{"id":256,"date":"2016-10-09T22:42:00","date_gmt":"2016-10-09T22:42:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2016\/10\/09\/shadowrun-anarchy-review\/"},"modified":"2021-11-16T00:41:25","modified_gmt":"2021-11-16T05:41:25","slug":"shadowrun-anarchy-review","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2016\/10\/shadowrun-anarchy-review\/","title":{"rendered":"Shadowrun: Anarchy Review"},"content":{"rendered":"<p><b>My very, very long Shadowrun: Anarchy Review is HERE!<\/b><br \/><b><br \/><\/b><\/p>\n<div style=\"text-align: center;\"><b><span style=\"font-size: x-large;\">Shadowrun: Anarchy<\/span><\/b><\/div>\n<div><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-rxFKdC1kDas\/V_rC1GZMamI\/AAAAAAAAymc\/aWYfjIJw2ggwWkR8zW26gZXDriVObul8QCLcB\/s1600\/cover.JPG?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-rxFKdC1kDas\/V_rC1GZMamI\/AAAAAAAAymc\/aWYfjIJw2ggwWkR8zW26gZXDriVObul8QCLcB\/s320\/cover.JPG?resize=257%2C320&#038;ssl=1\" width=\"257\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 257px; --smush-placeholder-aspect-ratio: 257\/320;\" \/><\/a><\/div>\n<div style=\"clear: both; text-align: center;\"><\/div>\n<div style=\"clear: both; text-align: center;\"><\/div>\n<div>\n<div style=\"text-align: center;\"><b><span style=\"font-size: large;\">First things first<\/span><\/b><\/div>\n<p>I won\u2019t be commenting very much on the fiction in the book because I don\u2019t typically read it and I\u2019d rather focus on the game, but I will be looking at flavor text in character descriptions and so on. I haven\u2019t yet played the game for logistics reasons, so this is purely a review of the mechanics, art, and characters. I intend to eventually read the Seattle background but I have set it aside for this review to get the things out that people will see first and most often. <\/p>\n<p>I have only played Shadowrun 3e, and only built characters for 3e and 5e. I\u2019ve been playing tabletop RPGs since I was 15, text-based since 11, and my first TTRPG that I recall playing was Shadowrun. I\u2019ve played indie and story games since around 2011, and I\u2019ve been writing on Thoughty about games, doing interviews, and occasionally writing reviews for like, 4 years I think. Maybe longer? I bounced blog names a couple times. I\u2019ve GM\u2019d and played, and I\u2019ve worked on some tabletop games which you can read about <a href=\"http:\/\/www.briecs.com\/p\/my-work.html\" target=\"_blank\" rel=\"noopener\">here on my work page<\/a>.<\/p>\n<p><i>With that out of the way&#8230;<\/i><\/p>\n<p>Shadowrun: Anarchy on first glance is a true family member to 5e, having beautiful art, lots of graphics, and fiction first. The art fits just fine! The graphics we\u2019ll get to. The fiction\u2026 let me explain here that I don\u2019t like fiction on RPGs, for the most part. I like fiction within RPGs \u2013 specifically, if you look back to like, Shadowun 3e where the interactions between The Smiling Bandit and Harlequin were interspersed in the rules and flavor text, that kind of thing I like. Unreliable narrators having interactions between bits of important information just really <i>felt<\/i>&nbsp;like the game to me.<\/p>\n<p>That is, unfortunately, not the dealio in Shadowrun: Anarchy. I am sure the fiction is fun and great \u2013 but I don\u2019t really have interest in it. I hope you do! But the fiction does you no good if you don\u2019t like the rest. Covering art, then layout, then mechanics, then flavor text. Basically what you see first, whether you can even read it, what\u2019s inside, and how it\u2019s dressed up. (click thru)<\/p>\n<p><a name='more'><\/a><\/p>\n<div style=\"text-align: center;\"><u><b><span style=\"font-size: large;\">The Art<\/span><\/b><\/u><\/div>\n<div style=\"text-align: center;\"><u><b><br \/><\/b><\/u><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-XtHjxntxl9o\/V_rCgRTFxLI\/AAAAAAAAylg\/uEPldYvGavABWICnn2PWe7NLfrc2yA3HQCLcB\/s1600\/femme%2Bork.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"207\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-XtHjxntxl9o\/V_rCgRTFxLI\/AAAAAAAAylg\/uEPldYvGavABWICnn2PWe7NLfrc2yA3HQCLcB\/s320\/femme%2Bork.jpg?resize=320%2C207&#038;ssl=1\" width=\"320\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 320px; --smush-placeholder-aspect-ratio: 320\/207;\" \/><\/a><\/div>\n<p>I\u2019m not doing a full numbers breakdown of the art in SR:A because 1) I don\u2019t think it\u2019s as valuable as it seems and 2) I don\u2019t think it\u2019s entirely necessary. The art in the book is still majority men or masculine, but there are a greater number of women or femmes than I expected to see. There are a number of androgynous people, but I was incredibly disappointed to see zero androgynous or nonbinary styled characters in the pregens. Getting close to gender binary parity is great, but <a href=\"http:\/\/briecs.tumblr.com\/post\/149909541890\/wtf-even-is-gender\" target=\"_blank\" rel=\"noopener\">this issue is in the forefront for me of late<\/a>&nbsp;and I still can\u2019t fathom why \u2013 I never have been able to \u2013 we don\u2019t see more androgynous characters, especially in identity as opposed to simply presentation, in Shadowrun. I mean, y\u2019all. <i>Y\u2019all.