{"id":2355,"date":"2021-01-24T20:50:38","date_gmt":"2021-01-25T01:50:38","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/?p=2355"},"modified":"2021-11-16T00:38:28","modified_gmt":"2021-11-16T05:38:28","slug":"approachable-theory-defining-game-genres","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2021\/01\/approachable-theory-defining-game-genres\/","title":{"rendered":"approachable theory: Defining Game Genres"},"content":{"rendered":"\n<p><em>This post is by Beau and John W. Sheldon. <a href=\"http:\/\/jw-sheldon.com\" target=\"_blank\" rel=\"noreferrer noopener\">Check out John&#8217;s work here<\/a> and <a href=\"http:\/\/twitter.com\/JohnWSheldon\" target=\"_blank\" rel=\"noreferrer noopener\">find him on Twitter<\/a>. Support Beau through <a href=\"http:\/\/patreon.com\/thoughty\" target=\"_blank\" rel=\"noreferrer noopener\">Patreon.com\/thoughty<\/a>! Individual donations at <a href=\"http:\/\/PayPal.me\/thoughty\" target=\"_blank\" rel=\"noreferrer noopener\">PayPal.me\/Thoughty<\/a> or <a href=\"http:\/\/ko-fi.com\/thoughty\" target=\"_blank\" rel=\"noreferrer noopener\">ko-fi.com\/thoughty<\/a>.<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">John<\/h2>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignright size-large is-resized\"><img data-recalc-dims=\"1\" decoding=\"async\" data-attachment-id=\"2351\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/bjs\/imgp7797\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMGP7797.jpg?fit=%2C&amp;ssl=1\" data-orig-size=\"\" data-comments-opened=\"1\" data-image-meta=\"[]\" data-image-title=\"IMGP7797\" data-image-description=\"&lt;p&gt;A bearded man in a maroon sweater and jeans posing in front of an ivy covered wall and fence.&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;John W. Sheldon (by Beau).&lt;\/p&gt;\n\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMGP7797.jpg?ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMGP7797.jpg?resize=331%2C499&#038;ssl=1\" alt=\"A bearded person, John, in a maroon sweater and jeans posing in front of an ivy covered wall and fence.\" class=\"wp-image-2351 lazyload\" width=\"331\" height=\"499\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 331px; --smush-placeholder-aspect-ratio: 331\/499;\" \/><figcaption>John W. Sheldon (by Beau).<\/figcaption><\/figure><\/div>\n\n\n\n<p>Genres always have soft edges, and any given work may fit into multiple genres (e.g., NYPD Blue is a <em>drama<\/em>, a <em>police procedural<\/em>, and arguably a <em>modern noir<\/em>, but it is not a <em>crime thriller<\/em> in the way that fellow <em>police procedural<\/em> Law &amp; Order: Criminal Intent is). Games aren&#8217;t well defined by the genres we use for fixed fiction (because games are not fixed in that way, and are not experienced the way we experience books or movies).<\/p>\n\n\n\n<p>Games need separate genres for their rules as written, for their fictional content, and for the experiences that arise from the confluence of those things with player action.<\/p>\n\n\n\n<p>Rules genres: GURPS and Cortex share a rules genre with the D20 SRD, in that they offer a toolkit approach to providing game rules for &#8220;almost anything&#8221;. On a different axis of rules genre, GURPS and D20 share a genre because of their simulationist approach to resolving conflicts in a granular way, where Cortex is excluded from that genre.<\/p>\n\n\n\n<p>Content Genres: the fictional and tonal content of a game deserves genre categorization. This includes whether a game is expected to be an action game, a dramatic game, or a comedy, but also the setting and time period, the level of technology, and other trappings of more traditional genres. Games can share content genres without sharing rules genres (e.g., Hackmaster and Dungeon World share several aspects of content genres without sharing much in rules genres).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft size-large is-resized\"><img data-recalc-dims=\"1\" decoding=\"async\" data-attachment-id=\"2358\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2021\/01\/approachable-theory-defining-game-genres\/img_20180530_195332597\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20180530_195332597-rotated.jpg?fit=1728%2C2304&amp;ssl=1\" data-orig-size=\"1728,2304\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;moto x4&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1527710012&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;3.519&quot;,&quot;iso&quot;:&quot;241&quot;,&quot;shutter_speed&quot;:&quot;0.033333333333333&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"IMG_20180530_195332597\" data-image-description=\"&lt;p&gt;Beau sitting with a coffee mug and a Shadowrun book.