{"id":24,"date":"2018-11-20T15:00:00","date_gmt":"2018-11-20T15:00:00","guid":{"rendered":""},"modified":"2021-11-16T00:39:12","modified_gmt":"2021-11-16T05:39:12","slug":"five-or-so-questions-on-thousand-arrows","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2018\/11\/five-or-so-questions-on-thousand-arrows\/","title":{"rendered":"Five or So Questions on Thousand Arrows"},"content":{"rendered":"<p>Hello all! Today I have James Mendez Hodes back to talk about<i> <a href=\"https:\/\/www.kickstarter.com\/projects\/galileogames\/thousand-arrows-a-samurai-action-and-drama-ttrpg\" target=\"_blank\" rel=\"noopener\">Thousand Arrows<\/a><\/i>, <a href=\"https:\/\/www.kickstarter.com\/projects\/galileogames\/thousand-arrows-a-samurai-action-and-drama-ttrpg\" target=\"_blank\" rel=\"noopener\">which is currently on Kickstarter<\/a>! James <a href=\"https:\/\/jamesmendezhodes.com\/blog\/2018\/10\/31\/thousand-arrows-and-sensitivity-part-1\" target=\"_blank\" rel=\"noopener\">has written on his own blog quite a bit about Thousand Arrows<\/a>, but I wanted to ask a few questions here, too. Check out his responses below!<\/p>\n<p>&#8212;<\/p>\n<div><\/div>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-N3idmvzzg3w\/W_NIymBHT1I\/AAAAAAAAAsw\/fG-zkxvZCvQa9EIIOTGsrmpwLglTjaaSwCLcBGAs\/s1600\/Courtier.jpg?ssl=1\" style=\"margin-left: auto; margin-right: auto;\"><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"An illustration of a Japanese man having sake and sushi.\" border=\"0\" data-original-height=\"1545\" data-original-width=\"1000\" height=\"640\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-N3idmvzzg3w\/W_NIymBHT1I\/AAAAAAAAAsw\/fG-zkxvZCvQa9EIIOTGsrmpwLglTjaaSwCLcBGAs\/s640\/Courtier.jpg?resize=414%2C640&#038;ssl=1\" title=\"\" width=\"414\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 414px; --smush-placeholder-aspect-ratio: 414\/640;\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\">Art by Rachel Quinlan.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div><b>Tell me a little about <i>Thousand Arrows<\/i>. What excites you about it?<\/b><\/div>\n<div><b><\/b><\/div>\n<div><i>Thousand Arrows<\/i> is a tabletop role-playing game of samurai drama and action during the Japanese Warring States Period (1467-1603 CE). It\u2019s powered by the Apocalypse and inspired by both real-world history and chanbara media like Kurosawa films. I\u2019m excited about this game because it highlights an era in Japanese history which is rarely in focus in the West. Most samurai media that makes its way to the English-speaking world focuses on lone wolves and duelists in the Edo period, the centuries of peace which followed the Warring States Period. Instead, Thousand Arrows gives players the roles of military, religious, and political leaders: samurai generals, Buddhist monks, desperate rebel farmers, and even spirits and sorcerers in which the sixteenth-century Japanese believed. Their decisions decide the actions of vast armies, religious sects, and feudal states. This game has personal narratives and romance and duels, but it\u2019s equally about rewriting history in your character\u2019s own image.<\/div>\n<div><b>I know you research a lot. Could you tell me about the research you did for this project, including any direct consultation you did? What were the challenging topics to approach here?<\/b><\/div>\n<div><b><\/b><\/div>\n<div>I\u2019ve put deeper and broader research into Thousand Arrows than I have into any other project of any kind.<\/div>\n<div>\n<ul>\n<li>As usual, I read a lot of Japanese primary sources, history books, and religious texts. If you\u2019ve heard about my research processes for Scion 2nd Edition or 7th Sea, you know what I\u2019m talking about. Brennan and I also watched a lot of Kurosawa Akira\u2019s period films, as well as their modern derivatives like Samurai Fiction.