{"id":295,"date":"2016-08-12T03:07:00","date_gmt":"2016-08-12T03:07:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2016\/08\/12\/shadowrun-anarchy-gen-con-prototype-review\/"},"modified":"2021-11-16T00:41:34","modified_gmt":"2021-11-16T05:41:34","slug":"shadowrun-anarchy-gen-con-prototype-review","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2016\/08\/shadowrun-anarchy-gen-con-prototype-review\/","title":{"rendered":"Shadowrun: Anarchy Gen Con Prototype Review"},"content":{"rendered":"<p><b><a href=\"http:\/\/www.briecs.com\/2016\/10\/shadowrun-anarchy-review.html\" target=\"_blank\" rel=\"noopener\">Check out a review for the final product here!<\/a><\/b><br \/><b><br \/><\/b><b>Note: Lots of pictures! Lots of words! Sorry!<\/b><\/p>\n<p>Hi all!<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-tgs4d9XD1uM\/V60oLEY6AmI\/AAAAAAAAmcs\/CStUtEOuPeYCR8HcKxqvLQA9VdauXYp1wCLcB\/s1600\/20160811_212423.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-tgs4d9XD1uM\/V60oLEY6AmI\/AAAAAAAAmcs\/CStUtEOuPeYCR8HcKxqvLQA9VdauXYp1wCLcB\/s320\/20160811_212423.jpg?resize=180%2C320&#038;ssl=1\" width=\"180\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 180px; --smush-placeholder-aspect-ratio: 180\/320;\" \/><\/a><\/div>\n<p>As mentioned in <a href=\"http:\/\/www.briecs.com\/2016\/08\/shadowrun-anarchy-preview-first-thoughts.html\" target=\"_blank\" rel=\"noopener\">my previous post<\/a>&nbsp;a friend picked me up a copy of <b>Shadowrun: Anarchy, Prototype<\/b>&nbsp;at Gen Con. The book is not long, but features a lot of basic rules and information. I was pretty happy with it, honestly! I started out in more traditional games, but now often fall into games based on basic rules and simple mechanics.<\/p>\n<p><b>I love Shadowrun, but getting my friends (when I can ever get them together!) to sit and build characters for as long as Shadowrun takes and then play through? Not as easy as I&#8217;d like it to be. <\/b>When I was at Origins earlier this year, I had a brief discussion with someone about the possibility of a rules-light Shadowrun coming out, and since I&#8217;m pretty out of the loop, I was surprised and interested. <b>There was little to be found online,<\/b> and my attempts at contacting Catalyst directly were denied by their email system (though I doubt getting through would have made any difference, even if I was offering promo). Anyway, <b>I had given up on seeing it when <a href=\"http:\/\/www.adam-koebel.com\/\" target=\"_blank\" rel=\"noopener\">Adam Koebel<\/a> took a picture of the cover and posted it to Twitter, and I lost my shit,<\/b> so he kindly sent me a copy.<\/p>\n<p><b>I have THOUGHTS and FEELINGS, so be warned. <\/b>With a few notes, though: I have only played 3e Shadowrun, while I&#8217;ve read the 5th and 4th sourcebooks, I haven&#8217;t played (time investment &amp; lack of interest in a priority character build, not many people to play with, etc.). Nonetheless, I&#8217;m a fan of the setting, I loved playing 3e possibly <i>too<\/i>&nbsp;much, and I actually enjoy a lot of the mechanics. I get so excited when I get to roll a handful of D6s (I think I hit 30 once, playing a drugged up elf archer&#8230; I don&#8217;t know, he was based on Iggy Pop) that the idea of doing it again really got me amped.<\/p>\n<p>Note: This post will discuss the book and rules presented, but will also include some of my general feelings on Shadowrun, cyberpunk, and how the rules matter. I won&#8217;t be evaluating it through what&#8217;s already available in 5e, as I don&#8217;t feel like lugging books and comparing page by page. My bad. Please excuse the cell phone pics, my energy wasn&#8217;t here for a photoshoot right now, I&#8217;m so sorry.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-OE9hiDl9_3o\/V60prT3YZrI\/AAAAAAAAmc8\/rPITZ6lZ7fcFoXO3iTngWLbkPDofiQHwACLcB\/s1600\/20160810_211120.