{"id":57,"date":"2018-08-13T14:00:00","date_gmt":"2018-08-13T14:00:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2018\/08\/13\/five-or-so-questions-on-prism\/"},"modified":"2021-11-16T00:39:19","modified_gmt":"2021-11-16T05:39:19","slug":"five-or-so-questions-on-prism","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2018\/08\/five-or-so-questions-on-prism\/","title":{"rendered":"Five or So Questions on Prism"},"content":{"rendered":"<p><b><a href=\"https:\/\/www.kickstarter.com\/projects\/2026929256\/prism-1\" target=\"_blank\" rel=\"noopener\">Prism is now on Kickstarter!<\/a><\/b><br \/><b><br \/><\/b><b><br \/><\/b><b>Hi all! Today I&#8217;ve got <a href=\"https:\/\/plus.google.com\/u\/1\/110850070600601903533\" target=\"_blank\" rel=\"noopener\">Whitney Delaglio<\/a> back to talk about <i><a href=\"https:\/\/www.littlewishproductions.com\/games\/\" target=\"_blank\" rel=\"noopener\">Prism<\/a><\/i>, a project we discussed <a href=\"https:\/\/www.briecs.com\/2014\/05\/five-or-so-questions-with-whitney.html\" target=\"_blank\" rel=\"noopener\">a long time ago<\/a> that&#8217;s now <a href=\"https:\/\/www.kickstarter.com\/projects\/2026929256\/prism-1?ref=thanks_tweet\" target=\"_blank\" rel=\"noopener\">coming up on Kickstarter!<\/a> To keep up on what&#8217;s coming up while the project&#8217;s counting down to crowdfunding, follow Whitney on <a href=\"https:\/\/plus.google.com\/u\/1\/110850070600601903533\" target=\"_blank\" rel=\"noopener\">G+<\/a> and mind the <a href=\"https:\/\/www.littlewishproductions.com\/games\/\" target=\"_blank\" rel=\"noopener\">Little Wish Productions site<\/a>. I hope you enjoy hearing what Whitney&#8217;s got to say about this awesome project!<\/b><\/p>\n<p>&#8212;<\/p>\n<div><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-9ouYuKTj0_U\/W2jyyzgFLOI\/AAAAAAAAAJc\/ZpieGXYt-9IYeeotvmTDUuKYVjST2BflwCLcBGAs\/s1600\/kickstart.jpg?ssl=1\" style=\"margin-left: 1em; margin-right: 1em;\"><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"The colorful Prism Kickstarter cover with symbols decorating the sides, a rainbow of colors at the top, and two figures handfasted together in the center\" border=\"0\" data-original-height=\"576\" data-original-width=\"1024\" height=\"360\" data-src=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-9ouYuKTj0_U\/W2jyyzgFLOI\/AAAAAAAAAJc\/ZpieGXYt-9IYeeotvmTDUuKYVjST2BflwCLcBGAs\/s640\/kickstart.jpg?resize=640%2C360&#038;ssl=1\" title=\"\" width=\"640\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 640px; --smush-placeholder-aspect-ratio: 640\/360;\" \/><\/a><\/div>\n<div><b>Tell me a little about <i>Prism<\/i>. What excites you about it?<\/b><\/p>\n<div><\/div>\n<div><i>Prism<\/i> is a roleplaying game about relationships and conflict resolution set in an aquatic world. Instead of using dice, players will rely on predetermined levels of expertise to solve narrative conflicts, and interact with others. The rules rely less on crunch, and more on negotiations between players and the GM. I&#8217;m excited about it because in most games, characters are stuck on land, so it&#8217;s difficult to play characters that thrive in the water. I&#8217;m also excited about this project because it encourages sensuality and social combat.<\/p>\n<p><b>What makes the aquatic environment different for characters, mechanically and narratively?<\/b><\/div>\n<div><\/div>\n<div>I am a huge fan of sealife, so it was important to integrate an underwater environment to <i>Prism<\/i>. I designed the game to give players an opportunity to play as merfolk, or humanoids that turn into tiny sea creatures. Since all six humanoids in the game are amphibious, it also means there can be unhindered underwater exploration. It also gave me the opportunity to draw plant folk with the attributes of a water lily, and merfolk with the qualities of a shark, wearing their own teeth as a necklace.<\/p>\n<p><b>How do the negotiations work between players and the GM? What kind of power does each player hold at the table to influence the results of a conflict?<\/b><\/div>\n<div><\/div>\n<div>I&#8217;m not a huge fan of rolling dice with the exception being <i>Lady Blackbird<\/i>. I didn&#8217;t like how you could dump all your points into something you really want to excel at, roll poorly, and not get the results you want. So instead if a character doesn&#8217;t have enough expertise, the player can either agree to have their character succeed at a cost, or make a case that it takes more than one skill to resolve the conflict.