{"id":313,"date":"2016-04-25T14:00:00","date_gmt":"2016-04-25T14:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2016\/04\/25\/five-or-so-questions-with-evan-rowland-on-noirlandia\/"},"modified":"2021-11-16T00:41:40","modified_gmt":"2021-11-16T05:41:40","slug":"five-or-so-questions-with-evan-rowland-on-noirlandia","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2016\/04\/five-or-so-questions-with-evan-rowland-on-noirlandia\/","title":{"rendered":"Five or So Questions with Evan Rowland on Noirlandia!"},"content":{"rendered":"<div><b>I have an interview today with Evan Rowland about Noirlandia, an RPG based on Questlandia involving a murder mystery! It sounds like a really fascinating game experience. Check out the answers below, and look for <i>Noirlandia<\/i> on Kickstarter!<\/b><\/div>\n<div><\/div>\n<p><span><span style=\"background-color: white; color: #222222; font-family: Arial; font-size: 14.6667px; vertical-align: baseline; white-space: pre-wrap;\"><img decoding=\"async\" alt=\"noir tempbanner.png\" height=\"261\" data-src=\"https:\/\/lh3.googleusercontent.com\/tlfLFq5IoLNQ3C-KQO-qunRb4NNSrDUx-NnDbQE8YWxyoxfGv1qeKLCOKE31OU9qHbedfrxU8cB2tBjWIRjMXIHfcoqnwKNI9LRMwbIM1PQyTmcP2ACDwSfgJy4p3_5wZ0tgl4b8\" style=\"--smush-placeholder-width: 624px; --smush-placeholder-aspect-ratio: 624\/261;border: none; transform: rotate(0rad);\" width=\"624\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" \/><\/span><\/span><\/p>\n<p><b>Tell me a little about <i>Noirlandia<\/i>. What excites you about it?<\/b><\/p>\n<p><i>Noirlandia<\/i> is a one-shot, collaborative murder-mystery game in a fantastic setting. You use an actual corkboard, and the rules tell you how to pin up leads, connect them together with yarn, and combine your information to get answers on the case. As you work on the mystery, you learn more about the corruption of the unique city your group made, and put your character&#8217;s principles to the test.<\/p>\n<p>I&#8217;m excited about the game for a lot of reasons! I love the worldbuilding elements &#8211; bringing a noir-style mystery to historic London, a colony of dragons, or a meteor mining outpost. I love creating the <a href=\"https:\/\/s-media-cache-ak0.pinimg.com\/736x\/84\/17\/68\/841768511e6060a47136f6401683277b.jpg\">classic crime board<\/a> &#8211; I&#8217;ve always been fascinated by them. And I love how the game emphasizes big political machinations. I&#8217;m hoping it can invoke some of the Chinatown feel!<\/p>\n<p><b>Tell me about the crime board and how it factors into <i>Noirlandia&#8217;s<\/i> main gameplay. How do the players and mechanics interact with it?<\/b><br \/>To win a game of <i>Noirlandia<\/i>, you need to find 3 answers: Why was the victim murdered? Who did it? How was it pulled off? To get those answers, you need to assembles leads and form connections between them. The crime board is where that&#8217;s all assembled\u2014an actual cork board where you pin up your leads, connections, and answers, divided between the 4 districts of your city. <\/p>\n<p>Both leads and connections come from successful investigation rolls. A lead is a person, place, or object\u2014it could be the victim&#8217;s therapist, an underground parking garage, or a stolen statuette. When you find a lead, you write it on a slip of paper or newsprint, and pin it to your board. When you find a connection, you can tie a string between any two leads\u2014maybe the therapist stole the statuette!<\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><img decoding=\"async\" height=\"320\" data-src=\"https:\/\/lh5.googleusercontent.com\/jVd0TJs9q292XULmypS5CjK3Sl6fLR5dpgSpXWzxEfxybn2nTkfPn-EWRbfbcx4TVtTpYqEhHwpyQ69AcBDLERqEO8-sJMUn4_NHfFzMHlQIBDbBYLiII8mP3jYORLiweQwDB3_D\" style=\"--smush-placeholder-width: 320px; --smush-placeholder-aspect-ratio: 320\/320;margin-left: auto; margin-right: auto;\" width=\"320\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" \/><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\">Crime Board<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>To get answers on the case, you need to connect 3 leads together. But there are forces actively working against you &#8211; you might find your leads destroyed before you have a chance to use them!<\/p>\n<p><b>The investigation sounds really cool. What can you tell me about character involvement in the investigation &#8211; do they factor into the plot? What about the characters matters to the investigation?<\/b><\/p>\n<div><\/div>\n<div>Each player controls one character participating in the investigation. They come from all walks of life\u2014your character could be a writer, a hired gun, an aristocrat, a private eye, or a role unique to the setting you created. All the characters have one thing in common\u2014a connection to the victim, whose death kicks off the mystery.