{"id":395,"date":"2014-06-11T21:01:00","date_gmt":"2014-06-11T21:01:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2014\/06\/11\/five-or-so-questions-with-andrew-medieros-on-urban-shadows\/"},"modified":"2021-11-16T00:41:58","modified_gmt":"2021-11-16T05:41:58","slug":"five-or-so-questions-with-andrew-medieros-on-urban-shadows","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2014\/06\/five-or-so-questions-with-andrew-medieros-on-urban-shadows\/","title":{"rendered":"Five or So Questions with Andrew Medieros on Urban Shadows"},"content":{"rendered":"<p><b>Tell me a little about Urban Shadows. What excites you about it?<\/b><br \/>Urban Shadows is an urban fantasy roleplaying game in the vein of The Dresden Files novels and the television series&#8217; Angel and Supernatural. Players take on the roles of serious power players in their city&#8217;s political structure and play classic archetypes like vampires, ghosts, half-demons and much more. It&#8217;s powered by the Apocalypse World engine which allows us to cram in as much drama, action and tension as we can with minimal rules that still pack a punch.<\/p>\n<p>The two most exciting things about Urban Shadows are our new Corruption mechanic and our choice to address and challenge race and gender in an urban setting. <\/p>\n<p>Corruption is gained when your protagonists crosses a line they shouldn&#8217;t (such as taking a life) and rewards you for these choices with new and very potent powers. But this new power comes at a cost, keep it up and you&#8217;ll find yourself becoming more and more a slave to your inner darkness. <\/p>\n<p>When you create a character in Urban Shadows you choose your Look: how the city sees you. Ambiguous, female, male or transgressing? Asian, black, caucasian, hispanic, mixed, or other? These choices are purely descriptive and inform the kind of stories you wish to tell in the game.<\/p>\n<p><b>Tell me more about the Corruption mechanic. Is it just a toggle on-off to monstrousness? <\/b><br \/>Corruption is the dark mirror to our experience system, except instead of gaining standard advances, you gain access to some really powerful and potent Moves. You mark a point of corruption whenever your character takes a life, breaks a rule set by their archetype, or when they MC offers it to them and you accept: Gain corruption five times and you get a new Corruption Move.<\/p>\n<p>These moves give your character access to some game breaking abilities, but there\u2019s a couple catches: Firstly, each of them generate further corruption when used and secondly, you can only select a maximum of four of them. If you reach the point where you need to select a fifth, you lose your character to the MC, who can choose bring them back into the story as a Threat (which is usually really bad news for the city).<\/p>\n<p>You can buy off corruption moves through advances but that\u2019s an expensive path, it\u2019s far easier to just avoid it altogether. However, temptation calls on us all, and it\u2019s a hard thing to resist.<\/p>\n<p><b>Tell me a little about Debts. How do they work?<\/b><br \/>Debts are how we track favours in Urban Shadows. When you do something worthy of note for someone, or vice versa, a Debt is given (unless of course that action was to pay off a previous debt). They let you influence both player characters and non-player characters with no risk, just the cost of the Debt. Non-player characters can just as easily gain Debts on player characters, which lets the MC use those Debts to make hard moves against them. Owing favours to powerful people is a dangerous prospect.<\/p>\n<p><\/p>\n<div><b>What made you decide to put race front and center? <\/b><br \/>This was something we feel really passionate about: we wanted stories told within cities to be representative of the cultures and races in that city, so we made it part of character creation. By asking players to choose their character\u2019s race, we ended up seeing casts of really diverse protagonists and that was exactly what we wanted. It\u2019s been great to see how it\u2019s changed the game and it\u2019s now become a central theme for our project. It\u2019s important to note that your choice of race has no mechanical implications for your character but it is an important part of who they are.<\/p>\n<p><b>Tell me how factions work. What do they influence in the game?<\/b><br \/>Factions are how we divide the city\u2019s populace into not-so-neat categories. They are arenas of conflict that represent rough communities of mortal and supernatural creatures: The Factions are Mortality, Power, Night and Wild. Mortality are the vanilla mortals, Power are humans with supernatural gifts, Night are people who have been turned into monsters, and Wild are beings who originate from outside our world.<\/p>\n<p>Protagonists have a stat that correlates to each of the four factions: the higher the stat, the better understanding they have of that world and their members. For example, the Night faction includes vampires, werewolves, and ghosts. Having a low Night score means you don\u2019t really understand how these people operate and don\u2019t know many of them personally. A higher score in Night means you have a solid grasp of how they work and you know many of them fairly well. So it\u2019s one part understanding and one part relationship.<\/p>\n<p>Factions power a lot of the moves in the game: when you seek info from your contacts, look for resources to help you get things done, or when messing around in other players\u2019 business in the hopes of influencing their dice rolls, you roll Faction to see how that plays out. The scores change through play, they\u2019re not static by any means.