{"id":55,"date":"2018-08-15T14:00:00","date_gmt":"2018-08-15T14:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2018\/08\/15\/five-or-so-questions-on-free-spacer\/"},"modified":"2021-11-16T00:39:18","modified_gmt":"2021-11-16T05:39:18","slug":"five-or-so-questions-on-free-spacer","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2018\/08\/five-or-so-questions-on-free-spacer\/","title":{"rendered":"Five or So Questions on Free Spacer"},"content":{"rendered":"<p>Hi all, I have an interview today with Christoph Sapinsky, talking about his <a href=\"https:\/\/www.kickstarter.com\/projects\/429765734\/free-spacer-a-sandbox-starship-tabletop-rpg\" target=\"_blank\" rel=\"noopener\">game on Kickstarter<\/a>, <i><a href=\"https:\/\/www.kickstarter.com\/projects\/429765734\/free-spacer-a-sandbox-starship-tabletop-rpg\" target=\"_blank\" rel=\"noopener\">Free Spacer<\/a><\/i>. You can check out the <i><a href=\"http:\/\/www.freespacer.com\/\" target=\"_blank\" rel=\"noopener\">Free Spacer website<\/a><\/i>, or find info on <a href=\"https:\/\/www.facebook.com\/freespacer\/\" target=\"_blank\" rel=\"noopener\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/XophRA\" target=\"_blank\" rel=\"noopener\">Twitter<\/a>, <a href=\"https:\/\/www.youtube.com\/channel\/UCu5QGmV8QOQn0pulg3AJZ9w\" target=\"_blank\" rel=\"noopener\">YouTube<\/a>, and <a href=\"https:\/\/plus.google.com\/communities\/104686114080931553018\" target=\"_blank\" rel=\"noopener\">Google+<\/a>, and I hope you <i>also<\/i>&nbsp;dig the responses to my questions that Christoph shared below!<\/p>\n<p>&#8212;<\/p>\n<div style=\"clear: both; text-align: center;\"><\/div>\n<p><\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-wytrkeHv1FA\/W2juBv-IsuI\/AAAAAAAAAIs\/FNW_bJy1JlsJ0d-YjQSshZPD_oCqKTvSwCLcBGAs\/s1600\/FreeSpacerGenConGoDMenuA.png?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"an image of a burning sun in space with the text Free Spacer: A starship tabletop RPG.\" border=\"0\" data-original-height=\"990\" data-original-width=\"1237\" height=\"512\" data-src=\"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-wytrkeHv1FA\/W2juBv-IsuI\/AAAAAAAAAIs\/FNW_bJy1JlsJ0d-YjQSshZPD_oCqKTvSwCLcBGAs\/s640\/FreeSpacerGenConGoDMenuA.png?resize=640%2C512&#038;ssl=1\" title=\"\" width=\"640\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 640px; --smush-placeholder-aspect-ratio: 640\/512;\" \/><\/a><\/div>\n<p><b>Tell me about <i>Free Spacer<\/i>. What excites you about it?<\/b><\/p>\n<div><\/div>\n<div><i>Free Spacer<\/i>&nbsp;is a sci-fi starship roleplaying game. You play the crew of a contracted starship. The Exploration Wars have recently ended due to outside intervention and a cold war has replaced it. Free Spacers are the tool of choice in this new conflict. You take contracts, perform operations, and hope that you can retire to rejoin society&#8230; someday.<\/p>\n<p>To me, the most exciting aspect of&nbsp;<i>Free Spacer<\/i>&nbsp;is that is it feels like sci-fi. Everything from the way you modify rolls to the core setting stem from the science fiction. For example, while the tasks you perform depend on your crewmember\u2019s skills and specialities, you can gain advantage from the situation and route additional charge to your tools to gain additional dice. In play, this feels like tweaking levels to get the output you want.<\/div>\n<div><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-7uN_-lbriBA\/W2juCTFSl-I\/AAAAAAAAAI0\/JjYOPOK__Z4SWL2da-MCNYK5HrBLt3HjQCEwYBhgL\/s1600\/ShipandCrewSheet.png?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"Character sheets with six and ten sided dice.\" border=\"0\" data-original-height=\"1000\" data-original-width=\"1500\" height=\"426\" data-src=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-7uN_-lbriBA\/W2juCTFSl-I\/AAAAAAAAAI0\/JjYOPOK__Z4SWL2da-MCNYK5HrBLt3HjQCEwYBhgL\/s640\/ShipandCrewSheet.png?resize=640%2C426&#038;ssl=1\" title=\"\" width=\"640\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 640px; --smush-placeholder-aspect-ratio: 640\/426;\" \/><\/a><\/div>\n<div><b>How do you take action in <i>Free Spacer<\/i>? What does an average resolution look like?