<\/p>\n<p>The story follows multiple threads, as each character tackles the case in their own way. Some games have the characters joining forces, while in others, paranoia or betrayal between characters leads to solitary investigations. <\/p>\n<p>Your group might not be working together directly, but everyone&#8217;s progress on the case brings us closer to solving the crime. And <i>Noirlandia<\/i> is always cooperative on a player level, even when the characters are at odds.<\/p>\n<p>Finally, in every story, characters see their defining principle put to the test. If your character\u2019s guiding principle is, \u201ctell no lie,\u201d the mechanics will throw you into situations where you\u2019ll either have to lie to a loved one or risk losing the thread of your investigation.<\/p>\n<p><b>What kind of resources and research did you do to create the general &#8220;feel&#8221; of Noirlandia? <\/b><\/p>\n<p>There&#8217;s a lot of noir to watch! I&#8217;ve combed through movies like <i>The Maltese Falcon<\/i>, <i>Sunset Boulevard<\/i>, and <i>Chinatown<\/i> to come up with mechanics around following the thread of a mystery, putting clues together, and dealing with societal corruption. <\/p>\n<p>I&#8217;ve also been playing noir-influenced games like<i> L.A. Noire<\/i>, <i>Grim Fandango<\/i>, and <i>Sam &amp; Max Hit the Road<\/i>. I\u2019ve tried to make the world-building aspects of Noirlandia flexible enough to explore both serious and offbeat noir stories.  <\/p>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><img decoding=\"async\" height=\"180\" data-src=\"https:\/\/lh6.googleusercontent.com\/l0eXdRxkgTNpFRT2UHvFEph7GNPPHAIZjS_vTfhiQJukH0ex11qj87O_O9CbeOgLRZwg8PXBtv-LjOIAEIWjkSEhcP01wMWP_ALo-RLdbcXcXxzWGyHxLvQpiDPuaDxsVR1uVOPk\" style=\"--smush-placeholder-width: 320px; --smush-placeholder-aspect-ratio: 320\/180;margin-left: auto; margin-right: auto;\" width=\"320\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" \/><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\">Grim Fandango<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><b>What do you think happens in <i>Noirlandia<\/i> &#8211; mechanically, socially, or otherwise &#8211; that helps to make the experience unique and exciting?<\/b><\/div>\n<div>Mechanically speaking, I\u2019m really happy with how the crime board is created and used. It both shows the leads that have been uncovered and the connections between them, and makes a kind of abstract map of the city.<\/p>\n<p><i>Questlandia\u2019s<\/i> kingdom-building has become <i>Noirlandia\u2019s<\/i> city-building, and the fantastic settings that result have been my favorite part of the game. <\/p>\n<p><i>Noirlandia<\/i> uses noir plots and pacing, but allows you to inject fresh ideas into the genre. It\u2019s a great chance to shake up the familiar tropes and tell new kinds of stories within a murder-mystery framework. We have an amazing group of stretch goal writers who are creating space opera noir, queer vampire noir, medieval fantasy noir, and Nintendo noir. It\u2019s been so exciting to see these settings come to life in the game!<\/p>\n<p><b>Some Crime Board photos!<\/b><\/p>\n<div><img decoding=\"async\" height=\"200\" data-src=\"https:\/\/lh3.googleusercontent.com\/g0YRm-Fn-C7iV0r8kNzeDTXy2Z5uUmweWBLewKW-_Pp59RPiPXhkdH4jBtcyCYJ1eHcnh-uPdc9pNEt1RVUA9Ee7X5cuCJ_HwsWWeq80r0elhbIFhJJPsV8fZ-gNS_gSAhMhm0Lf\" width=\"200\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 200px; --smush-placeholder-aspect-ratio: 200\/200;\" \/><img decoding=\"async\" height=\"200\" data-src=\"https:\/\/lh4.googleusercontent.com\/lK2l7oYWcLWOIpJKkQ5Y30JypMi-haiEexaTYy_e9BKcnc0bGJU_arNiF75dK_8Alsn7z75lmozyZGs0p8vPeHhGcdc_MG8gkm7q78KRCsmWTodld7LH_-QIZ4jZnMpVjqMtjudd\" width=\"200\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 200px; --smush-placeholder-aspect-ratio: 200\/200;\" \/><\/p>\n<p><b>Thanks to Evan for the interview, and I hope you all get to check out <i>Noirlandia<\/i> on Kickstarter! It looks like a fun and unique experience, and I admit, I can&#8217;t resist a good mystery. \ud83d\ude42<\/b><\/div>\n<div><\/div>\n<div><img decoding=\"async\" height=\"320\" data-src=\"https:\/\/lh5.googleusercontent.com\/mkkPIwwaN1j3ykChUAQerU22fILyvWlXsEtLH6aPbAKfESCqANYLTuA7fg257Lgdf6GMOwU4c73gSGAscTjPkadCL1CQW1zU-bfmBNjnx7vpCuDBlH284dEmGQHXGRaOym3EXPm7\" width=\"226\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 226px; --smush-placeholder-aspect-ratio: 226\/320;\" \/><\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>.<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>I have an interview today with Evan Rowland about Noirlandia, an RPG based on Questlandia involving a murder mystery! It sounds like a really fascinating game experience. Check out the answers below, and look for Noirlandia on Kickstarter! Tell me a little about Noirlandia. What excites you about it? Noirlandia is a one-shot, collaborative murder-mystery &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2016\/04\/five-or-so-questions-with-evan-rowland-on-noirlandia\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions with Evan Rowland on Noirlandia!