{"id":253,"date":"2016-10-13T14:00:00","date_gmt":"2016-10-13T14:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2016\/10\/13\/five-or-so-questions-with-james-mendez-hodes-on-scion-2nd-edition\/"},"modified":"2021-11-16T00:41:24","modified_gmt":"2021-11-16T05:41:24","slug":"five-or-so-questions-with-james-mendez-hodes-on-scion-2nd-edition","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2016\/10\/five-or-so-questions-with-james-mendez-hodes-on-scion-2nd-edition\/","title":{"rendered":"Five or So Questions with James Mendez Hodes on Scion 2nd Edition"},"content":{"rendered":"<p><b>Today I have an interview with James Mendez Hodes on <i><a href=\"https:\/\/www.kickstarter.com\/projects\/200664283\/scion-2nd-edition-tabletop-rpg\" target=\"_blank\" rel=\"noopener\">Scion 2nd Edition<\/a><\/i>, which is <a href=\"https:\/\/www.kickstarter.com\/projects\/200664283\/scion-2nd-edition-tabletop-rpg\" target=\"_blank\" rel=\"noopener\">currently on Kickstarter<\/a>! I think James talks about some really cool aspects of Scion that some of you might find interesting. Check it out!<\/b><\/p>\n<div>&#8212;<\/p>\n<p><b>Tell me a little about <i>Scion 2nd Edition<\/i>. What excites you about it?<\/b><\/p>\n<div><\/div>\n<div><i>Scion<\/i> is a role-playing game about demigods: the children and the chosen of the gods in a modern setting, \u00e0 la Neil Gaiman&#8217;s <i>American Gods<\/i>. I&#8217;m writing dossiers on four pantheons in the core game: the \u00d2r\u00ec\u1e63\u00e0 of Yor\u00f9b\u00e1land, the Dev\u00e1s of South Asia, the Loa of Dahomey by way of Haiti, and the Sh\u00e9n of China. I&#8217;m excited about Scion because back when I was studying religion at Swarthmore College, my first and most formative gaming group always played in exactly this genre: urban fantasy with a diverse scope, drawing from far-flung world mythologies.<\/p>\n<div>\n<p><b>What in particular did you focus on in the Scion game development?<\/b><\/div>\n<div><\/div>\n<div>My main role is to characterize four pantheons to which player-character Scions and their divine parents belong. First, I pare hundreds of deities down to about thirteen principals who publicly represent the pantheon in <i>Scion<\/i>. Then I profile each principal: their identity, outlook, relationships, and purviews (what they\u2019re god of). I describe their dealings with other pantheons, the religions which venerate them, their mythological supporting cast and artifacts, and their Virtues. <i>Scion<\/i> 1e gave each pantheon four Virtues such as \u201chonor\u201d and \u201ccompassion\u201d from a generic list, but for 2e I pushed instead to assign two unique values in tension or conflict with one another in the pantheon\u2019s associated mythology. For the \u00d2r\u00ec\u1e63\u00e0 and Loa, those values are Tradition versus Innovation: they\u2019re part of a stressed but unbroken heritage that reaches back to ancestral West Africa, but to preserve that heritage they\u2019ve had to confuse their own identities just as their worshippers have had to use deception and syncretism to keep them intact. For the Dev\u00e1s, those values are Duty versus Conscience: Indian epic heroes\u2019 deep-seated understanding of the right thing to do frequently clashes with law\u2019s explicit mandate, such as when Prince Arjuna hesitated to fight his family at Kuruk\u1e63\u0113tra. For the Sh\u00e9n, there\u2019s Y\u012bn and Y\u00e1ng: they literally maintain the universe by guarding the balance and the cycle between positive and negative forces, but the place of an individual in that cycle is often confusing and paradoxical. I\u2019ve also worked with Robert Vance to design \u201cpantheon-specific purviews\u201d: sets of superpowers peculiar to that pantheon and its Scions. This part is particularly fun because I get to comb through the pantheon\u2019s myths to find supernatural themes which distinguish the pantheon from other theogonies.