<\/b><\/div>\n<div><\/div>\n<div><i>Free Spacer<\/i> uses a task system, every task is a set of related actions that includes the appropriate movement. For each task, you as the player roll a pool of dice we call a Salvo. The Salvo is made up of d10s opposing d6s.&nbsp;<\/div>\n<div>\n<ul>\n<li>The d10s are task dice primarily from your appropriate skill and specialty plus situational advantage; additionally, you can spend a Charge resource on a tool to gain its rating in dice.&nbsp;<\/li>\n<li>The d6s represent the threat faced, beginning with its difficulty and disadvantages. The Gamemaster can also spend their complication resource to add more threat dice.<\/li>\n<\/ul>\n<\/div>\n<div>When you roll the Salvo, you minus the number of d6s that roll 1-3 from the number of dies that roll 5-9 (0 is worth 2). The results determine the Outcome of the task, which the Gamemaster, uses to determine how you alter the scene.<\/div>\n<div>\n<ul>\n<li>1 = a partial success<\/li>\n<li>2 = a complete success<\/li>\n<li>3 = critical, which gives you a charge resource and 5 a double crit!<\/li>\n<li>0 = a fail<\/li>\n<li>-3 = Consequences<\/li>\n<\/ul>\n<\/div>\n<div><\/div>\n<div><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-G5G28ruN1ec\/W2juBmFaiyI\/AAAAAAAAAJA\/-KplMr9sgKgaTlBkdG2H9FzFQSmUt8zaACEwYBhgL\/s1600\/Atoli_alienhead.png?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"The bust of an alien with spiked brow and jawline and large eyes, and a protrusion of the back of their skull, and tan skin.\" border=\"0\" data-original-height=\"1125\" data-original-width=\"900\" height=\"320\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-G5G28ruN1ec\/W2juBmFaiyI\/AAAAAAAAAJA\/-KplMr9sgKgaTlBkdG2H9FzFQSmUt8zaACEwYBhgL\/s320\/Atoli_alienhead.png?resize=256%2C320&#038;ssl=1\" title=\"\" width=\"256\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 256px; --smush-placeholder-aspect-ratio: 256\/320;\" \/><\/a><\/div>\n<div><b>Tell me more about the science fiction. What&#8217;s different about <i>Free Spacer<\/i> from other media, and how does it remind us of sci fi we love?<\/b><\/div>\n<div>\n<ul>\n<li>Together, you and friends decide what sort of game you want to play by choosing a ship flag, each flag refers to a type of play:<\/li>\n<li>Agent are social; think spies, negotiators, com artists, and assassins<\/li>\n<li>Bounty Hunter bring rough justice to a frontier, like Killjoys or Cowboy Bebop<\/li>\n<li>Courier is the rogue trader, they smuggle, speculatively trade, and run blockades. Think Firefly or Traveller.<\/li>\n<li>Mercenary are military sci-fi. Your crew are space marines and fly combat ship. This is like Dark Matter or Space Above and Beyond<\/li>\n<li>Scout is the exploration flag. You chart new systems and discover new worlds. The flag that is the most Star Trek.<\/li>\n<li>Technicians are scavengers and tech experts. Think Farscape or shadowrunning.&nbsp;<\/li>\n<\/ul>\n<div><i>Free Spacer<\/i>&nbsp;is my attempt to speculate on the future based on contemporary science. This future has the internet, biotechnology, and space-time folds. The societies of this future are unequal mixing of different alien Sophonts with many factions that struggle to control each sector of space. You have to deal with the difficulties of space, alien worlds, and the situations that come from faction conflict. Your most potent way to deal with these situations are projects. Projects are the advanced mechanics of the game, which use science to enable your crew to work together and get outcomes that you cannot get alone.<\/div>\n<\/div>\n<div><\/div>\n<div style=\"clear: both; text-align: center;\"><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-PcNskbnEeFY\/W2juCfG7_JI\/AAAAAAAAAJA\/bSHONmXsbvcfsE_RKKurzUInjWvPSD-ZQCEwYBhgL\/s1600\/Sectorprep.png?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"character sheets and a grid patterned map with some six and ten sided dice.\" border=\"0\" data-original-height=\"1000\" data-original-width=\"1500\" height=\"426\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-PcNskbnEeFY\/W2juCfG7_JI\/AAAAAAAAAJA\/bSHONmXsbvcfsE_RKKurzUInjWvPSD-ZQCEwYBhgL\/s640\/Sectorprep.png?resize=640%2C426&#038;ssl=1\" title=\"\" width=\"640\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 640px; --smush-placeholder-aspect-ratio: 640\/426;\" \/><\/a><\/div>\n<div>\n<p><b>Beyond the type of flag you fly, what kind of characters do you play in <i>Free Spacer<\/i>? How do they fit into the world?