&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;Each edition of Shadowrun is a little different, though.&lt;\/p&gt;\n\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20180530_195332597-rotated.jpg?fit=768%2C1024&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20180530_195332597.jpg?resize=378%2C504&#038;ssl=1\" alt=\"Beau sitting with a coffee mug and a Shadowrun book.\" class=\"wp-image-2358 lazyload\" width=\"378\" height=\"504\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20180530_195332597-rotated.jpg?resize=768%2C1024&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20180530_195332597-rotated.jpg?resize=225%2C300&amp;ssl=1 225w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20180530_195332597-rotated.jpg?resize=1152%2C1536&amp;ssl=1 1152w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20180530_195332597-rotated.jpg?resize=1536%2C2048&amp;ssl=1 1536w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20180530_195332597-rotated.jpg?w=1728&amp;ssl=1 1728w\" data-sizes=\"(max-width: 378px) 85vw, 378px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 378px; --smush-placeholder-aspect-ratio: 378\/504;\" \/><figcaption>Each edition of Shadowrun is a little different, too.<\/figcaption><\/figure><\/div>\n\n\n\n<p>Experiential Genre: a category defined by how players experience the interplay between the rules, the content, and their own contributions, the more tightly this genre is defined the less universal and helpful a descriptor it will be (since a separate game table with different people may implement rules differently, focus on different content, and make unique contributions, and thusly have a different Experience of a game with the same rules and content). <\/p>\n\n\n\n<p>One table&#8217;s experience of Shadowrun as a cyberPUNK game focused on sticking it to the man and helping disadvantaged communities draws from the same fiction and rules as another table&#8217;s experience of Shadowrun as a neon future heist simulator.<\/p>\n\n\n\n<p>Notes on broad category: Doing games vs Being games (those that care about what you do vs those that care about what you are). Most tabletop RPG games are Doing games &#8211; the rules respond to actions, and they lead to more actions and changes in action. Many indie LARPs are Being games &#8211; the rules instruct the players on how to be and what to consider, and players respond naturally to their new way of being &#8211; but the rules are less concerned with Doing. <em>The Climb<\/em> or <em>Still Life <\/em>are Being larps, while a V:tM larp or a boffer larp are Doing larps. <em>Turn<\/em> is a Being game, while every other group tabletop RPG I can think of is a Doing game.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Beau<\/h2>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignright size-large is-resized\"><img data-recalc-dims=\"1\" decoding=\"async\" data-attachment-id=\"2256\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2020\/12\/a-new-masculinity\/imgp4216\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/12\/IMGP4216.jpg?fit=1734%2C1153&amp;ssl=1\" data-orig-size=\"1734,1153\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"IMGP4216\" data-image-description=\"&lt;p&gt;Beau in a black and grey hoodie tee.&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;Beau J\u00e1gr Sheldon (by John).&lt;\/p&gt;\n\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/12\/IMGP4216.jpg?fit=1024%2C681&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/12\/IMGP4216.jpg?resize=353%2C235&#038;ssl=1\" alt=\"Beau in a black and grey hoodie tee.\" class=\"wp-image-2256 lazyload\" width=\"353\" height=\"235\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/12\/IMGP4216.jpg?resize=1024%2C681&amp;ssl=1 1024w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/12\/IMGP4216.jpg?resize=300%2C199&amp;ssl=1 300w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/12\/IMGP4216.jpg?resize=768%2C511&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/12\/IMGP4216.jpg?resize=1536%2C1021&amp;ssl=1 1536w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/12\/IMGP4216.jpg?w=1734&amp;ssl=1 1734w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/12\/IMGP4216.jpg?w=1680&amp;ssl=1 1680w\" data-sizes=\"(max-width: 353px) 85vw, 353px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 353px; --smush-placeholder-aspect-ratio: 353\/235;\" \/><figcaption>Beau J\u00e1gr Sheldon (by John).