<\/li>\n<li>In 2013 I graduated from St John\u2019s College in Santa F\u00e9, New Mexico with a master\u2019s degree in Eastern classics. I learned classical Chinese and read and wrote about a literary tradition that traveled from India through China and into Japan. My undergraduate work focused mostly on African topics, but I had always wanted to study Asian history and religion in more rigorous detail. Reading the Tale of the Heike, the Tale of Genji, and the Pillow Book established the narrative and behavioral conventions underlying the game\u2019s moves. Reading the Buddhist canon inspired Thousand Arrows\u2019s tragic tone and attachment mechanisms. I think an accurate, respectful portrayal of Asia and Asians, whether fantastical or historical, requires understanding where continuities do and don\u2019t exist between different Asian cultures. It makes the difference between cultural exchange and cultural conflation.<\/li>\n<li>In 2006 I took up a Japanese martial art called Bujinkan bud\u014d taijutsu, which teaches traditional Japanese battlefield and espionage techniques. The Bujinkan&#8217;s oral and written history begins in the tenth century CE and, like most martial arts\u2019 histories, combines historical fact with fanciful myth\u2014both of which influence Thousand Arrows\u2019s historical fiction. Thousand Arrows weapon masters\u2019 special moves come from my own experience with medieval and early modern Japanese arms and armor. The Kuki Spirit and Cloud-Hidden fighting styles, available respectively to characters from the Kuki Clan and the Iga Provincial League, come from the Bujinkan\u2019s curriculum. But rather than presenting specific techniques and movements which would confuse and bore unfamiliar players, Thousand Arrows models fighting styles in terms of the narrative situations in which they offer special advantages. For example, since the Kuki Clan controlled the Kumano Navy, Kuki Spirit stylists get an advantage when fighting on the rocking deck of a ship, making them effective marines and pirates. Thick forest covered the Iga region during the Warring States Period, so Cloud-Hidden stylists from Iga gain a preternatural ability to leap and swing through a forest canopy, making them excellent rangers and scouts.<\/li>\n<\/ul>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-ku9Ta05_s4s\/W_NIynAYwzI\/AAAAAAAAAss\/FGNQi8HcMREehxkGJ7IqtTaqvkEzTMWcACEwYBhgL\/s1600\/SamuraiCover_1000.jpg?ssl=1\" style=\"margin-left: auto; margin-right: auto;\"><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"An illustration of a samurai in front of a burning pagoda, looking intense\" border=\"0\" data-original-height=\"1545\" data-original-width=\"1000\" height=\"640\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-ku9Ta05_s4s\/W_NIynAYwzI\/AAAAAAAAAss\/FGNQi8HcMREehxkGJ7IqtTaqvkEzTMWcACEwYBhgL\/s640\/SamuraiCover_1000.jpg?resize=414%2C640&#038;ssl=1\" title=\"\" width=\"414\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 414px; --smush-placeholder-aspect-ratio: 414\/640;\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\">Cover art by Yoshi Yoshitani.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div><b>What are actions like in game, in regards to how they feel and what you can do?<\/b><\/div>\n<div><b><\/b><\/div>\n<div>Thousand Arrows characters start the game as feudal Japan&#8217;s movers and shakers. Even the actions they take on an interpersonal scale affect the fate of entire religions, states, and armies. This is wartime, and every character has a section of between a dozen and a hundred well-trained soldiers who follow their orders. Characters without personal skill at martial arts or generalship are crucial to the war effort as intelligencers, diplomats, chaplains, and saboteurs.&nbsp;<\/div>\n<div><\/div>\n<div>The action also focuses on interpersonal drama via the attachment system: as you get more invested in a value that drives you or a relationship with another PC, you get better at helping or hindering their actions on or off the battlefield, as well as more vulnerable to losing control of your behavior and giving in to impulses related to that attachment. In keeping with Japanese historical narratives, Thousand Arrows\u2019s social atmosphere is highly emotional and volatile. A few characters, like courtiers, may be polished, calculating, and restrained; but most samurai express themselves through passionate outbursts of torrid emotion, extemporaneous poetry, or sudden and uncontrollable weeping.