<\/i><\/p>\n<p>Also, most of the time we get this:<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-gxrK2CfqkSM\/V_rCgor7juI\/AAAAAAAAylw\/YtcYNoPFW2g8dexTYsawKTJmgIbSb3DCwCEw\/s1600\/mohawk%2Bfemme.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em; text-align: center;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"206\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-gxrK2CfqkSM\/V_rCgor7juI\/AAAAAAAAylw\/YtcYNoPFW2g8dexTYsawKTJmgIbSb3DCwCEw\/s320\/mohawk%2Bfemme.jpg?resize=320%2C206&#038;ssl=1\" width=\"320\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 320px; --smush-placeholder-aspect-ratio: 320\/206;\" \/><\/a><\/p>\n<p>But then we got this:<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-ELqeRcehuHA\/V_rCgLzp99I\/AAAAAAAAylQ\/dPaYNnGAI6cWhIthFZfy_O4nXiYFKrMsgCEw\/s1600\/bendy%2Bfemme.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em; text-align: center;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-ELqeRcehuHA\/V_rCgLzp99I\/AAAAAAAAylQ\/dPaYNnGAI6cWhIthFZfy_O4nXiYFKrMsgCEw\/s320\/bendy%2Bfemme.jpg?resize=245%2C320&#038;ssl=1\" width=\"245\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 245px; --smush-placeholder-aspect-ratio: 245\/320;\" \/><\/a><\/p>\n<p>But let me be clear, my problems with the second piece here are mostly that it seems somewhat disjointed (kind of literally, but if it had a caption talking about an articulated spine, I\u2019d be cool) and I was just kind of bummed out by how it felt in comparison to the other (frankly badass) art. This is the only piece that really stood out, but I wouldn\u2019t be a cranky critiquing feminist if I didn\u2019t point it out.<\/p>\n<p><\/p>\n<div style=\"text-align: center;\"><b><u><span style=\"font-size: large;\">The Layout<\/span><\/u><\/b><\/div>\n<p>The layout overall has a couple of hinky bits. Foremost, shaded boxes. Shaded boxes are not something I\u2019m a fan of, and everyone who has talked about layout with me probably knows that. One of the biggest complaints I\u2019ve heard thus far, that I agree with, is that the shaded boxes on the character sheets are bad news bears.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-34xVHzEAHQo\/V_rCgGBImNI\/AAAAAAAAymg\/FBwwTuwtL3otUXw5AOwK02RTB1-f6fM8ACEw\/s1600\/character%2Bsheet%2Bshading.JPG?ssl=1\" style=\"margin-left: 1em; margin-right: 1em; text-align: center;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"115\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-34xVHzEAHQo\/V_rCgGBImNI\/AAAAAAAAymg\/FBwwTuwtL3otUXw5AOwK02RTB1-f6fM8ACEw\/s400\/character%2Bsheet%2Bshading.JPG?resize=400%2C115&#038;ssl=1\" width=\"400\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 400px; --smush-placeholder-aspect-ratio: 400\/115;\" \/><\/a><\/p>\n<p>There is also shading\/coloring on sidebars and callout boxes that could be done away with for readability and to make it possible to print. <b>I\u2019ll say this one time: If I cannot print a character sheet, it is functionally useless to me. <\/b>Bonus note: If you make it a fillable form downloadable as well with the game that can also be printed and legible,<b> <\/b><i>I\u2019ll love you forever<\/i><b>.<\/b><\/p>\n<p>Most of the rest of the book is bog standard Shadowrun\/80s-90s-esque layout, from what I can tell. There are some more rounded edges, but that\u2019s not too different. Standard two-column, as following.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-Ltnc7WtPILU\/V_rChGlr3yI\/AAAAAAAAymg\/CbiN8RPOBd0QQgKVMIYsQ27P1AGSyZ9DQCEw\/s1600\/two%2Bcolumn%2Bsample.JPG?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-Ltnc7WtPILU\/V_rChGlr3yI\/AAAAAAAAymg\/CbiN8RPOBd0QQgKVMIYsQ27P1AGSyZ9DQCEw\/s320\/two%2Bcolumn%2Bsample.JPG?resize=255%2C320&#038;ssl=1\" width=\"255\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 255px; --smush-placeholder-aspect-ratio: 255\/320;\" \/><\/a><\/div>\n<p>There are also, of course, tables. I personally love tables, but the tables in SR:A leave me wanting because they don\u2019t have any dividing lines. Some people like them without, they flow more easily. For me, they\u2019re less readable, and I also just don\u2019t really dig the look. Gimme something that looks directly ripped out of Excel and I\u2019ll be cool. Example of current tables follows!<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-FNNX_mz5I3k\/V_rChD2pDZI\/AAAAAAAAymg\/mnq9IScbmOkBhin7Un1Y5J5-wU8juTSFwCEw\/s1600\/two%2Bcolumns%2Band%2Btables%2Bsample.JPG?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-FNNX_mz5I3k\/V_rChD2pDZI\/AAAAAAAAymg\/mnq9IScbmOkBhin7Un1Y5J5-wU8juTSFwCEw\/s320\/two%2Bcolumns%2Band%2Btables%2Bsample.JPG?resize=256%2C320&#038;ssl=1\" width=\"256\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 256px; --smush-placeholder-aspect-ratio: 256\/320;\" \/><\/a><\/div>\n<p>Also, the text is super, super small. Like, I have to zoom in to read it clearly a lot of the time, and I have no issues with reading up close most of the time. Perhaps it\u2019s better in print? But we should be designing for digital too. I also don\u2019t know if it works well with screen readers, as I couldn\u2019t figure mine out. That\u2019s something that should be clear!