{"id":978,"date":"2019-02-17T10:00:49","date_gmt":"2019-02-17T10:00:49","guid":{"rendered":"http:\/\/briebeau.com\/thoughty\/?p=978"},"modified":"2021-11-16T00:39:07","modified_gmt":"2021-11-16T05:39:07","slug":"five-or-so-questions-on-jinkies","status":"publish","type":"post","link":"https:\/\/briebeau.com\/thoughty\/2019\/02\/five-or-so-questions-on-jinkies\/","title":{"rendered":"Five or So Questions on Jinkies!"},"content":{"rendered":"\n<p>Today I&#8217;ve got an interview with Toby Strauss on the new game <a href=\"https:\/\/www.kickstarter.com\/projects\/1810228397\/jinkies-the-roleplaying-game\">Jinkies! Jinkies! is currently on Kickstarter<\/a> and is very Scooby-inspired, so I&#8217;m excited! I hope you like what Toby has to say below.<\/p>\n\n\n\n<p>&#8212;<\/p>\n\n\n\n<p><strong>Tell me a little about Jinkies! What excites you about it?<\/strong><\/p>\n\n\n\n<p>First\noff, I was beside myself with happiness when you spelled Jinkies! with the\nexclamation point.&nbsp; During my research, I was amused that the original\n1969 \u201cScooby Doo, Where are You!\u201d used an exclamation point, and not a question\nmark, on the title card.&nbsp; Isn&#8217;t that odd?&nbsp; But I love it.&nbsp;\nThere&#8217;s a certain energy to the (incorrect) punctuation that I find kitschy and\ncharming.&nbsp; I couldn&#8217;t not use it for the game.<\/p>\n\n\n\n<p>Jinkies!\nis a powered by the apocalypse adventure game based on the Hannah-Barbara\ncartoons from around 50 years ago.&nbsp; If you&#8217;ve ever seen <em>Scooby\nDoo,&nbsp;Josie and the Pussycats, Jabberjaw, or Dune Buggy<\/em>, you&#8217;re on the\nright track.&nbsp; Like Monsterhearts or Dungeon World, the players can choose\nfrom playbooks based on the archetypes from the shows.&nbsp; These characters\ngo on adventures, unmasking bad guys and ne&#8217;er do wells pretending to be\nnefarious monsters.<\/p>\n\n\n\n<p>One\nof the things that I&#8217;m especially excited about is how Jinkies! handles\nclues.&nbsp; Visual clues and puzzles are really hard to do right in tabletop\nRPGs.&nbsp; Most of the time, the GM drops the &#8220;path critical&#8221; clues\nin the laps of the players just to move things along.&nbsp; I really puzzled\nover how to handle clues until I realized something important: Hannah Barbara\ncartoons aren&#8217;t about the mystery.&nbsp; The mystery is just a setting.&nbsp;\nThe cartoons are really about the adventure, the creepy suspect, and the wacky\ngang.&nbsp; Jinkies! approaches clues with the mindset that it is the\nadventure, not the clue, that&#8217;s important.&nbsp; This means that the bad guy\nfor a given module can change from playthrough to playthrough, but I think\nthat&#8217;s ok.&nbsp; This is why I used PbtA for my mechanics.&nbsp; Players and\nGMs in Jinkies! are just playing to find out.<\/p>\n\n\n\n<p>Another thing that I love about Jinkies! is that there is no combat in the game.&nbsp; Interestingly, combat was in the very first draft of the game . . . and it was a disaster.&nbsp; The playtesters overwhelmingly rejected it; the genre is nonviolent by design and combat just didn&#8217;t feel right.&nbsp; Instead of swords and hitpoints, Jinkies! turns on scares and &#8220;fear&#8221; points.&nbsp; Its a great system that makes the world feel scary and dangerous without misplaced violence.&nbsp; I&#8217;m proud of how it turned out!&nbsp;<\/p>\n\n\n\n<p><strong>How do the mechanics work to result in scares and fear points, and what do those do?<\/strong><\/p>\n\n\n\n<p>If you watch one of the old\nHannah-Barbara mystery cartoons, you&#8217;ll notice that no one gets hurt.&nbsp;\nInstead, there&#8217;s a sort of asymmetrical nonviolence between the protagonists\nand the antagonist.&nbsp; The protagonists act through ensnarement and logic&#8211;capture\nthe bad guy and explain the crime.&nbsp; The antagonist acts through fear&#8211;if\nthe kids are scared enough, they&#8217;ll run away and let the bad guy finish his\nmisdeeds.<\/p>\n\n\n\n<p>I tried to mirror this in\nJinkies!&nbsp; The player characters &#8220;assault&#8221; the bad guy by 1)\nfinding clues, and 2) setting and triggering a trap for the bad guy. They\ncannot inflict fear points on the bad guy, but the bad guy can inflict fear on\nthe player characters.