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-OE9hiDl9_3o\/V60prT3YZrI\/AAAAAAAAmc8\/rPITZ6lZ7fcFoXO3iTngWLbkPDofiQHwACLcB\/s320\/20160810_211120.jpg?resize=180%2C320&#038;ssl=1\" width=\"180\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 180px; --smush-placeholder-aspect-ratio: 180\/320;\" \/><\/a><\/div>\n<p><b>Everything has a price. <\/b>That&#8217;s a sexy phrase to kick off with. And it&#8217;s true &#8211; it&#8217;s super appropriate to Shadowrun, because the reality of the setting is that money does run the world. Corps run wild with access to power that sounds scary even in the fucked up modern world, and governments are a hot mess. <b>One of the things I always like to note about SR3e is that it does actually address class. <\/b>Really! Like, class imbalance is something rarely given genuine attention in RPGs, and in SR3 (and I believe other editions of SR) there are costs of living &#8211; essentially, <b>whether you pay money for your livelihood or not matters, from luxe high level apartments to literally squatting.<\/b> It is something I think is often missed, tbh, and something I miss being a vivid element in Shadowrun. I&#8217;m wondering if we&#8217;ll see that.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/--iQmkBtzJCg\/V60rNw1KnoI\/AAAAAAAAmdM\/8aXsIotN0-kEm6Xsn7vRlMLeXAF-4R94gCLcB\/s1600\/20160810_211107.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/--iQmkBtzJCg\/V60rNw1KnoI\/AAAAAAAAmdM\/8aXsIotN0-kEm6Xsn7vRlMLeXAF-4R94gCLcB\/s320\/20160810_211107.jpg?resize=180%2C320&#038;ssl=1\" width=\"180\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 180px; --smush-placeholder-aspect-ratio: 180\/320;\" \/><\/a><\/div>\n<p>I love cyberware and bioware.<b> In spite of being someone who cringed at doing basic math for D&amp;D, I have spent <i>hours<\/i>&nbsp;building characters in Shadowrun, <\/b>trying to get that Essence score as close to 0 as possible without becoming just a chassis. It&#8217;s good to see this recognized in the text even in this smaller book,<b> because <i>this book could be someone&#8217;s first book<\/i>&nbsp;and that&#8217;s a core element that needs to be recognized &#8211; that your body is not promised to be whole just because you can get replacement parts.<\/b><\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-h7egE4RHuOY\/V60sFiur5RI\/AAAAAAAAmdQ\/7GeVlWmedu8HjTOiT5DwHWdd_CkRnThagCLcB\/s1600\/20160810_211209.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-h7egE4RHuOY\/V60sFiur5RI\/AAAAAAAAmdQ\/7GeVlWmedu8HjTOiT5DwHWdd_CkRnThagCLcB\/s320\/20160810_211209.jpg?resize=180%2C320&#038;ssl=1\" width=\"180\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 180px; --smush-placeholder-aspect-ratio: 180\/320;\" \/><\/a><\/div>\n<p>This is a shitty cell phone picture, but deal with it. <b>This is here in part because I just wanted to point out how great and dynamic the art in here is.<\/b> I always LOVE Shadowrun&#8217;s artwork, but for such a small piece (though they may have reused art) I thought it was pretty great.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-nKZW0qZrs9E\/V60sXlXLYFI\/AAAAAAAAmdU\/RKMD_HoriSIanKfYjJIfA0uS9wE0OeVjQCLcB\/s1600\/20160810_211238.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"180\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-nKZW0qZrs9E\/V60sXlXLYFI\/AAAAAAAAmdU\/RKMD_HoriSIanKfYjJIfA0uS9wE0OeVjQCLcB\/s320\/20160810_211238.jpg?resize=320%2C180&#038;ssl=1\" width=\"320\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 320px; --smush-placeholder-aspect-ratio: 320\/180;\" \/><\/a><\/div>\n<p>Speaking of art&#8230; as you all know, I&#8217;m big on representation in art. As I mentioned in my previous post about this, I was pretty happy about the art representation! <b>Three of the 6 offered characters are women<\/b>, and I enjoyed all of the badass art in the rest of it as well, especially this. Ork ladies are amaaaazing and totally underrated. One thing I&#8217;ll note is that pretty much all of them have cleavage showing, but I&#8217;m not super bothered. Considering <b>there is not one identifiable woman listed on the entire credits list<\/b>&nbsp;I&#8217;m not surprised, either.