<\/p>\n<p>Aside from those things? I\u2019m sure someone with more graphics and layout experience could nail down further problems. Those are the ones that hit me. Moving on!<\/p>\n<p><\/p>\n<div style=\"text-align: center;\"><b><u><span style=\"font-size: large;\">The Mechanics<\/span><\/u><\/b><\/div>\n<p><\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-Z23sVIk6Scw\/V_rCg6UmyLI\/AAAAAAAAymg\/aZ2BV-MYhyAEh2iaSxuHACMHOYlmyboiACEw\/s1600\/rules%2Bof%2Bthe%2Bstreet.JPG?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-Z23sVIk6Scw\/V_rCg6UmyLI\/AAAAAAAAymg\/aZ2BV-MYhyAEh2iaSxuHACMHOYlmyboiACEw\/s320\/rules%2Bof%2Bthe%2Bstreet.JPG?resize=256%2C320&#038;ssl=1\" width=\"256\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 256px; --smush-placeholder-aspect-ratio: 256\/320;\" \/><\/a><\/div>\n<p><b>First,&nbsp;a quick note on the way the game works in Shadowrun: Anarchy. <\/b>Anarchy is not a game with a GM running the show and the players taking on roles within that show. Anarchy is about <i>collaborative narrative storytelling<\/i>&nbsp;(it\u2019s a thing!) and there are things that they\u2019ve done great about this, and things that may be confusing for people who haven\u2019t done it before. I may be translating the rules incorrectly, but if you like what I\u2019m saying, just play it that way, it\u2019s just a damn book.<\/p>\n<p>SR:A institutes <b>turns<\/b>, effectively letting each player take a turn playing their part of the scene. From what I can tell, there are no rules preventing other players from acting within that scene, but they would most likely need some input from the lead player in those scenes. From there, we can see each player <b>narrates<\/b>&nbsp;within their turn their actions and their interpretation of the situation. Cool! Now, I\u2019ve seen some people get stuck on <b>Talk Time<\/b>. Admittedly, I kind of hate the term, and would prefer something like \u201cfree play,\u201d but that\u2019s just being a jerk about semantics.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-VTrVrJs-1qQ\/V_rCg2VTHGI\/AAAAAAAAymg\/24cw-nCqFdwUz5jqTXOTyyzlAZu_okqFQCEw\/s1600\/talk%2Btime.JPG?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-VTrVrJs-1qQ\/V_rCg2VTHGI\/AAAAAAAAymg\/24cw-nCqFdwUz5jqTXOTyyzlAZu_okqFQCEw\/s1600\/talk%2Btime.JPG?w=840&#038;ssl=1\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" \/><\/a><\/div>\n<p>Talk Time itself makes sense. When things are going down or it\u2019s too hectic, let\u2019s stop with turns for a minute and get shit done, right? However, <a href=\"http:\/\/www.briecs.com\/2016\/08\/shadowrun-anarchy-gen-con-prototype-review.html\" target=\"_blank\" rel=\"noopener\">from the comments on the Prototype review<\/a> and the forums I\u2019d seen it interpreted that you <i>can\u2019t interact freely at all<\/i>&nbsp;outside of Talk Time, and regardless of how it was originally intended in the text, I read it otherwise, and it has been clarified since then in the text under Turns and Narrations. Specifically, it says that \u201cOther players may have things to say during a narration\u2013their characters may react somehow, or players may offer commentary, ideas, or observations\u2013but the primary thrust of the Narration should be directed by the player whose turn it is.\u201d Which, I mean, yeah? That\u2019s just being polite. However, I see why they had to write it out. Hooray, rules to help solve social play problems!<\/p>\n<p>For framing of the next mechanical bits, you use six-sided dice (d6s) in dice pools, scored individually \u2013 5 or 6 on the die is a success. <\/p>\n<p><b>Character generation<\/b>&nbsp;is not complicated, in my opinion. There are definitely a crapton of characters to select from if you want to just quick start, as the section for pregenerated characters is massive (but I have some thoughts later). The game suggests you select a contract brief (scenarios for quick play), but if you want to build characters first or play without a contract brief, I\u2019d just go to it. For a new GM or a new group, you might find the briefs useful, at the very least to learn useful structure for a general shadowrun. <\/p>\n<p>Characters use some stuff that seem kind of \u201ceh, maybe,\u201d while others seem absolutely essential. The perceived essentials are: Personal Data, Attributes, Skills, Shadow Amps, Karma, Qualities, Weapons, Armor, Gear, and calculating your condition monitor. That\u2019s a lot of words, not as hard as it sounds. The things I\u2019ve noted as seeming optional are Dispositions and Cues. These don\u2019t have a lot of mechanical impact, and I can guarantee for a lot of people they\u2019ll be dismissed. However, you\u2019re playing a narrative game here. That makes a difference.<\/p>\n<p>If you look at the character sheet for Ms. Myth (one of my favorites), you can see how these things might be useful for 1) new players, 2) players new to narrative games, 3) players with a new character, 4) players who are unfamiliar with Shadowrun\u2019s world, and\/or 5) players who are just plain tired and need some good ideas on a slow day. <\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-mJ5lZtzdQJw\/V_rCgloWsxI\/AAAAAAAAymg\/KlVfcRGg3T46Zwxxpqp7kXab9upOsMTMgCEw\/s1600\/ms%2Bmyth%2Bdispositions.JPG?