<\/p>\n\n\n\n<p>Fear works a lot like HP, but it is\nonly inflicted by the bad guy, and it leads to fainting from fear, not physical\nharm.&nbsp; So let&#8217;s say the ghost pirate flies right through Joe the Leader.\n&nbsp;&nbsp; That&#8217;s pretty scary!&nbsp; Joe takes a point of fear.<\/p>\n\n\n\n<p>There are a number of ways that\nfear can be mitigated.&nbsp; Several playbooks have the ability to avoid taking\nearned fear points (&#8220;Joe, using his inner strength, shrugs off the ghostly\nattack!&#8221;).&nbsp; The &#8220;weird one&#8221; playbook (think Shaggy from\nScooby Doo) not only gets fear mitigation, he can use fear to fuel unique\nabilities.&nbsp; The weird one in these shows is&nbsp;<em>always <\/em>afraid&#8211;I\ncouldn&#8217;t help but give him fear fueled powers!<\/p>\n\n\n\n<p>When it all comes together, its a surprisingly&nbsp;seamless experience.&nbsp; No one seems to miss combat and the asymmetrical nature of the game is almost invisible when the game is played.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" height=\"473\" width=\"840\" decoding=\"async\" data-src=\"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/header-1024x576.png?resize=840%2C473&#038;ssl=1\" alt=\"A purple and white panda with a milkshake necklace and the text &quot;Jinkies!&quot;\" class=\"wp-image-979 lazyload\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 840px; --smush-placeholder-aspect-ratio: 840\/473;\" \/><figcaption>Purple Pandalot, the mascot for Jinkies! by Lil Chan.<\/figcaption><\/figure>\n\n\n\n<p><strong>What was playtesting like for this game, with the elements of it being so cartoonish?<\/strong><\/p>\n\n\n\n<p>A lot of my inspirations are\nobscure and probably unknown to many of my players&#8211;but almost everyone has\nseen something with Scooby Doo in it.&nbsp; The original cartoon aired way back\nin 1969 and there have been dozens of spin-offs, movies, and sequels&#8211;not to\nmention the lasting power of syndication.&nbsp; That ubiquity has made Jinkies!\naccessible to almost everyone who has played the game.&nbsp; The vast majority\nof my play testers have very naturally leaned into the cartoony roots of\nJinkies! with little prompting.<\/p>\n\n\n\n<p>I can only think of a single play test where the game didn&#8217;t feel like a cartoon.\u00a0 The players decided play the game really straight.\u00a0 They even decided that their animal mascot was not magical and could not talk!\u00a0 It felt like Dragnet, or maybe a Nancy Drew mystery.\u00a0 It wasn&#8217;t a <em>bad <\/em>experience, but it also wasn&#8217;t a <em>funny <\/em>one. <\/p>\n\n\n\n<p>That play test was early in my process and I did a bit of\u00a0soul searching to try and figure out how to &#8220;fix&#8221; what had gone wrong.\u00a0 It just didn&#8217;t<em> feel<\/em> right.\u00a0 In the end, though, I didn&#8217;t change very much.\u00a0 Most people who sign up to play Jinkies! are looking for a light-hearted, cartoony mystery adventure.\u00a0 My game isn&#8217;t going to be\u00a0all things to all people, and that&#8217;s ok.\u00a0 Better to focus on making it the best at what it is! <\/p>\n\n\n\n<p><strong>How are you changing PbtA fundamentals to suit the different tone and themes, like rewriting basic moves and so on?<\/strong><\/p>\n\n\n\n<p>Interesting\nquestions!<\/p>\n\n\n\n<p>If\na player came to Jinkies! from another PbtA game they would find the mechanics\nfamiliar.&nbsp; Jinkies! is still very much a &#8220;play to find out&#8221;\ngame.&nbsp; There are basic moves, playbook moves, and animator moves.&nbsp;\nJinkies! uses 2D6 for its randomizer.&nbsp; Very PbtA in the fundamentals.<\/p>\n\n\n\n<p>I\ndiverge pretty heavily in the moves themselves.&nbsp; PbtA was developed for a\nvery blood-thirsty setting, after all&#8211;and Jinkies! is based on a\nfamily-friendly cartoon!&nbsp; I excised ALL combat moves and added heavily to\nthe investigative moves.&nbsp; I also changed the Animator moves, hewing closer\nto the genre than Apocalypse World moves could.<\/p>\n\n\n\n<p>I also break with most PbtA on principles.&nbsp; One of the guiding principles of Dungeon World, for example, is &#8220;think dangerously.&#8221; &nbsp;The world of Jinkies! is sometimes scary, but it is never dangerous.