{"id":2683,"date":"2021-03-12T10:00:00","date_gmt":"2021-03-12T15:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/?p=2683"},"modified":"2021-11-16T00:38:24","modified_gmt":"2021-11-16T05:38:24","slug":"tomorrow-on-revelation-iii","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2021\/03\/tomorrow-on-revelation-iii\/","title":{"rendered":"Interview on Tomorrow on Revelation III"},"content":{"rendered":"\n<p>Today I have an interview with Dominique Dickey about their project, <a href=\"https:\/\/www.kickstarter.com\/projects\/nearfutures\/tomorrow-on-revelation-iii\">Tomorrow on Revelation III, which is currently on Kickstarter<\/a>! This project seems really amazing and explores a lot of complex themes, so I hope you enjoy hearing about it! Check it out!<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><b>I\u2019m excited for the opportunity to interview you about Tomorrow on Revelation III, which you\u2019re launching on Kickstarter. It sounds fascinating! Before we talk in detail about the game, can you tell me a little about yourself and how you came to be designing this project?&nbsp;<\/b><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">DD: I\u2019m Dominique Dickey! I\u2019m a writer, editor, and consultant. I\u2019ve previously worked as a freelancer on projects such as <\/span><i><span style=\"font-weight: 400;\">Thirsty Sword Lesbians<\/span><\/i><span style=\"font-weight: 400;\">, <\/span><i><span style=\"font-weight: 400;\">Sea of Legends<\/span><\/i><span style=\"font-weight: 400;\">, <\/span><i><span style=\"font-weight: 400;\">Lost Roads<\/span><\/i><span style=\"font-weight: 400;\">, and <\/span><i><span style=\"font-weight: 400;\">Pathfinder Lost Omens<\/span><\/i><span style=\"font-weight: 400;\">. You can also find my rpg <\/span><i><span style=\"font-weight: 400;\">TRIAL<\/span><\/i><span style=\"font-weight: 400;\"> on itch.io: it\u2019s a narrative game that explores race and the criminal justice system via the story of a murder trial, and was my first foray into games as a mechanism of social change.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">Last summer, I had the idea for a game about farmers avoiding becoming obsolete on a space station. I was interested in themes of capitalism and finding meaning outside of labor. I also wanted to design a game about community-driven social change, and find a way to represent that change through game mechanics.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">I spoke to my dear friend Charles Linton and realized that my initial premise was more suited for a one-shot than a campaign, as resolving the problem (making sure the space farmers had rights and protections) would break the game (by obliterating a core aspect of the setting). I also didn\u2019t want it to become a game about making oneself necessary to the capitalist machine: what if the farmers\u2019 profession actually <\/span><i><span style=\"font-weight: 400;\">does<\/span><\/i><span style=\"font-weight: 400;\"> become obsolete, but they find value outside of their labor? The way I initially envisioned the game would not allow players to answer that question, or others like it.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">From those discussions with Charlie, the game shifted to be about a group of people on a heavily stratified space station, all with different backgrounds and levels of privilege, working together to improve their collective circumstances. I was really excited by the idea of developing the eponymous station and its stratifications\u2014this was my first time writing a game with a super concrete setting, and I wanted to create a rich and generative sandbox for players and GMs to enjoy.<\/span><\/p>\n\n\n\n<!--more-->\n\n\n\n<p><b>The game has a really deep premise and I want to know more. How would you describe the game to a new player? What are the most important things you want players to know about Tomorrow on Revelation III?<\/b><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">DD: Our tagline is \u201ca tabletop rpg about surviving and building community on a hyper-capitalist station,\u201d which I think is a great overview.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">Here are some important things about the game:<\/span><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li style=\"font-weight: 400;\" aria-level=\"1\"><i><span style=\"font-weight: 400;\">Tomorrow on Revelation III<\/span><\/i><span style=\"font-weight: 400;\"> uses phased gameplay, with downtime and mission phases, to support both slice-of-life storytelling and high-stakes efforts to change material circumstances in the face of adversity.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The game deals with a lot of heavy content, but there is still joy and opportunities to make things better, even in inhospitable circumstances.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">I\u2019m very interested in educational applications of gaming\u2014<\/span><i><span style=\"font-weight: 400;\">TRIAL<\/span><\/i><span style=\"font-weight: 400;\"> was designed to teach people about the inequities at the heart of the justice system. <\/span><i><span style=\"font-weight: 400;\">Tomorrow on Revelation III<\/span><\/i><span style=\"font-weight: 400;\"> isn\u2019t explicitly educational, but it equips players to have complicated conversations about capitalism and anti-capitalist solutions in a fun way.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">I love games that give me the opportunity to go to a coffee shop AND do a heist (in the same session!), so this game has that.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">A lot of the aesthetics and elements you\u2019ll find in good old fashioned space rpgs are here, but frequently we transform or push back against these in some way.