<\/p>\n<p>For example, a Chameleon (has the ability to cast cantrips) wants to impress someone with a lavish meal, but doesn&#8217;t have enough expertise to do so. They could make argument that a fire cantrip (which requires the use of another skill) could help them cook the food more evenly.<\/p>\n<\/div>\n<div><b>What techniques did you use for the art in <i>Prism<\/i>, and how did you conceptualize the designs &#8211; did you do drafts of the illustrations, get inspirations from playtests, etc.?<\/b><\/div>\n<div><\/div>\n<div>Most of the artwork in the book are pinups. My goal was to draw sexy people and not sexy objects. The rest is either revamped artwork from back when <i>Prism<\/i> was a video game concept, or inspired by the comic that preceded the game (such as the symbols that represent the six realms). The artwork in the game either started out as a pencil sketches, a sketch on my phone (S Note), or were started from scratch using Adobe Animate.<\/p>\n<p><b>What&#8217;s the most challenging (but promising!) part of putting <i>Prism<\/i> out there for the public, and how do you feel about the final product? What parts of it stick out to you as your favorite?<\/b><\/div>\n<div><\/div>\n<div>I wanted to make a game about relationships emotional intimacy, but that presented me with the challenge of making a game where a player can feel safe being vulnerable. I&#8217;ve mentioned elsewhere how consent is sometimes conveyed as a rigid negotiation. Where you add and remove filling from the sandwich, until it&#8217;s a sandwich no one involved wants to eat anymore. I tried to make Prism a game where you discuss consent from the beginning, and it remains a fluid conversation that continues during play. So, the sandwich starts off on the table, and anyone at any given time can say&#8230;you know, I usually really like this to be in my sandwich, but today I don&#8217;t have the appetite for it&#8230;or, my friend and I really want to add this to the sandwich, but we can change our mind if either of us want to.<\/p>\n<p>I think the final product looks gorgeous. My favorite part is the Tea Party (character generation). It really takes you gently by the hand and walks you through the process.<\/p><\/div>\n<div><\/div>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-CKx8Pp7RoAE\/W2jyy-xmoKI\/AAAAAAAAAJg\/arEkP7OoL3QpwfKEwrG79G_9SqQwyiP6QCEwYBhgL\/s1600\/sharp_teeth.jpg?ssl=1\" style=\"margin-left: auto; margin-right: auto;\"><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"a merfolk couple, one darker skinned with dark hair and wearing a shark necklace, and one lighter skinned with red hair and biting the other's neck playfully\" border=\"0\" data-original-height=\"648\" data-original-width=\"432\" height=\"640\" data-src=\"https:\/\/i0.wp.com\/2.bp.blogspot.com\/-CKx8Pp7RoAE\/W2jyy-xmoKI\/AAAAAAAAAJg\/arEkP7OoL3QpwfKEwrG79G_9SqQwyiP6QCEwYBhgL\/s640\/sharp_teeth.jpg?resize=426%2C640&#038;ssl=1\" title=\"\" width=\"426\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 426px; --smush-placeholder-aspect-ratio: 426\/640;\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\">I love the art &lt;3<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div>&#8212;<\/p>\n<p><b>Thanks so much to Whitney for the interview! I hope you all enjoyed reading about <i>Prism<\/i> and that you&#8217;ll check it out when it&#8217;s live on Kickstarter!<\/b><br \/><span style=\"color: #222222; font-family: &quot;arial&quot; , &quot;helvetica&quot; , sans-serif; font-size: 13.33px; font-weight: 700; line-height: 19.99px;\"><br \/><\/span><\/p>\n<hr \/>\n<p>Thoughty is supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, follow the instructions on the <a href=\"https:\/\/www.briecs.com\/p\/contact.html\">Contact page<\/a>.<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Prism is now on Kickstarter!Hi all! Today I&#8217;ve got Whitney Delaglio back to talk about Prism, a project we discussed a long time ago that&#8217;s now coming up on Kickstarter! To keep up on what&#8217;s coming up while the project&#8217;s counting down to crowdfunding, follow Whitney on G+ and mind the Little Wish Productions site. &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2018\/08\/five-or-so-questions-on-prism\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions on Prism&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,10,4,17,25,8,15,12,49,26,23,18,56],"class_list":["post-57","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-game-design","tag-games","tag-gaming","tag-interviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-sex","tag-story-games","tag-tabletop-games","tag-tabletop-rpgs","tag-worldbuilding"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-V","jetpack-related-posts":[{"id":1657,"url":"https:\/\/briebeau.com\/thoughty\/2019\/11\/thoughty-bundle-up-for-whitney-bundleup4whitney\/","url_meta":{"origin":57,"position":0},"title":"Thoughty