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-ebqTfC-16eI\/V60tCXfSlkI\/AAAAAAAAmdY\/5If16w5UKCcmnU2gJRMLyacBdfpREzbjwCLcB\/s1600\/20160810_211418.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-ebqTfC-16eI\/V60tCXfSlkI\/AAAAAAAAmdY\/5If16w5UKCcmnU2gJRMLyacBdfpREzbjwCLcB\/s320\/20160810_211418.jpg?resize=180%2C320&#038;ssl=1\" width=\"180\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 180px; --smush-placeholder-aspect-ratio: 180\/320;\" \/><\/a><\/div>\n<p>I&#8217;m being forgiving in part because of <i>those abs, though.&nbsp;<\/i><\/p>\n<div style=\"clear: both; text-align: center;\"><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-QptVD2BSgzo\/V60vrEC_0tI\/AAAAAAAAmdk\/k7mSBbVlRbsLcpkZCT480mtV9UBkt6R2gCLcB\/s1600\/20160810_212344.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-QptVD2BSgzo\/V60vrEC_0tI\/AAAAAAAAmdk\/k7mSBbVlRbsLcpkZCT480mtV9UBkt6R2gCLcB\/s320\/20160810_212344.jpg?resize=180%2C320&#038;ssl=1\" width=\"180\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 180px; --smush-placeholder-aspect-ratio: 180\/320;\" \/><\/a><\/div>\n<p><b>Here&#8217;s where we dig into the actual meat of things.<\/b>&nbsp;The first things the book notes is that <b>the GM doesn&#8217;t have sole responsibility for story elements or narrative<\/b>, and this is considered to be different. That&#8217;s actually pretty cool, as someone who prefers to contribute to the story, and I think that the new functionality of the gameplay supports it. <b>In the book, they detail new scene play<\/b> &#8211; which is after some of the basic rules and character build instructions, which can be confusing, but hooray! games with lots of stuff to cover have organization issues! &#8211; based on <i>turns and&nbsp;narrations<\/i>, within <i>scenes<\/i>. Simplified: Each <b>Contract Brief<\/b>&nbsp;(basically, campaign or scenario, multiple of which are included in this prototype) includes a number of<i>&nbsp;<\/i><b>Scenes<\/b>. The scenes have varying levels of detail and I think that is a little wobbly, but a GM could probably make good decisions based on the material there.<\/p>\n<p><i>Turns<\/i>&nbsp;are called <b>Narrations<\/b>, which are basically player actions. <b>Every turn starts with the GM, then rotates moving to their left until everyone has the chance to take a turn,<\/b> then a new turn starts. Basically, the GM starts, and they move around the table to address actions. This may sound terrible to a lot of freeform and indie gamers, but <b>I actually love this<\/b>. One of the problems with games like Shadowrun for me is that<i>&nbsp;<\/i><b>so many players are so into it,<\/b> <b>which is great! Unless you want to get a word in edgewise without shouting<\/b>. It directly gives the GM control of the scene, but ensures everyone gets a move in, and it also, from what I can tell, removes the complications of combat initiative entirely.<\/p>\n<p>They further discuss things like <b>plot points <\/b>(points you earn and can use to alter other players&#8217; rolls, your own rolls, situational modifiers, etc.), etc., and <b>cues<\/b>.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-qn9NhlEPATM\/V60yTJLPZ1I\/AAAAAAAAmd0\/EVbZYtvrMcMfNxlu9R08ONofnZ4Z2OWMQCLcB\/s1600\/20160810_211827.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-qn9NhlEPATM\/V60yTJLPZ1I\/AAAAAAAAmd0\/EVbZYtvrMcMfNxlu9R08ONofnZ4Z2OWMQCLcB\/s320\/20160810_211827.jpg?resize=180%2C320&#038;ssl=1\" width=\"180\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 180px; --smush-placeholder-aspect-ratio: 180\/320;\" \/><\/a><\/div>\n<p><b>Cues<\/b>&nbsp;are a part of character generation and also used in Contract Briefs. They&#8217;re basically short phrases or quotes to give players or the GM information that can help them push the story along through Narrations and plot. I like the concept &#8211; they&#8217;re similar in some ways to Fate&#8217;s aspects, but not <i>quite<\/i>. There are also <b>Tags<\/b>, which are basically markers for what your character is (hacker, elf, etc.) and <b>Qualities <\/b>which seem to me to be the equivalent of 3e&#8217;s Edges and Flaws (one of my favorite things), and I was so excited to see them included in this, I can&#8217;t even tell you.