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">There\u2019s a balance of players portraying individual characters and collaborating to represent the whole community, which is a roleplay element that I\u2019m proud of having designed.&nbsp;&nbsp;<\/span><\/li><\/ul>\n\n\n\n<p><b>This sounds amazing! I&#8217;m interested in hearing more about phased play. What are the fundamental differences between the phases of play, and how do they change mechanically?<\/b><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">DD: The two phases are the downtime phase, and the mission phase. During the downtime phase, players can alleviate conditions, gather equipment or information, and build connections on different decks of the station. Each player should be the focus of at least one downtime phase scene. That said, if this kind of slice-of-life storytelling is your jam, the downtime phase can go on for as long as you want!. Mechanically, during the downtime phase players can take action without risk of failure. If you make any sort of skill check that requires a die roll, the result will either be a complete or qualified success.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">I think the most innovative thing about the downtime phase is that players can embody the roles of NPCs. This is designed to make each character\u2019s community ties feel more real to everyone at the table. It\u2019s one thing to say \u201cI have a spouse and a sibling on Deck E of the station.\u201d It\u2019s another thing to actually roleplay a scene with those characters, and loop other players at the table into that roleplay, so that each player feels bonded to the characters and invested in improving their lives. Allocating NPC roles to other players also takes pressure off of the GM, because the downtime phase is largely community focused\u2014and that can mean juggling a lot of characters at once!<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">The mission phase will feel a lot more familiar to rpg players: each player roleplays as one designated character, dice are rolled for skill checks, and every die roll carries a risk of failure. This phase is when player characters work under adversarial conditions to improve life on the station.<\/span><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"840\" height=\"268\" data-attachment-id=\"2684\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2021\/03\/tomorrow-on-revelation-iii\/logo-white-on-black1x\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-White-on-Black%401x.png?fit=1728%2C552&amp;ssl=1\" data-orig-size=\"1728,552\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Logo White on Black@1x\" data-image-description=\"&lt;p&gt;The Tomorrow on Revelation III logo.&lt;\/p&gt;\n\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-White-on-Black%401x.png?fit=1728%2C552&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-White-on-Black%401x.png?resize=840%2C268&#038;ssl=1\" alt=\"The Tomorrow on Revelation III logo.\" class=\"wp-image-2684 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-White-on-Black%401x.png?w=1728&amp;ssl=1 1728w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-White-on-Black%401x.png?resize=768%2C245&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-White-on-Black%401x.png?resize=1536%2C491&amp;ssl=1 1536w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-White-on-Black%401x.png?resize=1200%2C383&amp;ssl=1 1200w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/268;\" \/><\/figure><\/div>\n\n\n\n<p><b>As someone who grew up on a farm and has seen how farming has become devalued or hypercapitalized, I&#8217;m curious about your research into how that happened and how it could potentially proceed. What has your research process been like, and what are some ways it has influenced the game&#8217;s design?<\/b><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">DD: Our initial research focused on the resources that are necessary to survive in space. We spent a lot of time plotting out what the crop output needs to be to sustain the station and export product to other stations. Charles took point on doing the math to determine the station\u2019s population and the size of the agricultural fields. We also read about farming in space, and decided on vertical aeroponic growth racks.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">We\u2019re both from California, which has an enormous agricultural sector fueled by an underserved migrant worker population. A small capitalist space station has some things in common with that, but also a lot of differences! So, some of our process entailed thinking about how the reality we were familiar with would be transformed to fit this setting.&nbsp;<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">There are a lot of insidious ways that growers in the current industry try to undercut even the smallest wage and rights improvements for workers. An example of this is IE AB 1066, the Phase-In Overtime for Agricultural Workers Act. By this law, farm workers will get overtime pay after working 8 hours a day or 40 hours a week. The old rule was that they got overtime pay after working 10 hours a day or 60 hours a week. In response to this legislation, a lot of growers cut their workers\u2019 hours, rather than pay them the overtime. Charles and I looked at cases like this, in which those who own the means of production harm their workers, and asked ourselves how that would manifest on a space station.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">In terms of design, so much of the research we did actually didn\u2019t make it to the page. We don\u2019t want readers to have to be farm experts, or supply chain logistics experts, in order to meaningfully engage with the game\u2014but if someone <\/span><i><span style=\"font-weight: 400;\">does<\/span><\/i><span style=\"font-weight: 400;\"> have that proficiency, then we\u2019d love for them to be able to bring their experience to their roleplay. We tried to outline the guiding principles of the setting rather than info-dumping, so that players are empowered to make their own decisions about the more granular ways that capitalism operates on Revelation III.