m not there to lord over you and dictate what\u2019s kosher, so I\u2019ve spent a lot of time with the text making sure it\u2019s jam packed full of my voice and ideas.<\/div>\n<div><b><br \/><\/b><\/div>\n<div><b><br \/><\/b><\/div>\n<div><b>What non-game media did you watch or read (or rewatch and reread!) to get ideas, flavor, and style from for Trouble for Hire?<\/b><\/div>\n<div><\/div>\n<div>This game was very much born in a cauldron of simmering influences, the biggest being post-western films of the 70\u2019s. By post-western (and I go into this topic a bit more in-depth in the game text) I\u2019m talking about a movement\/realization in the latter half of the 20th century that the noble story of the western hero (read: white cowboy) was perhaps not as noble as it once seamed. Or perhaps the vicissitudes of modern life had rendered the romance of a \u201cwild west\u201d irrelevant. Either way, filmmakers started examining the role of the loner hero and a conflicted national identity. Sometimes that influence was serious (i.e.: Vanishing Point) and sometimes less so (anything with Burt Reynolds hassling Jackie Gleason). I present a pretty robust \u201cappendix N\u201d in the game, including a number of inspirations that might not normally be found in a gaming context. I took a lot from the paintings of Rosson Crow and Wes Lang, the photography of Neil Krug, and a musical combination of old school outlaw country, stoner metal, and Mexican narco ballads.<\/div>\n<div><\/div>\n<div><\/div>\n<div><b>What are some key moments of play you&#8217;ve seen that just really exemplify Trouble for Hire as a game and experience?<\/b><\/div>\n<div><\/div>\n<div>There are three flagship adventures included in the game that represent kind of the purest expression of the setting and it\u2019s themes (there\u2019s a bunch of other adventures included too, that deviate from and play with those themes). The one included in the preview document \u2013\u201cHollywood Brad Freeman\u2019s Special Delivery\u201d\u2013 is an adventure that centers on delivering a mystery box to a biker gang and the tribulations that occur along the way. I never declare what\u2019s in the box, that\u2019s for players to discover at the table. It\u2019s always the first question I ask when I hear from people who played the game. What was in the box? Best answers: A solid gold phallus from an ancient Aztec temple; a sex tape featuring president Jimmy Carter; and thousands of poisonous scorpions. I\u2019m really proud to have made a game where those are all totally reasonable and fantastic solutions. I can&#8217;t wait to see what else people put in my mystery box and what they get out of Trouble for Hire.<\/div>\n<div><\/div>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-U2raqSiAY4c\/WRTpwtsKuQI\/AAAAAAABMNk\/QES9GrAltLoy5gQiBICJ8geybTEqBSKjwCLcB\/s1600\/Cacti.jpg?ssl=1\" style=\"margin-left: auto; margin-right: auto;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"400\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-U2raqSiAY4c\/WRTpwtsKuQI\/AAAAAAABMNk\/QES9GrAltLoy5gQiBICJ8geybTEqBSKjwCLcB\/s400\/Cacti.jpg?resize=276%2C400&#038;ssl=1\" width=\"276\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 276px; --smush-placeholder-aspect-ratio: 276\/400;\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\">More gorgeous line art by Amy Houser.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div>&nbsp;&nbsp;<\/p>\n<div style=\"background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 12.8px;\">\n<div>\n<div style=\"color: #212121; font-size: 12.8px;\"><\/div>\n<\/div>\n<\/div>\n<p>&#8212;<br \/><b><br \/><\/b><b>Thanks so much to Kevin for answering my questions and sharing about Trouble for Hire, and thanks to Nathan Paoletta for hooking up the interview! Please take a minute to <a href=\"https:\/\/www.kickstarter.com\/projects\/ndpaoletta\/trouble-for-hire-a-game-of-hi-octane-road-adventur\" target=\"_blank\" rel=\"noopener\">check out Trouble for Hire on Kickstarter today<\/a>, and share this post around!&nbsp;<\/b><\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, email <a href=\"mailto:contactbriecs@gmail.com?Subject=Thoughty%20Blog\" target=\"_top\" rel=\"noopener\">contactbriecs@gmail.com<\/a>.