{"id":246,"date":"2016-10-26T14:00:00","date_gmt":"2016-10-26T14:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2016\/10\/26\/what-makes-a-good-player-with-mike-wood\/"},"modified":"2021-11-16T00:41:23","modified_gmt":"2021-11-16T05:41:23","slug":"what-makes-a-good-player-with-mike-wood","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2016\/10\/what-makes-a-good-player-with-mike-wood\/","title":{"rendered":"What Makes a Good Player? with Mike Wood"},"content":{"rendered":"<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-Em9wO1iOCPQ\/V8sVFHrtOEI\/AAAAAAAArQM\/k08z9fC5u9QOgEBbT3bSr780Q4E6bROXACEw\/s1600\/john%2Bcompleted%2Blogo.png?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"106\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-Em9wO1iOCPQ\/V8sVFHrtOEI\/AAAAAAAArQM\/k08z9fC5u9QOgEBbT3bSr780Q4E6bROXACEw\/s320\/john%2Bcompleted%2Blogo.png?resize=320%2C106&#038;ssl=1\" width=\"320\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 320px; --smush-placeholder-aspect-ratio: 320\/106;\" \/><\/a><\/div>\n<p><b>Today&#8217;s <i>What Makes a Good Player<\/i>&nbsp;feature is with Mike Wood. Mike had some great responses to my questions! Check them out:<\/b><\/p>\n<p>&#8212;<\/p>\n<p><b>What do you try to do most often while playing games to enhance your experience and the experience of others?<\/b><\/p>\n<div><\/div>\n<div>For me, the best part of gaming is embracing the unexpected. I started playing tabletop RPGs pretty late, I guess \u2013 I was 25 or 26 when I had my first D&amp;D session. My RPG experience before that was basically from video games, which I love, but they\u2019re a more passive play experience, and that could be frustrating sometimes. When I\u2019d play some game like that, I\u2019d end up thinking \u201cwhy didn\u2019t they just do X?\u201d a lot \u2013 like in a bad horror movie where you\u2019re wondering why they don\u2019t just call the cops. So when I\u2019m playing D&amp;D or similar, I like to push the boundaries a bit in terms of creative solutions, because I really enjoy the freedom of being able to shape the narrative in unexpected ways, or the incongruity of bringing 21st-century common sense into a fantasy world. When I DM I try to be really open to the unexpected, too, because to me that freedom is the best thing about tabletop games.<\/div>\n<div>Of course, how far you can take that sort of thing really depends on the type of game you\u2019re playing, and the type of group you\u2019re playing with. Sometimes trying to come up with crazy solutions for things works great, if your character has a good dynamic with the rest of the party \u2013 in my longest running game, I played a sort of Pollyannaish dwarf whose ridiculous ideas played well against the cautious pessimism of one of the other characters, and there\u2019d be some arguments and conflict that made for a good experience. But I try to keep a lid on it if it looks like it\u2019s starting to dominate the conversation. I\u2019m conscious of my showoff tendencies and try to play against them as much as I can.<\/div>\n<div><b><br \/><\/b><\/div>\n<div><b><br \/><\/b><\/div>\n<div><b>Do you use any specific play techniques (narrative tools, improv tools, etc.) in your play sessions?<\/b><\/div>\n<div><\/div>\n<div>Nothing formal, but there\u2019s an improv rule that your response to any question has to be \u201cyes, and\u2026\u201d \u2013 as in:<\/div>\n<div>\u201cDid your dog swallow the ambassador\u2019s priceless diamond cufflinks?\u201d<\/p>\n<p>\u201cYes, and she\u2019s been kidnapped by the mafia!\u201d<\/p>\n<p>I always try to keep that approach in mind while playing \u2013 always try to keep momentum moving forward, even if things go in an unexpected direction, or not quite how you want them to. That doesn\u2019t mean don\u2019t plan things out \u2013 sometimes discussing how to do something can be its own kind of narrative momentum, as well. If you\u2019re DMing, \u201cyes, and\u201d becomes \u201cyes, but\u201d \u2013 \u201cyes, you can try to do that, but X might go wrong.\u201d<\/p><\/div>\n<div><\/div>\n<div><\/div>\n<div><b>How often do you like to game, and what is most comfortable for you to maintain good energy in games?<\/b><\/div>\n<div><\/div>\n<div>It used to be a weekly thing for me and that was great, then a bit less frequent and that was good too. I think 2-3 times a month is probably about right.<\/div>\n<div><\/div>\n<div><\/div>\n<div><b>What kind of games do you feel you are most comfortable with and enjoy the most?