<\/p>\n<p><b>Character Creation<\/b>&nbsp;includes your standard stuff: the aforementioned Cues, Tags, and Qualities, as well as <b>Attributes<\/b> (Strength, Agility, Willpower, Logic, Charisma, Essence, and Edge), <b>Skills<\/b>, and&nbsp;<b>Shadow Amps<\/b>, which is the catch-all for spells, talismans, cyber and bodywear, adept powers, critter powers, cyberdecks, programs, etc.&nbsp;<b>There seems to be a&nbsp;<i>lot<\/i>&nbsp;of flexibility for these Amps and what they do<\/b>, which increased my enthusiasm, but watch me go and be wrong. There are also still <b>Weapons<\/b>&nbsp;(addressed later in the book, including details on carry limits, no ammo counting, and similar stuff), <b>Armor <\/b>(which functions, from what I can tell, kind of like damage absorption and gets wiped off before you start taking hits), and <b>Gear<\/b>. <b>Gear has no stats.<\/b> I KNOW RIGHT?&nbsp;I think the way they frame gear in general in the text is pretty cool, as they function very narratively, and this is the one area where the GM might have to apply some pressure to keep it <i>somewhat<\/i>&nbsp;realistic, as much as that matters in Shadowrun. It also includes <b>Contacts<\/b>&nbsp;under Gear.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-ST5njGhb6S4\/V60zoHgyelI\/AAAAAAAAmeA\/gP5FyKFuXEQofntdvJH02UlJRT-QlrcvgCLcB\/s1600\/20160810_215020.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-ST5njGhb6S4\/V60zoHgyelI\/AAAAAAAAmeA\/gP5FyKFuXEQofntdvJH02UlJRT-QlrcvgCLcB\/s320\/20160810_215020.jpg?resize=180%2C320&#038;ssl=1\" width=\"180\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 180px; --smush-placeholder-aspect-ratio: 180\/320;\" \/><\/a><\/div>\n<p><b>Teamwork tests seem pretty cool! <\/b>I like teamwork mechanics a lot, and in a game with such high capacity for PvP style behavior and play (which I have seen a <i>lot<\/i>&nbsp;of), it&#8217;s awesome to see this kind of mechanic. They actually function hilariously similar to a mechanic John and I were using for Blockbuster, which is you choose the leader who does the main work, then others roll the skill tests, and their successes are added as additional dice to the roll for the original player. It&#8217;s a good mechanic, in my experience.<\/p>\n<p>There are also <b>glitch dice<\/b>&nbsp;which, honestly, <b>when I read about them in 5e I cringed and kind of moved along.<\/b> However, written here, they sound better. I don&#8217;t know if it&#8217;s a matter of who wrote it, how they wrote it, or changed context, but<b> I&#8217;m more favorable towards them here than I expected.<\/b><\/p>\n<p><b>I&#8217;d like to note that around here in the text (page 26), they have a section called &#8220;Troubleshooting&#8221; <\/b>where they discuss how to deal with situations where players are struggling with the narrative-focused play and who are new to improv, and it&#8217;s good advice and I liked it a lot. Super glad to see it.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-iVIobUhpXZA\/V6004FELrVI\/AAAAAAAAmeM\/0InZO257OxMdLJN96kAAM5wez9Iq45-BQCLcB\/s1600\/20160810_215358.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-iVIobUhpXZA\/V6004FELrVI\/AAAAAAAAmeM\/0InZO257OxMdLJN96kAAM5wez9Iq45-BQCLcB\/s320\/20160810_215358.jpg?resize=232%2C320&#038;ssl=1\" width=\"232\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 232px; --smush-placeholder-aspect-ratio: 232\/320;\" \/><\/a><\/div>\n<p><b>Just in case you thought it was sounding too simple for Shadowrun, here&#8217;s the &#8220;basic dice-rolling mechanic for all combat,&#8221;<\/b> which, as you can see, is like four different things against four different things. It&#8217;s pretty awesome. <b>I mean, it&#8217;s really just a bunch of D6&#8217;s? <\/b>Which I probably will never complain about. It&#8217;s still your standard 5s and 6s are successes, unless you have an Edge die, which can make 4s eligible, or you can reroll those failed dice if you spend the Edge after the roll.