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">There are also individual sentences in the book with hours of discussion and research behind them, because some of the details felt important to really nail.<\/span><\/p>\n\n\n\n<p><b>That all sounds amazing and fascinating! What made you decide to set this off-Earth to explore the experience of these characters and communities? How did that impact the game and design?<\/b><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">DD: I\u2019m currently a full-time student, and I\u2019m fresh off of writing a thesis on speculative fiction, so the concept of cognitive estrangement has been rattling around in my brain. The idea originated from the work of Darko Suvin, and a brief summary is that speculative fiction shows us things that we recognize from our daily lives, but incorporates some element of defamiliarization. Setting something in space is a great example of this defamiliarization. Ultimately, what the defamiliarization does is that it gives the reader enough distance from their own life that they\u2019re now able to interrogate things that they\u2019d otherwise take for granted.&nbsp;<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">In my thesis, this comes up in the context of gender. Let\u2019s say you were reading a story about aliens, and the author mentioned that the aliens experience gender in a totally weird and foreign way. This might obliquely cause you to question how we humans experience gender, if you\u2019d previously taken the binary for granted.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">Because of all this, I knew that Tomorrow on Revelation III needed to be set in space, in order to facilitate the kind of thinking and conversations I was looking to create with the game. The most insidious consequences of capitalism in the game are extrapolations of things that are happening right now, on Earth\u2014but setting the game in space makes it feel just unfamiliar enough that we\u2019re able to think critically about those things, rather than taking them for granted. This story taking place on a space station was one of the initially non-negotiable things that I proposed to Charles, because I saw it as the core of the idea. From there, we got to do a lot of fun research about what life in space would actually look like, and then bake the results of that research into the lore and mechanics.<\/span><\/p>\n\n\n\n<p><b>One final question to top this off. In your experience working on the game and playing it, what are some play experiences you\u2019ve had that really exemplify the stories you want to tell with the game? What has left you excited to see what can happen at future tables?&nbsp;<\/b><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">DD: In our playtests, I\u2019ve been really excited about how smoothly character creation flows into the downtime phase, which in turn flows naturally into the mission phase. I\u2019m eager to hear how other tables navigate the transition from collaborative worldbuilding, to discussion of the mechanical benefits of various downtime scenes, to roleplaying those scenes and later roleplaying the mission itself. I also look forward to seeing how groups make use of the community roleplay in the downtime phase\u2014I want to hear about all the interesting NPCs that come up on the spot, and the ways that groups build out the world to suit the stories they\u2019re trying to tell.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">Something that also came up in a recent playtest was the balance between cozy and action-oriented play. In the same session, we had a sweet bonding scene set in an internet cafe, and set about executing an elaborate heist. I love being able to fold low-stakes and high-octane roleplay into the same game, and I\u2019m excited to share that ability with our players!<\/span><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"840\" height=\"268\" data-attachment-id=\"2685\" data-permalink=\"https:\/\/briebeau.com\/thoughty\/2021\/03\/tomorrow-on-revelation-iii\/logo-colour-on-black1x\/\" data-orig-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-Colour-on-Black%401x.png?fit=1729%2C552&amp;ssl=1\" data-orig-size=\"1729,552\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Logo Colour on Black@1x\" data-image-description=\"&lt;p&gt;The Tomorrow on Revelation III logo.&lt;\/p&gt;\n\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-Colour-on-Black%401x.png?fit=1729%2C552&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-Colour-on-Black%401x.png?resize=840%2C268&#038;ssl=1\" alt=\"The Tomorrow on Revelation III logo.\" class=\"wp-image-2685 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-Colour-on-Black%401x.png?w=1729&amp;ssl=1 1729w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-Colour-on-Black%401x.png?resize=768%2C245&amp;ssl=1 768w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-Colour-on-Black%401x.png?resize=1536%2C490&amp;ssl=1 1536w, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-Colour-on-Black%401x.png?resize=1200%2C383&amp;ssl=1 1200w\" data-sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/268;\" \/><\/figure><\/div>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><strong>Awesome! Thank you so much to Dominique for the interview! I hope you all enjoyed it and that you&#8217;ll <a href=\"https:\/\/www.kickstarter.com\/projects\/nearfutures\/tomorrow-on-revelation-iii\">check out Tomorrow on Revelation III on Kickstarter today<\/a>!<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today I have an interview with Dominique Dickey about their project, Tomorrow on Revelation III, which is currently on Kickstarter! This project seems really amazing and explores a lot of complex themes, so I hope you enjoy hearing about it! Check it out!