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"38\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-mJ5lZtzdQJw\/V_rCgloWsxI\/AAAAAAAAymg\/KlVfcRGg3T46Zwxxpqp7kXab9upOsMTMgCEw\/s320\/ms%2Bmyth%2Bdispositions.JPG?resize=320%2C38&#038;ssl=1\" width=\"320\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 320px; --smush-placeholder-aspect-ratio: 320\/38;\" \/><\/a><\/div>\n<p><\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-aocXN3gxcJk\/V_rCgqDK20I\/AAAAAAAAymg\/714slNz8RH4O_MnPONtJ0bZIQoZG5oXIwCEw\/s1600\/ms%2Bmyth%2Bcues.JPG?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"58\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-aocXN3gxcJk\/V_rCgqDK20I\/AAAAAAAAymg\/714slNz8RH4O_MnPONtJ0bZIQoZG5oXIwCEw\/s320\/ms%2Bmyth%2Bcues.JPG?resize=320%2C58&#038;ssl=1\" width=\"320\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 320px; --smush-placeholder-aspect-ratio: 320\/58;\" \/><\/a><\/div>\n<p>This is a moment where I remind people that <b>just because you don\u2019t need a thing, does not mean <i>no one<\/i> needs a thing<\/b>, or would benefit from it.<\/p>\n<p>Character creation goes through these items, however, pretty smoothly. Don\u2019t be fooled by the early character creation section like I was at first, go straight to page 61. <\/p>\n<p>To create a character, you:<\/p>\n<ul>\n<li>Choose what type of character you want to play, name them, and create a character \u201ctheme\u201d (basic description)<\/li>\n<li>Optionally create \u201ctags\u201d (helping define your character)<\/li>\n<li>Choose a game level (this is how many points you\u2019ll get based on how hard or advanced a game you want, and should be chosen as a group)<\/li>\n<li>Choose a metatype (Are you a little troll? Yes. Yes you are.)<\/li>\n<li>Determine whether you\u2019re Awakened or Emerged (you can be one, the other, or neither, and they basically mean you can do magic, you can do matrix junk with your mind, or neither)<\/li>\n<li>Assign attributes (Strength, Agility, Willpower, Logic, Charisma, Essence, and Edge \u2013 I still kind of hate Edge, I miss when Karma was able to be spent for some of the purposes Edge is used)<\/li>\n<li>Choose skills (general and specialized, the latter of which gives you bonus dice in appropriate situations)<\/li>\n<li>Select Shadow Amps (encompassing all augmentations and magic, including technomancers and casting spells \u2013 there\u2019s a list with some examples but there is a lot of freedom to define them. Also, there is essence loss! If your augment has essence loss, you get a penalty on your dice pool for magic- and healing-related tests.)<\/li>\n<li>Figure out Karma (This functions as experience points, so you can obtain both points in attributes, skills, get Amps, change qualities, and get gear, weapons, and armor once earned)<\/li>\n<li>Define some qualities and their effects (like edges and flaws for 3e, which I was super happy to see, though kind of took a bit to understand the differences between them and edge)<\/li>\n<li>Choose your weapons (weapons have various ranges and impacts)<\/li>\n<li>Choose your armor (armor is basically an add-on to your condition monitor, and gets marked off before you get hurt)<\/li>\n<li>Sort out your condition monitor (has both stun and physical damage)<\/li>\n<li>Get some gear (including Contacts)<\/li>\n<li>Create cues (basically little phrases to help inspire your play, from the Cue System, which I haven\u2019t bothered to read up, sorry)<\/li>\n<li>Make a character background (personal data like size and gender \u2013 which they call \u201csex\u201d in here and it made me really annoyed \u2013 the history of your character and how they behave, and dispositions that you can use to flag your actions in-game)<\/li>\n<\/ul>\n<p>It sounds like a lot, but the individual actions don&#8217;t take very long themselves. There\u2019s characters to choose from, and there\u2019s not a lot of trouble in making your character, but this is way more than a lot of indie and story\/narrative games. You <i>will<\/i>&nbsp;need to set aside more time for this game than you would, say, a Powered by the Apocalypse game \u2013 by a significant margin. That doesn\u2019t mean it\u2019s not a good game. Just different.<\/p>\n<p><b>Combat<\/b>&nbsp;in SR:A seems to be appropriately dice-heavy, which y\u2019all know I love. <\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/--uYXdbRPZKg\/V_rCgZmCflI\/AAAAAAAAymg\/ISH2lmqcqFgEtIJBcrppzyZ1B1UmWG7cQCEw\/s1600\/delicious%2Bdelicious%2Bdice%2Bpools.JPG?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/--uYXdbRPZKg\/V_rCgZmCflI\/AAAAAAAAymg\/ISH2lmqcqFgEtIJBcrppzyZ1B1UmWG7cQCEw\/s1600\/delicious%2Bdelicious%2Bdice%2Bpools.JPG?w=840&#038;ssl=1\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" \/><\/a><\/div>\n<p>This isn\u2019t actually that complicated, even though it looks it. It\u2019s all simple numbers you\u2019ll be adding, most single digits, versus similar numbers for the opponent. I like this combo, as I\u2019m sure I\u2019d learn it pretty quickly, which is <i>a really good sign<\/i>.