&nbsp; I&#8217;ve rewritten the principle as &#8220;think comedically.&#8221;&nbsp; Another principle I changed is saying your moves out loud.&nbsp; This is a big no-no in most PbtA games but I actively encourage it.&nbsp; The Hannah-Barbara formula practically requires naming your moves.&nbsp; When Velma tosses Scooby a treat, she doesn&#8217;t just give him a knowing nod, she inquires &#8220;will you do the task for a Scooby Snack?&#8221; &nbsp;Scooby snack, in this case, is TOTALLY a move, and the verbal component is a very important (and cartoony) part of creating the feel the game is after.<\/p>\n\n\n\n<p><strong>What are you doing in regards to guiding table content safety, since there&#8217;s a lot of ways this could go a little gonzo or maybe just hit an unseen button of discomfort?<\/strong><\/p>\n\n\n\n<p>To the safety question: every RPG carries risks (bleed, content and trauma triggers, etc).&nbsp; Jinkies! is no different.&nbsp; In fact, I would argue that the risks of things going sideways are greater in Jinkies! than in D&amp;D.&nbsp; First, it&#8217;s a comedy game.&nbsp; Comedy is, by definition, transgressive&#8211;and those transgressions can cut in surprisingly deep ways.&nbsp; Second, there is a certain subtext to the &#8220;teenagers with a wacky sidekick solving mysteries&#8221; genre that is off-color.&nbsp; The &#8220;Shaggy Busted&#8221; episode of &#8220;Harvey Birdman: Attorney at Law&#8221; does a great job of poking fun at this subtext, if any of your readers are curious.&nbsp; Its fun and its funny, but it is also emotionally dangerous waters.<\/p>\n\n\n\n<p>I&#8217;ve\nattempted to have my cake and eat it too by baking in two presets for content\ncontrol, &#8220;normal&#8221; and &#8220;Behind the Music.&#8221;&nbsp; I certainly\ndon&#8217;t object to sex or drugs being in the game&#8211;so long as everyone at the\ntable is comfortable with it.&nbsp; This way the players must actively choose\nthe &#8220;blue&#8221; version of the game, and it prompts a lines and veils-type\nconversation.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Second, I recommend the use of an X card system.&nbsp; Even in a game where boundaries have been drawn ahead of time, things can get messy fast.&nbsp; I find that X cards are indispensable safety tools.&nbsp; Finally, I explicitly instruct against gameplay that I find to be irredeemably offensive, like racism or misogyny.&nbsp; For example, a common trope in 1970s Hannah Barbara cartoons is the villain kidnapping a woman.&nbsp; This is lazy storytelling, its sexist, and it makes the game suck for the player who has been removed from gameplay.&nbsp; Bigotry has no place at my table or in my game.<\/p>\n\n\n\n<p>&#8212;<\/p>\n\n\n\n<p>Thanks so much to Toby for the great interview! I hope you all enjoyed the interview and that you&#8217;ll <a href=\"https:\/\/www.kickstarter.com\/projects\/1810228397\/jinkies-the-roleplaying-game\">check out Jinkies! on Kickstarter today<\/a>! <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today I&#8217;ve got an interview with Toby Strauss on the new game Jinkies! Jinkies! is currently on Kickstarter and is very Scooby-inspired, so I&#8217;m excited! I hope you like what Toby has to say below. &#8212; Tell me a little about Jinkies! What excites you about it? First off, I was beside myself with happiness &hellip; <a href=\"https:\/\/briebeau.com\/thoughty\/2019\/02\/five-or-so-questions-on-jinkies\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Five or So Questions on Jinkies!&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[390],"tags":[20,10,4,17,25,8,15,12,26,23,18,105],"class_list":["post-978","post","type-post","status-publish","format-standard","hentry","category-archive","tag-five-or-so","tag-game-design","tag-games","tag-gaming","tag-interviews","tag-roleplaying-games","tag-rpg","tag-rpgs","tag-story-games","tag-tabletop-games","tag-tabletop-rpgs","tag-vintage"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paHOcG-fM","jetpack-related-posts":[{"id":133,"url":"https:\/\/briebeau.com\/thoughty\/2017\/11\/boy-band-the-game\/","url_meta":{"origin":978,"position":0},"title":"Boy Band: The Game","author":"Beau J\u00e1gr Sheldon","date":"November 