{"id":244,"date":"2016-10-28T14:00:00","date_gmt":"2016-10-28T14:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2016\/10\/28\/five-or-so-questions-with-alessandro-piroddi-on-touched-by-evil\/"},"modified":"2021-11-16T00:41:22","modified_gmt":"2021-11-16T05:41:22","slug":"five-or-so-questions-with-alessandro-piroddi-on-touched-by-evil","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2016\/10\/five-or-so-questions-with-alessandro-piroddi-on-touched-by-evil\/","title":{"rendered":"Five or So Questions with Alessandro Piroddi on Touched by Evil"},"content":{"rendered":"<p><b>Today I have an interview with Alessandro Piroddi on the new game <i><a href=\"http:\/\/unplayablegames.blogspot.de\/2016\/10\/touched-by-evil.html\" target=\"_blank\" rel=\"noopener\">Touched by Evil<\/a><\/i>! It sounds really interesting and seems like just the right kind of game for Halloween weekend. <a href=\"https:\/\/www.drivethrurpg.com\/product\/194375\/Touched-by-Evil\" target=\"_blank\" rel=\"noopener\">Check it out on DriveThruRPG here<\/a> and give the interview below a read!<\/b><br \/>&#8212;<\/p>\n<p><b>Tell me a little about <i>Touched by Evil<\/i>. What excites you about it?<\/b><\/p>\n<div><\/div>\n<div>I love horror stories.<\/div>\n<div>But the word &#8220;horror&#8221; can refer to wildly different things.<\/div>\n<div><\/div>\n<div>The specific brand of horror I love is the one that is all about a dreadful atmosphere, a creeping sense of unease, an indefinable sense of wrongness that has no obvious or rational source. One type of narrative that draws heavily on such elements is the Lovecraftian one, with its old fashioned rhythm where tension builds slowly but surely, inexorably crawling up to a final horror.<\/div>\n<div>Traditionally this kind of game experience is considered to be very difficult to achieve even by veteran roleplayers.<\/div>\n<div><\/div>\n<div>What excites me about Touched by Evil is that it manages to deliver exactly this, and that it does so by virtue of system design rather than personal player ability or knowledge of the horror genre.<\/div>\n<div><\/div>\n<div><b><br \/><\/b><\/div>\n<div><b>Can you tell me a little about the mechanics used in <i>Touched by Evil<\/i>? Are they strictly narrative, or are there tools you use? Why did you choose those mechanics?<\/b><\/div>\n<div><\/div>\n<div>First of all the rules outline a clear and specific structure in regards of &#8220;who can say what when and how&#8221;. It is not as articulated as some of my other games, like <i>FateLess<\/i>, but it&#8217;s definitely not a game where you just freeform-chat your way through the session. Everyone has clear tasks and procedures to perform such tasks.<\/div>\n<div><\/div>\n<div>That said, there is next to no crunch involved.<\/div>\n<div><\/div>\n<div>Most of the structure is focused on achieving the right kind of scene framing and story rhythm; here the main inspirations are <i>Montsegur 1244<\/i> and <i>Psi*Run<\/i>.<\/div>\n<div><\/div>\n<div>Dice are rolled when the fiction demands it, with simple and minimalist mechanics inspired by <i>Cthulhu Dark<\/i>.<\/div>\n<div><\/div>\n<div>Overall things are set up just so that the Players can feel safe and in control, right up to the point when they are not anymore and realise how safety was always just an illusion. This feeling of being powerless before something you don&#8217;t fully understand while at the same time being an obvious protagonist and active agent that CAN get much accomplished, is a focal element in how the game drives home its emotional point.<\/div>\n<div><\/div>\n<div><\/div>\n<div><b>Where did you pull inspiration for the horror concepts put forth in Touched by Evil?<\/b><\/div>\n<div><\/div>\n<div>The first and most important source is with no doubt Graham Walmsley&#8217;s essay <i>Stealing Cthulhu<\/i>. It sparked the idea of doing a horror rpg, to begin with. It revamped my old love for Lovecraftian literature. And gave me the basic tools to build something that FELT like Lovecraft &#8230; this is pretty obvious in the name and structure of the five Chapters that make up the story&#8217;s Path.<\/div>\n<div><\/div>\n<div>Another hugely important source of inspiration and technical help has been the YouTube series <i>Extra Credits<\/i>. I found out that most of the video game design concepts they present could be applied verbatim (or almost) to tabletop rpg design. Plus, in time they have built a pretty amazing selection of videos focused on horror games, unpacking and analyzing things like the structure an nature of protagonists, locations, monsters and narrative tropes in the horror genre &#8230; with a even a full episode specifically on Cthulhu!