<\/p>\n<p><\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-yvWUr2BmT-s\/V6014_VFU0I\/AAAAAAAAmeQ\/ex6M5FkZRfsL1Fz_4lBcSeEIRLRPDTBMgCLcB\/s1600\/20160810_215632.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-yvWUr2BmT-s\/V6014_VFU0I\/AAAAAAAAmeQ\/ex6M5FkZRfsL1Fz_4lBcSeEIRLRPDTBMgCLcB\/s320\/20160810_215632.jpg?resize=196%2C320&#038;ssl=1\" width=\"196\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 196px; --smush-placeholder-aspect-ratio: 196\/320;\" \/><\/a><\/div>\n<p>This might sound silly, but <b>the note in the Attack Limits section about what counts as an attack action<\/b>: &#8220;Want to debate the meaning of Attack action beyond that? Have fun, and we&#8217;ll be here for you when you&#8217;re ready to play!&#8221; <b>just made my goddamn night.<\/b> This is totally a huge discussion had at many a game table, and <b>their specific note that an attack action is &#8220;An action that intentionally and directly damages another living being&#8230;&#8221; sums it up pretty clearly<\/b>. Nice.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-FVGkymgqjDw\/V602blwraWI\/AAAAAAAAmeU\/NAfgLvmqAGw4OIgDN342rCRd79J5UID7ACLcB\/s1600\/20160810_221153.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-FVGkymgqjDw\/V602blwraWI\/AAAAAAAAmeU\/NAfgLvmqAGw4OIgDN342rCRd79J5UID7ACLcB\/s320\/20160810_221153.jpg?resize=180%2C320&#038;ssl=1\" width=\"180\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 180px; --smush-placeholder-aspect-ratio: 180\/320;\" \/><\/a><\/div>\n<p><b>I like the option here for making the game more or less lethal. <\/b>While most times I want to go and drag myself through the mud to kick some ass, it&#8217;s occasionally nice to have a way more chill session or two when things are busy and I just want to feel like a hero.<b> I actually discussed with Morgan Ellis and a few others today on Twitter why Fate doesn&#8217;t work for me<\/b> for cyberpunk and specifically Shadowrun, and that&#8217;s because it&#8217;s too heroic, too successful! <b>This option here gives people who waver in preference, or just lean one way or the other, the choice! <\/b>And that&#8217;s super great.<\/p>\n<p>There are quite a few more details I didn&#8217;t cover. Like, there&#8217;s a section on character death that was interesting. The <b>Spells, Spirits, and Astral Combat<\/b>&nbsp;section was pretty cool, talking about using your Sorcery test (based on your Skills) with the Shadow Amp spell effect to do your thing. <b>Most of this stuff seems pretty standard issue in regards to damage, etc., from what I have read in previous books. <\/b>The <b>Condition Monitor<\/b>&nbsp;section is a little confusing and could definitely use some rewording, and I think they need to clarify their&nbsp;+1\/-1 etc. modifier wording, as I &#8211; someone coming from 3e and used to using <i>target number modifiers<\/i><b style=\"font-style: italic;\">&nbsp;<\/b>was super confused at first, after having read 5e previously.<\/p>\n<p>I mean, <b>I still miss my exploding D6s<\/b>, but <b>I suppose I can settle for my handfuls of dice.<\/b><br \/><b><br \/><\/b>My general thoughts? <b>I&#8217;m in.<\/b>&nbsp;I&#8217;m planning on picking up whatever official, final book Catalyst releases for Shadowrun: Anarchy, and <b>I actually might bug some friends (<a href=\"http:\/\/oneyardhex.blogspot.com\/\" target=\"_blank\" rel=\"noopener\">PAUL STEFKO<\/a>) to play with me.&nbsp;<\/b><br \/><b><br \/><\/b><b>HOWEVER<\/b><br \/><b><br \/><\/b>I was really disappointed by one specific part of the book. <b>What&#8217;s this becoming a legend nonsense?