{"id":372,"date":"2014-09-21T20:24:00","date_gmt":"2014-09-21T20:24:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2014\/09\/21\/dread-suspense-and-control\/"},"modified":"2021-11-16T00:41:54","modified_gmt":"2021-11-16T05:41:54","slug":"dread-suspense-and-control","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2014\/09\/dread-suspense-and-control\/","title":{"rendered":"Dread &#8211; Suspense and Control"},"content":{"rendered":"<p>I&#8217;m thinking today about the game of <a href=\"http:\/\/rpg.drivethrustuff.com\/product_info.php?products_id=83854\" target=\"_blank\" rel=\"noopener\">Dread <\/a>by Epidiah Ravachol&nbsp;I played at midnight-to-four-am last night, and how freaking awesome Dread is as a game. I know, tons of people say this, and they say it for a reason. I am sure there are people who don&#8217;t like the game, but hell, I really dig it.<\/p>\n<p>Here&#8217;s why.<\/p>\n<p>I like scary things. I like suspense. However, I&#8217;m also a giant coward. I can&#8217;t watch a ton of horror films or read scary stories like I could when I was a kid because I have wild nightmares. So, roleplaying is one of the ways I get my scary fix. Dread is awesome at this.<\/p>\n<p>There is suspense like I&#8217;ve never felt in a game. I liked Black Stars Rise (Sage LaTorra) because it was creepy as all get out. I like Dread because I hold my breath for at least half of the game. I am on the edge of my seat, but trying desperately not to bump the table. My hands shake for reals instead of just because of medicine. It&#8217;s brilliant.<\/p>\n<p>Introducing an element that takes so much control but removes so much control at the same time is really interesting. The Jenga tower is something for people with steady hands and knowledge of physics, so I expect plenty of people can play the game without as much worry about it falling on simple early pulls, but for someone like me, the chance of the tower falling is there from the first pull. It takes all of my brain and physical power to pull out a block, controlling my actions more than I normally do. But it also removes any of my control. I can narrate freely most of the time, but when it comes down to it, I have to give up to a pull to see whether I live or die.<\/p>\n<p>And that&#8217;s another interesting part: one failed pull and you&#8217;re gone. There aren&#8217;t second chances. In many games, I hate character death, but in Dread, I wait for it anxiously, and then end up staring at the tower as the rest of the players go out in a blaze of glory.<\/p>\n<p>Plus, the questionnaires are great. They give the GM just enough information to go on, without taking the players too long to answer questions. It provides elements of curiosity as we watch others write out their answers but can&#8217;t see what they&#8217;re saying, watching the little smiles or grimaces on their face betraying some of the parts of their story.<\/p>\n<p>This is kind of a short post, but I wanted to chat a little bit about it. I hope you enjoyed the read. Tell me what you think of Dread in the comments!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m thinking today about the game of Dread by Epidiah Ravachol&nbsp;I played at midnight-to-four-am last night, and how freaking awesome Dread is as a game. I know, tons of people say this, and they say it for a reason. I am sure there are people who don&#8217;t like the game, but hell, I really dig &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2014\/09\/dread-suspense-and-control\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Dread &#8211; Suspense and Control&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[28,10,12,18],"class_list":["post-372","post","type-post","status-publish","format-standard","hentry","category-archive","tag-briecs-on-design","tag-game-design","tag-rpgs","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-60","jetpack-related-posts":[{"id":360,"url":"https:\/\/briebeau.com\/thoughty\/2015\/03\/musings-on-horror-games\/","url_meta":{"origin":372,"position":0},"title":"Musings on Horror Games","author":"Beau J\u00e1gr Sheldon","date":"March 4, 2015","format":false,"excerpt":"I'm playing Alien: Isolation on PC right now. I'm not very far in, but I've found some stuff I wanted to talk about (which I recorded the audio of while playing but the file corrupted or