{"id":362,"date":"2015-02-19T04:03:00","date_gmt":"2015-02-19T04:03:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2015\/02\/19\/discovery-playtest-video\/"},"modified":"2021-11-16T00:41:52","modified_gmt":"2021-11-16T05:41:52","slug":"discovery-playtest-video","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2015\/02\/discovery-playtest-video\/","title":{"rendered":"Discovery Playtest Video"},"content":{"rendered":"<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"270\" data-src=\"https:\/\/www.youtube.com\/embed\/ni4sQRUsKp8\" width=\"480\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" data-load-mode=\"1\"><\/iframe><\/p>\n<p>Check it out!<\/p>\n<p>Discovery is a project I&#8217;ve been working on since last year. Part of my requirements for it was that I could describe the game in less than 10 minutes, on a video, have no book, and use only a single character sheet. I think I succeeded!<\/p>\n<p>Hi, I\u2019m Brie Sheldon, and this is Discovery.<\/p>\n<p>To play Discovery you need one six-sided die per player, six different-colored markers, up to six players, and a guide.<\/p>\n<p>Discovery starts with an accident. It might be small, it might be big, but most of all, it\u2019s important. This is the moment when lives are changed. <\/p>\n<p>Players define the accident through discussion. It must affect all characters, and they need to give reason enough to the guide that this accident might have the desired effect: to give them all super powers. <\/p>\n<p>Once the accident is defined, character creation begins.<\/p>\n<p>The players will write the name of their character in the center of their sheet. They will conceive a character and physically describe their characters to other players. <\/p>\n<p>The players define the six emotions available as a group. This helps set the tone for the game. Players will discuss which color marker or which pattern will represent each emotion for their character and mark it on their sheet. They will choose a six-sided die to be their own.  <\/p>\n<p>To begin play, the guide describes a situation where the characters can encounter challenges or have interesting interactions. Players interact by asking questions, taking actions, or experiencing emotion.<\/p>\n<p>When players encounter a question they cannot answer or challenge that seems difficult without effort, they will choose an appropriate skill. There is no skill list because the skills are created as they are discovered. Skills can include simple things like talking, or complicated things like telekinesis. When the skill is named, the player will write it onto their sheet in one of the hexes with either a plus one, minus one, or zero. <\/p>\n<p>Before proceeding, the guide will ask the player how their character feels. The player will respond with a description of their emotional state, and then draw a line from the center hex to the skill hex with the appropriately colored marker. When rolling with this skill hex, if this emotion is active in the character, a plus one is added to the roll.<\/p>\n<p>The player will roll a six-sided die and add the number in their skill hex to the die roll. If the result is zero, the guide will describe a result that makes things worse. If it is one or two, the guide describes how they fail. If it is three to five, the action succeeds at a cost, defined by the guide. If it is a six, the guide describes how the character succeeds. If it is a seven or above, the action succeeds with dramatic results, as defined by the guide. <\/p>\n<p>The story continues as led by the guide until at least one character has filled their grid with skills. Play may continue past this point. However, at that point, the characters have been discovered.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Check it out! Discovery is a project I&#8217;ve been working on since last year. Part of my requirements for it was that I could describe the game in less than 10 minutes, on a video, have no book, and use only a single character sheet. I think I succeeded! Hi, I\u2019m Brie Sheldon, and this &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2015\/02\/discovery-playtest-video\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Discovery Playtest Video&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[27],"class_list":["post-362","post","type-post","status-publish","format-standard","hentry","category-archive","tag-briecs-original"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-5Q","jetpack-related-posts":[{"id":90,"url":"https:\/\/briebeau.com\/thoughty\/2018\/04\/five-or-so-questions-on-journey-away\/","url_meta":{"origin":362,"position":0},"title":"Five or So Questions on Journey Away","author":"Beau J\u00e1gr Sheldon","date":"April 24, 2018","format":false,"excerpt":"I have an interview today with Jacob Kellogg on his game Journey Away, which is currently on Kickstarter. You might remember Jacob from his approachable theory article\u00a0about\u00a0complexity in game design - but don't think his cool thoughts on games and design stop there! Journey Away is a game that I\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"A scenic view of a forest, hills, and mountains, with trees peeking into view. Two people sit and look off a gentle cliff, one in a vest, long sleeved shirt, pants, and boots, and the other in a skirt, tights, waist cincher, shirt, and boots. The title text \"Journey Away\" is in gold.","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-efZ4egdIw9M\/Wt4fyI6QSMI\/AAAAAAAB2j8\/cc2wZHeiBz0InEd98uv8ggjXTLQRwfX5QCLcBGAs\/s640\/JourneyAway_WebTitled.