{"id":209,"date":"2017-01-31T15:00:00","date_gmt":"2017-01-31T15:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2017\/01\/31\/five-or-so-questions-with-chris-longhurst-on-pigsmoke\/"},"modified":"2021-11-16T00:41:12","modified_gmt":"2021-11-16T05:41:12","slug":"five-or-so-questions-with-chris-longhurst-on-pigsmoke","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2017\/01\/five-or-so-questions-with-chris-longhurst-on-pigsmoke\/","title":{"rendered":"Five or So Questions with Chris Longhurst on Pigsmoke"},"content":{"rendered":"<p><b>Today I have an interview with Chris Longhurst about the new Powered by the Apocalypse wizard school game, <a href=\"https:\/\/www.kickstarter.com\/projects\/179941520\/pigsmoke-a-roleplaying-game-of-sorcerous-academia\" target=\"_blank\" rel=\"noopener\"><i>Pigsmoke<\/i><\/a>! <i>Pigsmoke<\/i> is <a href=\"https:\/\/www.kickstarter.com\/projects\/179941520\/pigsmoke-a-roleplaying-game-of-sorcerous-academia\" target=\"_blank\" rel=\"noopener\">currently in its last few days on Kickstarter.<\/a> Check out the interview below.<\/b><\/p>\n<div>&#8212;<\/p>\n<p><b>Tell me a little about Pigsmoke. What excites you about it?<\/b><\/div>\n<div><\/div>\n<div><i>Pigsmoke<\/i> is a game about playing jaded academics at a magical college &#8212; an amalgamation of <i>Harry Potter<\/i> and <i>The Thick Of It<\/i>, to use two cultural touchstones that everyone probably knows about.<\/p>\n<p>What excites me about <i>Pigsmoke<\/i> &#8212; or any game, really &#8212; is the potential of the stories it helps you tell. And <i>Pigsmoke<\/i> is, as far as I know, breaking new ground by telling stories about the lives of academics under impossible demands. Like, &#8216;magic school&#8217; RPGs are plentiful but you&#8217;re always playing the students, and RPGs where you play wizards are plentiful, and RPGs where you play academics are&#8230; <i>Ars Magica<\/i>. But <i>Pigsmoke<\/i> sits in a neat little intersection between all those that none of them really explore.<\/p>\n<p>Also it&#8217;s PbtA, and I&#8217;m a huge fan of PbtA as a system.<\/p>\n<p><b>What have you done with the PbtA system to make it suit the concept and themes of <i>Pigsmoke<\/i>?<\/b><\/div>\n<div><\/div>\n<div>I haven&#8217;t done much with the PbtA system, at least not mechanically &#8212; there&#8217;s a system for tracking time-consuming actions that acts as a limit on how quickly you can do certain things, and I&#8217;ve replaced &#8216;+1 forward&#8217; with a system of advantage and disadvantage stolen pretty much entirely from 5th edition D&amp;D &#8212; but I&#8217;ve completely replaced all the basic moves to more accurately simulate the life of an academic in a black comedy about bureaucracy. (Imagine a lengthy digression here about how in PbtA the fiction <i>is<\/i>&nbsp;the mechanics, so changing the fictional triggers and outcomes of the basic moves is changing the mechanics of the game&#8230;)<\/p>\n<p>For example, let&#8217;s say you want someone to do you a favour. There are no moves for simply <i>asking someone for a favour<\/i>; if you want someone to do you a solid you either have to butter them up (with the <i>schmooze<\/i>&nbsp;move), or shout at them until they do what you want (with the <i>scathe<\/i>&nbsp;move). In fact if you do just ask someone for a favour, that&#8217;s likely to trigger an MC move and those are almost always bad for you. <\/p>\n<p>As a result, in the world of <i>Pigsmoke<\/i> it&#8217;s impossible to have a straightforward conversation and exchange of favours. You <i>have<\/i>&nbsp;to lie to people or intimidate them, and then deal with the complex social tangles those actions generate.<\/p>\n<p>Unless you&#8217;re the Networker, which is a playbook built around just being able to ask people for favours, or in the Department of Mindbending, which contains several moves for simply compelling obedience. But in those cases you&#8217;ve specifically chosen to be that sort of character doing that sort of thing.<\/p>\n<p><b>How does magic conceptually and mechanically work and integrate in <i>Pigsmoke<\/i>?