{"id":230,"date":"2016-11-23T18:41:00","date_gmt":"2016-11-23T18:41:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2016\/11\/23\/what-makes-a-good-player-with-alys-humfleet\/"},"modified":"2021-11-16T00:41:18","modified_gmt":"2021-11-16T05:41:18","slug":"what-makes-a-good-player-with-alys-humfleet","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2016\/11\/what-makes-a-good-player-with-alys-humfleet\/","title":{"rendered":"What Makes a Good Player? with Alys Humfleet"},"content":{"rendered":"<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-Em9wO1iOCPQ\/V8sVFHrtOEI\/AAAAAAAArQc\/BHfdAVnnlk8hDxozJR7-ZhFX-Ep29RA4ACPcB\/s1600\/john%2Bcompleted%2Blogo.png?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"106\" data-src=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-Em9wO1iOCPQ\/V8sVFHrtOEI\/AAAAAAAArQc\/BHfdAVnnlk8hDxozJR7-ZhFX-Ep29RA4ACPcB\/s320\/john%2Bcompleted%2Blogo.png?resize=320%2C106&#038;ssl=1\" width=\"320\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 320px; --smush-placeholder-aspect-ratio: 320\/106;\" \/><\/a><\/div>\n<p><b>Today&#8217;s <i>What Makes a Good Player? <\/i>feature is with Alys Humfleet! Alys provided a little additional background for the interview, as well. Check it and the interview out below.<\/b><\/p>\n<p>&#8212;<\/p>\n<p><i>From Alys:<\/i><br \/><i><br \/><\/i>The very first tabletop\/RPG I ever played was a demo for a small independent game &#8230; at GenCon. (I got dragged there by a friend of mine because of a     resource book release she thought we&#8217;d both enjoy. Which got delayed and wasn&#8217;t even published by the time we got there, but we had the tickets, so we     went.) <\/p>\n<p>I had never played any CRPGs either, (I tended more towards the adventure games), and I&#8217;d never even played any of the board games that have some story or     plot; my favorite board game by a wide margin is <em>Clue.<\/em> I say all this just to illustrate how out of my depth I really was; the most clueless of     newbies. (I need how many dice? Why are they all weird shapes? What are we doing again? Why? <em>How?<\/em>) <\/p>\n<p>But I am a writer, have been since my third grade teacher made us do a daily journal and I realized it was fun, so I sat down at that demo, and listened to     our GM talk about the game system, and made myself a character I would like to read or write about. <\/p>\n<p>She fit our setting pretty well, and she managed a couple really great and interesting moves throughout the demo, and I had a really good time. (Even if I     still had no idea what I was doing. Never let having no idea what you\u00edre doing stop you.) <\/p>\n<p>Now, this company was doing a series of demos with a serialized plot, and a couple people from each demo were picked to continue onto the next one, and     then a few from that one would go on again, and then once more throughout the full four days of the Con. Unsurprisingly to me, I was not one of those     picked to continue, but the GM took a moment at the end of the game to chat with me about my character, and he commented on how interesting she was, but     how she wasn&#8217;t&nbsp;<em>interactive<\/em> enough. (He sounded actually apologetic about it, which was mind-boggling to me, because it hadn&#8217;t occurred to me that     this thing my friend had made me do with her might be something I could be <em>good<\/em> at doing, or would ever attempt to do again.) <\/p>\n<p>But I&#8217;d made a character with an interesting interior life and internal conflicts (thus good to read or write about), who made a good enough first     impression the GM commented on it to me later, but not one whose motivations displayed well and gave the other players something to, well, play off of. And     that is the one thing that has always stuck with me about game characters, tabletop or computer. They inhabit a world, they work with other characters, and     it is only in those interactions that the gaming happens. Otherwise you&#8217;re just playing solitaire. (Which can be fun too, of course, but is not at all the     same thing.) <\/p>\n<p><b><br \/><\/b><b>(BrieCS): What do you try to do most often while playing games to enhance your experience and the experience of others?<\/b><\/p>\n<p>(Alys) Learning from this, I realize that the very first thing I have to do when I am creating a character that will enhance both my experience    <em>and the rest of the players<\/em>, is make sure that they are flexible enough to be active <em>and<\/em> reactive. A good game is never just about you.     In character creation terms, this can be influenced by your system\u00eds use of strengths and flaws, classes and skills, the spread of various stats. The     mechanics change from game to game, but the point is that you both have something to offer, and some way to screw everything up. (It\u00eds recovering from     failure where things get interesting, after all.) You can play a quiet introverted character (though it is more difficult) but you still have to give them     a stake in the proceedings, you have to give them a reason to act, <em>and<\/em> a reason to react to the other characters\u00ed actions and behaviors.<\/p>\n<p><b>Do you use any specific play techniques (narrative tools, improv tools, etc.) in your play sessions?