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":82,"url":"https:\/\/briebeau.com\/thoughty\/2018\/05\/approachable-theory-types-of-fun\/","url_meta":{"origin":362,"position":1},"title":"approachable theory: Types of Fun","author":"Beau J\u00e1gr Sheldon","date":"May 25, 2018","format":false,"excerpt":"The approachable theory logo.Hi all! Today I have a post by Selene Tan on Types of Fun! Selene is a game designer who is always up for a design competition, and writes about games and GMing. This post is about types of fun - the ways we enjoy games -\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The approachable theory logo, with the text \"approachable theory\" and an image of two six-sided dice with one pip showing, with a curved line below it to make a smile. The dice are black with cyan for the pip and yellow with black for the pip.","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-16g8Psq9gCA\/WtlbhT1dTJI\/AAAAAAAB2Lk\/JXg9gxO-XtQVtKll4Z6fRK7Q7SrX3w2rwCPcBGAYYCw\/s320\/Artboard%2B2%25404x.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":366,"url":"https:\/\/briebeau.com\/thoughty\/2014\/12\/what-is-accessibility\/","url_meta":{"origin":362,"position":2},"title":"What is Accessibility?","author":"Beau J\u00e1gr Sheldon","date":"December 3, 2014","format":false,"excerpt":"Lately I have been working on a project called Discovery. It's a teenage superheroes game. It's pretty simple, system-wise and concept-wise. The dilemma for me is my intentions for the game.I want the whole game to be able to be explained in a less-than-10-minute video and be supported by a\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1642,"url":"https:\/\/briebeau.com\/thoughty\/2019\/11\/five-or-so-questions-on-the-curse-of-the-house-of-rookwood\/","url_meta":{"origin":362,"position":3},"title":"Five or So Questions on the Curse of the House of Rookwood","author":"Beau J\u00e1gr Sheldon","date":"November 12, 2019","format":false,"excerpt":"Hi all, today I have an interview with Mike Addison about The Curse of the House of Rookwood, which is currently on Kickstarter and looking to hit some stretch goals! It sounds really interesting and explores family dynamics - check out Mike's responses below! -- Tell me a little about\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"An image of the book for The Curse of the House of Rookwood in black and grey with very stylized block serif text and a cameo with a skeleton in clothes and with hair on the cover.","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/11\/image-5.jpg?fit=562%2C431&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/11\/image-5.jpg?fit=562%2C431&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/11\/image-5.jpg?fit=562%2C431&ssl=1&resize=525%2C300 1.5x"},"classes":[]},{"id":371,"url":"https:\/\/briebeau.com\/thoughty\/2014\/09\/clueless-and-teenage-drama\/","url_meta":{"origin":362,"position":4},"title":"Clueless and Teenage Drama","author":"Beau J\u00e1gr Sheldon","date":"September 29, 2014","format":false,"excerpt":"I just finished watching Clueless. Now, not everyone knows that I was homeschooled, but many people do. I didn't have a standard high school experience, and I always envied people who did. While I know the likelihood of me surviving standard high school is low, a part of me always\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":40,"url":"https:\/\/briebeau.com\/thoughty\/2018\/10\/five-or-so-questions-on-return-to-the-stars\/","url_meta":{"origin":362,"position":5},"title":"Five or So Questions on Return to the Stars","author":"Beau J\u00e1gr Sheldon","date":"October 10, 2018","format":false,"excerpt":"Today I have an interview with Mark Sabalauskas on Return to the Stars, which is currently on Kickstarter! I'm contributing a solarpunk scenario for the game, but I'm really interviewing Mark because it's a hopepunk game in a world that could really use some hope. So check it out, and\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"A group of people in varying styles and costumes, all of different genders, sizes, and races.","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-dlCq0XJFwh4\/W7148GaSrZI\/AAAAAAAAAho\/0Wp_KcQCHiIg2H8cPa2qlyzn2OxYY22uQCLcBGAs\/s640\/hopepunk.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-dlCq0XJFwh4\/W7148GaSrZI\/AAAAAAAAAho\/0Wp_KcQCHiIg2H8cPa2qlyzn2OxYY22uQCLcBGAs\/s640\/hopepunk.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/2.bp.blogspot.com\/-dlCq0XJFwh4\/W7148GaSrZI\/AAAAAAAAAho\/0Wp_KcQCHiIg2H8cPa2qlyzn2OxYY22uQCLcBGAs\/s640\/hopepunk.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/362","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=362"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/362\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=362"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=362"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=362"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}