{"id":410,"date":"2014-04-23T11:00:00","date_gmt":"2014-04-23T11:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2014\/04\/23\/five-or-so-questions-with-sage-latorra-on-black-stars-rise-and-more\/"},"modified":"2021-11-16T00:42:01","modified_gmt":"2021-11-16T05:42:01","slug":"five-or-so-questions-with-sage-latorra-on-black-stars-rise-and-more","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2014\/04\/five-or-so-questions-with-sage-latorra-on-black-stars-rise-and-more\/","title":{"rendered":"Five or So Questions with Sage LaTorra on Black Stars Rise and More"},"content":{"rendered":"<p>I got to interview <a href=\"http:\/\/www.latorra.org\/\" target=\"_blank\" rel=\"noopener\">Sage LaTorra<\/a> about his current projects, like <i>Black Stars Rise<\/i>!<\/p>\n<p><b>Tell me about <i>Black Stars Rise<\/i> and your other current projects. What are you excited about?<\/b><\/p>\n<p><i>Black Stars Rise<\/i> is a game I&#8217;m working on with Adam that draws on <i>X-Files<\/i>, the comics of Jeff Lemire, and certain parts of the Cthulhu mythos, especially <i>True Detective<\/i>. I actually started working on it last year but had some trouble explaining the type of game I was going for. Then <i>True Detective<\/i> came along and now it&#8217;s easy to use that as a touchstone.<\/p>\n<p>What&#8217;s exciting there is mostly how we&#8217;re messing with moves and relationships. It still uses a lot of Apocalypse World move elements, but how you get those moves, and how they change during play, is considerably different. We&#8217;re also exploring some really cool ideas for covering the normal parts of life, though those are still in design.<\/p>\n<p>Also with Adam, I&#8217;m working on <i>Inglorious<\/i>, our <i>Dungeon World<\/i> war supplement. For me the most exciting bit there is how we&#8217;re approaching mass combat rules. I think most battle rules for RPGs are heavily influenced by adversarial tabletop wargames, things like <i>Warhammer 40k<\/i>. We&#8217;re drawing on the adjudicated, anything-can-be-attempted war games that were popular training military commanders, in the vein of Verdy du Vernois. Instead of swapping to a more cut-and-dried balanced war game our mass combat system is about judgement and information.<\/p>\n<p>Those are the main projects, though there&#8217;s a few things that are either earlier or I&#8217;m less involved in. Adam has a Mass Effect-styled game in the works that I&#8217;ve given some feedback on, but it&#8217;s so early I don&#8217;t know what direction it will take, or how much I&#8217;ll be involved. I also recently played Apocalypse World: Dark Age and immediately wanted to make stuff for it. I have no idea what the future of that is, since Dark Age is so early, but depending on where Vincent goes with it I could see my stuff ending up being a separate game, a supplement, or fodder for Vincent to make his own stuff.<\/p>\n<p><b>What are the key elements of shows like <i>True Detective<\/i> and <i>X-Files<\/i> that you want to show through in <i>Black Stars Rise<\/i>? What are you doing mechanically to evoke them?<\/b><br \/><b><br \/><\/b>Well first it&#8217;s probably worth mentioning that the way the <i>X-Files<\/i> connection is presented is &#8220;it&#8217;s like <i>The X-Files<\/i>, but Mulder and Scully never show up.&#8221;<\/p>\n<p>With that in mind, <i>BSR<\/i> is focusing on people caught up in a mythos that&#8217;s beyond them. You might be a detective, sure, or have a weird old book in your library, but you&#8217;re not playing an occult investigator (or at least not when you start). You&#8217;re a person who&#8217;s caught up in a twisting world but you still have the touchstones of a normal life.<\/p>\n<p>The other big element is the mythos. We&#8217;re trying to make the game helpful in building your own mythos, like The <i>X-Files<\/i> black ooze and smoking man, or <i>The King In Yellow<\/i>. Your characters will see aspects of it, and across multiple characters you as a player will see more of it.<\/p>\n<p><i>True Detective<\/i> is a great example of normal people caught up in something bigger and stranger. While they are investigators, they&#8217;re homicide detectives, not occult explorers. Then as this case takes over their lives it twists them.<\/p>\n<p><b>Tell me a little about <a href=\"http:\/\/black-stars-rise.appspot.com\/\" target=\"_blank\" rel=\"noopener\">the website you have for <i>Black Stars Rise<\/i><\/a>. What motivated you to make it and have so much information for free?<\/b><br \/><b><br \/><\/b>Free is good. Right now what we need is play and feedback, and we want that from anyone who&#8217;s interested, so why not make it free? Eventually, if we continue to like where the game is headed, there will be versions that aren&#8217;t free. But at the moment the best arrangement for everybody is to make it free.<\/p>\n<p>I&#8217;m also glad to feel like I&#8217;m giving back to gaming as a whole. These ideas are more useful when everyone can use them freely, not just read them for free.<\/p>\n<p>I trust that, if we get to the point where we ask for money, people will help us out and pay. Money does help the game creation cycle going.<\/p>\n<p><b>What do you think the benefits are to hacking games as opposed to creating your own core system? How far do you think you have to go before it&#8217;s no longer a hack &#8211; and is <i>Black Stars Rise <\/i>going to go that far?<\/b><br \/><b><br \/><\/b>Everything&#8217;s a hack, or nothing&#8217;s a hack, depending on how you define the term &#8220;hack&#8221; (which probably depends how much you like the word). Play is hacking in a lot of ways.<\/p>\n<p>Personally I tend to call it a hack as long as it still requires another game on hand to play or learn. Once the text is self-sufficient, even if it&#8217;s re-explaining things from another game (like we did in <i>Dungeon World<\/i>) it&#8217;s no longer a hack to me.<\/p>\n<p><b>What do you think makes <i>Black Stars Rise<\/i> have such a unique experience for those who play it?