<\/p>\n<ul>\n<li>The \u00d2r\u00ec\u1e63\u00e0 and Loa have <b>possession\u2014\u201cG\u00fan\u201d<\/b> in Yor\u00f9b\u00e1, (\u201c<b>Cheval<\/b>\u201d in French and Kreyol Ayisyen). An \u00f2r\u00ec\u1e63\u00e0 or loa can possess a willing subject to share their body and senses, or lend their own physical form to a spirit who needs to act through them.<\/li>\n<li>The Sh\u00e9n have <b>Ti\u0101nm\u00ecng <\/b>(\u201cMandate of Heaven\u201d), a power derived from their pantheon\u2019s expansive and confusing bureaucracy. Evoking the first few chapters (that is, the fun ones) of the Chinese epic Journey to the West, they can bestow supernaturally empowered titles and promotions (wanted or unwanted) on others, or curse an organization with bureaucratic inefficiencies.<\/li>\n<li>The Dev\u00e1s have <b>Yoga<\/b>, a set of South Asian religious practices which bring the individual closer to the divine through selfless service, contemplation, or devotion. In Indian mythology, yoga\u2019s most dedicated practitioners often manifest awesome supernatural powers or receive magical treasures from the gods to whom they\u2019re devoted\u2014but it\u2019s not uncommon for those powers or treasures to corrupt their recipient, transforming them into supervillains like King R\u0101va\u1e47a of Lanka.<\/li>\n<\/ul>\n<p><b>Where did you source information for the project &#8211; what efforts did you make to honor the subject matter?<\/b><\/div>\n<div><\/div>\n<div>This is one of the first projects I\u2019ve ever undertaken where my entire academic background is relevant. As an undergraduate at Swarthmore College, I majored in religion, concentrating on West African and Afro-Atlantic traditions. I read primary and secondary sources, spoke with scholars and clergy, and attended religious services where I met several of the loa appearing in fictional form in this game. I also minored in English literature and in dance, concentrating on capoeira (relevant to the Afro-Atlantic content) and North Indian classical dance (relevant to my work on the dev\u00e1s). I also have a master\u2019s degree in Eastern classics from St. John\u2019s College in Santa F\u00e9, New Mexico; that\u2019s where I studied classical Chinese and the Asian epics and scriptures on which I based the sh\u00e9n and the dev\u00e1s. As I work, I\u2019ll be updating an annotated bibliography of the most relevant sources on my website at <a href=\"http:\/\/lula.transneptune.net\/rpg\/scion2bibliography\">http:\/\/lula.transneptune.net\/rpg\/scion2bibliography<\/a>.<\/p>\n<p><b>When playing Scion, what kind of experiences can players have in such a rich world?<\/b><\/div>\n<div><\/div>\n<div><i>Scion<\/i> supports various modes of play, from street-level pop-culture myth \u00e0 la Ishmael Reed\u2019s <i>Mumbo Jumbo<\/i> on up to conflict over the fate of existence \u00e0 la <i>Sandman<\/i>; but one feeling I really hope we can instill in our players is the particular combination of familiarity and surprise which makes mythology both awe-inspiring and funny. Remember when Thor dressed up as Freyja and pretended to marry a j\u00f6tunn so he could steal back his magic hammer? Or when Vimalak\u012brti faked an illness so he could lure the Buddha\u2019s entire congregation to his house to preach to them? Those are the moments I really hope players will find in <i>Scion<\/i>: familiar myths and traditions leading them to unexpected places.&nbsp;<\/div>\n<div><\/div>\n<div><\/div>\n<div><b>Compared to your previous gaming experience in this genre, how do you think <i>Scion 2nd Edition<\/i> improves upon or carries on the voice of the ideas and concepts you see to be the most vital to the experience?