<\/figcaption><\/figure><\/div>\n\n\n\n<p>When I worked on Turn, I was often asked about its genre. I found this difficult and categorized it as I could but realized over time that games have different ways of being in genres than other media, and realized I needed to address this before we talk more about Wolfenstein: The New Order which defies its own genre conventions&#8230;sort of. <\/p>\n\n\n\n<p>I talked to John about this and it prompted his summary, and my summary was as following with a more detailed breakdown of examples of games. It&#8217;s mostly something to think about, not argue about, so I felt okay writing it down. Even John and I feel differently about some things, so remember, all is a little subjective.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Ways of Playing<\/h3>\n\n\n\n<p><strong>Doing <\/strong>&#8211; about taking action, what you do. Most games!<\/p>\n\n\n\n<p><strong>Being <\/strong>&#8211; about responding to action, who you are (&amp; how you feel). Turn, many larps, many lonely games.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Genre Categories<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Experiential genre<\/strong> &#8211; how the game is experienced, narrative driven, character driven, etc.<\/li><li><strong>Game\/mechanics genre<\/strong> &#8211; the mechanical design and intent, generic, specific, fps, action, etc.<\/li><li><strong>Content genre <\/strong>&#8211; type of content, presentation of content, supernatural, noir<\/li><li><strong>Tonal genre <\/strong>&#8211; how the game feels, intense, slice of life, dramatic, cozy, etc.<\/li><\/ul>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft size-large is-resized\"><img data-recalc-dims=\"1\" decoding=\"async\" data-attachment-id=\"2360\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2021\/01\/approachable-theory-defining-game-genres\/img_20200222_130152-2\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20200222_130152-scaled.jpg?fit=2560%2C1920&amp;ssl=1\" data-orig-size=\"2560,1920\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;1.8&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;Pixel 3a&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1582376512&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.44&quot;,&quot;iso&quot;:&quot;86&quot;,&quot;shutter_speed&quot;:&quot;0.016703&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"IMG_20200222_130152\" data-image-description=\"&lt;p&gt;A table covered in different games.&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;All of these games have similarities and differences in genre and in ways of playing.&lt;\/p&gt;\n\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20200222_130152-scaled.jpg?fit=1024%2C768&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20200222_130152.jpg?resize=388%2C291&#038;ssl=1\" alt=\"A table covered in different games.\" class=\"wp-image-2360 lazyload\" width=\"388\" height=\"291\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20200222_130152-scaled.jpg?resize=1024%2C768&amp;ssl=1 1024w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20200222_130152-scaled.jpg?resize=300%2C225&amp;ssl=1 300w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20200222_130152-scaled.jpg?resize=768%2C576&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20200222_130152-scaled.jpg?resize=1536%2C1152&amp;ssl=1 1536w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20200222_130152-scaled.jpg?resize=2048%2C1536&amp;ssl=1 2048w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20200222_130152-scaled.jpg?w=1680&amp;ssl=1 1680w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20200222_130152-scaled.jpg?w=2520&amp;ssl=1 2520w\" data-sizes=\"(max-width: 388px) 85vw, 388px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 388px; --smush-placeholder-aspect-ratio: 388\/291;\" \/><figcaption>All of these games have similarities and differences in genre and in ways of playing.<\/figcaption><\/figure><\/div>\n\n\n\n<p>We used these to break down the following genre tags for a few different games. The initial bullet points are our brainstormed ideas of what suits a game, but are not all-inclusive, and the breakdowns follow. Each one of these categories has the potential to break down even further, especially content and mechanics, which could break down into in-game tone and meta tone or various mechanical systems for live action, video, or tabletop games.