{"id":194,"date":"2017-03-28T14:00:00","date_gmt":"2017-03-28T14:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2017\/03\/28\/five-or-so-questions-with-fraser-ronald-on-swords-edge\/"},"modified":"2021-11-16T00:41:07","modified_gmt":"2021-11-16T05:41:07","slug":"five-or-so-questions-with-fraser-ronald-on-swords-edge","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2017\/03\/five-or-so-questions-with-fraser-ronald-on-swords-edge\/","title":{"rendered":"Five or So Questions with Fraser Ronald on Swords Edge"},"content":{"rendered":"<p><b>Today I have an interview with Fraser Ronald on his current project, <a href=\"https:\/\/www.kickstarter.com\/projects\/1153118353\/swords-edge-the-tabletop-role-playing-game\" target=\"_blank\" rel=\"noopener\"><i>Sword&#8217;s Edge<\/i><\/a>, which is <a href=\"https:\/\/www.kickstarter.com\/projects\/1153118353\/swords-edge-the-tabletop-role-playing-game\" target=\"_blank\" rel=\"noopener\">on Kickstarter now<\/a>! Fraser answered some of my questions about the updated, refined <i>Sword&#8217;s Edge<\/i> game below!&nbsp;<\/b><\/p>\n<p>&#8212;<\/p>\n<p><b>Tell me a little about <i>Sword&#8217;s Edge<\/i>. What excites you about it?<\/b><\/p>\n<div><\/div>\n<div>What I love about <i>Sword\u2019s Edge<\/i> is how it allows for evocative and strong characters while trying to lower the amount of work required by GMs so that they can focus on facilitating the story. The characters are built out of ideas and descriptions, so it\u2019s as easy as \u201ctell me about the character you want to play,\u201d write down the response, take a bunch of descriptions out of that and you have your character. For the GM, it\u2019s very easy to run improvisational games \u2013 which is my preferred method \u2013 by boiling down most mechanical obstacles to a few choices guided by a couple of tables. There\u2019s no dice rolling for the GM, and the mechanics are simple enough that one can spend one\u2019s time helping to keep the story moving.<\/p>\n<p>Players get invested in characters that work mechanically pretty much how they described them narratively, and the GM gets to spend their time helping those characters be awesome, sometimes by creating really challenging obstacles, and other times creating scenes where they get to show their uber competence. <\/p>\n<p><b>What are the origins of <i>Sword&#8217;s Edge<\/i> mechanically? What got the game going at the start, and what are important elements of the game in it&#8217;s final form?<\/b><\/div>\n<div><\/div>\n<div><i>Sword\u2019s Edge<\/i> is really an amalgam of ideas from a bunch of different games. Its nearest relation is <i>PDQ<\/i> by Chad Underkoffler by way of <i>Jaws of the Six Serpents<\/i> by Tim Gray. This was the game that led me to design <i>Sword Noir<\/i>, which was the direct ancestor of <i>Sword\u2019s Edge<\/i>. Along with <i>PDQ<\/i>, I would say that important influences came from the <i>Shadow of Yesterday<\/i> by Clinton R. Nixon; <i>Fate 3.0<\/i> by Rob Donoghue, Fred Hicks, and Leonard Balsera; <i>Lady Blackbird<\/i> by John Harper, and <i>Old School Hack<\/i> by Kirin Robinson. These all had impact on the designs of <i>Sword Noir<\/i> and<i> Kiss My Axe<\/i>, which had <i>Sword\u2019s Edge<\/i> at their core and through which <i>Sword\u2019s Edge<\/i> developed.<\/p>\n<p>There are a few keys in my mind to <i>Sword\u2019s Edge<\/i>. The use of descriptive Qualities to create characters allows players to pretty much play whatever they can imagine. That only players roll dice helps remove one task from the GM and a very abstract action system further allows all activities to run through the same mechanics \u2013 there are no sub-systems in Sword\u2019s Edge. Finally, the Initiative system really changes how one approaches actions as once a character has Initiative, it is necessary to take a risk to seize that Initiative. Only as an active character can one affect change, so Initiative is super important and can lead to some risky actions as PCs try to seize it from tough opponents.<\/p>\n<p><b>What are the fictional inspirations for <i>Sword&#8217;s Edge<\/i>?