<\/p>\n<p><b>What&#8217;s up next for you after Urban Shadows?<\/b><br \/>I think maybe I\u2019ll go outside and take a long walk. Then I have plans for a couple of other games, one of which is also powered by the apocalypse. I can\u2019t say too much here but it includes fighter pilots and drama! Lots and lots of drama!<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Tell me a little about Urban Shadows. What excites you about it?Urban Shadows is an urban fantasy roleplaying game in the vein of The Dresden Files novels and the television series&#8217; Angel and Supernatural. Players take on the roles of serious power players in their city&#8217;s political structure and play classic archetypes like vampires, ghosts, &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2014\/06\/five-or-so-questions-with-andrew-medieros-on-urban-shadows\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions with Andrew Medieros on Urban Shadows&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,10,17,25,12,18],"class_list":["post-395","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-game-design","tag-gaming","tag-interviews","tag-rpgs","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-6n","jetpack-related-posts":[{"id":127,"url":"https:\/\/briebeau.com\/thoughty\/2017\/12\/12-rpgs-for-the-12th-month-day-1\/","url_meta":{"origin":395,"position":0},"title":"12 RPGs for the 12th Month &#8211; Day 1","author":"Beau J\u00e1gr Sheldon","date":"December 1, 2017","format":false,"excerpt":"(Image includes a list of\u00a0 questions for 12 RPGs for the 12th Month)These questions set up by Paul Mitchener (sourced from a private post) are pretty cool and I'm hoping I can keep up with them over the next few weeks.The first question is:\"You're running an RPG to introduce new\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-jobzK83RjHs\/WiGWVo-CiNI\/AAAAAAABiHM\/rtc5pBea-JQ09TyakHhiCu5glZXAqg4WQCLcBGAs\/s640\/12RPG.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":354,"url":"https:\/\/briebeau.com\/thoughty\/2015\/06\/update-details-on-current-projects\/","url_meta":{"origin":395,"position":1},"title":"Update! &#8211; Details on current projects","author":"Beau J\u00e1gr Sheldon","date":"June 21, 2015","format":false,"excerpt":"I know I have not posted this month on my blog! I have been super busy with life, but I've spent a little bit of time on editing and prepping and doing photography (which will hopefully eventually be art) for Sweet Valley Hell. It's a work in progress! I'm still\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":204,"url":"https:\/\/briebeau.com\/thoughty\/2017\/02\/five-or-so-questions-with-anna-kreider-and-andrew-medeiros-on-the-watch\/","url_meta":{"origin":395,"position":2},"title":"Five or So Questions with Anna Kreider and Andrew Medeiros on The Watch","author":"Beau J\u00e1gr Sheldon","date":"February 17, 2017","format":false,"excerpt":"Today I have an interview with Anna Kreider and Andrew Medeiros on their new game, The Watch! It's now on Kickstarter and Anna and Andrew wanted to tell you all about it. Check out the interview below!--Tell me a little about The Watch. What excites you about it?Anna: The Watch\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-_t7jIHv2Rqg\/WIgClG6MqgI\/AAAAAAAA9I8\/MS2XHDfXI0steniJVF4vObX6Q8WCijumwCLcB\/s320\/Watch%2Bpreview.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":238,"url":"https:\/\/briebeau.com\/thoughty\/2016\/11\/what-makes-a-good-player-with-kate-bullock\/","url_meta":{"origin":395,"position":3},"title":"What Makes a Good Player? with Kate Bullock","author":"Beau J\u00e1gr Sheldon","date":"November 9, 2016","format":false,"excerpt":"Today's What Makes a Good Player? feature is with Kate Bullock. Kate talks about gaming regularly and Powered by the Apocalypse games!--What do you try to do most often while playing games to enhance your experience and the experience of others?I try really hard to find out what people are\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-Em9wO1iOCPQ\/V8sVFHrtOEI\/AAAAAAAArQc\/BHfdAVnnlk8hDxozJR7-ZhFX-Ep29RA4ACPcB\/s320\/john%2Bcompleted%2Blogo.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":334,"url":"https:\/\/briebeau.com\/thoughty\/2016\/02\/five-or-so-questions-with-alessandro-piroddi-on-the-name-of-god\/","url_meta":{"origin":395,"position":4},"title":"Five or So Questions with Alessandro Piroddi on The Name of God","author":"Beau J\u00e1gr Sheldon","date":"February 1, 2016","format":false,"excerpt":"I had the pleasure to interview Alessandro Piroddi about his upcoming game, The Name of God. 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Check out his interview below.Note: Content warning for discussion of negative player behavior including the topic of rape in game.--What do you try to do most often while playing games to enhance your experience and the\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-Em9wO1iOCPQ\/V8sVFHrtOEI\/AAAAAAAArQc\/BHfdAVnnlk8hDxozJR7-ZhFX-Ep29RA4ACPcB\/s320\/john%2Bcompleted%2Blogo.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/395","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=395"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/395\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=395"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=395"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=395"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}