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h3 class=\"wp-block-heading\">Examples<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>GURPS &#8211; doing, generic, tabletop rpg<ul><li>Mechanical: tabletop RPG<\/li><li>Content: generic<\/li><\/ul><\/li><li>The Climb &#8211; being, scenario driven dramatic realistic live action rpg<ul><li>Experiential: scenario driven<\/li><li>Mechanical: live action RPG<\/li><li>Content: dramatic<\/li><li>Tonal: realistic<\/li><\/ul><\/li><li>Still Life &#8211; being, character driven slice of life live action rpg<ul><li>Experiential: character driven<\/li><li>Mechanical: live action RPG<\/li><li>Tonal: slice of life<\/li><\/ul><\/li><li>Vampire Larp &#8211; doing, fantasy, urban supernatural dramatic character driven, player driven live action rpg<ul><li>Experiential: character driven, player driven<\/li><li>Mechanical: live action RPG<\/li><li>Content: fantasy, urban supernatural<\/li><\/ul><\/li><li>Boffer Larp &#8211; doing, scenario driven, dungeon fantasy live action rpg<ul><li>Experiential: scenario driven<\/li><li>Mechanical: live action RPG<\/li><li>Content: dungeon fantasy<\/li><\/ul><\/li><li>The Story of My Face &#8211; being, horror adventure and scenario driven, player driven lonely live action rpg, selfie game<ul><li>Experiential: scenario driven, player driven<\/li><li>Mechanical: lonely game, selfie game, live action RPG<\/li><li>Content: Horror, adventure<\/li><li>Tonal: lonely game<\/li><\/ul><\/li><li>Dungeons &amp; Dragons &#8211; doing, dungeon fantasy, adventure narrative driven character driven tabletop rpg<ul><li>Experiential: narrative driven, character driven<\/li><li>Mechanical: tabletop RPG<\/li><li>Content: dungeon fantasy, adventure<\/li><\/ul><\/li><li>Shadowrun 5e &#8211; doing, cyberpunk alternative futuristic narrative driven scenario driven tabletop rpg<ul><li>Experiential: narrative driven, scenario driven<\/li><li>Mechanical: tabletop RPG<\/li><li>Content: CYBERpunk, alternative futuristic<\/li><\/ul><\/li><li>Shadowrun: Anarchy &#8211; doing, cyberpunk alternative futuristic character driven scenario driven tabletop rpg<ul><li>Experiential: character driven, scenario driven<\/li><li>Mechanical: tabletop RPG<\/li><li>Content: cyberPUNK, alternative futuristic<\/li><\/ul><\/li><li>Turn &#8211; being, slice of life character driven supernatural rural shapeshifters tabletop rpg<ul><li>Experiential: character driven<\/li><li>Mechanical: roleplaying game<\/li><li>Content: supernatural, rural, shapeshifters<\/li><li>Tonal: slice of life<\/li><\/ul><\/li><li>Wolfenstein The New Order &#8211; doing, fps drama\/dramatic historical\/period alternate universe punk, character driven video game<ul><li>Experiential: character driven<\/li><li>Mechanical: first person shooter (FPS), video game<\/li><li>Content: drama, historical\/period, alternate universe, punk<\/li><li>Tonal: dramatic<\/li><\/ul><\/li><\/ul>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignright size-large is-resized\"><img data-recalc-dims=\"1\" decoding=\"async\" data-attachment-id=\"2361\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2021\/01\/approachable-theory-defining-game-genres\/pxl_20201008_175950777\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/PXL_20201008_175950777-scaled.jpg?fit=1920%2C2560&amp;ssl=1\" data-orig-size=\"1920,2560\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;1.8&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;Pixel 3a&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1602165590&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.44&quot;,&quot;iso&quot;:&quot;843&quot;,&quot;shutter_speed&quot;:&quot;0.041667&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"PXL_20201008_175950777\" data-image-description=\"&lt;p&gt;The Ultimate Micro RPG book cover.&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;A collection of games can range widely based on how it was curated, because every game is so very different but has so much in common! &lt;\/p&gt;\n\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/PXL_20201008_175950777-scaled.jpg?fit=768%2C1024&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/PXL_20201008_175950777.jpg?resize=264%2C352&#038;ssl=1\" alt=\"The Ultimate Micro RPG book cover.\" class=\"wp-image-2361 lazyload\" width=\"264\" height=\"352\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/PXL_20201008_175950777-scaled.jpg?resize=768%2C1024&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/PXL_20201008_175950777-scaled.jpg?resize=225%2C300&amp;ssl=1 225w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/PXL_20201008_175950777-scaled.jpg?resize=1152%2C1536&amp;ssl=1 1152w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/PXL_20201008_175950777-scaled.jpg?resize=1536%2C2048&amp;ssl=1 1536w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/PXL_20201008_175950777-scaled.jpg?w=1920&amp;ssl=1 1920w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/PXL_20201008_175950777-scaled.jpg?w=1680&amp;ssl=1 1680w\" data-sizes=\"(max-width: 264px) 85vw, 264px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 264px; --smush-placeholder-aspect-ratio: 264\/352;\" \/><figcaption>A collection of games can range widely based on how it was curated, because every game is so very different but has so much in common! <\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Genre Principles<\/h3>\n\n\n\n<p>These breakdowns might take a little while to fully make sense of, but here are the core principles.