2, 2017","format":false,"excerpt":"Hi All! Got an idea today, so I wrote it down. Check out Boy Band: The Game, which will get a fancier version at some point, but until then, get ya grabby hands on it.Boy Band: The GameThis post was supported by the community on patreon.com\/briecs. Tell your friends! To\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":80,"url":"https:\/\/briebeau.com\/thoughty\/2018\/06\/five-or-so-questions-on-champions-now\/","url_meta":{"origin":978,"position":1},"title":"Five or So Questions on Champions Now","author":"Beau J\u00e1gr Sheldon","date":"June 2, 2018","format":false,"excerpt":"Hi all!I did an interview with Ron Edwards on his Kickstarter project, Champions Now! Ron prepared our audio recordings and edited everything into a video, so you get to hear the interview on the following video. I hope you enjoy it and that you'll check out Champions Now on Kickstarter\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1435,"url":"https:\/\/briebeau.com\/thoughty\/2019\/07\/friday-hi-day-youtube-post-live\/","url_meta":{"origin":978,"position":2},"title":"Friday Hi-Day YouTube Post Live!","author":"Beau J\u00e1gr Sheldon","date":"July 12, 2019","format":false,"excerpt":"https:\/\/youtu.be\/Tfn7OHqQ_HQ","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/img.youtube.com\/vi\/Tfn7OHqQ_HQ\/0.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":1862,"url":"https:\/\/briebeau.com\/thoughty\/2020\/04\/script-change-now-has-discord-emojis\/","url_meta":{"origin":978,"position":3},"title":"Script Change Now Has Discord Emojis!","author":"Beau J\u00e1gr Sheldon","date":"April 2, 2020","format":false,"excerpt":"Check it out! https:\/\/briebeau.itch.io\/script-change","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"the script change buttons on a sheet.","src":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/Script-Change_121118_BSheldon_Page_6-791x1024.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/Script-Change_121118_BSheldon_Page_6-791x1024.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/Script-Change_121118_BSheldon_Page_6-791x1024.jpg?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/briebeau.com\/thoughty\/wp-content\/uploads\/2019\/02\/Script-Change_121118_BSheldon_Page_6-791x1024.jpg?resize=700%2C400 2x"},"classes":[]},{"id":434,"url":"https:\/\/briebeau.com\/thoughty\/2014\/01\/five-or-so-questions-with-martin-ralya-on-new-game-day\/","url_meta":{"origin":978,"position":4},"title":"Five or So Questions with Martin Ralya on New Game Day","author":"Beau J\u00e1gr Sheldon","date":"January 21, 2014","format":false,"excerpt":"I interviewed Martin Ralya from Gnome Stew about New Game Day, upcoming on February 2, 2014, as well as Gnome Stew and Engine Publishing. Today's Five or So is a special edition to give people time to plan for the holiday!Tell me a little bit about Gnome Stew, and about\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":170,"url":"https:\/\/briebeau.com\/thoughty\/2017\/06\/game-design-insight-on-twitter\/","url_meta":{"origin":978,"position":5},"title":"Game Design Insight on Twitter!","author":"Beau J\u00e1gr Sheldon","date":"June 13, 2017","format":false,"excerpt":"I've been participating in a meme on Twitter about game design insight!Check it out here!Also check out Ewen Cluney's thread with links to other designer's Twitter threads!This post was supported by the community on patreon.com\/briecs. Tell your friends! To leave some cash in the tip jar, go to http:\/\/paypal.me\/thoughty.If you'd\u2026","rel":"","context":"In &quot;Archive&quot;","block_context":{"text":"Archive","link":"https:\/\/briebeau.com\/thoughty\/category\/archive\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/978","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/comments?post=978"}],"version-history":[{"count":0,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/posts\/978\/revisions"}],"wp:attachment":[{"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/media?parent=978"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/categories?post=978"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/briebeau.com\/thoughty\/wp-json\/wp\/v2\/tags?post=978"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}