{"id":46,"date":"2018-09-26T14:00:00","date_gmt":"2018-09-26T14:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2018\/09\/26\/approachable-theory-post-consent-safety-paradigm\/"},"modified":"2021-11-16T00:39:16","modified_gmt":"2021-11-16T05:39:16","slug":"approachable-theory-post-consent-safety-paradigm","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2018\/09\/approachable-theory-post-consent-safety-paradigm\/","title":{"rendered":"approachable theory: Post-Consent Safety Paradigm"},"content":{"rendered":"<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-udzbDdtRSj4\/W6q9cah48mI\/AAAAAAAAAeI\/GI7EpFdNrdYL-mkKHCAw4JXVN2dsDOwAQCLcBGAs\/s1600\/Artboard%2B2%25404x.png?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"The approachable theory logo, with the text &quot;approachable theory&quot; and an image of two six-sided dice with one pip showing, with a curved line below it to make a smile. The dice are black with cyan for the pip and yellow with black for the pip.\" border=\"0\" data-original-height=\"264\" data-original-width=\"570\" height=\"148\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-udzbDdtRSj4\/W6q9cah48mI\/AAAAAAAAAeI\/GI7EpFdNrdYL-mkKHCAw4JXVN2dsDOwAQCLcBGAs\/s320\/Artboard%2B2%25404x.png?resize=320%2C148&#038;ssl=1\" title=\"\" width=\"320\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 320px; --smush-placeholder-aspect-ratio: 320\/148;\" \/><\/a><\/div>\n<p><i>Hi all! Today I have a post from J Dymphna Coy on the subject of post-consent safety paradigm. For some advance clarity, consent is basically whether or not we grant permission for people to do a given thing. And if you <a href=\"https:\/\/dtwelves.com\/gaming\/safety-calibration-cards\/\" target=\"_blank\" rel=\"noopener\">click here<\/a>, you can find some references for the safety tools mentioned. Otherwise, I think you should be able to follow the article pretty well!&nbsp;<\/i><br \/><i><br \/><\/i><i>&#8212;<\/i><br \/><i><br \/><\/i>A few months ago, I attended a session at RightsCon about Sidewalks Toronto. Sidewalks Toronto is a project by Alphabet (i.e., Google) to build an entirely new neighborhood in the city of Toronto from the ground up. They want to create a so-called \u201cSmart City,\u201d which uses various electronic surveillance tools in order to allocate resources more efficiently.<\/p>\n<p>Naturally, the attendees of a digital rights conference cast a somewhat skeptical eye at this development. But one of the things I kept hearing about was \u201cinformed consent.\u201d The most common question was some version of the following: \u201cHow can we make sure that people have informed consent about what kind of data is being collected about them?\u201d<\/p>\n<p>Mark Surman of the Mozilla Foundation brought up an interesting point: the business model of Google (and virtually every other Silicon Valley company) is to collect as much data as possible and then decide what to do with it all later. How can we even have informed consent, he said, when even Google doesn\u2019t know what we\u2019re consenting to?<\/p>\n<p>Ultimately, my conclusion from the session was this:&nbsp;<b>consent is ultimately meaningless<\/b>&nbsp;in the context of the information economy. We cannot place the burden upon the populace as individuals to protect itself from Big Data; we must collectively assert our rights as a society and place the duty upon megacorporations to not exploit us.<br \/><i><br \/><\/i><\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-EZPo4z5DMco\/W6rFcyt0O6I\/AAAAAAAAAeg\/Bw_o2bjQYTYbuifzIcHmmPi9obl1XoI6wCLcBGAs\/s1600\/X-card_4x.png?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"a graphic representation of an index card with an X on it\" border=\"0\" data-original-height=\"1453\" data-original-width=\"1044\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-EZPo4z5DMco\/W6rFcyt0O6I\/AAAAAAAAAeg\/Bw_o2bjQYTYbuifzIcHmmPi9obl1XoI6wCLcBGAs\/s320\/X-card_4x.png?resize=229%2C320&#038;ssl=1\" title=\"\" width=\"229\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 229px; --smush-placeholder-aspect-ratio: 229\/320;\" \/><\/a><\/div>\n<div><\/div>\n<div>That\u2019s all well and good, you might say, but what does it have to do with gaming?<\/div>\n<div><\/div>\n<div>The inimitable Jess Hammer once mentioned that the X-Card has been dubbed a <i>safety tool<\/i> when it should more properly be considered a <i>consent tool<\/i>.  The observation stuck with me, and I\u2019ve been tooling it around in my head ever since. <\/p>\n<p>So what is the difference between consent and safety? <\/p>\n<p>Consent* happens before a game begins, or during a game. It involves mechanisms for determining the content of a game, or whether the game will continue at all. The X-Card, cut-and-brake**, and lines and veils are all good examples of consent tools.<\/p>\n<p>Safety happens during or after a game. It involves mechanisms for directly attending to the emotional well-being of the players. A well-done debrief is a safety technique. De-roling is a safety technique. Anything that requires that players provide care (rather than merely asking if care is necessary) is a safety technique. <\/p>\n<p>This is not to say that consent tools are bad, or should not be used. Quite the opposite is true! But they should be regarded for what they are, and used in a way that complements safety tools. <\/p>\n<p>So why should I bring up Google\u2019s data collection practices in this context? Surely a put-upon LARP organizer who already has to deal with the utterly thankless task of running a game does not have anything in common with Silicon Valley megacorporations. After all, the power relations are completely different. We can negotiate consent with another player of a game in a way that we can\u2019t with a company like Apple. I can walk up to my fellow player and say, \u201cHey Fred, please don\u2019t include bananas in this game, I have terrible fructiphobia!\u201d By contrast, the notion that would could just write a letter that read, \u201cDear Apple, Please remove line 52 of this iTunes agreement because I don\u2019t like it!\u201d and expect results from it is absurd.