<\/div>\n<div><\/div>\n<div>Which, I would like to highlight, says lots of things that would go hand in hand with the concepts expressed by Graham in his own analysis of Lovecraftian literature.<\/div>\n<div><\/div>\n<div>Another important helpful hand came from the book by Kenneth Hite<i> Nightmares of Mine<\/i> as it put into focus the difference between different kinds of &#8220;horror&#8221;, helping me discern what was it that I wanted to aim for. I actually talk more about this in <a href=\"http:\/\/unplayablegames.blogspot.de\/2015\/11\/designing-horror-in-rpgs-01.html\" target=\"_blank\" rel=\"noopener\">an article on my blog, here<\/a>.<\/div>\n<div><\/div>\n<div><\/div>\n<div><b>How does an instant setup for <i>Touched by Evil <\/i>work?<\/b><\/div>\n<div><b><br \/><\/b><\/div>\n<div>The game presents a default setup that is both the fastest and most effective in terms of emotional impact: you play in this city, in this day and age, a normal person. That&#8217;s it.<\/div>\n<div><\/div>\n<div>Then a single Touched Character needs to be generated. This is the one protagonist moved, in turn, but all the players. The procedure is also quick and easy: pick a name, a profession and three &#8220;loved ones&#8221;, three people that the TC cares about and that are part of their current life.<\/div>\n<div><\/div>\n<div>Finally, a &#8220;catalyst event&#8221; is generated. This is the event that &#8220;touches&#8221; the protagonist and kickstarts the whole story. A brief chat, moderated by the game procedures, is all that is needed here.<\/div>\n<div><\/div>\n<div>Done. After that the first Moment of the story is played.<\/div>\n<div><\/div>\n<div><\/div>\n<div><b>What kind of experiences do you think players will get out of the game, and why should people play it?<\/b><\/div>\n<div><\/div>\n<div>The reason to play is the same one for watching a horror movie : you enjoy being frightened (in a friendly and controlled environment).<\/div>\n<div><\/div>\n<div>It is effective because, although by the end of the game you might have a taste of the kind of horror you dismiss easily as &#8220;obviously impossible&#8221; (monsters, gore, supernatural stuff),  the main part of the experience is built on a creeping sense of unease we all can face in real life: something feels off but you don&#8217;t know what, something completely normal starts looking weird and menacing but you don&#8217;t understand why, everything is as usual but you feel unsafe or even threatened. And then you get isolated, nobody believes you.&nbsp;<\/div>\n<div><\/div>\n<div>That stuff gets under your skin.&nbsp;<\/div>\n<div><\/div>\n<div>&#8212;<\/div>\n<div><\/div>\n<div><b>Thanks so much to Alessandro for answering my questions about <i><a href=\"http:\/\/unplayablegames.blogspot.de\/2016\/10\/touched-by-evil.html\" target=\"_blank\" rel=\"noopener\">Touched by Evil<\/a><\/i>! I hope you enjoyed the interview, and that it&#8217;s piqued your interest enough to <a href=\"https:\/\/www.drivethrurpg.com\/product\/194375\/Touched-by-Evil\" target=\"_blank\" rel=\"noopener\">check out the game on DriveThru<\/a>! Have a good time creeping yourselves out. \ud83d\ude42<\/b><\/div>\n<div>\n<p><\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, email <a href=\"mailto:contactbriecs@gmail.com?Subject=Thoughty%20Blog\" target=\"_top\" rel=\"noopener\">contactbriecs@gmail.com<\/a>.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Today I have an interview with Alessandro Piroddi on the new game Touched by Evil! It sounds really interesting and seems like just the right kind of game for Halloween weekend. Check it out on DriveThruRPG here and give the interview below a read!&#8212; Tell me a little about Touched by Evil. What excites you &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2016\/10\/five-or-so-questions-with-alessandro-piroddi-on-touched-by-evil\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions with Alessandro Piroddi on Touched by Evil&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,10,17,25,8,15,12,26,42,18],"class_list":["post-244","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-game-design","tag-gaming","tag-interviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-story-games","tag-tabletop","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-3W","jetpack-related-posts":[{"id":360,"url":"https:\/\/briebeau.com\/thoughty\/2015\/03\/musings-on-horror-games\/","url_meta":{"origin":244,"position":0},"title":"Musings