{"id":93,"date":"2018-04-18T05:42:00","date_gmt":"2018-04-18T05:42:00","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/2018\/04\/18\/approachable-theory-coming-friday\/"},"modified":"2021-11-16T00:39:28","modified_gmt":"2021-11-16T05:39:28","slug":"approachable-theory-coming-friday","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2018\/04\/approachable-theory-coming-friday\/","title":{"rendered":"Approachable Theory: Coming Friday!"},"content":{"rendered":"<div style=\"clear: both; text-align: center;\"><\/div>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-16g8Psq9gCA\/WtlbhT1dTJI\/AAAAAAAB2Lg\/xrSC7VTetLk7qhvaWBSEq3YjsTdP7mV2gCLcBGAs\/s1600\/Artboard%2B2%25404x.png?ssl=1\" style=\"margin-left: auto; margin-right: auto;\"><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"The approachable theory logo, with the text &quot;approachable theory&quot; and an image of two six-sided dice with one pip showing, with a curved line below it to make a smile. The dice are black with cyan for the pip and yellow with black for the pip.\" border=\"0\" data-original-height=\"264\" data-original-width=\"570\" height=\"185\" data-src=\"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-16g8Psq9gCA\/WtlbhT1dTJI\/AAAAAAAB2Lg\/xrSC7VTetLk7qhvaWBSEq3YjsTdP7mV2gCLcBGAs\/s400\/Artboard%2B2%25404x.png?resize=400%2C185&#038;ssl=1\" title=\"\" width=\"400\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 400px; --smush-placeholder-aspect-ratio: 400\/185;\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Hi all, I have a new series (only a few coming up so far, but it&#8217;s here) called <i>approachable theory<\/i>&nbsp;that&#8217;s going to focus on writing posts about game theory, design, and similar topics in a tone that&#8217;s approachable for new gamers, non-academics, and designers who are getting their start. I&#8217;m going to try to do some of my own once I get done with grad school, but in the meantime, I&#8217;m hiring other writers!<\/p>\n<p>The criteria I have for the posts are that they&#8217;re under 2000 words, hopefully under 1500, and I have to be able to read them without using Google more than 3 times. Youns know I have trouble reading research at times due to its dense text and unfamiliar terminology, and I wanted theory posts that I could learn from on my worst days.<\/p>\n<p>To pay the writers, I&#8217;m going to be using the <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a> payout from each post, and pay any remaining funds personally to ensure they&#8217;re paid $0.05\/word, which is just the best I can do right now &#8211; and hopefully you will all consider it a valid rate. I&#8217;m still taking pitches for it, and I&#8217;d love to get more diverse writers on the schedule over the summer.<\/p>\n<p>Coming up first will be Jacob Kellogg, who has <a href=\"https:\/\/www.kickstarter.com\/projects\/1537872810\/journey-away-a-non-challenge-based-fantasy-rpg\" target=\"_blank\" rel=\"noopener\">a game on Kickstarter right now <\/a>called <a href=\"https:\/\/www.kickstarter.com\/projects\/1537872810\/journey-away-a-non-challenge-based-fantasy-rpg\" target=\"_blank\" rel=\"noopener\">Journey Away<\/a>. Jacob&#8217;s writing about complexity in game design, and I&#8217;m really looking forward to you all seeing the post!<\/p>\n<p>All I ask is for you all to join me in treating the series with respect. Please don&#8217;t interrogate the writers about &#8220;what a <i>game<\/i>&nbsp;is&#8221; or if the subject is &#8220;really theory&#8221; \u2013 that&#8217;s antithetical to this series. Remember, also, that not everyone has a well-educated, well-read background and that some people were born well after the original D&amp;D could drive. If you find that something is legitimately <i>factually incorrect<\/i>&nbsp;or <i>ethically problematic<\/i>, please do raise the question. Just don&#8217;t be a jerk, and be enthusiastic for the material.<\/p>\n<p>Thank you all! Looking forward to another series of posts and hoping it makes game design and games more&#8230;approachable.<\/p>\n<p>&lt;3<\/p>\n<hr \/>\n<p>This post was supported by the community on <a href=\"http:\/\/patreon.com\/briecs\">patreon.com\/briecs<\/a>. Tell your friends! <\/p>\n<p>To leave some cash in the tip jar, go to <a href=\"http:\/\/paypal.me\/thoughty\">http:\/\/paypal.me\/thoughty<\/a>.<\/p>\n<p>If you&#8217;d like to be interviewed for Thoughty, or have a project featured, email <a href=\"mailto:contactbriecs@gmail.com?Subject=Thoughty%20Blog\" target=\"_top\" rel=\"noopener\">contactbriecs@gmail.com<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi all, I have a new series (only a few coming up so far, but it&#8217;s here) called approachable theory&nbsp;that&#8217;s going to focus on writing posts about game theory, design, and similar topics in a tone that&#8217;s approachable for new gamers, non-academics, and designers who are getting their start. I&#8217;m going to try to do &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2018\/04\/approachable-theory-coming-friday\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Approachable Theory: Coming Friday!