&nbsp;<\/b><\/div>\n<div><\/div>\n<div>Because <i>Sword\u2019s Edge<\/i> is a generic RPG, it\u2019s not really rooted in fiction, however the stretch goal is for \u201cLawless Heaven,\u201d my homage to Korean action cinema. I\u2019ve been enamoured of Korean action movies since I saw <i>Nowhere to Hide<\/i> in 1999. Since then, Korean movies have continued to improve and are now some of the best on the planet. Recent years have seen some insanely great action and crime movies, like <i>Man from Nowhere<\/i> and <i>A Bittersweet Life<\/i>. Then there are the neo-noirs, like <i>Oldboy<\/i> and <i>The Yellow Sea<\/i>. These are absolutely riveting movies. So \u201cLawless Heaven\u201d tries to boil down the experience of a Korean actioner into a one-shot, specifically built to be run at conventions. It includes a discussion of using it as either then beginning or part of an ongoing campaign, but the scenes presented are for a single adventure arc.<\/div>\n<div><\/div>\n<div><\/div>\n<div><b>Some of the example characters appear to be Asian (1). How did you prepare to write about non-Canadian characters, fictions, and backgrounds? Did you find it challenging?<\/b><\/div>\n<div><\/div>\n<div>The characters on the Kickstarter page are from \u201cLawless Heaven,\u201d so they are Korean. The action is set in the industrial city of Ulsan, which is home to a Hyundai Motors car factory and the largest shipyard in the world, owned by Hyundai Heavy Industries. In the adventure, I try to introduce some interesting aspects of Korean culture \u2013 like the lack of firearms in general and the prevalence in certain areas of drinking tents or pojangmacha \u2013 but the story is designed so that it would be easy to set it elsewhere.<\/div>\n<div>\n<p><b>On a more Kickstarter-level question, how have you worked to integrate your past products into the release of this product, while still ensuring <i>Sword&#8217;s Edge <\/i>gets priority in attention?<\/b><\/div>\n<div><\/div>\n<div>Having two successful Kickstarters under my belt allowed me to approach the whole process with a little less concern and stress. Also, for backers, I have a record of meeting my commitments and delivering promises product, so I think that improves the chance people will be willing to put their money down.<br \/>&#8212;<br \/><b><br \/><\/b><b>Thank you Fraser for answering my questions! I hope you all enjoyed reading and that you&#8217;ll check out <a href=\"https:\/\/www.kickstarter.com\/projects\/1153118353\/swords-edge-the-tabletop-role-playing-game\" target=\"_blank\" rel=\"noopener\"><i>Sword&#8217;s Edge<\/i> on Kickstarter<\/a>!<\/b><\/p>\n<p><i>[(1 &#8211; Brie here!) This originally said Chinese in this question because I wasn&#8217;t sure based on the pictures and Googled last names. I try really hard to be better at this judgment, but the images aren&#8217;t very clear &#8211; I have no better excuse. I changed it so that it is clearer to my readers, but wanted to let you know that I did fuck up, and I&#8217;ll try to do better next time.]<\/i><\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, email <a href=\"mailto:contactbriecs@gmail.com?Subject=Thoughty%20Blog\" target=\"_top\" rel=\"noopener\">contactbriecs@gmail.com<\/a>.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Today I have an interview with Fraser Ronald on his current project, Sword&#8217;s Edge, which is on Kickstarter now! Fraser answered some of my questions about the updated, refined Sword&#8217;s Edge game below!&nbsp; &#8212; Tell me a little about Sword&#8217;s Edge. What excites you about it? What I love about Sword\u2019s Edge is how it &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2017\/03\/five-or-so-questions-with-fraser-ronald-on-swords-edge\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions with Fraser Ronald on Swords Edge&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,10,17,25,8,15,12,42,18],"class_list":["post-194","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-game-design","tag-gaming","tag-interviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-tabletop","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-38","jetpack-related-posts":[{"id":365,"url":"https:\/\/briebeau.com\/thoughty\/2015\/01\/five-or-so-questions-with-fraser-ronald-on-nerfertiti-overdrive\/","url_meta":{"origin":194,"position":0},"title":"Five or So Questions