<\/b><\/p>\n<p>While I certainly seldom consciously break it down, I am sure the way I play is influenced by the way I write, (it\u00eds still about moving the character     around, in either case), and the bits of drama class and improv class that I still remember from when I was in school.<\/p>\n<p>The first thing they ask you when trying to write plot, is what is the <em>worst thing<\/em> you can do to your character. What is the one thing they     absolutely do not know how to handle &#8230; because that is exactly what should happen to them. (Make your character uncomfortable! That\u00eds usually the fastest     way to make them <em>do something<\/em>.) <\/p>\n<p>The most important concept they teach you in any beginning improv class is that you can&#8217;t say <em>no<\/em> to whatever the last person did, you can&#8217;t ignore     it and go on with whatever you were thinking about before, you have to say <em>yes, AND. <\/em>You have to take what the other players and GM give you and     build off that, even if it wasn&#8217;t at all what you thought you were going to be doing when you started. That doesn&#8217;t mean you should forget your personal     goals for your character or the plot, but you have to let everything else happen as well. <\/p>\n<p>It&#8217;s also really helpful, especially when you&#8217;re first starting a campaign, to make sure you&#8217;re familiar with the other characters, so you can help create     the situations that will make them uncomfortable, that force them into action. (Also so you have decent party balance in terms of solving problems. Clerics     are awesome! Be the lone cleric and save everyone&#8217;s lives over and over again! Can we tell I have a type?) <\/p>\n<p>It helps to develop all your characters as a group, if you can, maybe even take a look at the other players&#8217; character sheets (or however much they&#8217;re     willing to share; sometimes someone has secrets, after all, and finding them out in game is a large part of the fun). Remember that the team dynamic is     more important to a successful and entertaining game than anything else. You&#8217;re choosing to hang out with these people for hours or days or even years at a     time. Make sure your character has a reason to stay, and make sure you, the player, will enjoy it. <\/p>\n<p>That doesn&#8217;t mean your team can&#8217;t have <em>conflict<\/em>, but they have to have a reason to keep working together anyways, or your group will splinter     apart. <\/p>\n<p><b>How often do you like to game, and what is most comfortable for you to maintain good energy in games?<\/b><\/p>\n<p>Ideally, I find a weekly game helps keep momentum, and makes sure you all remember what you were doing and why. Realistically, very few people have     consistent weekly schedules so every two weeks or even every month can also work, but I find <em>trying<\/em> to meet every week means that, even when     something goes wrong so you miss a week or two here or there, it&#8217;s easier to get back into the game as soon as possible. If you only meet once a month, and     one month one person can&#8217;t, and the next month someone else can&#8217;t, you lose group cohesion and motivation. It becomes a chore you have to try and get back     to, rather than a hobby you&#8217;re enjoying.<\/p>\n<p><b>What kind of games do you feel you are most comfortable with and enjoy the most?<\/b><\/p>\n<p>I like all sorts of games. I find it easier to get into games that are more free-form (fewer stats, less well-defined locations, no miniatures\/battle maps,     etc) just because that&#8217;s what I started with, and I have always been the kind of person who writes by <em>making up sh*% as I go along.<\/em> (I am what, in     writer circles, is referred to as a gardener or a pantser. As in I write by the seat of mine, and seldom have much of a plan. Outlines tend to slow me     down.) It can be a lot of fun to just BS your way through a gaming session. (As long as the other players are helping out, of course.) Let the voices in     your head go free and see what happens. (I am, at the moment, playing a Fate Accelerated game, which is pretty much the epitome of that philosophy. You     have a few approaches, and a few aspects, and a couple stunts, and everything else you figure out as you go along.)<\/p>\n<p>That said, a game with a really deep mechanics\/lore system is also a lot of fun, because you have so much to work with, so many potential hooks into the     world and the other characters to help you make your character deeper and more invested in the surroundings. It can also be helpful if you&#8217;re in a     difficult situation in game, because you have a list of abilities\/skills\/tricks\/etc. that you have chosen, that fit your character, that you can go through     to help you decide what to do next, rather than having to think up something entirely new each time you have an encounter. <\/p>\n<p>(Also, it&#8217;s only when you have a variety of skills\/abilities to try and apply in unusual ways that you get most of the best stories that show up on     something like an <a href=\"http:\/\/outofcontextdnd.tumblr.com\/\">outofcontextDnD website<\/a>. You can&#8217;t get that completely unexpected juxtaposition of     skill\/setting\/player if you don&#8217;t have a skill-check that gave you an unusual result, or a well-defined trope or setting to subvert.) <\/p>\n<p>So basically, I like them all, (I am no help, sorry!) but it&#8217;s important to use the mechanics\/setting\/style that your group is most interested in as a     whole, because that&#8217;ll keep you all coming back.