&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,89,25,8,15,12,18,56],"class_list":["post-313","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-geek","tag-interviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-tabletop-rpgs","tag-worldbuilding"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-53","jetpack-related-posts":[{"id":160,"url":"https:\/\/briebeau.com\/thoughty\/2017\/07\/a-game-of-shame-gonna-make-you-nut\/","url_meta":{"origin":313,"position":0},"title":"A Game of Shame, Gonna Make You Nut","author":"Beau J\u00e1gr Sheldon","date":"July 11, 2017","format":false,"excerpt":"Recently, I participated in a game on Twitter with Caitlynn Belle (@weirdcaitie). She had a weird picture, and for a month, I made daily guesses to what that picture was of. I sadly lost (I believe it was in part on a technicality due to legume furries, but that's neither\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":307,"url":"https:\/\/briebeau.com\/thoughty\/2016\/05\/five-or-so-questions-with-craig-campbell-on-murders-and-acquisitions\/","url_meta":{"origin":313,"position":1},"title":"Five or So Questions with Craig Campbell on Murders and Acquisitions","author":"Beau J\u00e1gr Sheldon","date":"May 20, 2016","format":false,"excerpt":"I have an interview here with Craig Campbell about his new game Murders and Acquisitions! It's a game that's unexpected but sounds like a lot of fun, and it's currently on Kickstarter! Check out the Kickstarter, and Craig's responses to my questions below!Tell me a little bit about Murders and\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":165,"url":"https:\/\/briebeau.com\/thoughty\/2017\/06\/five-or-so-questions-with-hannah-shaffer-on-damn-the-man-save-the-music\/","url_meta":{"origin":313,"position":2},"title":"Five or So Questions with Hannah Shaffer on Damn the Man, Save the Music!","author":"Beau J\u00e1gr Sheldon","date":"June 29, 2017","format":false,"excerpt":"Today I have an interview with Hannah Shaffer on her game Damn the Man, Save the Music! which is currently on Kickstarter kicking ass. Damn the Man, Save the Music!\u00a0is an exciting, thoughtful, 90s-music-filled game and I hope you all love hearing what Hannah has to say.--Cover by Evan RowlandTell\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-NqPY5TqqWOU\/WVLohQov8DI\/AAAAAAABPWc\/UN7KGhe6gxYlGpoDxd5eUFWLNuCgzFZyACLcBGAs\/s400\/Cover.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":313,"position":3},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! Ron prepared our audio recordings and edited everything into a video, so you get to hear the interview on the following video. I hope you enjoy it and that you'll check out Champions Now on Kickstarter\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":84,"url":"https:\/\/briebeau.com\/thoughty\/2018\/05\/five-or-so-questions-on-yarnia\/","url_meta":{"origin":313,"position":4},"title":"Five or So Questions on Yarnia","author":"Beau J\u00e1gr Sheldon","date":"May 21, 2018","format":false,"excerpt":"Hi all! Today I have an interview with Tania Richter about Yarnia - A Yarn Quest Knitting RPG, Tania's roleplaying game using knitting that's currently on Kickstarter!--A lovely dragonfly patterned shawl.Tell me a little about Yarnia. What excites you about it? Yarnia is a quiet little land that has a\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"a person facing a snow covered scene, spreading their arms out to show a green and black shawl patterned like a dragonfly.","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-zyK-IKa8nLU\/WwIxUoQAX9I\/AAAAAAAB6gE\/ULSR_DSKiAEpteEeUfzfcIzuC3kzgpbMgCLcBGAs\/s400\/Dragonfly1.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":127,"url":"https:\/\/briebeau.com\/thoughty\/2017\/12\/12-rpgs-for-the-12th-month-day-1\/","url_meta":{"origin":313,"position":5},"title":"12 RPGs for the 12th Month &#8211; Day 1","author":"Beau J\u00e1gr Sheldon","date":"December 1, 2017","format":false,"excerpt":"(Image includes a list of\u00a0 questions for 12 RPGs for the 12th Month)These questions set up by Paul Mitchener (sourced from a private post) are pretty cool and I'm hoping I can keep up with them over the next few weeks.The first question is:\"You're running an RPG to introduce new\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-jobzK83RjHs\/WiGWVo-CiNI\/AAAAAAABiHM\/rtc5pBea-JQ09TyakHhiCu5glZXAqg4WQCLcBGAs\/s640\/12RPG.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/313","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=313"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/313\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=313"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=313"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=313"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}