{"id":184,"date":"2017-05-02T14:00:00","date_gmt":"2017-05-02T14:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2017\/05\/02\/laying-bare-identity-exposure-in-turn\/"},"modified":"2021-11-16T00:41:03","modified_gmt":"2021-11-16T05:41:03","slug":"laying-bare-identity-exposure-in-turn","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2017\/05\/laying-bare-identity-exposure-in-turn\/","title":{"rendered":"Laying Bare Identity &#8211; Exposure in Turn"},"content":{"rendered":"<div><i>This is a post about my current project, Turn, which is a game about shapeshifters in small towns. See more posts about Turn on the <a href=\"http:\/\/www.briecs.com\/search\/label\/turn\/\" target=\"_blank\" rel=\"noopener\">Thoughty Turn tag<\/a>.<\/i><\/div>\n<p><i><br \/><\/i>There are a number of mechanics I&#8217;ve been working with to make <i>Turn <\/i>the game I want it to be, but one of the most vital components of the game is a mechanic called <i>exposure. <\/i>Exposure is what happens when a shapeshifter&#8217;s identity is made evident to an NPC or the town itself. It is, in essence, more dangerous than any physical damage a shifter could take (which is why damage isn&#8217;t really A Thing in <i>Turn<\/i>), but also potentially very fruitful.<\/p>\n<p>You start off with a character that people know, that people have impressions of. Everyone knows everyone in small towns. When you act unusual? People notice, especially the closer they are to you.<\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-0QRklOl7Zas\/WQfTyh1hXWI\/AAAAAAABLiU\/qqAkpdauJMIAocz5MQMrKTdlDweFerYNgCEw\/s1600\/IMGP3376.jpg?ssl=1\" style=\"margin-left: auto; margin-right: auto;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"211\" data-src=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-0QRklOl7Zas\/WQfTyh1hXWI\/AAAAAAABLiU\/qqAkpdauJMIAocz5MQMrKTdlDweFerYNgCEw\/s320\/IMGP3376.jpg?resize=320%2C211&#038;ssl=1\" width=\"320\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 320px; --smush-placeholder-aspect-ratio: 320\/211;\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\">Who are you? Who do people think you are?<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Exposure isn&#8217;t necessarily bad. There are risks &#8211; if the whole town finds out you&#8217;re a shapeshifter and doesn&#8217;t like you or you&#8217;ve hurt someone, admittedly torches and pitchforks may be in your future. However, if someone you love slowly discovers you&#8217;re secretly an otter part-time, they might be willing to accept you.<\/p>\n<p>Shifters mark their exposure track when they use their abilities outside of their current form &#8211; like when someone who is in human form uses their beast abilities, or when someone in beast form uses their human abilities. Some beasts have flexibility in this, like&nbsp;<strike>trash pandas<\/strike>&nbsp;raccoons who can casually escape exposure:<\/p>\n<blockquote><p><i>In Plain Sight<\/i> &#8211; You never generate exposure for being seen in beast form if there are no witnesses to your transformation.<\/p><\/blockquote>\n<p>&#8230;or those who have animal groups (herds, romps, flocks) who can avoid exposure to humans while in animal form &#8211;&nbsp;<i>but<\/i>&nbsp;risk exposure to their group:<\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-xfWggwpD7cY\/WQfTyhv6fVI\/AAAAAAABLiQ\/Er6-midhLYMxxe_UOJVx9TEZ7XUwXIg5QCLcB\/s1600\/IMGP3377.jpg?ssl=1\" style=\"margin-left: auto; margin-right: auto;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"263\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-xfWggwpD7cY\/WQfTyhv6fVI\/AAAAAAABLiQ\/Er6-midhLYMxxe_UOJVx9TEZ7XUwXIg5QCLcB\/s400\/IMGP3377.jpg?resize=400%2C263&#038;ssl=1\" width=\"400\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 400px; --smush-placeholder-aspect-ratio: 400\/263;\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\">Otters have romps!<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Each instance of exposure is either marked <i>positive<\/i>&nbsp;or <i>negative<\/i>. Each space on the track has room for a&nbsp;+ or -, and when the exposure is assigned, the players will mark appropriate to the experience. Eventually, they&#8217;ll reach the end of the track, and add up their positives and negatives &#8211; and from that, determine the path they&#8217;ll take when they resolve the exposure.