<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>Games have different genres than other media.<\/li><li>The experience of games influences the genre of a game.<\/li><li>Sometimes genre tags fit in multiple categories.<\/li><li>Different people will assign different meanings to different genre tags and categories.<\/li><li>Doing and being can be isolated or they can be combined, a number of games have a little bit of both, and their dominant way of playing can change how they are experienced, influencing genre.<\/li><li>Genre is a tool, but is not necessarily something everyone must use or understand. It is something, however, people can bend or break, adhere to or queer, without using or understanding it actively.&nbsp;<\/li><\/ol>\n\n\n\n<p>This is just the start of a longer conversation about how we use genre to apply a moral value to various games, or to belittle the quality without questioning of games. Wolfenstein is simply an FPS, but is one of the deepest games I\u2019ve ever played. The only difference between Shadowrun 5e and Shadowrun Anarchy is the experience and where the emphasis is on cyberpunk but it makes two very different games. Turn is a combination of genre tags that don\u2019t really have a place when they\u2019re all combined, but it results in a unique play experience as a being game.&nbsp;<\/p>\n\n\n\n<p>What is your game\u2019s genre breakdown using this metric? Does it play like you\u2019re doing or being? How do you feel about ignoring genre or exploring it more deeply? Respectfully discuss in the comments and elsewhere. I look forward to hearing your discussions!<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"840\" height=\"630\" data-attachment-id=\"2359\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2021\/01\/approachable-theory-defining-game-genres\/img_20190531_234110055\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20190531_234110055-scaled.jpg?fit=2560%2C1920&amp;ssl=1\" data-orig-size=\"2560,1920\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;moto x4&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1559346071&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;3.99&quot;,&quot;iso&quot;:&quot;850&quot;,&quot;shutter_speed&quot;:&quot;0.066666666666667&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"IMG_20190531_234110055\" data-image-description=\"&lt;p&gt;A table setup to play Roar of Alliance.&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;What matters most is that we have fun in these games. And fun? Fun is its own genre!&lt;\/p&gt;\n\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20190531_234110055-scaled.jpg?fit=1024%2C768&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20190531_234110055.jpg?resize=840%2C630&#038;ssl=1\" alt=\"A table setup to play Roar of Alliance.\" class=\"wp-image-2359 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20190531_234110055-scaled.jpg?resize=1024%2C768&amp;ssl=1 1024w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20190531_234110055-scaled.jpg?resize=300%2C225&amp;ssl=1 300w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20190531_234110055-scaled.jpg?resize=768%2C576&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20190531_234110055-scaled.jpg?resize=1536%2C1152&amp;ssl=1 1536w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20190531_234110055-scaled.jpg?resize=2048%2C1536&amp;ssl=1 2048w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20190531_234110055-scaled.jpg?w=1680&amp;ssl=1 1680w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/IMG_20190531_234110055-scaled.jpg?w=2520&amp;ssl=1 2520w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/630;\" \/><figcaption>What matters most is that we have fun in these games. And fun? Fun is its own genre!<\/figcaption><\/figure>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n","protected":false},"excerpt":{"rendered":"<p>Genres always have soft edges, and any given work may fit into multiple genres (e.g., NYPD Blue is a drama, a police procedural, and arguably a modern noir, but it is not a crime thriller in the way that fellow police procedural Law &#038; Order: Criminal Intent is). Games aren&#8217;t well defined by the genres we use for fixed fiction (because games are not fixed in that way, and are not experienced the way we experience books or movies).