<\/p>\n<p>There is information on close combat damage, carry limits, unarmed combat, and lots of other stuff \u2013 one of my favorite bits is no more counting ammo! Handwaving ammo counts is awesome in my book (ha, my book). It also talks about custom mods of weapons (like knockbacks), which is awesome! There\u2019s a note that I appreciated on making the game more or less lethal. Variety is good.<\/p>\n<p>There are rules on taking and recovering damage, and repairing armor, which brings me to an important point: <i>There are no nuyen in Anarchy<\/i>. To me this is amusing on a conceptual level (of course there\u2019s no monetary system! It\u2019s anarchy!) but also I think it\u2019s cool on a fiction level, in that everything has a cost \u2013 and more often than not, that cost is <b>you<\/b>.<\/p>\n<p>Initiative advantages like wired reflexes now give you plot points, which are functionally shortcuts or cheats. They give you rerolls or change turn order, or add Glitch Dice (which I will say straight up I don\u2019t understand, but the general idea is that if you roll a one on a glitch die, all goes to hell, if a 5 or 6, you get an exploit and things go well. This may sound fun and exciting to people who like adding additional chance into their game, but it\u2019s not really something I love.), and so on. <\/p>\n<p>Gear is mentioned in this same section (page 47) and is super duper basic. Gear has no specific mechanics, but can narratively help with problems, like med kits and tool sets. Very, very basic.<\/p>\n<p>I don\u2019t have much interest in <b>hacking or cybercombat<\/b>, but I\u2019ll bet at least one of you do. <\/p>\n<p>There is both AR &amp; VR, where in AR you generally interact like software and icons and stuff, and in VR, you\u2019re living all Second Life. AR doesn\u2019t give any bonuses to hacking, but VR gives a +1 to hacking. With VR you can\u2019t do anything non-virtual, and cybercombat kicks your ass. Hacking is basically a skill test, and cybercombat comes with a fun little dice pool calculation too.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-Ym3bmRLPi0I\/V_rCgdb14UI\/AAAAAAAAymg\/QvkdPRIkBmIN59fZ76rruXEpr7_kXNNBgCEw\/s1600\/cybercombat%2Bdice%2Bpool.JPG?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" data-src=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-Ym3bmRLPi0I\/V_rCgdb14UI\/AAAAAAAAymg\/QvkdPRIkBmIN59fZ76rruXEpr7_kXNNBgCEw\/s1600\/cybercombat%2Bdice%2Bpool.JPG?w=840&#038;ssl=1\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" \/><\/a><\/div>\n<p>There are additional matrix rules you can dive into on your own.<\/p>\n<p><b>Spells and spirits and stuff<\/b> have their own section. One of the most notable things is that there are no longer spell effect limits beyond those narratively defined, except in the case of combat spells, which only last for the time their damage is applied. GMs can apply a negative modifier if someone wants to maintain a spell for a long period of time. Not unreasonable, in my opinion, if you don\u2019t have a jerk GM (if you do, try to find another GM! Look on the internet! Run, little chummer, run!).<\/p>\n<p>There\u2019s information on astral projection (no test needed) and astral combat (use the Astral Combat skill and have a standard combat experience, take stun damage). <\/p>\n<p><b>Vehicle and drone combat<\/b>&nbsp;addresses AR vs. VR in regards to how you use the equipment, and there\u2019s info on vehicle movement, just basic stuff, but I\u2019m sure gearheads will be happy to know they\u2019ve been recognized. <\/p>\n<p>There are also additional rules about breathing, environments, and mind control, in case you were wondering. There\u2019s an important note about what an NPC <i>can\u2019t<\/i>&nbsp;make someone do under mind control:<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-is0ixr9MSF0\/V_rCgn81waI\/AAAAAAAAymg\/2wQn34UxfAg6Cn3vyq3T9gC_dqbcl2yEwCEw\/s1600\/mind%2Bcontrol.JPG?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-is0ixr9MSF0\/V_rCgn81waI\/AAAAAAAAymg\/2wQn34UxfAg6Cn3vyq3T9gC_dqbcl2yEwCEw\/s1600\/mind%2Bcontrol.JPG?w=840&#038;ssl=1\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" \/><\/a><\/div>\n<p>I mean, if you like doing that stuff, you do you. I&#8217;m glad they pointed it out though.<\/p>\n<p><b>For those not a fan of sharing their GM hat<\/b>, there are rules about giving GMs more control via plot points and who interprets perception tests. In standard SR:A the player doing the narration has freedom to define a lot of what is seen with a perception test, but with the adjusted version, the control is given solely to the GM and controlled by how many successes are rolled. I really have to say, though, give shared narrative a shot if you&#8217;ve got the time and energy. It can be really fun for everyone.<\/p>\n<p>The GM section is a lot of detail that I\u2019d not normally read since I\u2019m traditionally a player. I wanted to highlight two pages that I think are absolutely important.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-mjQpbtI_CWk\/V_rCgwbinMI\/AAAAAAAAymg\/VWO2NrF81vkThuSGhUVCLX7DtrlNLfOYgCEw\/s1600\/prevent%2Babuse.JPG?