Bundle-Up for Whitney #BundleUp4Whitney","author":"Beau J\u00e1gr Sheldon","date":"November 19, 2019","format":false,"excerpt":"Whitney is the creator of Prism, currently available on DriveThruRPG. I started this bundle in support of Whitney Delaglio, to provide financial relief after a back surgery. The funds will be processed by Beau Sheldon (me) through Thoughty and be rewarded to Whitney after the end of the bundle. Whitney\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/11\/kickstart.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/11\/kickstart.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/11\/kickstart.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/11\/kickstart.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":57,"position":1},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! Ron prepared our audio recordings and edited everything into a video, so you get to hear the interview on the following video. I hope you enjoy it and that you'll check out Champions Now on Kickstarter\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":407,"url":"https:\/\/briebeau.com\/thoughty\/2014\/05\/five-or-so-questions-with-whitney-delaglio-on-prism\/","url_meta":{"origin":57,"position":2},"title":"Five or So Questions with Whitney Delaglio on Prism","author":"Beau J\u00e1gr Sheldon","date":"May 14, 2014","format":false,"excerpt":"I interviewed Whitney Delaglio about her game, Prism!Tell me a little about Prism. What has you excited about it? Prism is a paper & pencil RPG that uses a d10 system. Its world is based on a web comic series I have been working on called Prism the Miracle. There\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":72,"url":"https:\/\/briebeau.com\/thoughty\/2018\/07\/behind-the-masc-kickstarter\/","url_meta":{"origin":57,"position":3},"title":"Behind the Masc Kickstarter","author":"Beau J\u00e1gr Sheldon","date":"July 6, 2018","format":false,"excerpt":"The Behind the Masc Zine Kickstarter is LIVE! This project is run by non-cis masculine creators and we\u2019re making Apocalypse World and Monsterhearts playbooks, rich backgrounds for D&D characters, and some lovely art, too! Please check it out - we've got some awesome creators working on re-imaginings of masculinity!https:\/\/www.kickstarter.com\/projects\/briecs\/behind-the-masc-zineBehind the\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-Xt3mNB1ywKM\/Wz_oXDk6VnI\/AAAAAAAB-ME\/bw7qeV2soHM_gnY6nFPzPH45JcEBEhjpwCLcBGAs\/s320\/BehindthemMasc_Logo_1x.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":35,"url":"https:\/\/briebeau.com\/thoughty\/2018\/10\/turn-on-kickstarter\/","url_meta":{"origin":57,"position":4},"title":"Turn on Kickstarter!","author":"Beau J\u00e1gr Sheldon","date":"October 31, 2018","format":false,"excerpt":"Turn is now LIVE on Kickstarter!https:\/\/www.kickstarter.com\/projects\/briecs\/turn-a-tabletop-roleplaying-gameThoughty is supported by the community on patreon.com\/thoughty. Tell your friends! To leave some cash in the tip jar, go to http:\/\/paypal.me\/thoughty.If you'd like to be interviewed for Thoughty, or have a project featured, follow the instructions on the Contact page.","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1213,"url":"https:\/\/briebeau.com\/thoughty\/2019\/05\/five-or-so-questions-on-a-town-called-malice\/","url_meta":{"origin":57,"position":5},"title":"Five or So Questions on A Town Called Malice","author":"Beau J\u00e1gr Sheldon","date":"May 9, 2019","format":false,"excerpt":"Today I've got an interview with David Kizzia from Monkeyfun Studios about A Town Called Malice, which is currently on Kickstarter. I love the idea of Nordic Noir and wanted to hear more about it, so check it out! -- Tell me a little about A Town Called Malice. What\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/mock_wall.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/mock_wall.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/05\/mock_wall.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/57","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=57"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/57\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=57"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=57"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=57"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}