<\/p>\n<p>I bring up the comparison because much like Sidewalk Labs, your fellow players of a game have no idea what\u2019s going to happen, and therefore any consent-based paradigm has limited utility at best. I bring it up because I want to emphasize the importance of safety and care, and to make sure that we\u2019re not glossing over these things as designers and communities. <\/p>\n<p>I\u2019m not a big fan of making up categories of things for its own sake, or of having self-important internet arguments, or crushing my community with the tyranny of small differences. But I\u2019ve heard the common complaint for years that safety mechanics don\u2019t quite do what they\u2019re advertised, and I hope that making the distinction between consent and safety might make something clearer in at least one person\u2019s head, and maybe even make games a little better for the people who play them.<\/p>\n<p>&#8211;<br \/>*It is perhaps worth noting that consent originated as a legal term. It\u2019s designed to protect various parties from indemnity or liability. While legal protections are important, focusing on what technically legal is not necessarily the best way to give guidance on how to navigate ways to avoid hurting or exploiting the people around you.<\/div>\n<div>**The OK check-in straddles the line between what I\u2019m deeming as \u201csafety\u201d versus \u201cconsent.\u201d It resembles safety insofar as it places the onus on the entire community to ensure that that all of the participants are OK, rather than on other mechanics that place the onus on the affected person to tell the other persons in the scene to stop. I\u2019m calling it \u201cconsent\u201d here because it primarily involves whether or not care is necessary, as opposed to actually providing said care for the most part. But like all categories, the point is not to get into nitty-gritty arguments about where the boundaries are, unless you find that sort of thing really exciting (I find it tedious).<\/div>\n<div><br style=\"font-variant-east-asian: normal; font-variant-numeric: normal;\" \/>&#8212;<\/p>\n<p><i>Thank you so much to Dymphna for the excellent article! I hope you&#8217;ve all learned something a little new today. \ud83d\ude42<\/i><\/p>\n<p><i>P.S. If you&#8217;d like to write an article for <b>approachable theory<\/b>, email Brie at contactbriecs@gmail.com with a one paragraph pitch, your name, and your pronouns. <\/i><\/p>\n<hr \/>\n<p>Thoughty is supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, follow the instructions on the <a href=\"https:\/\/www.briecs.com\/p\/contact.html\">Contact page<\/a>.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Hi all! Today I have a post from J Dymphna Coy on the subject of post-consent safety paradigm. For some advance clarity, consent is basically whether or not we grant permission for people to do a given thing. And if you click here, you can find some references for the safety tools mentioned. Otherwise, I &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2018\/09\/approachable-theory-post-consent-safety-paradigm\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;approachable theory: Post-Consent Safety Paradigm&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[390],"tags":[81,79,78,80,10,4,17,82,47,48,8,12,42,23],"class_list":["post-46","post","type-post","status-publish","format-standard","hentry","category-archive","tag-accessibility","tag-accommodation","tag-approachable-theory","tag-facilitating","tag-game-design","tag-games","tag-gaming","tag-j-dymphna-coy","tag-larp","tag-live-action-roleplaying-games","tag-roleplaying-games","tag-rpgs","tag-tabletop","tag-tabletop-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-K","jetpack-related-posts":[{"id":86,"url":"https:\/\/briebeau.com\/thoughty\/2018\/05\/leading-with-class\/","url_meta":{"origin":46,"position":0},"title":"Leading with Class","author":"Beau J\u00e1gr Sheldon","date":"May 8, 2018","format":false,"excerpt":"Hello all,For the past several months I've been gearing up to start a new project called Leading with Class. Leading with Class is a web series I'm doing to teach leadership theory and practice using roleplaying games! It's so exciting to have it together!There's a Patreon for the project and\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":93,"url":"https:\/\/briebeau.com\/thoughty\/2018\/04\/approachable-theory-coming-friday\/","url_meta":{"origin":46,"position":1},"title":"Approachable Theory: Coming Friday!","author":"Beau J\u00e1gr Sheldon","date":"April 18, 2018","format":false,"excerpt":"Hi all, I have a new series (only a few coming up so far, but it's here) called approachable theory\u00a0that's going to focus on writing posts about game theory, design, and similar topics in a tone that's approachable for new gamers, non-academics, and designers who are getting their start. 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Games aren't\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The approachable theory logo with a face made out of two squares with dots in them like dice and a smile.","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/approchabletheorylogo.png?fit=570%2C264&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/approchabletheorylogo.png?fit=570%2C264&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/approchabletheorylogo.png?fit=570%2C264&ssl=1&resize=525%2C300 1.5x"},"classes":[]},{"id":2971,"url":"https:\/\/briebeau.com\/thoughty\/2021\/08\/script-change-rebranding\/","url_meta":{"origin":46,"position":4},"title":"Script Change Rebranding\/Redesign","author":"Beau J\u00e1gr Sheldon","date":"August 11, 2021","format":false,"excerpt":"I'm excited to formally announce the Script Change RPG Toolbox rebrand\/redesign courtesy of Clayton Notestine! 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(By Brie Sheldon)Hi all! I have a post today from Michael \"Karrius\" Mazur (email) about tabletop RPG dice math. Michael is a tabletop RPG player, more often a GM than not, and in his own words, he's \"always had an interest in tinkering with and designing game\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The approachable theory logo, with the text \"approachable theory\" and an image of two six-sided dice with one pip showing, with a curved line below it to make a smile. 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