{"id":404,"date":"2014-05-19T00:36:00","date_gmt":"2014-05-19T00:36:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2014\/05\/19\/my-design-process-part-1-of\/"},"modified":"2021-11-16T00:42:00","modified_gmt":"2021-11-16T05:42:00","slug":"my-design-process-part-1-of","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2014\/05\/my-design-process-part-1-of\/","title":{"rendered":"My Design Process, part 1 of ?"},"content":{"rendered":"<p>A lot of creators talk about their design processes, and since it&#8217;s kind of a new thing to me, I wanted to write about this a little. I&#8217;m guessing I&#8217;ll have more to say about it the farther along I get, so that&#8217;s why this is a &#8220;part 1.&#8221;<\/p>\n<p>Most of the time when I do creative work, I do it on a whim. I&#8217;m still learning to create on a schedule and design in windows of time granted by my already busy schedule. I&#8217;ll sit down and write a whole bunch and then leave it go or forget about it for a while.<\/p>\n<p>There are two different methods by which I design: solo and collaboratively. We&#8217;ll focus on solo for this post.<\/p>\n<p>When I first started working on Clash, I wrote the whole thing in one big swoop and then came back to it and fiddled with it for a while later. This is how it tends to go when I work on my own. I will come up with an idea, basically blow my load, and then take forever to get back to it and really work on it and make it right. It&#8217;s even harder when I add in an editorial process, which I think is the biggest challenge for me as a creator. It&#8217;s not that I don&#8217;t think my work needs to be edited &#8211; it does &#8211; it&#8217;s that the editorial process exhausts me. I feel like I can&#8217;t satisfy my editor or anyone giving me feedback. Every comment is like a cut. I&#8217;m getting better, but it&#8217;s still a huge challenge.<\/p>\n<p>I am also still learning how to effectively research. My current research process for projects involves about 10 open Chrome tabs, open books scattered across my desk, and using my phone to e-mail people for questions while I read. I never read other game books deeply while researching because I don&#8217;t want to be too strongly influenced, but I skim and filter through for techniques and tools. I also read other people&#8217;s analysis of game rules.<\/p>\n<p>For me, designing is learning. I know I&#8217;m still a n00b and that it&#8217;s going to continue to be challenging, but I think that I am making good progress. I&#8217;m hoping to have Clash as an ashcan at Origins and Gen Con, and soon thereafter take it to crowdfunding. While I&#8217;m doing that, we have continued work on Tabletop Blockbuster, and my larp, Girls&#8217; Slumber Party WOO!<\/p>\n<p>Next time I&#8217;ll write a little about the differences between designing a froofy story game like Clash, a more traditional style game like Tabletop Blockbuster, and a larp like Girls&#8217; Slumber Party WOO!<\/p>\n<p>Please comment with questions! I like to discuss this kind of thing with my readers. Tell me about your game design process &#8211; link me to any blog posts you have done about this subject!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A lot of creators talk about their design processes, and since it&#8217;s kind of a new thing to me, I wanted to write about this a little. I&#8217;m guessing I&#8217;ll have more to say about it the farther along I get, so that&#8217;s why this is a &#8220;part 1.&#8221; Most of the time when I &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2014\/05\/my-design-process-part-1-of\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;My Design Process, part 1 of ?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[28,164,47,12,18,60],"class_list":["post-404","post","type-post","status-publish","format-standard","hentry","category-archive","tag-briecs-on-design","tag-clash","tag-larp","tag-rpgs","tag-tabletop-rpgs","tag-writing"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-6w","jetpack-related-posts":[{"id":441,"url":"https:\/\/briebeau.com\/thoughty\/2014\/01\/clash-playtest-1-11-2014\/","url_meta":{"origin":404,"position":0},"title":"Clash Playtest 1-11-2014","author":"Beau J\u00e1gr Sheldon","date":"January 12, 2014","format":false,"excerpt":"Yesterday I playtested my in-progress tabletop roleplaying \"story game,\" Clash. Clash\u00a0is a game about exploring big conflicts from a small perspective. You fight, you argue, and you look at the moments that change the world. It's a GM-less, team-based game with a table you roll against to have \"The World\"\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":435,"url":"https:\/\/briebeau.com\/thoughty\/2014\/01\/unexpected-side-effects-of-gaming\/","url_meta":{"origin":404,"position":1},"title":"Unexpected Side Effects of Gaming","author":"Beau J\u00e1gr Sheldon","date":"January 20, 2014","format":false,"excerpt":"One of the suggestions I was given for a blog post was \"Unexpected side effects of gaming.\"This is going to be a lot of stuff, but I'll try to keep it coherent and brief!The first thing that comes to mind is scheduling! When I'm not gaming a lot, I have\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":399,"url":"https:\/\/briebeau.com\/thoughty\/2014\/05\/how-do-you-decide-what-projects-to-design\/","url_meta":{"origin":404,"position":2},"title":"How do you decide what projects to design?","author":"Beau J\u00e1gr Sheldon","date":"May 30, 2014","format":false,"excerpt":"How do you choose what projects to design?That\u2019s a toughie. I could say something trite like \u201cthe designs choose me!\u201d because it\u2019s kind of true. If I have an idea, I try to take it to execution. I might put stuff on the backburner but I always try to work\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":433,"url":"https:\/\/briebeau.com\/thoughty\/2014\/01\/game-design-brunch-1-19-14\/","url_meta":{"origin":404,"position":3},"title":"Game Design Brunch 1-19-14","author":"Beau J\u00e1gr Sheldon","date":"January 21, 2014","format":false,"excerpt":"We had a game design brunch on Sunday. This time it was just four of us, thanks to the plague hitting Pittsburgh and taking out multiple members, plus people being busy due to work, etc. I missed people but it was still good to get together and do the business\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":360,"url":"https:\/\/briebeau.com\/thoughty\/2015\/03\/musings-on-horror-games\/","url_meta":{"origin":404,"position":4},"title":"Musings on Horror Games","author":"Beau J\u00e1gr Sheldon","date":"March 4, 2015","format":false,"excerpt":"I'm playing Alien: Isolation on PC right now. I'm not very far in, but I've found some stuff I wanted to talk about (which I recorded the audio of while playing but the file corrupted or something).I want to make a horror tabletop RPG at some point. This is something\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":354,"url":"https:\/\/briebeau.com\/thoughty\/2015\/06\/update-details-on-current-projects\/","url_meta":{"origin":404,"position":5},"title":"Update! &#8211; Details on current projects","author":"Beau J\u00e1gr Sheldon","date":"June 21, 2015","format":false,"excerpt":"I know I have not posted this month on my blog! I have been super busy with life, but I've spent a little bit of time on editing and prepping and doing photography (which will hopefully eventually be art) for Sweet Valley Hell. It's a work in progress! I'm still\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/404","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=404"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/404\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=404"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=404"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=404"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}