<\/b><\/div>\n<div><\/div>\n<div>I don\u2019t have a lot of experience with different systems, but I like games that can support a consistent and fair but rules-light approach that\u2019s flexible enough to deal with lots of different things. I\u2019m sure there are games where you can turn to page 27 of appendix R to find the table to roll on for swinging on a chandelier, but having a general \u201cathletics\u201d roll works better in my book. I think there\u2019s such a thing as too flexible though, I didn\u2019t like FATE for whatever reason. Maybe I just needed time to get used to it.<\/p>\n<p>One game that I really enjoy is Unknown Armies. It runs on a percentile dice system, which is easy for everyone to understand, and it\u2019s got a really nice sanity system, but the real star for me is the way magic works. Magic in UA is based on either obsession (with drugs, alcohol, TV, stamp collecting, whatever) or conforming to a primal archetype like the Mother or the Warrior or the Fool. The book lists a few examples of each but it\u2019s clear that you can make new obsessions and new archetypes, and it\u2019s all built on the premise of player engagement with building the system, and taking things in unexpected directions according to what the players want to do. For me that\u2019s what gaming is all about.<\/p>\n<p><\/p>\n<div><b>Can you share a special experience in a game where you felt like you did a good job playing your part in the overall story and game?<\/b><\/div>\n<div><\/div>\n<p><\/p>\n<div><\/div>\n<p><\/p>\n<div style=\"-webkit-text-stroke-width: 0px; color: black; font-family: &quot;Times New Roman&quot;; font-size: medium; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;\">\n<div style=\"margin: 0px;\">It\u2019s tough to pick one. Once, during a long-running 52 Pages campaign, the party was on trial for something and we had the option of either doing trial by combat or arguing our case. We ended up deciding to argue, which I think was unexpected since it\u2019s not the usual murderhobo way, and one of us had to be the defence attorney. So naturally I volunteered because I\u2019m a huge showoff. And it was a lot of fun, a really nice change of pace. I ended up doing the sort of Matlock impression you\u2019d do if you\u2019ve never seen an episode of Matlock.<\/div>\n<\/div>\n<p>&#8212;<\/p>\n<p><b>Thanks so much to Mike for being a part of the interview series! Hope you all enjoyed reading. \ud83d\ude42<\/b><\/p>\n<p><\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. <\/div>\n","protected":false},"excerpt":{"rendered":"<p>Today&#8217;s What Makes a Good Player&nbsp;feature is with Mike Wood. Mike had some great responses to my questions! Check them out: &#8212; What do you try to do most often while playing games to enhance your experience and the experience of others? For me, the best part of gaming is embracing the unexpected. I started &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2016\/10\/what-makes-a-good-player-with-mike-wood\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;What Makes a Good Player? with Mike Wood&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[17,25,8,15,12,42,143],"class_list":["post-246","post","type-post","status-publish","format-standard","hentry","category-archive","tag-gaming","tag-interviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-tabletop","tag-what-makes-a-good-player"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-3Y","jetpack-related-posts":[{"id":268,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/what-makes-a-good-player\/","url_meta":{"origin":246,"position":0},"title":"What Makes a Good Player?","author":"Beau J\u00e1gr Sheldon","date":"October 1, 2016","format":false,"excerpt":"As most people know, I am rarely a game master in tabletop games. More often than not, I play games exclusively as a player, and sometimes I even just spectate! To me, players are just as essential to the games as the designers and the GMs, for a number of\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-Em9wO1iOCPQ\/V8sVFHrtOEI\/AAAAAAAArQc\/BHfdAVnnlk8hDxozJR7-ZhFX-Ep29RA4ACPcB\/s320\/john%2Bcompleted%2Blogo.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":1848,"url":"https:\/\/briebeau.com\/thoughty\/2020\/03\/wouldnt-it-be-nice-sale\/","url_meta":{"origin":246,"position":1},"title":"Wouldn&#8217;t It Be Nice? sale","author":"Beau J\u00e1gr Sheldon","date":"March 18, 2020","format":false,"excerpt":"A new sale on itchio of my games!