<\/b><\/div>\n<div><\/div>\n<div>The most important quality <i>Scion<\/i> shares with those early games is the axiom that mythic play is about relationships. Back in college, whenever we introduced a figure of legend to the game, the best moment wasn&#8217;t their first appearance\u2014it was their second or third, when their foray into the story flooded all our characters with memories of what interactions they&#8217;d had the past few times they saw one another. For example, one historical legend I introduce to many games, <i>Scion<\/i> included, is the White Eyebrow: a Sh\u00e0ol\u00edn monk who studied Daoist black magic (supposedly that&#8217;s a thing?) and betrayed his brethren, precipitating one of the Sh\u00e0ol\u00edn Monastery&#8217;s many destructions. W\u01d4xi\u00e1 canon resurrects this guy all over time and space, attaching him to the White Lotus Society, the W\u01d4d\u0101ng Clan, the Q\u00edng regime\u2014anyone even remotely villainous\u2014such that he&#8217;d have to be a Daoist immortal to have been everywhere and everywhen they say he was. So whenever it turned out he was behind some scheme, every player and every character at our table was like, &#8220;White Eyebrow \u2026 I should have known this treachery had your stamp all over it. Don&#8217;t think I&#8217;ve forgotten what the White Lotus did at the Battle of Demon Alley!&#8221; By emphasizing the relationships between Scions, their divine progenitors, and their pantheons, <i>Scion<\/i> sets you up to create these intermingled histories yourself. The first time you meet your father, the sun god S\u016brya, maybe you&#8217;re both nervous and tense because you&#8217;ve read the <i>Mah\u0101bh\u0101ratam <\/i>and you remember the fate that befell his most famous son, King Kar\u1e47a of Anga. But after that first adventure, you have your own legend of S\u016brya that you created yourself. So when you run into him again two games afterward, or in a different RPG, or on the wall of a temple in India, you&#8217;ll remember a story about S\u016brya and your character\u2014maybe even about S\u016brya and you\u2014that started two thousand years ago and ended at your <i>Scion<\/i> table.<\/div>\n<div>&#8212;<br \/><b><br \/><\/b><\/div>\n<div><b>Thanks so much to James for the interview! What&#8217;s been said here about <i><a href=\"https:\/\/www.kickstarter.com\/projects\/200664283\/scion-2nd-edition-tabletop-rpg\" target=\"_blank\" rel=\"noopener\">Scion 2nd Edition<\/a><\/i> makes me think some of my friends would really love it, so I hope my readers who like how it sounds take a chance to <a href=\"https:\/\/www.kickstarter.com\/projects\/200664283\/scion-2nd-edition-tabletop-rpg\" target=\"_blank\" rel=\"noopener\">check it out on Kickstarter now!<\/a><\/b><\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, email <a href=\"mailto:contactbriecs@gmail.com?Subject=Thoughty%20Blog\" target=\"_top\" rel=\"noopener\">contactbriecs@gmail.com<\/a>.<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Today I have an interview with James Mendez Hodes on Scion 2nd Edition, which is currently on Kickstarter! I think James talks about some really cool aspects of Scion that some of you might find interesting. Check it out! &#8212; Tell me a little about Scion 2nd Edition. What excites you about it? Scion is &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2016\/10\/five-or-so-questions-with-james-mendez-hodes-on-scion-2nd-edition\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions with James Mendez Hodes on Scion 2nd Edition&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[30,20,10,17,8,15,12,42,18,56],"class_list":["post-253","post","type-post","status-publish","format-standard","hentry","category-archive","tag-diversity","tag-five-or-so","tag-game-design","tag-gaming","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-tabletop","tag-tabletop-rpgs","tag-worldbuilding"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-45","jetpack-related-posts":[{"id":250,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/five-or-so-questions-with-geoffrey-mcvey-on-scion-2nd-edition\/","url_meta":{"origin":253,"position":0},"title":"Five or So Questions with Geoffrey McVey on Scion 2nd Edition","author":"Beau J\u00e1gr Sheldon","date":"October 18, 2016","format":false,"excerpt":"It is rare that I do multiple interviews for one game, but when Geoffrey asked if he could talk a little about myths and Scion, I couldn't turn it down. Geoffrey talks about his work on Scion, myths, and scholarship in the following interview. You can check out the