&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[78,10,4,17,62,77,8,15,12,23,18],"class_list":["post-93","post","type-post","status-publish","format-standard","hentry","category-archive","tag-approachable-theory","tag-game-design","tag-games","tag-gaming","tag-guest","tag-jacob-kellogg","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-tabletop-games","tag-tabletop-rpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-1v","jetpack-related-posts":[{"id":86,"url":"https:\/\/briebeau.com\/thoughty\/2018\/05\/leading-with-class\/","url_meta":{"origin":93,"position":0},"title":"Leading with Class","author":"Beau J\u00e1gr Sheldon","date":"May 8, 2018","format":false,"excerpt":"Hello all,For the past several months I've been gearing up to start a new project called Leading with Class. Leading with Class is a web series I'm doing to teach leadership theory and practice using roleplaying games! It's so exciting to have it together!There's a Patreon for the project and\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":82,"url":"https:\/\/briebeau.com\/thoughty\/2018\/05\/approachable-theory-types-of-fun\/","url_meta":{"origin":93,"position":1},"title":"approachable theory: Types of Fun","author":"Beau J\u00e1gr Sheldon","date":"May 25, 2018","format":false,"excerpt":"The approachable theory logo.Hi all! Today I have a post by Selene Tan on Types of Fun! Selene is a game designer who is always up for a design competition, and writes about games and GMing. This post is about types of fun - the ways we enjoy games -\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The approachable theory logo, with the text \"approachable theory\" and an image of two six-sided dice with one pip showing, with a curved line below it to make a smile. The dice are black with cyan for the pip and yellow with black for the pip.","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-16g8Psq9gCA\/WtlbhT1dTJI\/AAAAAAAB2Lk\/JXg9gxO-XtQVtKll4Z6fRK7Q7SrX3w2rwCPcBGAYYCw\/s320\/Artboard%2B2%25404x.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":85,"url":"https:\/\/briebeau.com\/thoughty\/2018\/05\/approachable-theory-tabletop-rpg-dice-math\/","url_meta":{"origin":93,"position":2},"title":"approachable theory: Tabletop RPG Dice Math","author":"Beau J\u00e1gr Sheldon","date":"May 9, 2018","format":false,"excerpt":"approachable theory logo. (By Brie Sheldon)Hi all! I have a post today from Michael \"Karrius\" Mazur (email) about tabletop RPG dice math. Michael is a tabletop RPG player, more often a GM than not, and in his own words, he's \"always had an interest in tinkering with and designing game\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The approachable theory logo, with the text \"approachable theory\" and an image of two six-sided dice with one pip showing, with a curved line below it to make a smile. The dice are black with cyan for the pip and yellow with black for the pip.","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-16g8Psq9gCA\/WtlbhT1dTJI\/AAAAAAAB2Lk\/JXg9gxO-XtQVtKll4Z6fRK7Q7SrX3w2rwCPcBGAYYCw\/s320\/Artboard%2B2%25404x.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":2355,"url":"https:\/\/briebeau.com\/thoughty\/2021\/01\/approachable-theory-defining-game-genres\/","url_meta":{"origin":93,"position":3},"title":"approachable theory: Defining Game Genres","author":"Beau J\u00e1gr Sheldon","date":"January 24, 2021","format":false,"excerpt":"Genres always have soft edges, and any given work may fit into multiple genres (e.g., NYPD Blue is a drama, a police procedural, and arguably a modern noir, but it is not a crime thriller in the way that fellow police procedural Law & Order: Criminal Intent is). Games aren't\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The approachable theory logo with a face made out of two squares with dots in them like dice and a smile.","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/approchabletheorylogo.png?fit=570%2C264&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/approchabletheorylogo.png?fit=570%2C264&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2021\/01\/approchabletheorylogo.png?fit=570%2C264&ssl=1&resize=525%2C300 1.5x"},"classes":[]},{"id":46,"url":"https:\/\/briebeau.com\/thoughty\/2018\/09\/approachable-theory-post-consent-safety-paradigm\/","url_meta":{"origin":93,"position":4},"title":"approachable theory: Post-Consent Safety Paradigm","author":"Beau J\u00e1gr Sheldon","date":"September 26, 2018","format":false,"excerpt":"Hi all! Today I have a post from J Dymphna Coy on the subject of post-consent safety paradigm. For some advance clarity, consent is basically whether or not we grant permission for people to do a given thing. And if you click here, you can find some references for the\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The approachable theory logo, with the text \"approachable theory\" and an image of two six-sided dice with one pip showing, with a curved line below it to make a smile. The dice are black with cyan for the pip and yellow with black for the pip.","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-udzbDdtRSj4\/W6q9cah48mI\/AAAAAAAAAeI\/GI7EpFdNrdYL-mkKHCAw4JXVN2dsDOwAQCLcBGAs\/s320\/Artboard%2B2%25404x.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":91,"url":"https:\/\/briebeau.com\/thoughty\/2018\/04\/approachable-theory-complexity-in-game-design-by-jacob-kellogg\/","url_meta":{"origin":93,"position":5},"title":"approachable theory: Complexity in Game Design by Jacob Kellogg","author":"Beau J\u00e1gr Sheldon","date":"April 20, 2018","format":false,"excerpt":"The approachable theory logo.Today's approachable theory post is by Jacob Kellogg, creator of the new Journey Away rpg on Kickstarter, and is about complexity in game design! Find out more about Jacob after the post! Please read and enjoy.\u00a0Jacob Kellogg, selfie portrait.Complexity in game design can be a touchy subject.\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"The approachable theory logo, with the text \"approachable theory\" and an image of two six-sided dice with one pip showing, with a curved line below it to make a smile. The dice are black with cyan for the pip and yellow with black for the pip.","src":"https:\/\/i0.wp.com\/3.bp.blogspot.com\/-16g8Psq9gCA\/WtlbhT1dTJI\/AAAAAAAB2Lg\/h9enj5rGCVIABh4udhBlauu_FeoWGAOkgCEwYBhgL\/s320\/Artboard%2B2%25404x.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/93","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=93"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/93\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=93"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=93"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=93"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}