{"id":369,"date":"2014-10-22T10:30:00","date_gmt":"2014-10-22T10:30:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2014\/10\/22\/five-or-so-questions-with-steve-wallace-on-no-country-for-old-kobolds\/"},"modified":"2021-11-16T00:41:54","modified_gmt":"2021-11-16T05:41:54","slug":"five-or-so-questions-with-steve-wallace-on-no-country-for-old-kobolds","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2014\/10\/five-or-so-questions-with-steve-wallace-on-no-country-for-old-kobolds\/","title":{"rendered":"Five or So Questions with Steve Wallace on No Country for Old Kobolds"},"content":{"rendered":"<p><b>Tell me a little bit about No Country for Old Kobolds. What excites you about it?<\/b><br \/>No Country For Old Kobolds is Dungeon World hack that focuses on the lives kobolds lead in most rpgs. Basically, they\u2019re constantly being wiped out by first level adventurers and that has to have a negative impact on their day to day lives. The game is built to explore that situation. I\u2019ve modified basic Dungeon World to better model this sort of thing so there are unique components like a shared village character, leveling by dying and mechanics to allow you to continue to affect the game after death. <\/p>\n<p>I\u2019ve started different games and hacks off and on throughout the years and this is the first time I\u2019ve really pushed one through to completion so I\u2019m really excited by that! I\u2019ve also been pretty blown away by the positive feedback I\u2019ve gotten throughout play testing, it\u2019s really humbling to see people enjoy something you\u2019ve created. <\/p>\n<p>I\u2019m really amazed but the themes that players have brought to the game as well. Throughout play testing I\u2019ve had some really great conversations with players about racism, colonialism and poverty and I think if nothing else that\u2019s worth it!<\/p>\n<p><b>What made you choose Dungeon World as your system for hacking?<\/b><br \/>       I had the idea of running an all kobolds campaign for a while and DW was\/is my preferred system for fantasy based games at the moment so it seemed like a natural fit. As brainstorming went on I realized I needed to make some pretty heavy modifications to the system to get it where I wanted so in the initial rule set I used John Harpers World of Dungeons. I think WoD is a great system to start hacking because it&#8217;s already so stripped down, as work went on it ended up somewhere in between &#8211; or beside &#8211; DW and WoD. <\/p>\n<p><b>You mentioned conversations about racism, colonialism, and poverty &#8211; what about this specific content do you think spurs those conversations?<\/b><\/p>\n<div>        The way the game is built the players create all these external forces that push on the village and kobolds. It&#8217;s given that the rest of the world hates you and wants something from you. The players tend to gravitate toward things that are familiar so I often see pressures like &#8216;they want our land&#8217;, &#8216;they want our resources&#8217;, &#8216;they want us as slaves&#8217; etc. and those naturally bring up these conversations. <\/p>\n<p><b>What modifications did you make to Dungeon World to make it work for the game?<\/b><br \/>         A lot. Basically I kept the base AW roll mechanic and the DW XP by failure mechanic. I took the skills and some of the abilities from World of Dungeons but I&#8217;ve heavily modified just about all of them. Every ability is now basically a move and skills just add +1 to related actions. I added a shared character, your village, which is the thing that actually gets XP and advance moves. All kobolds level by dying so you actually play a few generations of your kobold family during a session &#8211; on average players run 4 generations per session. I added in death tokens which allow the players to affect combat after death &#8211; because there&#8217;s near 100% chance at least 1 player will die every combat. The tokens allow you to put other characters over on their rolls &#8211; bump them up to the next tier &#8211; or they can be turned in at the end of combat for village XP. The game is also more mission based than normal DW, you have these wants that you have to fulfill for your village or risk losing population &#8211; basically it mechanically enforces the fragility of your village. The players also create all the kingdoms that surround the village so the GM doesn&#8217;t get involved there, they just extrapolate off what the players provide. I also added in unit combat based on Sage &amp; Adams Inglorious work, I think it makes swarm style combat easier and it really helps to drive home how much more powerful everything in the world is. Throughout the game you can take advance Village moves that will give you new units like homonculi, trolls, wizards and even a dragon. <\/p>\n<p><b>Once you&#8217;re done with No Country for Old Kobolds, where do you think you&#8217;ll go next?<\/b><br \/>       I haven&#8217;t quite decided but the thing that is interesting most at the moment is a game that would model the in fighting between the great houses in Dune. I really like the idea of an intrigue based role playing game where you &#8211; as the leader of your house &#8211; have abilities that are more high level than a player character in most rpgs. You can send armies to a planet or hire assassins or the like, basically you set the wheels in motion instead of being the wheels. <\/div>\n","protected":false},"excerpt":{"rendered":"<p>Tell me a little bit about No Country for Old Kobolds. What excites you about it?No Country For Old Kobolds is Dungeon World hack that focuses on the lives kobolds lead in most rpgs. Basically, they\u2019re constantly being wiped out by first level adventurers and that has to have a negative impact on their day &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2014\/10\/five-or-so-questions-with-steve-wallace-on-no-country-for-old-kobolds\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions with Steve Wallace on No Country for Old Kobolds&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,25,12,18],"class_list":["post-369","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-interviews","tag-rpgs","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-5X","jetpack-related-posts":[{"id":367,"url":"https:\/\/briebeau.com\/thoughty\/2014\/11\/five-or-so-questions-on-standard-action-season-3\/","url_meta":{"origin":369,"position":0},"title":"Five or So Questions on Standard Action Season 3","author":"Beau J\u00e1gr Sheldon","date":"November 18, 2014","format":false,"excerpt":"Season 3 of Standard Action goes live TODAY! Check out the webpage at http:\/\/www.watchstandardaction.com\/.Sorry for posting so late - illness and such got in the way. Tell me a little bit about Standard Action Season 3. What excites you about it? Answered by Rob Hunt, director, cinematographer and editor for\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/images-blogger-opensocial.googleusercontent.com\/gadgets\/proxy?url=http%3A%2F%2F4.bp.blogspot.com%2F-rraGkhZNOaE%2FVGtQLg_A0hI%2FAAAAAAAAMrA%2FUA-8D_qWTc4%2Fs1600%2FForBlogV2.jpg&container=blogger&gadget=a&rewriteMime=image%2F*","width":350,"height":200},"classes":[]},{"id":424,"url":"https:\/\/briebeau.com\/thoughty\/2014\/02\/five-or-so-questions-with-marshall-miller-on-the-warren\/","url_meta":{"origin":369,"position":1},"title":"Five or So Questions with Marshall Miller on The Warren","author":"Beau J\u00e1gr Sheldon","date":"February 12, 2014","format":false,"excerpt":"I interviewed Marshall Miller about his work on The Warren, as well as his Dungeon World Starters.Tell me about The Warren. The Warren is a tabletop roleplaying game about survival and community where players take on the role of rabbits. In the game, rabbits are faced with an imperiled warren\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":70,"url":"https:\/\/briebeau.com\/thoughty\/2018\/07\/quick-shot-on-ancient-world-atisi\/","url_meta":{"origin":369,"position":2},"title":"Quick Shot on Ancient World: Atisi","author":"Beau J\u00e1gr Sheldon","date":"July 13, 2018","format":false,"excerpt":"Hello all! Today I have a Quick Shot with Marcelo Paschoalin about Ancient Worlds: Atisi, a Dungeon World campaign setting, which is currently on Indiegogo. I hope you enjoy hearing about the setting that Marcelo has developed!--What is Atisi, both as a product and as your vision?Atisi is a work\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"Multiple figures of people from the text - dark skinned, wearing patterned clothing and jewelry.","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-kF872ddLhSo\/W0kmWFXcoFI\/AAAAAAAB-rQ\/Dt52-cDFFyQh5B156YAv2jOgD8QD6Je_gCLcBGAs\/s640\/atisi.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-kF872ddLhSo\/W0kmWFXcoFI\/AAAAAAAB-rQ\/Dt52-cDFFyQh5B156YAv2jOgD8QD6Je_gCLcBGAs\/s640\/atisi.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/2.bp.blogspot.com\/-kF872ddLhSo\/W0kmWFXcoFI\/AAAAAAAB-rQ\/Dt52-cDFFyQh5B156YAv2jOgD8QD6Je_gCLcBGAs\/s640\/atisi.png?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":153,"url":"https:\/\/briebeau.com\/thoughty\/2017\/07\/five-or-so-questions-with-james-damato-on-dungeon-dome\/","url_meta":{"origin":369,"position":3},"title":"Five or So Questions with James D&#8217;Amato on Dungeon Dome","author":"Beau J\u00e1gr Sheldon","date":"July 18, 2017","format":false,"excerpt":"I have an interview today with James D'Amato from ONE SHOT who is talking about his current project, Dungeon Dome, which is currently on Kickstarter. Dungeon Dome is an unusual project - an actual play project with... gladiators? Let James tell us more!--Tell me a little about Dungeon Dome! What\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-FvHmQo8sLDw\/WW1VRWHKjrI\/AAAAAAABSJw\/PfunYh56WMos3JQr24Fl6xzPsu20UM8fACLcBGAs\/s400\/Kickstarer_Banners-TitleCard.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":208,"url":"https:\/\/briebeau.com\/thoughty\/2017\/02\/five-or-so-questions-with-elizabeth-chaipraditkul-on-the-monster\/","url_meta":{"origin":369,"position":4},"title":"Five or So Questions with Elizabeth Chaipraditkul on The Monster","author":"Beau J\u00e1gr Sheldon","date":"February 1, 2017","format":false,"excerpt":"Today I have an interview with Elizabeth Chaipraditkul about her current project, The Monster, which is on Kickstarter! The Monster is an illustrated novel with a haunted house tucked inside. Check out more below!--Tell me a little about The Monster. What excites you about it?I was a really weird kid\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-Ydwx8t6Hips\/WI4lu-zBkaI\/AAAAAAAA9oM\/SKVvNxk_sNA_yBexpkfiP3IIdJ31ZZKaACLcB\/s320\/KS_Page_Image.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":410,"url":"https:\/\/briebeau.com\/thoughty\/2014\/04\/five-or-so-questions-with-sage-latorra-on-black-stars-rise-and-more\/","url_meta":{"origin":369,"position":5},"title":"Five or So Questions with Sage LaTorra on Black Stars Rise and More","author":"Beau J\u00e1gr Sheldon","date":"April 23, 2014","format":false,"excerpt":"I got to interview Sage LaTorra about his current projects, like Black Stars Rise!Tell me about Black Stars Rise and your other current projects. What are you excited about?Black Stars Rise is a game I'm working on with Adam that draws on X-Files, the comics of Jeff Lemire, and certain\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/369","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=369"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/369\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=369"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=369"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=369"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}