{"id":315,"date":"2016-04-18T14:00:00","date_gmt":"2016-04-18T14:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2016\/04\/18\/women-with-initiative-kathryn-hymes\/"},"modified":"2021-11-16T00:41:40","modified_gmt":"2021-11-16T05:41:40","slug":"women-with-initiative-kathryn-hymes","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2016\/04\/women-with-initiative-kathryn-hymes\/","title":{"rendered":"Women with Initiative: Kathryn Hymes"},"content":{"rendered":"<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-n43ewb_v7Bg\/VwbIOThLrKI\/AAAAAAAAaxc\/kCcaZxQpl-sfN5zxYLVfLx-tS3zTiWyVA\/s1600\/wwi%2Bsign_r.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" border=\"0\" height=\"196\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-n43ewb_v7Bg\/VwbIOThLrKI\/AAAAAAAAaxc\/kCcaZxQpl-sfN5zxYLVfLx-tS3zTiWyVA\/s320\/wwi%2Bsign_r.jpg?resize=320%2C196&#038;ssl=1\" width=\"320\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 320px; --smush-placeholder-aspect-ratio: 320\/196;\" \/><\/a><\/div>\n<p><b>Hello all! Today we&#8217;re featuring Kathryn Hymes, our Woman with Initiative for April!<\/b><\/p>\n<p>Kathryn is one half of the indie design studio, <a href=\"http:\/\/www.thornygames.com\/\" target=\"_blank\" rel=\"noopener\">Thorny Games<\/a>. In the past year, the studio&#8217;s silent live action game <a href=\"http:\/\/www.thornygames.com\/sign\" target=\"_blank\" rel=\"noopener\"><b>Sign<\/b><\/a> received an <a href=\"http:\/\/www.goldencobra.org\/2015winners.html\" target=\"_blank\" rel=\"noopener\">Honorable Mention<\/a> from the <a href=\"http:\/\/www.goldencobra.org\/\" target=\"_blank\" rel=\"noopener\">Golden Cobra Challenge<\/a>. <a href=\"http:\/\/www.thornygames.com\/sign\" target=\"_blank\" rel=\"noopener\"><b>Sign<\/b><\/a> is a game following the journey of deaf children in 1970s Nicaragua. It&#8217;s received great reception at multiple events, including <a href=\"http:\/\/www.dexposure.com\/m2015.html\" target=\"_blank\" rel=\"noopener\">Metatopia <\/a>and <a href=\"http:\/\/www.dexposure.com\/d2016.html\" target=\"_blank\" rel=\"noopener\">Dreamation<\/a>, and will be featured at the upcoming <a href=\"http:\/\/www.livinggamesconference.com\/\" target=\"_blank\" rel=\"noopener\">Living Games conference<\/a>. It&#8217;s always exciting to see designers approaching difficult topics and examining agency and experiences through the lens of gaming.<\/p>\n<div><\/div>\n<div>Kathryn&#8217;s current project is <a href=\"http:\/\/www.thornygames.com\/dialect-rpg\" target=\"_blank\" rel=\"noopener\"><b>Dialect<\/b><\/a>, which in her own words is<\/p>\n<blockquote><p>&#8220;&#8230;a game about language and how it dies. It&#8217;s a world-building game that follows the story of a community in isolation as seen through their language. We&#8217;ve run very successful playtests at Metatopia and Dreamation as well as with many local groups throughout the SF area. \ufeff My design partner and I have put a lot of time and heart into this game. Looking forward to Kickstarting in the late summer!&#8221;<\/p><\/blockquote>\n<p>She is also working on <a href=\"http:\/\/www.thornygames.com\/xeno\/\" target=\"_blank\" rel=\"noopener\"><b>Xenolanguage<\/b><\/a>, which is an introspective game based on one of her favorite sci-fi stories by Ted Chiang. In Xenolanguage, Kathryn explains<\/p>\n<blockquote><p>&#8220;&#8230;it&#8217;s five minutes in the future and we&#8217;ve just made first contact. You are a linguist tasked with deciphering an alien language. As you gain fluency, you begin to see the world differently.&#8221;<\/p><\/blockquote>\n<p>This in particular made me think of <a href=\"http:\/\/www.drivethrurpg.com\/product\/111896\/Magicians-Language-Learning-RPG\" target=\"_blank\" rel=\"noopener\">Magicians<\/a>, a language learning RPG that teaches Korean. Using RPGs to help people learn and understand unfamiliar languages and cultural language coding is fascinating!<\/p>\n<p><i>I had the opportunity to ask Kathryn some questions about her work and process. Check them out!<\/i><\/p>\n<p><b>Why did you choose language as a focus for your current games?<\/b><\/p>\n<p>Oh, man &#8212; language is so my jam. I read grammar books for fun as a kid (I was a fun kid). I studied math and language in school.  It was a natural muse for game design. Language is a powerful and relatively-uncharted topic in gaming that is fundamental to so much &#8212; identity, culture and just being human. <\/p>\n<p>Given it\u2019s a passion, the ideas around it come very naturally. <b>Dialect<\/b>, a project I\u2019m co-designing with Hakan Seyalioglu, started off as an idea about telling a story through building a language. In the past I\u2019ve struggled with finishing projects just for the sake of it. Feeling compelled to make something because I really care about it gets me through the design slumps.