<\/p>\n<p><b>Can you share a special experience in a game where you felt like you did a good job playing your part in the overall story and game?<\/b><\/p>\n<p>It&#8217;s hard to describe these in detail, because they&#8217;re usually so reliant on context. Any time you can defuse the most obvious plan and do something     different to resolve it? That&#8217;s a win. Anytime you drive another character into doing something they didn&#8217;t think they could do? That&#8217;s a win. Did you try     something new and it failed mightily? Even thay&#8217;s a win. Even if your party loses their battle and runs into the woods and has to regroup and everyone \u00eds     terrified and yelling at each other, and maybe even someone almost died or got kidnapped or really actually died and now you have to try and heal them or save them or mourn them and everything is TERRIBLE &#8230; you made the game change because of something you did. And now you have to fix it! More to do    <em>right now!<\/em><br \/><em><br \/><\/em>Specifically? In my very first game, when we&#8217;d almost entirely screwed up what was basically a boss-battle encounter, and I was in the worst possible     position to attack the giant-evil-mech that had shown up, I tried anyways, and rolled a critical success. <\/p>\n<p>The GM just paused for a moment, and tilted his head. &#8220;The gun explodes.&#8221; The mech was very annoyed and made terrible mechanical yelling sounds and tried     to stomp on people, since it couldn&#8217;t shoot them anymore. It was delightful. Part of what makes games so interesting is the randomness introduced by the     dice. Sometimes the best moment will be the one moment <em>no one<\/em> had any control over. <\/p>\n<p>Sometimes, the best moments come from the roleplaying. Near the climax of a campaign, while we were fighting an agent of the final villain, my character     got completely side-tracked from the actual quest, and instead commented on the agent herself, because my character was <em>personally offended<\/em> by her     actions. (They were both from the same race of elves, and to have one of her own people <em>screw up so badly<\/em> was infuriating.) She ignored the fight     that was building, the Evil they were hunting, and just basically yelled about what a terrible example of their Clans that the agent had become. <br \/>Probably not the smartest thing, especially since she wasn&#8217;t charismatic, or good with people, or really very sensible a lot of the time. But she was     powerful, and she was <em>mad.<\/em><br \/><em><br \/><\/em>And it <em>worked.<\/em> With the help of the agent\u00eds long-estranged daughter they broke through the Evil Influence, the agent gave them a ring that would     help in the final stage of the quest, and then sacrificed herself so she couldn\u00edt be used again. <\/p>\n<p>We bypassed an entire potential battle! For which the GM had done quite a bit of preparation, but he was delighted, because we\u00edd done such a good job     bringing it back to the characters and the setting. A good GM knows how to improvise when the players go off the rails. Sometimes that\u00eds when the best     stuff happens. Sometimes it just makes a big mess and you spend a couple sessions trying to get yourselves back in order again, but that&#8217;s fine too. You&#8217;re     still <em>doing<\/em> things together as a group. <br \/>The basis of tabletop gaming, for me, is that it is <em>collaborative<\/em> entertainment. Whether it turns into a dense political story, or is a ridiculous     dungeon crawl that always seems to end up with someone losing a boot and limping into the next room and you&#8217;re looting piles of gold and dripping jewels     and blood by the end doesn\u00edt matter, as long as it\u00eds what your group is trying to make together. Yes, your character may do something that is detrimental     to the other characters, your group may devolve into petty arguing and inter-party conflict (or they might be best friends and family, or an endless     shifting combination of both) but anything is fine as long as the <em>players<\/em> are still working together and moving the game along. <\/p>\n<p>&#8212;<\/p>\n<p><b>Thank you so muc to Alys for the interview! Hope you all enjoyed reading this week&#8217;s What Makes a Good Player? feature!