{"id":441,"date":"2014-01-12T17:46:00","date_gmt":"2014-01-12T17:46:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2014\/01\/12\/clash-playtest-1-11-2014\/"},"modified":"2021-11-16T00:42:06","modified_gmt":"2021-11-16T05:42:06","slug":"clash-playtest-1-11-2014","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2014\/01\/clash-playtest-1-11-2014\/","title":{"rendered":"Clash Playtest 1-11-2014"},"content":{"rendered":"<p>Yesterday I playtested my in-progress tabletop roleplaying &#8220;story game,&#8221; <i>Clash. Clash<\/i>&nbsp;is a game about exploring big conflicts from a small perspective. You fight, you argue, and you look at the moments that change the world. It&#8217;s a GM-less, team-based game with a table you roll against to have &#8220;The World&#8221; act against the players.<\/p>\n<p><i>Clash<\/i>&nbsp;has been a big challenge for me. It was put together in a single day and then fiddled with and messed with for about a year before I got the courage to playtest it. I&#8217;ve had near-zero luck getting playtesters outside my group to play, but I&#8217;ve finally got my group into it. I have a lot of emotional investment in it, as it&#8217;s my first solo game, so playtesting was really a tough subject to broach with my group.<\/p>\n<p>Anyway, we finally started playtesting, and this is session 2. We had 4 players and the session was about 3 hours.<\/p>\n<p>The setting is Chicago during the height of prohibition, where one team is playing the Mob and the other team is the Untouchables. We have a pretty nice mix of characters, including a young rookie on one side and the son of the woman mob boss on the other. We&#8217;ve fiddled with history a bit in part to allow for some women characters, such as my Untouchable, Penelope Wilson, who is a woman fighting against the Mob <i>and<\/i>&nbsp;against the discrimination within her own organization.<\/p>\n<p>We had a shoot out, an arrest, threatening notes left on doorsteps, and generally a great time. My biggest goal with <i>Clash<\/i> is for it to be <i>fun<\/i>, so that was good to see. Players enjoying themselves, cracking jokes when the time is appropriate (and sometimes inappropriate), getting into the gritty parts of conflict &#8211; that part of the game is happening.<\/p>\n<p>The mechanics work. Right now I&#8217;m fiddling with some numbers to make it run more smoothly, but it seems to be going pretty much right. I don&#8217;t think I&#8217;ll have many more changes, honestly, because most of it is rewording or fiddly bits. I haven&#8217;t made any big alterations so far, and it seems to be working well. I&#8217;m going to keep playtesting for a bit, but more than anything I want to get the game in other people&#8217;s hands to see if they run into problems.<\/p>\n<p>The biggest change (addition, really) this time around was to write in rules about how to handle multiple actor conflicts. It was just simply adding some wording and I think the rules I wrote in work great for the narrative and mechanical purposes.<\/p>\n<p>Overall I think the playtest went really well. I&#8217;m hoping to do a crunch and play some more but I don&#8217;t know how much success I will have there. I just want to play more!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yesterday I playtested my in-progress tabletop roleplaying &#8220;story game,&#8221; Clash. Clash&nbsp;is a game about exploring big conflicts from a small perspective. You fight, you argue, and you look at the moments that change the world. It&#8217;s a GM-less, team-based game with a table you roll against to have &#8220;The World&#8221; act against the players. Clash&nbsp;has &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2014\/01\/clash-playtest-1-11-2014\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Clash Playtest 1-11-2014&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[28,164,133,17,89,71,12,18],"class_list":["post-441","post","type-post","status-publish","format-standard","hentry","category-archive","tag-briecs-on-design","tag-clash","tag-daedalum-ap","tag-gaming","tag-geek","tag-playtesting","tag-rpgs","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-77","jetpack-related-posts":[{"id":433,"url":"https:\/\/briebeau.com\/thoughty\/2014\/01\/game-design-brunch-1-19-14\/","url_meta":{"origin":441,"position":0},"title":"Game Design Brunch 1-19-14","author":"Beau J\u00e1gr Sheldon","date":"January 21, 2014","format":false,"excerpt":"We had a game design brunch on Sunday. This time it was just four of us, thanks to the plague hitting Pittsburgh and taking out multiple members, plus people being busy due to work, etc. I missed people but it was still good to get together and do the business\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":420,"url":"https:\/\/briebeau.com\/thoughty\/2014\/02\/five-or-so-questions-with-stras-acimovic-on-playtesting\/","url_meta":{"origin":441,"position":1},"title":"Five or So Questions with Stras Acimovic on Playtesting","author":"Beau J\u00e1gr Sheldon","date":"February 26, 2014","format":false,"excerpt":"I got to interview Stras Acimovic, Ace Playtester, and get some great suggestions on playtesting as a designer and a player!Tell me a little about your tabletop background. What got you into gaming? I think it was the old Milton Bradley copy of Hero Quest. Hero Quest is an old\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":245,"url":"https:\/\/briebeau.com\/thoughty\/2016\/10\/convention-playtester-tips\/","url_meta":{"origin":441,"position":2},"title":"Convention Playtester Tips","author":"Beau J\u00e1gr Sheldon","date":"October 27, 2016","format":false,"excerpt":"With Metatopia upcoming, I wanted to talk a little about something I truly enjoy: playtesting. Metatopia is a convention in New Jersey, USA run by Double Exposure. It is my favorite convention. I get to see a lot of my friends, which is great, and the atmosphere is completely bursting\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":421,"url":"https:\/\/briebeau.com\/thoughty\/2014\/02\/clash-playtests-at-dreamation\/","url_meta":{"origin":441,"position":3},"title":"Clash Playtests at Dreamation","author":"Beau J\u00e1gr Sheldon","date":"February 25, 2014","format":false,"excerpt":"(scheduled post - wrote this late last night. Sorry for the delay!)I playtested Clash twice at Dreamation!It was so scary, honestly. I am still learning, slowly, how to playtest and how to facilitate games. This was a huge step for me to run Clash\u00a0in an environment like this and take\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":168,"url":"https:\/\/briebeau.com\/thoughty\/2017\/06\/turn-rpg-beta-playtest-updated-november-18-2017\/","url_meta":{"origin":441,"position":4},"title":"Turn RPG Beta Playtest &#8211; Updated November 18 2017","author":"Beau J\u00e1gr Sheldon","date":"June 18, 2017","format":false,"excerpt":"Hi all! While I'm doing active playtests on my own, I wanted to share the beta document I've prepared for Turn. It will be updated as the main private document is updated, but has quite a bit of information together now! If you read or play it, please let me\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-6MGegIw8Hhk\/WUcL9FK5bTI\/AAAAAAABOuQ\/4CG8FlFL8G8XUZzi34QefsGU5Qc6aBE4ACLcBGAs\/s320\/IMGP4249.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":399,"url":"https:\/\/briebeau.com\/thoughty\/2014\/05\/how-do-you-decide-what-projects-to-design\/","url_meta":{"origin":441,"position":5},"title":"How do you decide what projects to design?","author":"Beau J\u00e1gr Sheldon","date":"May 30, 2014","format":false,"excerpt":"How do you choose what projects to design?That\u2019s a toughie. I could say something trite like \u201cthe designs choose me!\u201d because it\u2019s kind of true. If I have an idea, I try to take it to execution. I might put stuff on the backburner but I always try to work\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/441","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=441"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/441\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=441"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=441"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=441"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}