<\/p>\n<p>If they ignore resolving NPC exposure for too long, it can overflow into the town &#8211; gossip is a bitch &#8211; and lead to further complications. Every town has themes and bloodlines that interconnect, and events that can be dark, or happy, or simply mysterious. What rumors led to those events? Did someone get hurt because a shifter just didn&#8217;t &#8220;act right&#8221; and someone saw them slip-up? In small towns, deviance is <b>always<\/b> noticed.<\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-6oJwDslhNiQ\/WQfTys91_CI\/AAAAAAABLiY\/XHYbCWFwiZw33Y6UJ5jgsKKx_WFhLfJ5QCEw\/s1600\/IMGP3370.jpg?ssl=1\" style=\"margin-left: auto; margin-right: auto;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"263\" data-src=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-6oJwDslhNiQ\/WQfTys91_CI\/AAAAAAABLiY\/XHYbCWFwiZw33Y6UJ5jgsKKx_WFhLfJ5QCEw\/s400\/IMGP3370.jpg?resize=400%2C263&#038;ssl=1\" width=\"400\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 400px; --smush-placeholder-aspect-ratio: 400\/263;\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\">&#8220;We don&#8217;t talk about that.&#8221; &#8211; 13 deaths.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>The exposure mechanic is really important to the experience in <i>Turn<\/i>&nbsp;and I&#8217;m hoping that, as play happens, it will be as fruitful as I want it to be. Fingers crossed that when it&#8217;s revealed to more players, I get a positive result!<\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, email <a href=\"mailto:contactbriecs@gmail.com?Subject=Thoughty%20Blog\" target=\"_top\" rel=\"noopener\">contactbriecs@gmail.com<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a post about my current project, Turn, which is a game about shapeshifters in small towns. See more posts about Turn on the Thoughty Turn tag. There are a number of mechanics I&#8217;ve been working with to make Turn the game I want it to be, but one of the most vital components &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2017\/05\/laying-bare-identity-exposure-in-turn\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Laying Bare Identity &#8211; Exposure in Turn&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[27,10,17,71,8,15,12,26,42,18,45],"class_list":["post-184","post","type-post","status-publish","format-standard","hentry","category-archive","tag-briecs-original","tag-game-design","tag-gaming","tag-playtesting","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-story-games","tag-tabletop","tag-tabletop-rpgs","tag-turn"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-2Y","jetpack-related-posts":[{"id":168,"url":"https:\/\/briebeau.com\/thoughty\/2017\/06\/turn-rpg-beta-playtest-updated-november-18-2017\/","url_meta":{"origin":184,"position":0},"title":"Turn RPG Beta Playtest &#8211; Updated November 18 2017","author":"Beau J\u00e1gr Sheldon","date":"June 18, 2017","format":false,"excerpt":"Hi all! While I'm doing active playtests on my own, I wanted to share the beta document I've prepared for Turn. It will be updated as the main private document is updated, but has quite a bit of information together now! If you read or play it, please let me\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-6MGegIw8Hhk\/WUcL9FK5bTI\/AAAAAAABOuQ\/4CG8FlFL8G8XUZzi34QefsGU5Qc6aBE4ACLcBGAs\/s320\/IMGP4249.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":1415,"url":"https:\/\/briebeau.com\/thoughty\/2019\/07\/turn-is-out\/","url_meta":{"origin":184,"position":1},"title":"Turn is out!","author":"Beau J\u00e1gr Sheldon","date":"July 5, 2019","format":false,"excerpt":"Turn has been released in PDF to backers, and has been officially released to the public at briebeau.itch.io. We hope to have it up on IPR when the print is finished, and further to DriveThruRPG soon! Keep an eye out there. -- Turn is a slice-of-life, rural supernatural tabletop roleplaying\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The Turn front cover with a leather-like texture and the green Turn logo, which is the word Turn with a vine growing out of