<\/p>\n<p>Language won\u2019t be the focus forever, but for now I\u2019m happy dancing in the space between a game-designer- linguist. <\/p>\n<p><b>Could you talk a little about Sign and the research you did for the game?<\/b><\/div>\n<div><b><br \/><\/b>Yes! <b>Sign<\/b> is a game about being understood. It&#8217;s a silent larp for 4-6 players in under 2 hours. It centers on deafness, play, and an emergent language that came from the hands of children. In <b>Sign<\/b>, players follow a small piece of the true story behind Nicaraguan Sign Language, which started life as an emergent language of deaf school children, and later became the official sign language of an entire country. In the game, players share the frustration and loneliness of not having a language and develop the tools to overcome it. Over the course of the game, they build their own form of communication through structure and freeform play. As a linguist, I\u2019ve been moved by this story for a long time. I hope this game will help it spread!<\/p>\n<p>My design partner and I have taken great care to make the game accessible, respectful, and fun to play. We\u2019ve solicited and incorporated feedback from both the Deaf community and linguists specializing in sign language. This has meaningfully shaped the game. We believe Sign is an experience in empathy: It gives players a brief glimpse at how life changes when barriers to communication are raised, and what that means for people emotionally. The hope is that in addition to being a game, it can see a second life as an educational tool, spreading the word of what is one of the most remarkable linguistic phenomena of modern times.<\/p>\n<p><b>How do you make games about language more engaging when they include elements like being unable to speak or having different languages without the game seeming forced?<\/b><\/p>\n<p>Our brains are hard-wired for language &#8211; it\u2019s something that makes us fundamentally human. This help it be naturally engaging. For example, what\u2019s most unique about playing <b>Sign<\/b> is the arc of understanding. Players\u2019 interactions during the first stages of the game are stilted and full of compromise. They don&#8217;t have language: they can\u2019t be understood and it stings. Throughout the game, players define the words they need to communicate during recess and class time, and by the end, it&#8217;s incredible how much they can get across. We&#8217;ve also seen players hold onto their in-game language long after the game ends and use it with others to recall play. Words are just so sticky.<\/div>\n<div><\/div>\n<div><\/div>\n<div><b>Thank you so much to Kathryn for answering questions and giving her time for this feature! You can reach Kathryn via the links and social media below if you&#8217;re interested in talking more about Sign, Dialect, or Xenolanguage, or whatever else caught your eye during the interview. Thanks for reading, and please remember to <a href=\"http:\/\/patreon.com\/briecs\" target=\"_blank\" rel=\"noopener\">check out my Patreon<\/a> if you&#8217;re interested in helping support more blog posts, interviews, and features on <a href=\"http:\/\/briecs.com\/\" target=\"_blank\" rel=\"noopener\">Thoughty blog<\/a>!<\/b><\/div>\n<div><\/div>\n<div><\/div>\n<div>&#8212;<\/div>\n<div><b>Kathryn Hymes Contact<\/b><\/div>\n<div><\/div>\n<div><a href=\"https:\/\/twitter.com\/chicalashaw\" target=\"_blank\" rel=\"noopener\">Twitter&nbsp;@chicalashaw<\/a><\/div>\n<div><a href=\"https:\/\/plus.google.com\/u\/0\/+KathrynHymes\/\" target=\"_blank\" rel=\"noopener\">Google+&nbsp;<\/a><a href=\"https:\/\/plus.google.com\/108323070893186744788\" target=\"_blank\" rel=\"noopener\">+Kathryn Hymes<\/a>&nbsp;<\/div>\n<div><a href=\"http:\/\/thornygames.com\/\" target=\"_blank\" rel=\"noopener\">Thorny Games Website<\/a><br \/>&nbsp; <\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. <\/div>\n","protected":false},"excerpt":{"rendered":"<p>Hello all! Today we&#8217;re featuring Kathryn Hymes, our Woman with Initiative for April! Kathryn is one half of the indie design studio, Thorny Games. In the past year, the studio&#8217;s silent live action game Sign received an Honorable Mention from the Golden Cobra Challenge. Sign is a game following the journey of deaf children in &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2016\/04\/women-with-initiative-kathryn-hymes\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Women with Initiative: Kathryn