<\/div>\n<div><\/div>\n<div><\/div>\n<div><b>What is the character creation process like, to create these complex characters?<\/b><\/div>\n<div><b><\/b><\/div>\n<div>Two playbooks make up each Thousand Arrows character: an allegiance (what team you play for) and a role (your position on that team). Allegiances include various samurai clans (the H\u014dj\u014d, Kuki, Oda, Shimazu, Takeda, Uesugi, and Yagy\u016b), revolutionary leagues (the Single-Minded League and the Iga Provincial League), and belief systems (the Nichiren School of Buddhism, Confucian academy, and Catholic Church); or, if you want to play Thousand Arrows on hard mode, you could be a knight-errant (also known as a r\u014dnin) and not really have an allegiance. Roles include the courtier, retainer, knight, secret agent, foot soldier, warrior monk, shaman, and farmer. PCs in the same game frequently share allegiances, but roles are unique. Both allegiance and role modify your stats and give options for your starting special moves, equipment, and followers.&nbsp;<\/div>\n<div><\/div>\n<div>I\u2019ve found that the process takes about as long as most other Apocalypse Engine games: longer than Monsterhearts, a little longer than Apocalypse World itself, a little shorter than The Sprawl or Masks. I think it\u2019s worth it to help players make characters they feel are their own: a Takeda courtier, a Catholic courtier, and a knight-errant courtier feel very, very different to play. That said, the game comes with eight pre-generated characters in case you prefer to hit the ground running at a one-shot or convention.<\/div>\n<div> <\/div>\n<div><b>What are some of the exciting stretch goals we&#8217;ll see from <i>Thousand Arrows<\/i>?&nbsp;<\/b><\/div>\n<div><b><\/b><\/div>\n<div>We\u2019ve already unlocked Jenn Martin&#8217;s Fox, a sneaky, sexy, and duplicitous nature spirit who can disguise themself as a human. The Fox is a more traditional playbook, counting as both allegiance and role, and is a good option for players who want to engage with Japan\u2019s wilderness or supernatural landscape. The Corsair, Merchant, and Artisan roles are also coming up. But there are two stretch goals which are larger in scope, and which I\u2019m most excited about.<\/div>\n<div><\/div>\n<div>         One is \u201cDragon King\u2019s Gambit,\u201d a campaign set in winter 1592 CE during the contentious and tragic Japanese invasion of Joseon Korea, then a vassal state of M\u00edng China. During this campaign, the Azure Dragon King of the East Sea attacks with an army of sea monsters, forcing Japanese, Chinese, Mongolian, and Korean combatants to work together against a common enemy. DKG is playable either as a standard campaign, or as a convention game: we\u2019ve run it successfully with three sessions, three tables, three GMs, and fifteen players (five each loyal to the Joseon, the M\u00edng, and the Imperial Regent of Japan).<\/div>\n<div><\/div>\n<div>Another is &#8220;Street Samurai versus Code Ninja,&#8221; which takes Thousand Arrows to a dystopian future where samurai have traded their warhorses and lamellar in for hoverbikes and power armor, where ninja stalk the shadows of the Internet as well as those in the real world. This setting deconstructs the orientalist and Japanophilic tropes which dominate cyberpunk fiction and gaming from the 1980s and 1990s by modeling the cities of the future on early modern Japanese conventions instead of just appropriating Japanese terms to describe Western concepts and anxieties about a looming Asian economic threat. SSvsCN includes futuristic versions of the standard roles: the Social Engineer, Salaryman, Street Samurai, Code Ninja, Ganger, Cybermonk, Technoshaman, and Gold Farmer. It also features new allegiances to represent major immigrant groups in Japan, such as China, Korea, Brazil, and the Philippines.<\/div>\n<div><\/div>\n<div>         I really like the way our stretch goals expand what Thousand Arrows is about and to whom it can appeal, with higher-fantasy and futuristic play. I want this game to bring together players who are usually interested in different things and grant them common ground they didn\u2019t expect to have.