something).I want to make a horror tabletop RPG at some point. This is something\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":127,"url":"https:\/\/briebeau.com\/thoughty\/2017\/12\/12-rpgs-for-the-12th-month-day-1\/","url_meta":{"origin":372,"position":1},"title":"12 RPGs for the 12th Month &#8211; Day 1","author":"Beau J\u00e1gr Sheldon","date":"December 1, 2017","format":false,"excerpt":"(Image includes a list of\u00a0 questions for 12 RPGs for the 12th Month)These questions set up by Paul Mitchener (sourced from a private post) are pretty cool and I'm hoping I can keep up with them over the next few weeks.The first question is:\"You're running an RPG to introduce new\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-jobzK83RjHs\/WiGWVo-CiNI\/AAAAAAABiHM\/rtc5pBea-JQ09TyakHhiCu5glZXAqg4WQCLcBGAs\/s640\/12RPG.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":1860,"url":"https:\/\/briebeau.com\/thoughty\/2020\/04\/behold-products-ultimate-micro-rpg-book-pre-orders\/","url_meta":{"origin":372,"position":2},"title":"Behold, Products! Ultimate Micro-RPG Book Pre-Orders!","author":"Beau J\u00e1gr Sheldon","date":"April 2, 2020","format":false,"excerpt":"Hello all! I've been honored to be a part of the Ultimate Micro-RPG Book, edited by James D'Amato, which is currently on PREORDER! Preorders are a great way to support the product and the idea if you like it, because it lets big box stores know that there's demand, so\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1339,"url":"https:\/\/briebeau.com\/thoughty\/2019\/06\/five-or-so-questions-on-grimmerspace\/","url_meta":{"origin":372,"position":3},"title":"Five or So Questions on Grimmerspace","author":"Beau J\u00e1gr Sheldon","date":"June 12, 2019","format":false,"excerpt":"Hi all! Today I have an interview with Rone Barton on Grimmerspace, which is currently on Kickstarter! It sounds pretty cool so I hope you enjoy Rone's responses below! -- Tell me a little about Grimmerspace. What excites you about it? Grimmerspace is a Starfinder compatible sci-fi horror setting. It\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Grimmerspace-1.jpg?fit=1024%2C576&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Grimmerspace-1.jpg?fit=1024%2C576&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Grimmerspace-1.jpg?fit=1024%2C576&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/06\/Grimmerspace-1.jpg?fit=1024%2C576&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":169,"url":"https:\/\/briebeau.com\/thoughty\/2017\/06\/five-or-so-questions-with-nerdy-city-on-rememorex\/","url_meta":{"origin":372,"position":4},"title":"Five or So Questions with Nerdy City on Rememorex","author":"Beau J\u00e1gr Sheldon","date":"June 14, 2017","format":false,"excerpt":"Hi all! Today I have an interview with Megan and Sean Jaffe from Nerdy City on their new game, Rememorex, which is currently on Kickstarter! It's a modern game with an 80s theme and sounds like a really good time. Check it out!--Tell me a little about Rememorex. What excites\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-vpzWFeAqwxM\/WUCFdfjL_vI\/AAAAAAABOZM\/EzEm5cVqE4gkzUtA3Vsbz4yarraOPPVFwCEwYBhgL\/s400\/rm_headerwlogo.jpg.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":296,"url":"https:\/\/briebeau.com\/thoughty\/2016\/08\/shadowrun-anarchy-preview-first-thoughts\/","url_meta":{"origin":372,"position":5},"title":"Shadowrun: Anarchy Preview First Thoughts","author":"Beau J\u00e1gr Sheldon","date":"August 11, 2016","format":false,"excerpt":"Got the Shadowrun: Anarchy preview book, shipped from Gen Con for me by the wonderful Adam Koebel!Highlights:1) This is the first game text in a damn long time I've sat down and read in a night, even including super short ones. I realize this is in part because I am\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-F66eco2tBw4\/V6vlbhGzQyI\/AAAAAAAAmTQ\/ngxiVZKQpDEz4sd78EqXAYS7J0bOaWuwQCLcB\/s320\/20160810_211238.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/372","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=372"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/372\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=372"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=372"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=372"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}