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-mjQpbtI_CWk\/V_rCgwbinMI\/AAAAAAAAymg\/VWO2NrF81vkThuSGhUVCLX7DtrlNLfOYgCEw\/s320\/prevent%2Babuse.JPG?resize=256%2C320&#038;ssl=1\" width=\"256\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 256px; --smush-placeholder-aspect-ratio: 256\/320;\" \/><\/a><\/div>\n<p>This page shouldn\u2019t be necessary. But, it is. Just\u2026 yeah. Be cool, kids.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-3qGBte85nvA\/V_rCgCPLjuI\/AAAAAAAAymg\/Xau12LqY0KsJ0VS2n0oGxl0pGXonwh42wCEw\/s1600\/asking%2Bgood%2Bquestions.JPG?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-3qGBte85nvA\/V_rCgCPLjuI\/AAAAAAAAymg\/Xau12LqY0KsJ0VS2n0oGxl0pGXonwh42wCEw\/s320\/asking%2Bgood%2Bquestions.JPG?resize=258%2C320&#038;ssl=1\" width=\"258\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 258px; --smush-placeholder-aspect-ratio: 258\/320;\" \/><\/a><\/div>\n<p>If you all thought that someone could put a section in a book called \u201cAsking Good Questions\u201d and I wouldn\u2019t pull it out, you were sorely mistaken. As people know from games like Apocalypse World and Monsterhearts, as well as about 80 other indie games, asking good questions is an amazing GM tool \u2013 hell, amazing for players, too (\u201cDo you really want to kill that guy? Why? Oh, he killed your uncle? Shit. Let\u2019s do that.\u201d). I like seeing it hard coded into a game, though, because I love questions, sooo much, and for narrative games they are the soymeat in the sausage. <\/p>\n<p><b>The pregenerated characters<\/b> are pretty fucking cool on the start, I\u2019ll be honest. I love cool character art, many of them are really interesting. I\u2019ll try to keep this brief.<\/p>\n<p>The Native characters are very cool on the surface, but the conflation of Pacific Northwestern tribes and the Plains tribes in their backgrounds, plus having one of them taking artifacts and putting them in a museum (with jokes about angry locals, even), and Coydog wearing an eagle feather headdress that\u2019s most likely inappropriate for her background are problems! I\u2019m intending to do an extended feature on Natives in RPGs and specifically in Shadowrun with a consultant I\u2019ve been corresponding with, where I\u2019ll explore this, but for now: Chrome Bison is _really, really cool_ but<a href=\"http:\/\/www.briecs.com\/2016\/08\/whose-stories-we-tell.html\" target=\"_blank\" rel=\"noopener\"> we need to think harder and ask more questions and remember whose stories we\u2019re telling<\/a>. I know Natives are a huge, huge part of Shadowrun, and I don\u2019t want people to stop making them part of it \u2013 but we need to do it <i>right<\/i>. <\/p>\n<p>Chrome Bison, following, is cool \u2013 but cool doesn\u2019t erase responsibility. Chrome Bison would be very disappointed in cultural appropriation, I think.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/--TRgqT1edZ4\/V_rCgNxYn-I\/AAAAAAAAymg\/AwM4xfI7lBgG8aQO6UgKmb3itkJTS52igCEw\/s1600\/chrome%2Bbison.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/--TRgqT1edZ4\/V_rCgNxYn-I\/AAAAAAAAymg\/AwM4xfI7lBgG8aQO6UgKmb3itkJTS52igCEw\/s320\/chrome%2Bbison.jpg?resize=123%2C320&#038;ssl=1\" width=\"123\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 123px; --smush-placeholder-aspect-ratio: 123\/320;\" \/><\/a><\/div>\n<p>There may also be other issues of cultural appropriation or misrepresentation here. It\u2019s important to remember that while Shadowrun is an alternate-fantasy-history, the cultures that it\u2019s pulling from are <i>real and existing<\/i>&nbsp;in the majority of these cases. I am disappointed when I see misrepresentation and negative stereotypes in fiction, and I am doubly so in games where players are supposed to take on these identities.<\/p>\n<p>That being said, there are a ton of characters I love, starting with Ms. Myth. <\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-hff7GB9QY54\/V_rCgnibvtI\/AAAAAAAAymg\/xbmbkpDflwAtk6tzzX0bA9fO5TV4ClKJgCEw\/s1600\/ms%2Bmyth.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-hff7GB9QY54\/V_rCgnibvtI\/AAAAAAAAymg\/xbmbkpDflwAtk6tzzX0bA9fO5TV4ClKJgCEw\/s1600\/ms%2Bmyth.jpg?w=840&#038;ssl=1\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" \/><\/a><\/div>\n<p>LET ME TELL YOU HOW MUCH I LOVE TROLL FACES. LET ME. No wait, that is way too much enthusiasm for this, I\u2019ll never finish. But yes, she seems amazing. Borderline is incredibly cool, too cool for me. As mentioned, Chrome Bison, as a troll street samurai, is freaking amazing. Fourth is cool but I wish she\u2019d been nonbinary or androgynous, as the art brought it pretty close to it. <\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-XzuOgQItcws\/V_rCgRkLumI\/AAAAAAAAymg\/iyTm8eEVzawHNWts9ZxHtJdA5G0wgDQQwCEw\/s1600\/jinn.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-XzuOgQItcws\/V_rCgRkLumI\/AAAAAAAAymg\/iyTm8eEVzawHNWts9ZxHtJdA5G0wgDQQwCEw\/s320\/jinn.jpg?resize=123%2C320&#038;ssl=1\" width=\"123\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 123px; --smush-placeholder-aspect-ratio: 123\/320;\" \/><\/a><\/div>\n<p>Jinn is an elf brute force decker who is from Istanbul, and his jam is fashion, and I\u2019d love some input from people on his presentation and cultural representation in the art and text at some point. There are TONS of really fascinating characters of so many different backgrounds. I still wish for nonbinaries because I\u2019m a pain in the ass (and because we should be represented in such a world!), but the last one I want to shine a light on is Rose Red.