on Horror Games","author":"Beau J\u00e1gr Sheldon","date":"March 4, 2015","format":false,"excerpt":"I'm playing Alien: Isolation on PC right now. I'm not very far in, but I've found some stuff I wanted to talk about (which I recorded the audio of while playing but the file corrupted or something).I want to make a horror tabletop RPG at some point. This is something\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":127,"url":"https:\/\/briebeau.com\/thoughty\/2017\/12\/12-rpgs-for-the-12th-month-day-1\/","url_meta":{"origin":244,"position":1},"title":"12 RPGs for the 12th Month &#8211; Day 1","author":"Beau J\u00e1gr Sheldon","date":"December 1, 2017","format":false,"excerpt":"(Image includes a list of\u00a0 questions for 12 RPGs for the 12th Month)These questions set up by Paul Mitchener (sourced from a private post) are pretty cool and I'm hoping I can keep up with them over the next few weeks.The first question is:\"You're running an RPG to introduce new\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-jobzK83RjHs\/WiGWVo-CiNI\/AAAAAAABiHM\/rtc5pBea-JQ09TyakHhiCu5glZXAqg4WQCLcBGAs\/s640\/12RPG.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":235,"url":"https:\/\/briebeau.com\/thoughty\/2016\/11\/five-or-so-questions-with-marissa-kelly-on-bluebeards-bride\/","url_meta":{"origin":244,"position":2},"title":"Five or So Questions with Marissa Kelly on Bluebeard&#8217;s Bride","author":"Beau J\u00e1gr Sheldon","date":"November 14, 2016","format":false,"excerpt":"Today I have a brief interview with Marissa Kelly on the Bluebeard's Bride RPG, currently on Kickstarter. I played an early version of Bluebeard's Bride, and a second session as well, and really enjoyed it, so I hope you all enjoy reading about it and check out the Kickstarter.From the\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1381,"url":"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-sleepaway\/","url_meta":{"origin":244,"position":3},"title":"Five or So Questions on Sleepaway","author":"Beau J\u00e1gr Sheldon","date":"June 21, 2019","format":false,"excerpt":"Hi y'all, I have an interview with Jay Dragon about Sleepaway, which is currently up on Kickstarter! Jay had some really interesting things to say about Sleepaway. I hope you enjoy the responses below! -- Tell me about Sleepaway. What excites you about it? Sleepaway is a Belonging Outside Belonging\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/kickstarter_cover.png?fit=1200%2C923&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/kickstarter_cover.png?fit=1200%2C923&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/kickstarter_cover.png?fit=1200%2C923&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/kickstarter_cover.png?fit=1200%2C923&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/kickstarter_cover.png?fit=1200%2C923&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":34,"url":"https:\/\/briebeau.com\/thoughty\/2018\/11\/five-or-so-questions-on-die-laughing\/","url_meta":{"origin":244,"position":4},"title":"Five or So Questions on Die Laughing","author":"Beau J\u00e1gr Sheldon","date":"November 1, 2018","format":false,"excerpt":"Hi all, today I have an interview with Craig Campbell on Die Laughing, which is on Kickstarter right now! I hope you all enjoy reading what Craig has to say about this cinematic horror-comedy game in the responses below!--Tell me a little about Die Laughing. What excites you about it?Die\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The Die Laughing logo with a smiley face in spattered red color with x's for eyes and the text \"Die Laughing\"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-_XFc_c8NoQA\/W9e2TF-i5sI\/AAAAAAAAAl4\/OkoX2gEF7S4LHhTmysVeauKmmJqg0X_KwCLcBGAs\/s400\/Front%2BCover.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":244,"position":5},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! Ron prepared our audio recordings and edited everything into a video, so you get to hear the interview on the following video. I hope you enjoy it and that you'll check out Champions Now on Kickstarter\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/244","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=244"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/244\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=244"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=244"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=244"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}