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Today I have an interview with Kevin Allen, Jr., creator of Trouble for Hire, which is a game about road warriors&nbsp;and is currently on Kickstarter! Road warriors are pretty cool, and Kevin was real cool about answering my questions. Check &#8217;em out below! &#8212; Tell me a little about Trouble for Hire. What excites you &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2017\/05\/five-or-so-questions-with-kevin-allen-jr-on-trouble-for-hire\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions with Kevin Allen Jr. on Trouble for Hire&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,10,17,25,8,15,12,42,18],"class_list":["post-178","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-game-design","tag-gaming","tag-interviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-tabletop","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-2S","jetpack-related-posts":[{"id":175,"url":"https:\/\/briebeau.com\/thoughty\/2017\/05\/designer-devourer-episode-5\/","url_meta":{"origin":178,"position":0},"title":"Designer &#038; Devourer Episode 5","author":"Beau J\u00e1gr Sheldon","date":"May 21, 2017","format":false,"excerpt":"Designer & Devourer Episode 5 on PatreonCheck out Episode 5 of Designer & Devourer by clicking the post title! We\u2019ll be talking recent posts, upcoming stuff, and then some recent development work on Turn. The recipe this week will be road trip kebabs. J\u00a0Recently did an interview with Jeff Tidball\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-deqdu0zaUQ8\/WSEaLK-rSDI\/AAAAAAABM6Q\/obsevY8ChuYO6QYjUrZ96ro1Homvt2FlgCLcB\/s320\/IMGP4729.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":186,"url":"https:\/\/briebeau.com\/thoughty\/2017\/04\/designer-devourer-episode-3-upcoming-interviews-off-target-and-cocoa-cookie-sticks\/","url_meta":{"origin":178,"position":1},"title":"Designer &#038; Devourer Episode 3 &#8211; Upcoming interviews, Off Target, and Cocoa Cookie Sticks","author":"Beau J\u00e1gr Sheldon","date":"April 23, 2017","format":false,"excerpt":"This week we talk about upcoming interviews, my little game Off Target, and one of my dad's favorite cookie recipes. The kind of annotated read of the game starts at 6:08 and the recipe section begins at 12:30.\u00a0Designer & Devourer Episode 3 on PatreonKevin Allen, Jr. on Trouble for Hire\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":178,"position":2},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! Ron prepared our audio recordings and edited everything into a video, so you get to hear the interview on the following video. I hope you enjoy it and that you'll check out Champions Now on Kickstarter\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":440,"url":"https:\/\/briebeau.com\/thoughty\/2014\/01\/five-or-so-questions-series\/","url_meta":{"origin":178,"position":3},"title":"Five or So Questions Series","author":"Beau J\u00e1gr Sheldon","date":"January 14, 2014","format":false,"excerpt":"Very soon I'll be starting up the Five or So Questions Series, where I'll interview members of the gaming community with about five or so questions.Hope you enjoy!","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":127,"url":"https:\/\/briebeau.com\/thoughty\/2017\/12\/12-rpgs-for-the-12th-month-day-1\/","url_meta":{"origin":178,"position":4},"title":"12 RPGs for the 12th Month &#8211; Day 1","author":"Beau J\u00e1gr Sheldon","date":"December 1, 2017","format":false,"excerpt":"(Image includes a list of\u00a0 questions for 12 RPGs for the 12th Month)These questions set up by Paul Mitchener (sourced from a private post) are pretty cool and I'm hoping I can keep up with them over the next few weeks.The first question is:\"You're running an RPG to introduce new\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-jobzK83RjHs\/WiGWVo-CiNI\/AAAAAAABiHM\/rtc5pBea-JQ09TyakHhiCu5glZXAqg4WQCLcBGAs\/s640\/12RPG.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":434,"url":"https:\/\/briebeau.com\/thoughty\/2014\/01\/five-or-so-questions-with-martin-ralya-on-new-game-day\/","url_meta":{"origin":178,"position":5},"title":"Five or So Questions with Martin Ralya on New Game Day","author":"Beau J\u00e1gr Sheldon","date":"January 21, 2014","format":false,"excerpt":"I interviewed Martin Ralya from Gnome Stew about New Game Day, upcoming on February 2, 2014, as well as Gnome Stew and Engine Publishing. Today's Five or So is a special edition to give people time to plan for the holiday!Tell me a little bit about Gnome Stew, and about\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/178","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=178"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/178\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=178"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=178"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=178"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}