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-f-QKzN8vyFc\/V_rCg_lmzxI\/AAAAAAAAymg\/QQFZ_jL5zBYeTdkxJVh5nXWElC6Io8jZgCEw\/s1600\/rose%2Bred.JPG?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-f-QKzN8vyFc\/V_rCg_lmzxI\/AAAAAAAAymg\/QQFZ_jL5zBYeTdkxJVh5nXWElC6Io8jZgCEw\/s320\/rose%2Bred.JPG?resize=256%2C320&#038;ssl=1\" width=\"256\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 256px; --smush-placeholder-aspect-ratio: 256\/320;\" \/><\/a><\/div>\n<p>Rose Red has a fascinating background. I really love the concept, but it is a difficult one. The general idea (for those who can\u2019t see the image or don\u2019t feel like reading the teeny text), she was trafficked as a sex worker, then she awakened, and overtook her boss and became a trafficker herself. It leads to her trafficking her own sister, and then finding salvation through a neo-anarchist group. I have so many mixed feelings about the representation of sex workers here, because it\u2019s good to see them represented, and there is a specific note about how the neo-anarchists welcomed her with no shaming, but it is still a hard line to walk. I\u2019d love to hear the input of any sex workers on this topic, as I can\u2019t speak from experience.<\/p>\n<p><\/p>\n<div style=\"text-align: center;\"><b><u><span style=\"font-size: large;\">FINAL VERDICT<\/span><\/u><\/b><\/div>\n<p>I really, <i>really<\/i>&nbsp;want to play this game. There are some issues, yes. And I\u2019m not happy with all of the flavor text. But, I have to be honest: what I have read in Shadowrun: Anarchy feels more like Shadowrun to me than 5e ever did. Maybe it\u2019s because it\u2019s simpler in writing, I\u2019m not sure. But, it\u2019s simpler in mechanics, too, and way simpler than 3e. Shadowrun is my favorite fictional world and while it always could be improved, so could a lot of other games. <\/p>\n<p>Shadowrun: Anarchy could use some better layout choices in regards to accessibility and print use. It could use more attention to nonbinary gender representation, and representation of cultures and races that are unfamiliar (or only stereotypically familiar) to the average white gamer. The mechanics are far more lightweight in comparison to all other Shadowrun editions, and in my opinion mix a lot of the good mechanical bits with a lot of my favorite narrative things. The fiction is supported in some ways by the mechanics with the damage, the complexity of combat and spell casting, and the impact of metahuman races, and the pregenerated characters are many and varied. <\/p>\n<p>I would suggest that, if you have played Shadowrun and you like narrative games, you give this a shot. If you like narrative games but know nothing about Shadowrun or really any trad games, consider trying it out for a one-shot with pregenerated characters. If you\u2019ve only played trad games and you like Shadowrun, consider trying this out \u2013 the worst that will happen is that you\u2019ll decide it\u2019s too simple, and that\u2019s not much of a loss. <\/p>\n<p>In general, I think it sounds really fun. I\u2019m trying to find time to get a friend to run for me, and in the meantime, I\u2019m going to continue enjoying the beautiful art and maybe build some characters if I have some free time.<\/p>\n<p><\/p>\n<div style=\"text-align: center;\"><b><span style=\"font-size: large;\">Good luck, chummers!<\/span><\/b><\/div>\n<p><\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-ywNrVWxLZhk\/V_rG5YoQehI\/AAAAAAAAyms\/7Kzki8iZf0EURJXgZvBDGuLTUdCzOEbAgCLcB\/s1600\/kablam.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"400\" data-src=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-ywNrVWxLZhk\/V_rG5YoQehI\/AAAAAAAAyms\/7Kzki8iZf0EURJXgZvBDGuLTUdCzOEbAgCLcB\/s400\/kablam.jpg?resize=298%2C400&#038;ssl=1\" width=\"298\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 298px; --smush-placeholder-aspect-ratio: 298\/400;\" \/><\/a><\/div>\n<hr \/>\n<p>If you&#8217;d like to throw some cash in the tip jar, you can do so at paypal.me\/thoughty.<\/p>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends!<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, email <a href=\"mailto:contactbriecs@gmail.com?Subject=Thoughty%20Blog\" target=\"_top\" rel=\"noopener\">contactbriecs@gmail.com<\/a>.