<\/b>&nbsp;I know that a lot of the Shadowrun canon and surrounding media make a big deal out of being The Coolest HaXX0r, and that getting nuyen is awesome, but man, that&#8217;s not at fucking <b>all<\/b>&nbsp;what I&#8217;d be promoting in a Shadowrun book &#8211; <i>especially one called Anarchy <\/i>&#8211; right now. <b>Extralegal individuals who are dangerous, powerful, and able to pit Corps against each other should be doing a lot more than getting excited over some expensive junk and sitting in hell beside The Smiling Bandit. <\/b>Making it about notoriety, in my opinion, takes the &#8220;punk&#8221; out of the pulp.<br \/><b><br \/><\/b>At heart, for me, Shadowrun has always represented <i>people who have nothing&nbsp;<b>taking something,<\/b>&nbsp;<b>changing the narrative,<\/b> <b>and resisting the system<\/b>. <\/i>Honestly, in the world we currently live in, I can&#8217;t imagine taking a look at the world of Shadowrun and saying that these characters would just give up their bodies for a cool name &amp; some money, when instead <b>they could be dismantling corrupt systems of power while on their payroll.&nbsp;<\/b><br \/><b><br \/><\/b><b><br \/><\/b>That aside,<b>&nbsp;I just want to share below my two favorites of the six offered characters,<\/b> and I hope you like them too! This is <b>Ms. Myth<\/b> who is a fucking TROLL FACE which is one of my favorite combos EVER and should ALWAYS HAPPEN. <b>You&#8217;re welcome.<\/b>&nbsp;Also, <b>Strider<\/b>, who is a Dwarf Parkour Adept, which is fucking aces. <b>Her outfit gives me liiiiiiiiiiiiiife.<\/b> Enjoy!<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-S3qo4Us5O7I\/V608_UGxKlI\/AAAAAAAAmeo\/-rxQ-59s2nYBMdFuFcg0o3AQDyuEdxKaACLcB\/s1600\/20160810_222545.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-S3qo4Us5O7I\/V608_UGxKlI\/AAAAAAAAmeo\/-rxQ-59s2nYBMdFuFcg0o3AQDyuEdxKaACLcB\/s320\/20160810_222545.jpg?resize=246%2C320&#038;ssl=1\" width=\"246\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 246px; --smush-placeholder-aspect-ratio: 246\/320;\" \/><\/a><\/div>\n<p><\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-1mIA7fir_rg\/V608_VVtFjI\/AAAAAAAAmek\/A5H3HNR6rQs7V6nRkYq7hdXxBPVHHoKhwCLcB\/s1600\/20160810_222808.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-1mIA7fir_rg\/V608_VVtFjI\/AAAAAAAAmek\/A5H3HNR6rQs7V6nRkYq7hdXxBPVHHoKhwCLcB\/s320\/20160810_222808.jpg?resize=180%2C320&#038;ssl=1\" width=\"180\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 180px; --smush-placeholder-aspect-ratio: 180\/320;\" \/><\/a><\/div>\n<p><\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Check out a review for the final product here!Note: Lots of pictures! Lots of words! Sorry! Hi all! As mentioned in my previous post&nbsp;a friend picked me up a copy of Shadowrun: Anarchy, Prototype&nbsp;at Gen Con. The book is not long, but features a lot of basic rules and information. I was pretty happy with &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2016\/08\/shadowrun-anarchy-gen-con-prototype-review\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Shadowrun: Anarchy Gen Con Prototype Review&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[16,10,17,138,8,15,12,33,18,56],"class_list":["post-295","post","type-post","status-publish","format-standard","hentry","category-archive","tag-feminism","tag-game-design","tag-gaming","tag-reviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-social-justice","tag-tabletop-rpgs","tag-worldbuilding"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-4L","jetpack-related-posts":[{"id":269,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/shadowrun-anarchy-on-pdf\/","url_meta":{"origin":295,"position":0},"title":"Shadowrun: Anarchy on PDF","author":"Beau J\u00e1gr Sheldon","date":"October 1, 2016","format":false,"excerpt":"Hey all, just got word that Shadowrun: Anarchy got released on DriveThru on PDF!