it and a half-circle above it with footprints crossing the half-circle changing from human to beast. The text on the cover is \"A slice of life, supernatural roleplaying game of shapeshifters in small towns\".","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/07\/CoverImageItchTurn.jpg?fit=630%2C500&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/07\/CoverImageItchTurn.jpg?fit=630%2C500&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/07\/CoverImageItchTurn.jpg?fit=630%2C500&ssl=1&resize=525%2C300 1.5x"},"classes":[]},{"id":88,"url":"https:\/\/briebeau.com\/thoughty\/2018\/05\/wrong-turn\/","url_meta":{"origin":184,"position":2},"title":"&#8220;Wrong&#8221; Turn","author":"Beau J\u00e1gr Sheldon","date":"May 3, 2018","format":false,"excerpt":"So someone is playing Turn and I'm very excited about this, but they and a fellow player have both stated clearly that they don't think they're playing the game the way I want it to be played.And like.This is my favorite and most often used gif.Okay, I would like\u00a0people to\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"Andy Samberg as Jake Peralta strumming a guitar and screaming.","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-B3_V31Orlbc\/Wus-UqNrs9I\/AAAAAAAB3zQ\/2VlqEYT27ZUprPn58AsF4PCZ-xGEeuVRACLcBGAs\/s320\/b99%2Bsings.gif?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":155,"url":"https:\/\/briebeau.com\/thoughty\/2017\/07\/turn-playtesting-is-hard-yall\/","url_meta":{"origin":184,"position":3},"title":"Turn &#8211; Playtesting is Hard, Y&#8217;all","author":"Beau J\u00e1gr Sheldon","date":"July 15, 2017","format":false,"excerpt":"This is going to be a little more colloquial than normal, so bear with me. On playtesting in general, I've got some Feels\u2122, but later on in the post there's some more about my recent work on Turn.I took this of a bison at a local park. :DOn playtesting while\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-hsYS6XQnV3o\/WWqAfrKathI\/AAAAAAABR0k\/yprFnZKy9CwCyXgdQHKXifuIVVTV7NC_gCLcBGAs\/s320\/IMGP4821.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":31,"url":"https:\/\/briebeau.com\/thoughty\/2018\/11\/five-or-so-questions-on-turn\/","url_meta":{"origin":184,"position":4},"title":"Five or So Questions on Turn","author":"Beau J\u00e1gr Sheldon","date":"November 13, 2018","format":false,"excerpt":"As I have my game Turn currently on Kickstarter, Tracy Barnett and J. Dymphna Coy were kind enough to ask me some questions. 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What excites you about it?Turn is a slice-of-life supernatural roleplaying game about shapeshifters in small towns, where\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The Turn logo with a vine growing out of the T in the word Turn, with leaves in various stages of growth, and above it a half circle with footsteps transitioning from human to beast","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-EMlHC4TRjWg\/W-oY7Y0eLyI\/AAAAAAAAAoQ\/Xc0Ykr16bJMk8cedAK3GeFiM9C4IOdxagCLcBGAs\/s400\/Logo%2BDuotonemd.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":205,"url":"https:\/\/briebeau.com\/thoughty\/2017\/02\/turn-two-character-sheets-one-identity\/","url_meta":{"origin":184,"position":5},"title":"Turn, Two Character Sheets, One Identity","author":"Beau J\u00e1gr Sheldon","date":"February 12, 2017","format":false,"excerpt":"John has been encouraging me to write about my new game I'm working on, Turn. Turn\u00a0has been a project long simmering, but I've only recently begun putting down words for it, with John's help. I wanted to talk a little about the relationship between the two aspects of the characters.Turn\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-8DIpxQMlfzw\/WKCmWns8edI\/AAAAAAAA_hI\/7p_rEGvID-Mzrf9L-Ax2HAmKhaVCuMDXACLcB\/s400\/ireland2016-3.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/184","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=184"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/184\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=184"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=184"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=184"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}