<\/p>\n","protected":false},"author":2,"featured_media":2685,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390,374],"tags":[126,30,221,16,10,4,17,25,67,8,15,12,216,217,33,26,41,23,18,56],"class_list":["post-2683","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-archive","category-interview","tag-actual-play","tag-diversity","tag-feature","tag-feminism","tag-game-design","tag-games","tag-gaming","tag-interviews","tag-players","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-sci-fi","tag-scifi","tag-social-justice","tag-story-games","tag-storytelling","tag-tabletop-games","tag-tabletop-rpgs","tag-worldbuilding"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/03\/Logo-Colour-on-Black%401x.png?fit=1729%2C552&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-Hh","jetpack-related-posts":[{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":2683,"position":0},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! Ron prepared our audio recordings and edited everything into a video, so you get to hear the interview on the following video. I hope you enjoy it and that you'll check out Champions Now on Kickstarter\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":251,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/city-of-mist-loot\/","url_meta":{"origin":2683,"position":1},"title":"City of Mist Loot!","author":"Beau J\u00e1gr Sheldon","date":"October 18, 2016","format":false,"excerpt":"I'm posting an interview on Monday with Amit Moshe about his upcoming game City of Mist, a superhero noir game hitting Kickstarter this month. Amit sent me some of the incredibly beautiful character playbooks in the mail, and combined with those and the free downloadable starter set, I'm pretty amped\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-5P6TClR5gJI\/WAV--NWkUZI\/AAAAAAAAzZg\/zq9BNb2YVlU1PvGpwWJJPSYzHyAS-lteACLcB\/s320\/BrieIMG_20161017_213802.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":200,"url":"https:\/\/briebeau.com\/thoughty\/2017\/02\/thoughty-talking-companions-tale-with-laura-simpson\/","url_meta":{"origin":2683,"position":2},"title":"Thoughty: Talking Companions Tale with Laura Simpson","author":"Beau J\u00e1gr Sheldon","date":"February 25, 2017","format":false,"excerpt":"Check out my interview with Laura Simpson on Companions' Tale, currently on Kickstarter!This post was supported by the community on patreon.com\/briecs. Tell your friends!To leave some cash in the tip jar, go to http:\/\/paypal.me\/thoughty.If you'd like to be interviewed for Thoughty, or have a project featured, email contactbriecs@gmail.com.","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":330,"url":"https:\/\/briebeau.com\/thoughty\/2016\/02\/upcoming-tavern-tales-interview\/","url_meta":{"origin":2683,"position":3},"title":"Upcoming Tavern Tales Interview!","author":"Beau J\u00e1gr Sheldon","date":"February 6, 2016","format":false,"excerpt":"Hey everyone!Monday morning I'll have a blog post coming out about Tavern Tales, which is currently on Kickstarter!Tavern Tales is the game that I played that brought about Stories Here in Maelstrom Paramour (my G+ collection), and it is a really fun, customizable system. Dabney Bailey, the creator, is really\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-ASAFSGjHMGQ\/VrZRklYnz7I\/AAAAAAAAWjA\/GnteDYgE76g\/s400\/Alchemy.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":72,"url":"https:\/\/briebeau.com\/thoughty\/2018\/07\/behind-the-masc-kickstarter\/","url_meta":{"origin":2683,"position":4},"title":"Behind the Masc Kickstarter","author":"Beau J\u00e1gr Sheldon","date":"July 6, 2018","format":false,"excerpt":"The Behind the Masc Zine Kickstarter is LIVE! This project is run by non-cis masculine creators and we\u2019re making Apocalypse World and Monsterhearts playbooks, rich backgrounds for D&D characters, and some lovely art, too! Please check it out - we've got some awesome creators working on re-imaginings of masculinity!https:\/\/www.kickstarter.com\/projects\/briecs\/behind-the-masc-zineBehind the\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-Xt3mNB1ywKM\/Wz_oXDk6VnI\/AAAAAAAB-ME\/bw7qeV2soHM_gnY6nFPzPH45JcEBEhjpwCLcBGAs\/s320\/BehindthemMasc_Logo_1x.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":1740,"url":"https:\/\/briebeau.com\/thoughty\/2020\/02\/quick-shot-on-campfire-memories\/","url_meta":{"origin":2683,"position":5},"title":"Quick Shot on Campfire Memories","author":"Beau J\u00e1gr Sheldon","date":"February 5, 2020","format":false,"excerpt":"Hi all, today I have an interview with Matt Bohnhoff on Campfire Memories, which is currently on Kickstarter for Zine Quest 2! Check out the interesting responses from Matt below! -- What is Campfire Memories, both as a product and as your vision? Campfire Memories is GM-less one-shot game about\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The Campfire Memories logo designed to look like a sign for a forest park, surrounded by trees and blue skies, with the tagline \"familial bonding through recreational hardship.\"","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/02\/if6Tev.png?fit=650%2C500&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/02\/if6Tev.png?fit=650%2C500&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2020\/02\/if6Tev.png?fit=650%2C500&ssl=1&resize=525%2C300 1.5x"},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/2683","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=2683"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/2683\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media\/2685"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=2683"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=2683"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=2683"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}