<\/b><\/p>\n<p><\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <br \/>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, email <a href=\"mailto:contactbriecs@gmail.com?Subject=Thoughty%20Blog\" target=\"_top\" rel=\"noopener\">contactbriecs@gmail.com<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today&#8217;s What Makes a Good Player? feature is with Alys Humfleet! Alys provided a little additional background for the interview, as well. Check it and the interview out below. &#8212; From Alys:The very first tabletop\/RPG I ever played was a demo for a small independent game &#8230; at GenCon. (I got dragged there by a &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2016\/11\/what-makes-a-good-player-with-alys-humfleet\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;What Makes a Good Player? with Alys Humfleet&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[52,17,25,67,8,15,12,18,143],"class_list":["post-230","post","type-post","status-publish","format-standard","hentry","category-archive","tag-card-games","tag-gaming","tag-interviews","tag-players","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-tabletop-rpgs","tag-what-makes-a-good-player"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-3I","jetpack-related-posts":[{"id":382,"url":"https:\/\/briebeau.com\/thoughty\/2014\/07\/hangout-with-brie-and-pulse-creators\/","url_meta":{"origin":230,"position":0},"title":"Hangout with Brie and PULSE Creators","author":"Beau J\u00e1gr Sheldon","date":"July 30, 2014","format":false,"excerpt":"","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":246,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/what-makes-a-good-player-with-mike-wood\/","url_meta":{"origin":230,"position":1},"title":"What Makes a Good Player? with Mike Wood","author":"Beau J\u00e1gr Sheldon","date":"October 26, 2016","format":false,"excerpt":"Today's What Makes a Good Player\u00a0feature is with Mike Wood. Mike had some great responses to my questions! Check them out:--What do you try to do most often while playing games to enhance your experience and the experience of others?For me, the best part of gaming is embracing the unexpected.\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-Em9wO1iOCPQ\/V8sVFHrtOEI\/AAAAAAAArQM\/k08z9fC5u9QOgEBbT3bSr780Q4E6bROXACEw\/s320\/john%2Bcompleted%2Blogo.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":1860,"url":"https:\/\/briebeau.com\/thoughty\/2020\/04\/behold-products-ultimate-micro-rpg-book-pre-orders\/","url_meta":{"origin":230,"position":2},"title":"Behold, Products! Ultimate Micro-RPG Book Pre-Orders!","author":"Beau J\u00e1gr Sheldon","date":"April 2, 2020","format":false,"excerpt":"Hello all! I've been honored to be a part of the Ultimate Micro-RPG Book, edited by James D'Amato, which is currently on PREORDER! Preorders are a great way to support the product and the idea if you like it, because it lets big box stores know that there's demand, so\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":268,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/what-makes-a-good-player\/","url_meta":{"origin":230,"position":3},"title":"What Makes a Good Player?","author":"Beau J\u00e1gr Sheldon","date":"October 1, 2016","format":false,"excerpt":"As most people know, I am rarely a game master in tabletop games. More often than not, I play games exclusively as a player, and sometimes I even just spectate! To me, players are just as essential to the games as the designers and the GMs, for a number of\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-Em9wO1iOCPQ\/V8sVFHrtOEI\/AAAAAAAArQc\/BHfdAVnnlk8hDxozJR7-ZhFX-Ep29RA4ACPcB\/s320\/john%2Bcompleted%2Blogo.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":127,"url":"https:\/\/briebeau.com\/thoughty\/2017\/12\/12-rpgs-for-the-12th-month-day-1\/","url_meta":{"origin":230,"position":4},"title":"12 RPGs for the 12th Month &#8211; Day 1","author":"Beau J\u00e1gr Sheldon","date":"December 1, 2017","format":false,"excerpt":"(Image includes a list of\u00a0 questions for 12 RPGs for the 12th Month)These questions set up by Paul Mitchener (sourced from a private post) are pretty cool and I'm hoping I can keep up with them over the next few weeks.The first question is:\"You're running an RPG to introduce new\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-jobzK83RjHs\/WiGWVo-CiNI\/AAAAAAABiHM\/rtc5pBea-JQ09TyakHhiCu5glZXAqg4WQCLcBGAs\/s640\/12RPG.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":84,"url":"https:\/\/briebeau.com\/thoughty\/2018\/05\/five-or-so-questions-on-yarnia\/","url_meta":{"origin":230,"position":5},"title":"Five or So Questions on Yarnia","author":"Beau J\u00e1gr Sheldon","date":"May 21, 2018","format":false,"excerpt":"Hi all! Today I have an interview with Tania Richter about Yarnia - A Yarn Quest Knitting RPG, Tania's roleplaying game using knitting that's currently on Kickstarter!--A lovely dragonfly patterned shawl.Tell me a little about Yarnia. What excites you about it? Yarnia is a quiet little land that has a\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"a person facing a snow covered scene, spreading their arms out to show a green and black shawl patterned like a dragonfly.","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-zyK-IKa8nLU\/WwIxUoQAX9I\/AAAAAAAB6gE\/ULSR_DSKiAEpteEeUfzfcIzuC3kzgpbMgCLcBGAs\/s400\/Dragonfly1.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/230","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=230"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/230\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=230"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=230"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=230"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}