Hymes&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[81,10,17,89,153,25,48,8,15,12,18,148],"class_list":["post-315","post","type-post","status-publish","format-standard","hentry","category-archive","tag-accessibility","tag-game-design","tag-gaming","tag-geek","tag-geekery","tag-interviews","tag-live-action-roleplaying-games","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-tabletop-rpgs","tag-women-with-initiative"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-55","jetpack-related-posts":[{"id":170,"url":"https:\/\/briebeau.com\/thoughty\/2017\/06\/game-design-insight-on-twitter\/","url_meta":{"origin":315,"position":0},"title":"Game Design Insight on Twitter!","author":"Beau J\u00e1gr Sheldon","date":"June 13, 2017","format":false,"excerpt":"I've been participating in a meme on Twitter about game design insight!Check it out here!Also check out Ewen Cluney's thread with links to other designer's Twitter threads!This post was supported by the community on patreon.com\/briecs. Tell your friends! To leave some cash in the tip jar, go to http:\/\/paypal.me\/thoughty.If you'd\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":970,"url":"https:\/\/briebeau.com\/thoughty\/2019\/02\/beep-is-live-on-itchio\/","url_meta":{"origin":315,"position":1},"title":"Beep is live on itchio!","author":"Beau J\u00e1gr Sheldon","date":"February 16, 2019","format":false,"excerpt":"The cover! My game Beep which I made after being inspired by the #sadmechjam, the loss of Opportunity, and my own disability is now live! Check it out here at briebeau.itch.io\/beep or back my Patreon.com\/Thoughty to get it for free!","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":162,"url":"https:\/\/briebeau.com\/thoughty\/2017\/07\/1-like-1-insight-from-designing-games-by-brie-sheldon\/","url_meta":{"origin":315,"position":2},"title":"1 Like = 1 Insight from Designing Games by Brie Sheldon","author":"Beau J\u00e1gr Sheldon","date":"July 8, 2017","format":false,"excerpt":"1 Like = 1 Insight from Designing Games by Brie Sheldon\u00a0I did this on Twitter recently and thought I'd share!https:\/\/storify.com\/briecs\/1-like-1-insight-from-designing-games-by-brie-shel-59610aa82891bb265d7b159eThis post was supported by the community on patreon.com\/briecs. Tell your friends! To leave some cash in the tip jar, go to http:\/\/paypal.me\/thoughty.If you'd like to be interviewed for Thoughty, or\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":298,"url":"https:\/\/briebeau.com\/thoughty\/2016\/07\/women-with-initiative-j-li\/","url_meta":{"origin":315,"position":3},"title":"Women with Initiative: J Li","author":"Beau J\u00e1gr Sheldon","date":"July 18, 2016","format":false,"excerpt":"Today's Women with Initiative feature is with J Li! J is a designer primarily in larp, and her recent work has been really fascinating! Her work on emotional immersion in larp has been a significant focus, specifically looking at formats and design elements that capture the experience of Chinese action\/fantasy\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-n3Umzddn95E\/V1tQQ0M-WlI\/AAAAAAAAfYk\/giIFz1ccsugj3WrzpL4pTpYL9GSIYI9ZQCKgB\/s320\/wwi%2Bsign_r.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":133,"url":"https:\/\/briebeau.com\/thoughty\/2017\/11\/boy-band-the-game\/","url_meta":{"origin":315,"position":4},"title":"Boy Band: The Game","author":"Beau J\u00e1gr Sheldon","date":"November 2, 2017","format":false,"excerpt":"Hi All! Got an idea today, so I wrote it down. Check out Boy Band: The Game, which will get a fancier version at some point, but until then, get ya grabby hands on it.Boy Band: The GameThis post was supported by the community on patreon.com\/briecs. Tell your friends! To\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":86,"url":"https:\/\/briebeau.com\/thoughty\/2018\/05\/leading-with-class\/","url_meta":{"origin":315,"position":5},"title":"Leading with Class","author":"Beau J\u00e1gr Sheldon","date":"May 8, 2018","format":false,"excerpt":"Hello all,For the past several months I've been gearing up to start a new project called Leading with Class. Leading with Class is a web series I'm doing to teach leadership theory and practice using roleplaying games! It's so exciting to have it together!There's a Patreon for the project and\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/315","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=315"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/315\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=315"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=315"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=315"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}