<\/b><\/div>\n<div><\/div>\n<div>Conceptually magic in <i>Pigsmoke<\/i> is vague as anything &#8212; it&#8217;s meant to be defined as necessary by each group. All that&#8217;s required for <i>Pigsmoke<\/i> to function is a) that magic is something that can be researched and studied in an academic setting and b) that it&#8217;s something that can be taught to other people. For other questions about the nature of magic &#8212; for example &#8216;Can anyone learn it, or only the gifted?&#8217; &#8212; the real question is &#8216;Is this relevant to the game right now?&#8217; If no, it&#8217;s not important. If yes, make the decision at the table and that&#8217;s how it works in that game.<\/p>\n<p>Mechanically, all characters have a Sorcery stat and (except the Fake) access to the <i>cast a spell<\/i>&nbsp;move. When you use your magic to solve a problem you roll <i>cast a spell<\/i>&nbsp;and on a hit the problem&#8217;s solved &#8212; at a greater or lesser cost. If the magic you&#8217;re using is outside your department&#8217;s specialty, you roll at disadvantage. On top of that the department playbooks have various moves which address specific use of magic &#8212; maintaining a mob of walking dead if you&#8217;re with Life and Death, predicting the future for Foresight, and so on.<\/p>\n<p>If you&#8217;re familiar with Masks you can probably see the influence of the &#8216;don&#8217;t sweat the details&#8217; way that system handles superpowers, which was a strong inspiration for this approach.<\/p>\n<p><b>What is the fiction of <i>Pigsmoke<\/i> like?<\/b><\/div>\n<div>Goofy.<\/p>\n<p>I mean, it doesn&#8217;t have to be that way &#8212; the fiction of <i>Pigsmoke<\/i> is wide open for definition at the table and has room for black, black comedy or even totally serious play if the group is up for it &#8212; but pretty much all the prompts in the book lean goofy because that&#8217;s the kind of game I run.<\/p>\n<\/div>\n<div><b>Who do you hope will enjoy <i>Pigsmoke<\/i> and what have you done to make it inclusive for more audiences?<\/b><\/p>\n<p>Well naturally I hope everyone enjoys <i>Pigsmoke<\/i>. I wrote it using singular they instead of he or she, tried to keep explicitly gendered options out of the playbooks (and made sure that the sample names span as many nationalities as I could think of), and I&#8217;ll be paying special attention to the characters depicted in the art &#8212; I want a good mix of genders, ethnicities, body types, able-bodied vs not, etc. My intent is that anyone should be able to look at this book and see someone at least a little bit like them.<\/p>\n<p>That said, as a hetero-cis white man I&#8217;m not really the best at judging this sort of thing &#8212; so I&#8217;ve hired Katherine Cross (<a href=\"https:\/\/twitter.com\/Quinnae_Moon\">https:\/\/twitter.com\/Quinnae_Moon<\/a>) to do a diversity consult for me, and write some additional material about marginalisation and academia so that those issues aren&#8217;t just quietly swept under the rug. She&#8217;s agreed to do the job but I haven&#8217;t seen what she&#8217;s written yet, so I can&#8217;t really tell you much more than that.<\/p>\n<p>&#8212;<br \/><b><br \/>Thanks so much to Chris for the interview! If you&#8217;ve liked reading the interview and have an interest, <a href=\"https:\/\/www.kickstarter.com\/projects\/179941520\/pigsmoke-a-roleplaying-game-of-sorcerous-academia\" target=\"_blank\" rel=\"noopener\">check out <i>Pigsmoke<\/i> on Kickstarter<\/a> right away &#8211; only a few days left!<\/b><\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, email <a href=\"mailto:contactbriecs@gmail.com?Subject=Thoughty%20Blog\" target=\"_top\" rel=\"noopener\">contactbriecs@gmail.com<\/a>.