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>My very, very long Shadowrun: Anarchy Review is HERE! Shadowrun: Anarchy First things first I won\u2019t be commenting very much on the fiction in the book because I don\u2019t typically read it and I\u2019d rather focus on the game, but I will be looking at flavor text in character descriptions and so on. I haven\u2019t &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2016\/10\/shadowrun-anarchy-review\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Shadowrun: Anarchy Review&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[81,10,17,138,8,15,12,135,42,18,56],"class_list":["post-256","post","type-post","status-publish","format-standard","hentry","category-archive","tag-accessibility","tag-game-design","tag-gaming","tag-reviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-shadowrun","tag-tabletop","tag-tabletop-rpgs","tag-worldbuilding"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-48","jetpack-related-posts":[{"id":269,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/shadowrun-anarchy-on-pdf\/","url_meta":{"origin":256,"position":0},"title":"Shadowrun: Anarchy on PDF","author":"Beau J\u00e1gr Sheldon","date":"October 1, 2016","format":false,"excerpt":"Hey all, just got word that Shadowrun: Anarchy got released on DriveThru on PDF!\u00a0Hoping to pick it up this weekend and currently scheduling an interview with designers! Check it out!This post was supported by the community on patreon.com\/briecs. Tell your friends! If you'd like to be interviewed for Thoughty, or\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":296,"url":"https:\/\/briebeau.com\/thoughty\/2016\/08\/shadowrun-anarchy-preview-first-thoughts\/","url_meta":{"origin":256,"position":1},"title":"Shadowrun: Anarchy Preview First Thoughts","author":"Beau J\u00e1gr Sheldon","date":"August 11, 2016","format":false,"excerpt":"Got the Shadowrun: Anarchy preview book, shipped from Gen Con for me by the wonderful Adam Koebel!Highlights:1) This is the first game text in a damn long time I've sat down and read in a night, even including super short ones. I realize this is in part because I am\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-F66eco2tBw4\/V6vlbhGzQyI\/AAAAAAAAmTQ\/ngxiVZKQpDEz4sd78EqXAYS7J0bOaWuwQCLcB\/s320\/20160810_211238.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":127,"url":"https:\/\/briebeau.com\/thoughty\/2017\/12\/12-rpgs-for-the-12th-month-day-1\/","url_meta":{"origin":256,"position":2},"title":"12 RPGs for the 12th Month &#8211; Day 1","author":"Beau J\u00e1gr Sheldon","date":"December 1, 2017","format":false,"excerpt":"(Image includes a list of\u00a0 questions for 12 RPGs for the 12th Month)These questions set up by Paul Mitchener (sourced from a private post) are pretty cool and I'm hoping I can keep up with them over the next few weeks.The first question is:\"You're running an RPG to introduce new\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-jobzK83RjHs\/WiGWVo-CiNI\/AAAAAAABiHM\/rtc5pBea-JQ09TyakHhiCu5glZXAqg4WQCLcBGAs\/s640\/12RPG.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":180,"url":"https:\/\/briebeau.com\/thoughty\/2017\/05\/directing-anarchy-guest-post-by-paul-stefko\/","url_meta":{"origin":256,"position":3},"title":"Directing Anarchy: Guest Post by Paul Stefko","author":"Beau J\u00e1gr Sheldon","date":"May 10, 2017","format":false,"excerpt":"Hi all! Paul Stefko\u00a0(Patreon)\u00a0from Nothing Ventured Games is a good friend of mine, a fantastic designer, and a fellow blogger! He also is a bangin' GM and ran Shadowrun: Anarchy for\u00a0+John W. Sheldon\u00a0and me a little while ago. I had a great time! Since I don't typically run games, and\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-NiGFBRn2JBQ\/WQns_gb0wmI\/AAAAAAABLrY\/nhQ-wVtJP6wzIjhdq_yqlhuokbvgp8hggCLcB\/s320\/Paul%2BStefko%2BHeadshot.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":226,"url":"https:\/\/briebeau.com\/thoughty\/2016\/12\/shadowrun-anarchy-freelancers-interview\/","url_meta":{"origin":256,"position":4},"title":"Shadowrun: Anarchy Freelancers Interview","author":"Beau J\u00e1gr Sheldon","date":"December 6, 2016","format":false,"excerpt":"Hey all, this took a little while to put together, but I have an interview with three of the freelancers from Shadowrun: Anarchy! Russell \"Rusty\" Zimmerman, O.C. Presley (\"Opti\"), and Patrick Goodman all took some time with me, which is super great. I wanted to learn a little more about\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-TwIsPVn8R80\/WDj395xoo1I\/AAAAAAAA3AI\/Bd1vwLJIKaAmQ7wQlypTU0W31OSeUjinACLcB\/s320\/falling.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":295,"url":"https:\/\/briebeau.com\/thoughty\/2016\/08\/shadowrun-anarchy-gen-con-prototype-review\/","url_meta":{"origin":256,"position":5},"title":"Shadowrun: Anarchy Gen Con Prototype Review","author":"Beau J\u00e1gr Sheldon","date":"August 12, 2016","format":false,"excerpt":"Check out a review for the final product here!Note: Lots of pictures! Lots of words! Sorry!Hi all!As mentioned in my previous post\u00a0a friend picked me up a copy of Shadowrun: Anarchy, Prototype\u00a0at Gen Con. The book is not long, but features a lot of basic rules and information. I was\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-tgs4d9XD1uM\/V60oLEY6AmI\/AAAAAAAAmcs\/CStUtEOuPeYCR8HcKxqvLQA9VdauXYp1wCLcB\/s320\/20160811_212423.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/256","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=256"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/256\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=256"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=256"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=256"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}