<\/b><\/div>\n<div><\/div>\n<div>As the title implies, you play Free Spacers. Free Spacers are outsiders, they are set apart, above, and beyond the ordinary people. You are above the people\u2014distant in space, advanced in technology, and legally superior. Conversely, this also separates you from local worlds; you do not fit on any world, you cannot participate in local culture, invest in a business, run for government, or live a normal life. Before you were a Free Spacer, you might have been anyone living through the Exploration Wars from an ordinary citizen, a drifter refugee, veteran soldier, or even a powerful leader.<\/div>\n<div><\/div>\n<div><\/div>\n<div><b>How is space represented in game &#8211; narratively, mechanically, both? I&#8217;m curious how players interact with it.<\/b><\/div>\n<div><\/div>\n<div>Space is the central motif of <i>Free Spacer<\/i>. Space divides worlds from one another, isolates the crew from support, and delays communications. Conversely, space grants you independence for operations and self determination to distant settlements. Scientifically, Zero-point technology manipulates spacetime to forms shields, project blaster pulses, and fold space to travel between systems. Space is a danger, an empty void of exposure. Finally, Spaceflight is a type of Encounter in which you and your crew work together to operate your starship.<\/div>\n<div><\/div>\n<div><\/div>\n<div><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-1AiGo5H2S38\/W2juCn33NjI\/AAAAAAAAAJE\/WRR_bnR8MVcGdXCRsI7yjsUUotn0MD7hwCEwYBhgL\/s1600\/FreespacerGear.png?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"two body harnesses and radio headsets, 3-D modeled \" border=\"0\" data-original-height=\"1281\" data-original-width=\"1600\" height=\"512\" data-src=\"https:\/\/i0.wp.com\/4.bp.blogspot.com\/-1AiGo5H2S38\/W2juCn33NjI\/AAAAAAAAAJE\/WRR_bnR8MVcGdXCRsI7yjsUUotn0MD7hwCEwYBhgL\/s640\/FreespacerGear.png?resize=640%2C512&#038;ssl=1\" title=\"\" width=\"640\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 640px; --smush-placeholder-aspect-ratio: 640\/512;\" \/><\/a><\/div>\n<div><\/div>\n<div>&#8212;<\/p>\n<p><b>Thanks so much to Christoph for the interview! I hope you all enjoyed hearing a little about Free Spacer and that you&#8217;ll <a href=\"https:\/\/www.kickstarter.com\/projects\/429765734\/free-spacer-a-sandbox-starship-tabletop-rpg\" target=\"_blank\" rel=\"noopener\">check it out on Kickstarter today!<\/a><\/b><\/p>\n<hr \/>\n<p>Thoughty is supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, follow the instructions on the <a href=\"https:\/\/www.briecs.com\/p\/contact.html\">Contact page<\/a>.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Hi all, I have an interview today with Christoph Sapinsky, talking about his game on Kickstarter, Free Spacer. You can check out the Free Spacer website, or find info on Facebook, Twitter, YouTube, and Google+, and I hope you also&nbsp;dig the responses to my questions that Christoph shared below! &#8212; Tell me about Free Spacer. &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2018\/08\/five-or-so-questions-on-free-spacer\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions on Free Spacer&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,10,4,17,25,8,15,12,42,23],"class_list":["post-55","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-game-design","tag-games","tag-gaming","tag-interviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-tabletop","tag-tabletop-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-T","jetpack-related-posts":[{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":55,"position":0},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! Ron prepared our audio recordings and edited everything into a video, so you get to hear the interview on the following video. I hope you enjoy it and that you'll check out Champions Now on Kickstarter\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":434,"url":"https:\/\/briebeau.com\/thoughty\/2014\/01\/five-or-so-questions-with-martin-ralya-on-new-game-day\/","url_meta":{"origin":55,"position":1},"title":"Five