with Fraser Ronald on Nerfertiti Overdrive","author":"Beau J\u00e1gr Sheldon","date":"January 13, 2015","format":false,"excerpt":"The Nefertiti Overdrive Kickstarter hits today! Keep an eye out.Tell me a little about Nefertiti Overdrive. What excites you about it?While I can sometimes be more interested than is good for me in the specific details of a historical setting, I can also really appreciate a story that purposefully disregards\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":224,"url":"https:\/\/briebeau.com\/thoughty\/2016\/12\/five-or-so-questions-with-fraser-simon-on-young-at-heart\/","url_meta":{"origin":194,"position":1},"title":"Five or So Questions with Fraser Simon on Young at Heart","author":"Beau J\u00e1gr Sheldon","date":"December 9, 2016","format":false,"excerpt":"Today I had the opportunity to interview Fraser Simons about his new game, Young at Heart, available on DriveThruRPG. It sounds like really fascinating game about baseball narratives, and I think you'll enjoy this quick interview with Fraser!--Tell me a little about Young at Heart. What excites you about it?The\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":173,"url":"https:\/\/briebeau.com\/thoughty\/2017\/05\/five-or-so-questions-with-fraser-simons-on-cascade\/","url_meta":{"origin":194,"position":2},"title":"Five or So Questions with Fraser Simons on Cascade","author":"Beau J\u00e1gr Sheldon","date":"May 29, 2017","format":false,"excerpt":"Hi y'all! Today I have an interview with Fraser Simons on a supplement to the cyberpunk game, The Veil, called Cascade. I talked to Fraser about Cascade, which is currently on Kickstarter, to see what's new and interesting! Check it out. :)--Tell me a little about Cascade. What excites you\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-0yHWj4Wdl5s\/WSruAQH16TI\/AAAAAAABNbI\/bD93iAanMMcVXJZMFIMW6T8DURdpJTycwCLcB\/s320\/Cover%2BImage%2B%25281%2529.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":312,"url":"https:\/\/briebeau.com\/thoughty\/2016\/05\/five-or-so-questions-with-fraser-simons-on-the-veil\/","url_meta":{"origin":194,"position":3},"title":"Five or So Questions with Fraser Simons on The Veil","author":"Beau J\u00e1gr Sheldon","date":"May 2, 2016","format":false,"excerpt":"Today I have an interview with Fraser Simons, who currently has his new game The Veil: Cyberpunk RPG on Kickstarter. I saw the link for the Kickstarter on Twitter and had to check it out. I asked Fraser some questions about the mechanics, so here's what he had to say!Tell\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":60,"url":"https:\/\/briebeau.com\/thoughty\/2018\/08\/five-or-so-questions-on-over-the-edge\/","url_meta":{"origin":194,"position":4},"title":"Five or So Questions on Over the Edge","author":"Beau J\u00e1gr Sheldon","date":"August 7, 2018","format":false,"excerpt":"Hi all, today I have an interview with Jonathan Tweet on Over the Edge, an RPG currently on Kickstarter! I hope you learn something fun about Over the Edge\u00a0from Jonathan's responses below!--Tell me a little about Over the Edge. What excites you about it?Of all the RPGs I\u2019ve designed, Over\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The Over the Edge cover with a woman in a head covering and face paint, a television showing an image of a man holding a knife behind his back, a morphed skull, a baboon, a person covering their face all but their eyes, and a plane flying off into the distance.","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-NtHW8o-yn1w\/W1gIbD55rZI\/AAAAAAAB_S0\/8oengL3-GWY-bim-qqBsiR51RMuo1WmdQCLcBGAs\/s640\/Over%2Bthe%2BEdge%2BCover.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":34,"url":"https:\/\/briebeau.com\/thoughty\/2018\/11\/five-or-so-questions-on-die-laughing\/","url_meta":{"origin":194,"position":5},"title":"Five or So Questions on Die Laughing","author":"Beau J\u00e1gr Sheldon","date":"November 1, 2018","format":false,"excerpt":"Hi all, today I have an interview with Craig Campbell on Die Laughing, which is on Kickstarter right now! I hope you all enjoy reading what Craig has to say about this cinematic horror-comedy game in the responses below!--Tell me a little about Die Laughing. 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