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Today I have an interview with Chris Longhurst about the new Powered by the Apocalypse wizard school game, Pigsmoke! Pigsmoke is currently in its last few days on Kickstarter. Check out the interview below. &#8212; Tell me a little about Pigsmoke. What excites you about it? Pigsmoke is a game about playing jaded academics at &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2017\/01\/five-or-so-questions-with-chris-longhurst-on-pigsmoke\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions with Chris Longhurst on Pigsmoke&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,10,17,25,8,15,12,26,42,18],"class_list":["post-209","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-game-design","tag-gaming","tag-interviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-story-games","tag-tabletop","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-3n","jetpack-related-posts":[{"id":206,"url":"https:\/\/briebeau.com\/thoughty\/2017\/02\/five-or-so-questions-with-storybrewers-games-on-alas-for-the-awful-sea\/","url_meta":{"origin":209,"position":0},"title":"Five or So Questions with Storybrewers Games on Alas for the Awful Sea","author":"Beau J\u00e1gr Sheldon","date":"February 6, 2017","format":false,"excerpt":"Today I have an interview with the creators of Alas for the Awful Sea, a PbtA game currently on Kickstarter noted as being about \"why people hate, and what they fear.\" I imagine you can see why I was excited to interview them! Hayley Gordon and Veronica Hendro (Vee) from\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":130,"url":"https:\/\/briebeau.com\/thoughty\/2017\/11\/five-or-so-questions-on-kids-on-bikes\/","url_meta":{"origin":209,"position":1},"title":"Five or So Questions on Kids on Bikes","author":"Beau J\u00e1gr Sheldon","date":"November 28, 2017","format":false,"excerpt":"Hi all,I did an interview with Doug Levandowski on the RPG Kids on Bikes, which is currently on Kickstarter. Doug's using Script Change in the text and while we chatted, shared his Kickstarter link so he could tell me more about this rules-light kiddo-adventure!--Tell me a little about Kids on\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-aRSGRrBDhmk\/Why-Xs8zUQI\/AAAAAAABh5A\/O5vZiTK896kfBnwFAqarrWLrF_gfZvEGQCK4BGAYYCw\/s320\/KIDSONBIKES_FINAL-Landing-927x1200.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":84,"url":"https:\/\/briebeau.com\/thoughty\/2018\/05\/five-or-so-questions-on-yarnia\/","url_meta":{"origin":209,"position":2},"title":"Five or So Questions on Yarnia","author":"Beau J\u00e1gr Sheldon","date":"May 21, 2018","format":false,"excerpt":"Hi all! Today I have an interview with Tania Richter about Yarnia - A Yarn Quest Knitting RPG, Tania's roleplaying game using knitting that's currently on Kickstarter!--A lovely dragonfly patterned shawl.Tell me a little about Yarnia. What excites you about it? Yarnia is a quiet little land that has a\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"a person facing a snow covered scene, spreading their arms out to show a green and black shawl patterned like a dragonfly.","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-zyK-IKa8nLU\/WwIxUoQAX9I\/AAAAAAAB6gE\/ULSR_DSKiAEpteEeUfzfcIzuC3kzgpbMgCLcBGAs\/s400\/Dragonfly1.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":219,"url":"https:\/\/briebeau.com\/thoughty\/2016\/12\/five-or-so-questions-with-chris-spivey-on-harlem-unbound\/","url_meta":{"origin":209,"position":3},"title":"Five or So Questions with Chris Spivey on Harlem Unbound","author":"Beau J\u00e1gr Sheldon","date":"December 27, 2016","format":false,"excerpt":"Hi all! Today I have an interview with Chris Spivey on his new Cthulhu RPG Sourcebook, Harlem Unbound. It's currently on Kickstarter and sounds really amazing, so I wanted to share his thoughts about the game with you. Make sure to check out the Kickstarter and see his answers to\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":209,"position":4},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! Ron prepared our audio recordings and edited everything into a video, so you get to hear the interview on the following video. 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Check it out on DriveThruRPG here and give the interview below a read!--Tell me a little about Touched by\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/209","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=209"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/209\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=209"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=209"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=209"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}