{"id":392,"date":"2014-06-20T01:11:00","date_gmt":"2014-06-20T01:11:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2014\/06\/20\/discoveries-about-clash-from-origins-2014\/"},"modified":"2021-11-16T00:41:57","modified_gmt":"2021-11-16T05:41:57","slug":"discoveries-about-clash-from-origins-2014","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2014\/06\/discoveries-about-clash-from-origins-2014\/","title":{"rendered":"Discoveries About Clash from Origins 2014"},"content":{"rendered":"<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"270\" data-src=\"\/\/www.youtube.com\/embed\/M7S02PivNIo\" width=\"480\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" data-load-mode=\"1\"><\/iframe><\/p>\n<div>Hello Internet!<o:p><\/o:p><\/div>\n<div><\/div>\n<div>This will hopefully be brief. <o:p><\/o:p><\/div>\n<div><\/div>\n<div>I wanted to talk a little about some stuff I found out about<br \/>Clash this weekend. I promised you all video blogs, vlogs, whatever you want to<br \/>call them and I wanted to try this out! I am not using my fancy cam setup or<br \/>anything, so you get raw, uncut Brie. <o:p><\/o:p><\/div>\n<div><\/div>\n<div>That sounds kind of gross.<o:p><\/o:p><\/div>\n<div><\/div>\n<div>One of the biggest things I noticed at Origins was that<br \/>players had trouble focusing on each other, and that we resolved the conflicts.<br \/>Resolving the conflicts! WHAT! That is not supposed to happen! <o:p><\/o:p><\/div>\n<div><\/div>\n<div>I talked with John a bit and what I think is happening is<br \/>that I am really shit at explaining things. Like, really shit. Because, here\u2019s<br \/>the thing.<o:p><\/o:p><\/div>\n<div><\/div>\n<div>Clash is a game about conflict.<o:p><\/o:p><\/div>\n<div><\/div>\n<div>It\u2019s not necessarily about THE CONFLICT. <o:p><\/o:p><\/div>\n<div><\/div>\n<div>I want players to focus on themselves and each other. Avoidance<br \/>is there for a reason. If you want to fuck off and do your own thing and let it<br \/>screw up life for everyone, go you, dude! The conflict is important but only in<br \/>the way that it\u2019s keeping you from your goals and keeping you from what you<br \/>want even if it\u2019s not really what is keeping you from what you want.<o:p><\/o:p><\/div>\n<div><\/div>\n<div>Plus, the World hates compromise. After all, it punishes<br \/>everyone when you compromise, just like it punishes everyone for avoiding conflict.<br \/>The World doesn\u2019t want peace. <o:p><\/o:p><\/div>\n<div><\/div>\n<div>So what I\u2019ve discovered is that I really need to take time<br \/>explaining the way the game works to people when we sit down to play, and write<br \/>up a script to prep the players when they start play. It\u2019s not about the big C<br \/>conflict all of the time, but it\u2019s always about the little C conflicts,<br \/>including internal conflict. <o:p><\/o:p><\/div>\n<div><\/div>\n<div><b>What is something you have discovered in a playtest that<br \/>changed how you want to present the game?<\/b><o:p><\/o:p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Hello Internet! This will hopefully be brief. I wanted to talk a little about some stuff I found out aboutClash this weekend. I promised you all video blogs, vlogs, whatever you want tocall them and I wanted to try this out! I am not using my fancy cam setup oranything, so you get raw, uncut &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2014\/06\/discoveries-about-clash-from-origins-2014\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Discoveries About Clash from Origins 2014&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[28],"class_list":["post-392","post","type-post","status-publish","format-standard","hentry","category-archive","tag-briecs-on-design"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-6k","jetpack-related-posts":[{"id":140,"url":"https:\/\/briebeau.com\/thoughty\/2017\/10\/five-or-so-questions-with-eloy-lasanta-on-amp-year-four\/","url_meta":{"origin":392,"position":0},"title":"Five or So Questions with Eloy Lasanta on AMP: Year Four","author":"Beau J\u00e1gr Sheldon","date":"October 13, 2017","format":false,"excerpt":"Today I have an interview with Eloy Lasanta on his continued project, AMP: Year Four. 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What\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-IyiK4XE0F_Q\/Wd_aAoyTZeI\/AAAAAAABcns\/7J-5Dw5PQbMrZckHYZUlp_SMpN8hCFkZwCLcBGAs\/s400\/AMPfullcover-lowres.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":241,"url":"https:\/\/briebeau.com\/thoughty\/2016\/11\/sagas-of-gender-power-and-emotion\/","url_meta":{"origin":392,"position":1},"title":"Sagas of Gender, Power, and Emotion","author":"Beau J\u00e1gr Sheldon","date":"November 3, 2016","format":false,"excerpt":"Had a brief discussion just now with John about my experience playing Sagas of the Icelanders at Origins this year, and how it was about gender expression, emotional expression, and struggling with my own abilities.I played The Huscarl, which is like, Super Manly and involves a lot of behavioral cues,\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":27,"url":"https:\/\/briebeau.com\/thoughty\/2018\/11\/identity-mechanics-in-turn\/","url_meta":{"origin":392,"position":2},"title":"Identity Mechanics in Turn","author":"Beau J\u00e1gr Sheldon","date":"November 15, 2018","format":false,"excerpt":"I just wanted to do a brief post about Turn and identity, on this, our turning point to the second half of the Kickstarter. You can check out Turn's Kickstarter at https:\/\/www.kickstarter.com\/projects\/briecs\/turn-a-tabletop-roleplaying-game. Content warning for discussion of mental health, depression, and mentions of binge drinking\/alcoholism and suicidal ideation.I want to\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"Morpheus from the Matrix","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-S9BC8dnuppU\/W-3g4Mb0WlI\/AAAAAAAAAOE\/1bGfzFtxcjYwOBsnOCJzKJcfIZyZzqtWgCLcBGAs\/s640\/Laurence-Fishburne-as-Morpheus_The-Matrix.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-S9BC8dnuppU\/W-3g4Mb0WlI\/AAAAAAAAAOE\/1bGfzFtxcjYwOBsnOCJzKJcfIZyZzqtWgCLcBGAs\/s640\/Laurence-Fishburne-as-Morpheus_The-Matrix.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/2.bp.blogspot.com\/-S9BC8dnuppU\/W-3g4Mb0WlI\/AAAAAAAAAOE\/1bGfzFtxcjYwOBsnOCJzKJcfIZyZzqtWgCLcBGAs\/s640\/Laurence-Fishburne-as-Morpheus_The-Matrix.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":404,"url":"https:\/\/briebeau.com\/thoughty\/2014\/05\/my-design-process-part-1-of\/","url_meta":{"origin":392,"position":3},"title":"My Design Process, part 1 of ?","author":"Beau J\u00e1gr Sheldon","date":"May 19, 2014","format":false,"excerpt":"A lot of creators talk about their design processes, and since it's kind of a new thing to me, I wanted to write about this a little. 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It starts with TSR and runs through Posthuman Studios and along the way it provides complete histories for over 80 other\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/392","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=392"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/392\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=392"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=392"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=392"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}