<\/div>\n<div><\/div>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-EZPXkzsBpBA\/W_NIylbB5XI\/AAAAAAAAAs0\/-1kcbkWa6AMAXeQIzZwrsGjoPTPuPsNOgCEwYBhgL\/s1600\/Fox_1000.jpg?ssl=1\" style=\"margin-left: auto; margin-right: auto;\"><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"An illustration of a person in a white and red kimono, holding a fox mask\" border=\"0\" data-original-height=\"1545\" data-original-width=\"1000\" height=\"640\" data-src=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-EZPXkzsBpBA\/W_NIylbB5XI\/AAAAAAAAAs0\/-1kcbkWa6AMAXeQIzZwrsGjoPTPuPsNOgCEwYBhgL\/s640\/Fox_1000.jpg?resize=414%2C640&#038;ssl=1\" title=\"\" width=\"414\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 414px; --smush-placeholder-aspect-ratio: 414\/640;\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\">Art of the Fox by Rachel Quinlan.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div><\/div>\n<div>&#8212;<\/div>\n<\/div>\n<p><b>Awesome, thanks so much for the interview, James! I hope you all enjoyed the interview and that you&#8217;ll <a href=\"https:\/\/www.kickstarter.com\/projects\/galileogames\/thousand-arrows-a-samurai-action-and-drama-ttrpg\" target=\"_blank\" rel=\"noopener\">check out<i> Thousand Arrows<\/i> on Kickstarter today<\/a>!<\/b><br \/><i><\/i><i><\/i><b><\/b><i><\/i><u><\/u><sub><\/sub><sup><\/sup><strike><\/strike><b><\/b><i><\/i><u><\/u><sub><\/sub><sup><\/sup><strike><\/strike><b><\/b><i><\/i><u><\/u><sub><\/sub><sup><\/sup><strike><\/strike><i><\/i><i><\/i><b><\/b><\/p>\n<hr \/>\n<p>Thoughty is supported by the community on <a href=\"http:\/\/patreon.com\/thoughty\">patreon.com\/thoughty<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, follow the instructions on the <a href=\"https:\/\/briebeau.com\/thoughty\/p\/contact.html\">Contact page<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello all! Today I have James Mendez Hodes back to talk about Thousand Arrows, which is currently on Kickstarter! James has written on his own blog quite a bit about Thousand Arrows, but I wanted to ask a few questions here, too. Check out his responses below! &#8212; Art by Rachel Quinlan. Tell me a &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2018\/11\/five-or-so-questions-on-thousand-arrows\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions on Thousand Arrows&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,10,4,17,57,25,8,15,12,56],"class_list":["post-24","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-game-design","tag-games","tag-gaming","tag-history","tag-interviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-worldbuilding"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-o","jetpack-related-posts":[{"id":320,"url":"https:\/\/briebeau.com\/thoughty\/2016\/04\/five-or-so-questions-with-james-mendez-hodes-on-ironclaw-the-book-of-horn-ivory\/","url_meta":{"origin":24,"position":0},"title":"Five or So Questions with James Mendez Hodes on Ironclaw: The Book of Horn &#038; Ivory","author":"Beau J\u00e1gr Sheldon","date":"April 7, 2016","format":false,"excerpt":"I got the chance to interview James Mendez Hodes about his game currently on Kickstarter, Ironclaw: The Book of Horn & Ivory. We talk research and appropriation, and learn a little about the game mechanics. Enjoy, and don't forget to check out Ironclaw's Kickstarter page!Tell me a little about Ironclaw.