<\/p>\n","protected":false},"author":2,"featured_media":2362,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[81,78,188,187,186,97,10,4,17,241,48,50,189,8,15,12,135,69,26,23,18,225],"class_list":["post-2355","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-archive","tag-accessibility","tag-approachable-theory","tag-briebeau-leads","tag-briebeau-on-design","tag-briebeau-original","tag-fun","tag-game-design","tag-games","tag-gaming","tag-genre","tag-live-action-roleplaying-games","tag-lonely-games","tag-roar-of-alliance","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-shadowrun","tag-single-player","tag-story-games","tag-tabletop-games","tag-tabletop-rpgs","tag-wolfenstein"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/approchabletheorylogo.png?fit=570%2C264&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-BZ","jetpack-related-posts":[{"id":86,"url":"https:\/\/briebeau.com\/thoughty\/2018\/05\/leading-with-class\/","url_meta":{"origin":2355,"position":0},"title":"Leading with Class","author":"Beau J\u00e1gr Sheldon","date":"May 8, 2018","format":false,"excerpt":"Hello all,For the past several months I've been gearing up to start a new project called Leading with Class. Leading with Class is a web series I'm doing to teach leadership theory and practice using roleplaying games! It's so exciting to have it together!There's a Patreon for the project and\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":93,"url":"https:\/\/briebeau.com\/thoughty\/2018\/04\/approachable-theory-coming-friday\/","url_meta":{"origin":2355,"position":1},"title":"Approachable Theory: Coming Friday!","author":"Beau J\u00e1gr Sheldon","date":"April 18, 2018","format":false,"excerpt":"Hi all, I have a new series (only a few coming up so far, but it's here) called approachable theory\u00a0that's going to focus on writing posts about game theory, design, and similar topics in a tone that's approachable for new gamers, non-academics, and designers who are getting their start. I'm\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The approachable theory logo, with the text \"approachable theory\" and an image of two six-sided dice with one pip showing, with a curved line below it to make a smile. The dice are black with cyan for the pip and yellow with black for the pip.","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-16g8Psq9gCA\/WtlbhT1dTJI\/AAAAAAAB2Lg\/xrSC7VTetLk7qhvaWBSEq3YjsTdP7mV2gCLcBGAs\/s400\/Artboard%2B2%25404x.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":382,"url":"https:\/\/briebeau.com\/thoughty\/2014\/07\/hangout-with-brie-and-pulse-creators\/","url_meta":{"origin":2355,"position":2},"title":"Hangout with Brie and PULSE Creators","author":"Beau J\u00e1gr Sheldon","date":"July 30, 2014","format":false,"excerpt":"","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1435,"url":"https:\/\/briebeau.com\/thoughty\/2019\/07\/friday-hi-day-youtube-post-live\/","url_meta":{"origin":2355,"position":3},"title":"Friday Hi-Day YouTube Post Live!","author":"Beau J\u00e1gr Sheldon","date":"July 12, 2019","format":false,"excerpt":"https:\/\/youtu.be\/Tfn7OHqQ_HQ","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/img.youtube.com\/vi\/Tfn7OHqQ_HQ\/0.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":162,"url":"https:\/\/briebeau.com\/thoughty\/2017\/07\/1-like-1-insight-from-designing-games-by-brie-sheldon\/","url_meta":{"origin":2355,"position":4},"title":"1 Like = 1 Insight from Designing Games by Brie Sheldon","author":"Beau J\u00e1gr Sheldon","date":"July 8, 2017","format":false,"excerpt":"1 Like = 1 Insight from Designing Games by Brie Sheldon\u00a0I did this on Twitter recently and thought I'd share!https:\/\/storify.com\/briecs\/1-like-1-insight-from-designing-games-by-brie-shel-59610aa82891bb265d7b159eThis post was supported by the community on patreon.com\/briecs. Tell your friends! To leave some cash in the tip jar, go to http:\/\/paypal.me\/thoughty.If you'd like to be interviewed for Thoughty, or\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":170,"url":"https:\/\/briebeau.com\/thoughty\/2017\/06\/game-design-insight-on-twitter\/","url_meta":{"origin":2355,"position":5},"title":"Game Design Insight on Twitter!","author":"Beau J\u00e1gr Sheldon","date":"June 13, 2017","format":false,"excerpt":"I've been participating in a meme on Twitter about game design insight!Check it out here!Also check out Ewen Cluney's thread with links to other designer's Twitter threads!This post was supported by the community on patreon.com\/briecs. Tell your friends! To leave some cash in the tip jar, go to http:\/\/paypal.me\/thoughty.If you'd\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/2355","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=2355"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/2355\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media\/2362"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=2355"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=2355"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=2355"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}