or So Questions with Martin Ralya on New Game Day","author":"Beau J\u00e1gr Sheldon","date":"January 21, 2014","format":false,"excerpt":"I interviewed Martin Ralya from Gnome Stew about New Game Day, upcoming on February 2, 2014, as well as Gnome Stew and Engine Publishing. Today's Five or So is a special edition to give people time to plan for the holiday!Tell me a little bit about Gnome Stew, and about\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":127,"url":"https:\/\/briebeau.com\/thoughty\/2017\/12\/12-rpgs-for-the-12th-month-day-1\/","url_meta":{"origin":55,"position":2},"title":"12 RPGs for the 12th Month &#8211; Day 1","author":"Beau J\u00e1gr Sheldon","date":"December 1, 2017","format":false,"excerpt":"(Image includes a list of\u00a0 questions for 12 RPGs for the 12th Month)These questions set up by Paul Mitchener (sourced from a private post) are pretty cool and I'm hoping I can keep up with them over the next few weeks.The first question is:\"You're running an RPG to introduce new\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-jobzK83RjHs\/WiGWVo-CiNI\/AAAAAAABiHM\/rtc5pBea-JQ09TyakHhiCu5glZXAqg4WQCLcBGAs\/s640\/12RPG.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":988,"url":"https:\/\/briebeau.com\/thoughty\/2019\/02\/five-or-so-questions-on-comrades\/","url_meta":{"origin":55,"position":3},"title":"Five or So Questions on Comrades","author":"Beau J\u00e1gr Sheldon","date":"February 20, 2019","format":false,"excerpt":"Today I have an interview with W.M. Akers about Comrades, a tabletop RPG currently on Kickstarter! W.M. Akers is also author of Westside, a mystery novel you can find on preorder. Check out the interview below! -- Tell me about Comrades. What excites you about it? Comrades is a new\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"A red background with yellow text in all-caps saying \"Comrades\" beside a raised fist.","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/FB-Header-1024x536.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/FB-Header-1024x536.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/FB-Header-1024x536.png?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/FB-Header-1024x536.png?resize=700%2C400 2x"},"classes":[]},{"id":425,"url":"https:\/\/briebeau.com\/thoughty\/2014\/02\/five-or-so-questions-with-jason-morningstar\/","url_meta":{"origin":55,"position":4},"title":"Five or So Questions with Jason Morningstar","author":"Beau J\u00e1gr Sheldon","date":"February 5, 2014","format":false,"excerpt":"I interviewed Jason Morningstar of Bully Pulpit Games! Thanks to Jason for his time.\u00a0You've been way successful with Fiasco. What's been the best part of that success?I'm really proud of the game and love to hear people's dumb Fiasco stories, particularly when it serves as a gateway drug for people\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":129,"url":"https:\/\/briebeau.com\/thoughty\/2017\/11\/five-or-so-questions-with-jaye-foster-on-poor-amongst-the-stars\/","url_meta":{"origin":55,"position":5},"title":"Five or So Questions with Jaye Foster on Poor Amongst The Stars","author":"Beau J\u00e1gr Sheldon","date":"November 30, 2017","format":false,"excerpt":"Jaye Foster has out a new space-based setting for\u00a0Malandros\u00a0that's got billions of possibilities - literally. And I got to ask questions about it! Learn about\u00a0Poor Amongst the Stars, currently available on DriveThruRPG, in the interview below!--Stars by Ethan R (https:\/\/www.flickr.com\/photos\/etharooni\/3884801617\/) CC-BY-ND-2.0\u00a0Tell me a little about Poor Amongst the Stars. What\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-M3gMz15XY7c\/WhzC4VOvyPI\/AAAAAAABh5o\/FJX522JGHBc2vbRZlTcLJTxq-RbCJzKrACLcBGAs\/s320\/poor%2Bamongst%2Bthe%2Bstars%2Bcover%2Bimage.PNG?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/55","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=55"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/55\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=55"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=55"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=55"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}