\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2503,"url":"https:\/\/briebeau.com\/thoughty\/2021\/02\/33in28-tyov\/","url_meta":{"origin":24,"position":1},"title":"#33in28 &#8211; Thousand Year Old Vampire","author":"Beau J\u00e1gr Sheldon","date":"February 8, 2021","format":false,"excerpt":"Thousand Year Old Vampire is a multi-award winning game by Tim Hutchings currently available on itchio and in print at DriveThruRPG. It uses journaling and dice mechanics to guide the player through a solo roleplaying game about the subject - a Thousand Year Old Vampire (TYOV). The game has been\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The cover of Thousand Year Old Vampire with the title taped on and the styling being of an old hardcover journal with blue and white patterning and gold inlay.","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/02\/Pages-from-TYOV_Ver1_04.jpg?fit=776%2C1200&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/02\/Pages-from-TYOV_Ver1_04.jpg?fit=776%2C1200&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/02\/Pages-from-TYOV_Ver1_04.jpg?fit=776%2C1200&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/02\/Pages-from-TYOV_Ver1_04.jpg?fit=776%2C1200&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":37,"url":"https:\/\/briebeau.com\/thoughty\/2018\/10\/five-or-so-questions-on-thousand-year-old-vampire\/","url_meta":{"origin":24,"position":2},"title":"Five or So Questions on Thousand Year Old Vampire","author":"Beau J\u00e1gr Sheldon","date":"October 23, 2018","format":false,"excerpt":"Hello all, today I have an interview with Tim Hutchings on Thousand Year Old Vampire (TYOV), a single-player game coming up on Kickstarter! (Check out the Facebook event here!) The game sounds pretty interesting, exploring the life of a vampire in intimate and deep ways. You can\u00a0see a playtest version\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"A vintage-appearing image of a vampire attacking a man","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/--UN6HGGd4O4\/W849uH7l6dI\/AAAAAAACLJc\/lCTgag8u8QUTD5JkhV-i3f-VYTZOvoUeQCLcBGAs\/s640\/banner.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/--UN6HGGd4O4\/W849uH7l6dI\/AAAAAAACLJc\/lCTgag8u8QUTD5JkhV-i3f-VYTZOvoUeQCLcBGAs\/s640\/banner.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/4.bp.blogspot.com\/--UN6HGGd4O4\/W849uH7l6dI\/AAAAAAACLJc\/lCTgag8u8QUTD5JkhV-i3f-VYTZOvoUeQCLcBGAs\/s640\/banner.png?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":253,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/five-or-so-questions-with-james-mendez-hodes-on-scion-2nd-edition\/","url_meta":{"origin":24,"position":3},"title":"Five or So Questions with James Mendez Hodes on Scion 2nd Edition","author":"Beau J\u00e1gr Sheldon","date":"October 13, 2016","format":false,"excerpt":"Today I have an interview with James Mendez Hodes on Scion 2nd Edition, which is currently on Kickstarter! I think James talks about some really cool aspects of Scion that some of you might find interesting. Check it out!--Tell me a little about Scion 2nd Edition. What excites you about\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":147,"url":"https:\/\/briebeau.com\/thoughty\/2017\/08\/designer-devourer-episode-6-im-really-far-behind-unsolicited-game-design-zucchini-bread\/","url_meta":{"origin":24,"position":4},"title":"Designer &#038; Devourer Episode 6 &#8211; I&#8217;m Really Far Behind, Unsolicited Game Design, &#038; Zucchini Bread","author":"Beau J\u00e1gr Sheldon","date":"August 16, 2017","format":false,"excerpt":"Yoooo!Check out Episode 6 of Designer & Devourer (click the title of the blog post!)! I\u2019ll be talking recent posts, upcoming stuff, and then unsolicited game design. The recipe this week will be zucchini bread.\u00a0JDesigner & Devourer Episode 6 on Patreon!I'm gonna try to catch all of the recent posts\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-4iVeRAA0rag\/WZS2ct7H1xI\/AAAAAAABV3U\/kFZz7QtYPWoKnSXbHV-5GQAgMAycC9nGACLcBGAs\/s320\/Ep6.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":24,"position":5},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! Ron prepared our audio recordings and edited everything into a video, so you get to hear the interview on the following video. I hope you enjoy it and that you'll check out Champions Now on Kickstarter\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/24","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=24"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/24\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=24"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=24"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=24"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}