\u00a0Hoping to pick it up this weekend and currently scheduling an interview with designers! Check it out!This post was supported by the community on patreon.com\/briecs. Tell your friends! If you'd like to be interviewed for Thoughty, or\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":127,"url":"https:\/\/briebeau.com\/thoughty\/2017\/12\/12-rpgs-for-the-12th-month-day-1\/","url_meta":{"origin":295,"position":1},"title":"12 RPGs for the 12th Month &#8211; Day 1","author":"Beau J\u00e1gr Sheldon","date":"December 1, 2017","format":false,"excerpt":"(Image includes a list of\u00a0 questions for 12 RPGs for the 12th Month)These questions set up by Paul Mitchener (sourced from a private post) are pretty cool and I'm hoping I can keep up with them over the next few weeks.The first question is:\"You're running an RPG to introduce new\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-jobzK83RjHs\/WiGWVo-CiNI\/AAAAAAABiHM\/rtc5pBea-JQ09TyakHhiCu5glZXAqg4WQCLcBGAs\/s640\/12RPG.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":180,"url":"https:\/\/briebeau.com\/thoughty\/2017\/05\/directing-anarchy-guest-post-by-paul-stefko\/","url_meta":{"origin":295,"position":2},"title":"Directing Anarchy: Guest Post by Paul Stefko","author":"Beau J\u00e1gr Sheldon","date":"May 10, 2017","format":false,"excerpt":"Hi all! Paul Stefko\u00a0(Patreon)\u00a0from Nothing Ventured Games is a good friend of mine, a fantastic designer, and a fellow blogger! He also is a bangin' GM and ran Shadowrun: Anarchy for\u00a0+John W. Sheldon\u00a0and me a little while ago. I had a great time! Since I don't typically run games, and\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-NiGFBRn2JBQ\/WQns_gb0wmI\/AAAAAAABLrY\/nhQ-wVtJP6wzIjhdq_yqlhuokbvgp8hggCLcB\/s320\/Paul%2BStefko%2BHeadshot.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":296,"url":"https:\/\/briebeau.com\/thoughty\/2016\/08\/shadowrun-anarchy-preview-first-thoughts\/","url_meta":{"origin":295,"position":3},"title":"Shadowrun: Anarchy Preview First Thoughts","author":"Beau J\u00e1gr Sheldon","date":"August 11, 2016","format":false,"excerpt":"Got the Shadowrun: Anarchy preview book, shipped from Gen Con for me by the wonderful Adam Koebel!Highlights:1) This is the first game text in a damn long time I've sat down and read in a night, even including super short ones. I realize this is in part because I am\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-F66eco2tBw4\/V6vlbhGzQyI\/AAAAAAAAmTQ\/ngxiVZKQpDEz4sd78EqXAYS7J0bOaWuwQCLcB\/s320\/20160810_211238.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":256,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/shadowrun-anarchy-review\/","url_meta":{"origin":295,"position":4},"title":"Shadowrun: Anarchy Review","author":"Beau J\u00e1gr Sheldon","date":"October 9, 2016","format":false,"excerpt":"My very, very long Shadowrun: Anarchy Review is HERE!Shadowrun: AnarchyFirst things firstI won\u2019t be commenting very much on the fiction in the book because I don\u2019t typically read it and I\u2019d rather focus on the game, but I will be looking at flavor text in character descriptions and so on.\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-rxFKdC1kDas\/V_rC1GZMamI\/AAAAAAAAymc\/aWYfjIJw2ggwWkR8zW26gZXDriVObul8QCLcB\/s320\/cover.JPG?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":226,"url":"https:\/\/briebeau.com\/thoughty\/2016\/12\/shadowrun-anarchy-freelancers-interview\/","url_meta":{"origin":295,"position":5},"title":"Shadowrun: Anarchy Freelancers Interview","author":"Beau J\u00e1gr Sheldon","date":"December 6, 2016","format":false,"excerpt":"Hey all, this took a little while to put together, but I have an interview with three of the freelancers from Shadowrun: Anarchy! Russell \"Rusty\" Zimmerman, O.C. Presley (\"Opti\"), and Patrick Goodman all took some time with me, which is super great. I wanted to learn a little more about\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-TwIsPVn8R80\/WDj395xoo1I\/AAAAAAAA3AI\/Bd1vwLJIKaAmQ7wQlypTU0W31OSeUjinACLcB\/s320\/falling.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/295","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=295"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/295\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=295"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=295"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=295"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}