<\/b><br \/><b><br \/><\/b>I&#8217;m not sure any game produces a unique experience. Games are tools, so I think what most games do is make certain experiences easier. It&#8217;s possible to, say, do a fast-paced action game in d20, but you&#8217;d have to put a lot of work in to get all the rules down to the point where you could actually move at a fast pace.<\/p>\n<p>The thing we&#8217;re trying to make easy with <i>Black Stars Rise<\/i> is playing as a person who&#8217;s entire world is shifting around them. To that end, we&#8217;re doing a lot of things with hidden information. All the basic moves have a normal version and a number of &#8216;wounded&#8217; versions. In certain conditions you&#8217;ll wound a move, which means flipping it over and revealing the wounded version, which is different than the normal one. Each character may have a different wounded version of each move, so maybe under pressure your character gets shakey and mine gets panicky. <\/p>\n<p>The other bit that&#8217;s not quite there yet is that we want to make the everyday routines of life both useful and dangerous. These are the things that keep you grounded, but also the things that can drive you even further away when they go wrong. We haven&#8217;t nailed that yet, but I think we&#8217;ll have something to show soon.<\/p>\n<p>One thing that I think needs to come out of that is the ability to both play day-to-day and to jump ahead years. <i>True Detective<\/i> does this wonderfully well, it&#8217;s a huge inspiration. We see that these people have normal lives, and see how their priorities between all the things in those lives, plus all the elements of the case they work, play on them.<\/p>\n<div><\/div>\n<div><\/div>\n<div><b>Thanks, Sage, for a great interview!<\/b><\/div>\n","protected":false},"excerpt":{"rendered":"<p>I got to interview Sage LaTorra about his current projects, like Black Stars Rise! Tell me about Black Stars Rise and your other current projects. What are you excited about? Black Stars Rise is a game I&#8217;m working on with Adam that draws on X-Files, the comics of Jeff Lemire, and certain parts of the &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2014\/04\/five-or-so-questions-with-sage-latorra-on-black-stars-rise-and-more\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions with Sage LaTorra on Black Stars Rise and More&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,17,89,25,71,12,18],"class_list":["post-410","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-gaming","tag-geek","tag-interviews","tag-playtesting","tag-rpgs","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-6C","jetpack-related-posts":[{"id":414,"url":"https:\/\/briebeau.com\/thoughty\/2014\/03\/five-or-so-questions-with-john-harper\/","url_meta":{"origin":410,"position":0},"title":"Five or So Questions with John Harper","author":"Beau J\u00e1gr Sheldon","date":"March 26, 2014","format":false,"excerpt":"I got to interview John Harper about his current projects, including Blades in the Dark!What are you currently working on? What projects have you excited?I'm working on a game about criminals in a fantasy city called Blades in the Dark. It's set in the same universe as my previous mini-game,\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":372,"url":"https:\/\/briebeau.com\/thoughty\/2014\/09\/dread-suspense-and-control\/","url_meta":{"origin":410,"position":1},"title":"Dread &#8211; Suspense and Control","author":"Beau J\u00e1gr Sheldon","date":"September 21, 2014","format":false,"excerpt":"I'm thinking today about the game of Dread by Epidiah Ravachol\u00a0I played at midnight-to-four-am last night, and how freaking awesome Dread is as a game. I know, tons of people say this, and they say it for a reason. I am sure there are people who don't like the game,\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":416,"url":"https:\/\/briebeau.com\/thoughty\/2014\/03\/five-or-so-questions-with-adam-koebel\/","url_meta":{"origin":410,"position":2},"title":"Five or So Questions with Adam Koebel","author":"Beau J\u00e1gr Sheldon","date":"March 19, 2014","format":false,"excerpt":"Content Warning: There have been multiple statements against Adam Koebel for violation of consent , abuse, and abuse of power. In accordance with my policy on perpetrators of harm, I am putting this notice to raise awareness of the statements of the victims and ensure future readers are aware. I\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":988,"url":"https:\/\/briebeau.com\/thoughty\/2019\/02\/five-or-so-questions-on-comrades\/","url_meta":{"origin":410,"position":3},"title":"Five or So Questions on Comrades","author":"Beau J\u00e1gr Sheldon","date":"February 20, 2019","format":false,"excerpt":"Today I have an interview with W.M. Akers about Comrades, a tabletop RPG currently on Kickstarter! W.M. Akers is also author of Westside, a mystery novel you can find on preorder. Check out the interview below! -- Tell me about Comrades. What excites you about it? 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Pigsmoke is currently in its last few days on Kickstarter. Check out the interview below.--Tell me a little about Pigsmoke. What excites you about it?Pigsmoke is a game about playing jaded\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":360,"url":"https:\/\/briebeau.com\/thoughty\/2015\/03\/musings-on-horror-games\/","url_meta":{"origin":410,"position":5},"title":"Musings on Horror Games","author":"Beau J\u00e1gr Sheldon","date":"March 4, 2015","format":false,"excerpt":"I'm playing Alien: Isolation on PC right now. I'm not very far in, but I've found some stuff I wanted to talk about (which I recorded the audio of while playing but the file corrupted or something).I want to make a horror tabletop RPG at some point. This is something\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/410","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=410"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/410\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}