\u00a0 The Wouldn't It Be Nice? sale hopefully will cover any of my COVID-19 testing costs and related expenses. Wouldn't that be nice? $40 for all my games on PDF! Runs the length of a quarantine so get it while it's good ;)\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"Beau in a beanie and a choker wearing a grey tank top and red & black flannel shirt throwing up the peace sign.","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/03\/00000PORTRAIT_00000_BURST20200312182851321-scaled.jpg?fit=900%2C1200&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/03\/00000PORTRAIT_00000_BURST20200312182851321-scaled.jpg?fit=900%2C1200&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/03\/00000PORTRAIT_00000_BURST20200312182851321-scaled.jpg?fit=900%2C1200&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/03\/00000PORTRAIT_00000_BURST20200312182851321-scaled.jpg?fit=900%2C1200&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":238,"url":"https:\/\/briebeau.com\/thoughty\/2016\/11\/what-makes-a-good-player-with-kate-bullock\/","url_meta":{"origin":246,"position":2},"title":"What Makes a Good Player? with Kate Bullock","author":"Beau J\u00e1gr Sheldon","date":"November 9, 2016","format":false,"excerpt":"Today's What Makes a Good Player? feature is with Kate Bullock. Kate talks about gaming regularly and Powered by the Apocalypse games!--What do you try to do most often while playing games to enhance your experience and the experience of others?I try really hard to find out what people are\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-Em9wO1iOCPQ\/V8sVFHrtOEI\/AAAAAAAArQc\/BHfdAVnnlk8hDxozJR7-ZhFX-Ep29RA4ACPcB\/s320\/john%2Bcompleted%2Blogo.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":218,"url":"https:\/\/briebeau.com\/thoughty\/2016\/12\/what-makes-a-good-player-reflections\/","url_meta":{"origin":246,"position":3},"title":"What Makes a Good Player? Reflections","author":"Beau J\u00e1gr Sheldon","date":"December 28, 2016","format":false,"excerpt":"On October 1, I announced the What Makes a Good Player? series. It's been pretty great, and I wanted to give a brief review of some of what I think has come through as important in the interviews. For sure, none of these are strict guidelines, and they might not\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-Em9wO1iOCPQ\/V8sVFHrtOEI\/AAAAAAAArQc\/BHfdAVnnlk8hDxozJR7-ZhFX-Ep29RA4ACPcB\/s320\/john%2Bcompleted%2Blogo.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":2355,"url":"https:\/\/briebeau.com\/thoughty\/2021\/01\/approachable-theory-defining-game-genres\/","url_meta":{"origin":246,"position":4},"title":"approachable theory: Defining Game Genres","author":"Beau J\u00e1gr Sheldon","date":"January 24, 2021","format":false,"excerpt":"Genres always have soft edges, and any given work may fit into multiple genres (e.g., NYPD Blue is a drama, a police procedural, and arguably a modern noir, but it is not a crime thriller in the way that fellow police procedural Law & Order: Criminal Intent is). Games aren't\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The approachable theory logo with a face made out of two squares with dots in them like dice and a smile.","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/approchabletheorylogo.png?fit=570%2C264&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/approchabletheorylogo.png?fit=570%2C264&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/approchabletheorylogo.png?fit=570%2C264&ssl=1&resize=525%2C300 1.5x"},"classes":[]},{"id":1694,"url":"https:\/\/briebeau.com\/thoughty\/2019\/12\/thoughtys-a-new-year-for-aven-bundle\/","url_meta":{"origin":246,"position":5},"title":"Thoughty&#8217;s A New Year for Aven Bundle","author":"Beau J\u00e1gr Sheldon","date":"December 19, 2019","format":false,"excerpt":"Today I'm starting a bundle to support the awesome Aven, a great game designer and one of the people who makes Big Bad Con a great space for people like me, in this coming new year - check out work from Aven, me, Meguey Baker, Paul Czege, and many other\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/246","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=246"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/246\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=246"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=246"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=246"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}