Scion\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":320,"url":"https:\/\/briebeau.com\/thoughty\/2016\/04\/five-or-so-questions-with-james-mendez-hodes-on-ironclaw-the-book-of-horn-ivory\/","url_meta":{"origin":253,"position":1},"title":"Five or So Questions with James Mendez Hodes on Ironclaw: The Book of Horn &#038; Ivory","author":"Beau J\u00e1gr Sheldon","date":"April 7, 2016","format":false,"excerpt":"I got the chance to interview James Mendez Hodes about his game currently on Kickstarter, Ironclaw: The Book of Horn & Ivory. We talk research and appropriation, and learn a little about the game mechanics. Enjoy, and don't forget to check out Ironclaw's Kickstarter page!Tell me a little about Ironclaw.\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":24,"url":"https:\/\/briebeau.com\/thoughty\/2018\/11\/five-or-so-questions-on-thousand-arrows\/","url_meta":{"origin":253,"position":2},"title":"Five or So Questions on Thousand Arrows","author":"Beau J\u00e1gr Sheldon","date":"November 20, 2018","format":false,"excerpt":"Hello all! Today I have James Mendez Hodes back to talk about Thousand Arrows, which is currently on Kickstarter! James has written on his own blog quite a bit about Thousand Arrows, but I wanted to ask a few questions here, too. Check out his responses below!--Art by Rachel Quinlan.Tell\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"An illustration of a Japanese man having sake and sushi.","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-N3idmvzzg3w\/W_NIymBHT1I\/AAAAAAAAAsw\/fG-zkxvZCvQa9EIIOTGsrmpwLglTjaaSwCLcBGAs\/s640\/Courtier.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":370,"url":"https:\/\/briebeau.com\/thoughty\/2014\/10\/five-or-so-questions-with-matthew-mcfarland-on-chill\/","url_meta":{"origin":253,"position":3},"title":"Five or So Questions with Matthew McFarland on Chill","author":"Beau J\u00e1gr Sheldon","date":"October 13, 2014","format":false,"excerpt":"This post is remaining live for archival purposes only. Thoughty does not endorse Matthew McFarland as detailed in the Official Statement on Perpetrators of Harm. Don't forget to check out the Kickstarter! https:\/\/www.kickstarter.com\/projects\/playattentiongames\/chill-3rd-edition-a-horror-roleplaying-game Tell me a little bit about Chill. What excites you about it? Chill is a horror game\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":249,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/what-makes-a-good-player-with-emily-vitori\/","url_meta":{"origin":253,"position":4},"title":"What Makes a Good Player? with Emily Vitori","author":"Beau J\u00e1gr Sheldon","date":"October 19, 2016","format":false,"excerpt":"Hello everyone!Today I have an interview with Emily Vitori for the What Makes a Good Player?\u00a0feature. I hope you enjoy it!--What do you try to do most often while playing games to enhance your experience and the experience of others?When gaming with friends, I like to draw portraits of all\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-Em9wO1iOCPQ\/V8sVFHrtOEI\/AAAAAAAArQM\/k08z9fC5u9QOgEBbT3bSr780Q4E6bROXACEw\/s320\/john%2Bcompleted%2Blogo.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":434,"url":"https:\/\/briebeau.com\/thoughty\/2014\/01\/five-or-so-questions-with-martin-ralya-on-new-game-day\/","url_meta":{"origin":253,"position":5},"title":"Five or So Questions with Martin Ralya on New Game Day","author":"Beau J\u00e1gr Sheldon","date":"January 21, 2014","format":false,"excerpt":"I interviewed Martin Ralya from Gnome Stew about New Game Day, upcoming on February 2, 2014, as well as Gnome Stew and Engine Publishing. Today's Five or So is a special edition to give people time to plan for the holiday!Tell me a little bit about Gnome Stew, and about\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/253","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=253"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/253\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=253"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=253"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=253"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}