{"id":433,"date":"2014-01-21T22:10:00","date_gmt":"2014-01-21T22:10:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2014\/01\/21\/game-design-brunch-1-19-14\/"},"modified":"2021-11-16T00:42:05","modified_gmt":"2021-11-16T05:42:05","slug":"game-design-brunch-1-19-14","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2014\/01\/game-design-brunch-1-19-14\/","title":{"rendered":"Game Design Brunch 1-19-14"},"content":{"rendered":"<p>We had a game design brunch on Sunday. This time it was just four of us, thanks to the plague hitting Pittsburgh and taking out multiple members, plus people being busy due to work, etc. I missed people but it was still good to get together and do the business we needed to do.<\/p>\n<p>First up was <i>Clash<\/i>. I&#8217;m taking <i>Clash<\/i>&nbsp;to Dreamation in February (OMG NERVOUS), which is exciting and challenging all at once! Problem is, I&#8217;m terrible at pitching games and explaining what they&#8217;re about. Cue me bothering my Game Design Brunchers for phrases, keywords, and the like about <i>Clash<\/i>.<\/p>\n<p>(the following is not verbatim)<\/p>\n<p>Marc said: It&#8217;s a game where you give up what you want in order to get what you need.<\/p>\n<p>Rachel said: It&#8217;s a game about relationships and how strained they can be.<\/p>\n<p>Everyone agreed that it really is a game about conflict and that I should zoom in on that, and the sacrifice aspect. I also asked for a few examples of stories that could be told with <i>Clash<\/i>. Number one, as usual, is <i>Romeo &amp; Juliet<\/i>. I wish I knew more about the play! Others included our current game-in-progress (the Untouchables vs. the Mob), as well as high school rivalries (which can get surprisingly messy), and John says Eastern Europe during WWII. I know nothing about WWII so I&#8217;m not helpful there, but it seems rich for the taking.<\/p>\n<p>Finally, for <i>Clash<\/i>, I had some thinky time about how the game requires specific things, based on comments at the table. John, Marc, and Rachel said that they noticed that they needed to have time interacting with each other, so it&#8217;s hard to do people on distant battlefields, you need people forced together in space. One of the best examples of this in media I can think of is <i>North &amp; South<\/i>, which I saw multiple times as a kid. I&#8217;m sure it&#8217;s epically problematic, but I &lt;3 Patrick Swayze and was a big fan. The big thing about the miniseries is that the characters are literally at war with each other but still find themselves in the same places &#8211; family gatherings, business meetings, etc. That&#8217;s the kind of thing I&#8217;m looking at for <i>Clash<\/i>. Take tons of bad blood and problems, shake &#8217;em up, and put everyone into one place. Bam. Done.<\/p>\n<p>With this in mind, I added a new mechanic to the game. Locations are now like, a thing! And there are mechanical bonuses based on your location, plus some narrative stuff with locations. I&#8217;m pretty excited about that.<\/p>\n<p>Up next, we discussed <i>Tabletop Blockbuster<\/i> and the possibility for going back to positive and negative traits. So far, all of our players have liked the idea, we just need to playtest it now. I think it will work out just fine.<\/p>\n<p>Finally, we did some work with Marc&#8217;s <i>Legends of Bardic Distortion <\/i>game, which he needs to be writing more about. We helped out putting together some new talents for the Kensei tier of talents, and it sounds like we also figured out some stuff that he&#8217;d been sitting on. Cool beans.<\/p>\n<p>It was pretty damn productive! I love these brunches.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We had a game design brunch on Sunday. This time it was just four of us, thanks to the plague hitting Pittsburgh and taking out multiple members, plus people being busy due to work, etc. I missed people but it was still good to get together and do the business we needed to do. First &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2014\/01\/game-design-brunch-1-19-14\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Design Brunch 1-19-14&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[28,166,164,133,17,89,71,12,163,18],"class_list":["post-433","post","type-post","status-publish","format-standard","hentry","category-archive","tag-briecs-on-design","tag-brunch","tag-clash","tag-daedalum-ap","tag-gaming","tag-geek","tag-playtesting","tag-rpgs","tag-tabletop-blockbuster","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-6Z","jetpack-related-posts":[{"id":403,"url":"https:\/\/briebeau.com\/thoughty\/2014\/05\/design-brunches-and-collaborative-creation\/","url_meta":{"origin":433,"position":0},"title":"Design Brunches and Collaborative Creation","author":"Beau J\u00e1gr Sheldon","date":"May 20, 2014","format":false,"excerpt":"Some of you may be aware that my local gaming community hosts semi-regular game design brunches. We basically get together on a Sunday and chat about game design, and everyone brings a problem with them if they have it, and we'll discuss things, do rapid playtesting, try out designs, bring\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":404,"url":"https:\/\/briebeau.com\/thoughty\/2014\/05\/my-design-process-part-1-of\/","url_meta":{"origin":433,"position":1},"title":"My Design Process, part 1 of ?","author":"Beau J\u00e1gr Sheldon","date":"May 19, 2014","format":false,"excerpt":"A lot of creators talk about their design processes, and since it's kind of a new thing to me, I wanted to write about this a little. I'm guessing I'll have more to say about it the farther along I get, so that's why this is a \"part 1.\"Most of\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":441,"url":"https:\/\/briebeau.com\/thoughty\/2014\/01\/clash-playtest-1-11-2014\/","url_meta":{"origin":433,"position":2},"title":"Clash Playtest 1-11-2014","author":"Beau J\u00e1gr Sheldon","date":"January 12, 2014","format":false,"excerpt":"Yesterday I playtested my in-progress tabletop roleplaying \"story game,\" Clash. Clash\u00a0is a game about exploring big conflicts from a small perspective. You fight, you argue, and you look at the moments that change the world. It's a GM-less, team-based game with a table you roll against to have \"The World\"\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":399,"url":"https:\/\/briebeau.com\/thoughty\/2014\/05\/how-do-you-decide-what-projects-to-design\/","url_meta":{"origin":433,"position":3},"title":"How do you decide what projects to design?","author":"Beau J\u00e1gr Sheldon","date":"May 30, 2014","format":false,"excerpt":"How do you choose what projects to design?That\u2019s a toughie. I could say something trite like \u201cthe designs choose me!\u201d because it\u2019s kind of true. If I have an idea, I try to take it to execution. I might put stuff on the backburner but I always try to work\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":439,"url":"https:\/\/briebeau.com\/thoughty\/2014\/01\/favorite-games-evar\/","url_meta":{"origin":433,"position":4},"title":"Favorite Games Evar!","author":"Beau J\u00e1gr Sheldon","date":"January 15, 2014","format":false,"excerpt":"Title coined by Meguey BakerI realized recently that I\u2019ve been gaming for about 10 years! Like, wow. I know I\u2019m still a n00b in comparison to many people out there, but that\u2019s a pretty long time for me to keep up with any hobby. It\u2019s so cool to realize I\u2019ve\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":421,"url":"https:\/\/briebeau.com\/thoughty\/2014\/02\/clash-playtests-at-dreamation\/","url_meta":{"origin":433,"position":5},"title":"Clash Playtests at Dreamation","author":"Beau J\u00e1gr Sheldon","date":"February 25, 2014","format":false,"excerpt":"(scheduled post - wrote this late last night. Sorry for the delay!)I playtested Clash twice at Dreamation!It was so scary, honestly. I am still learning, slowly, how to playtest and how to facilitate games. This was a huge step for me to run Clash\u00a0in an environment like this and take\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/433","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=433"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/433\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=433"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=433"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=433"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}