Gaming as Women – How to Create a Micro-Setting

I’ve decided to put up a trailing backlog of my posts. From now on, after one-two months of my posts being hosted on Gaming as Women, they will be posted here on BravoCharlieSierra. I still suggest directing any comments to the main site, and recommend visiting Gaming as Women to read the articles by other amazing authors like Filamena Young, Jessica Hammer, Elin Dastäl, Renee Knipe, and Monica Speca.

This post was originally posted on Gaming as Women on December 26, 2012.

Update: Off the Shelf has been officially retitled to Tabletop Blockbuster! We’re looking forward to completing our in-progress Alpha Playtests.

How to Create a Micro-Setting

I am currently working on a project with my husband that is called Off the Shelf (working title). It is a setting neutral system, and it has been a huge adventure! I have had more experience recently working on mechanics than ever before. Though they are not my strong suit, trying to do new things with mechanics is super exciting. One of the mechanics we developed is “Tech Levels”, which are simply what kind of technology is available in a setting. They inform the items available, and can inform how powers are defined.

This has also been a good opportunity to work on my skills in world building and setting creation. I wanted to give options for players who were just starting, guided by the Tech Levels, but I didn’t want to inundate them with information or keep them too limited in a system that is neutral. I came to a question: how much information should I provide, and how do I convey an entire setting without overwhelming our material?


I created a new thing I call micro-settings, which are snapshots of culture, environment, and story that can be used (hopefully!) with any game. First, I’ll share how I decided what to include, and then show you an example.


What are the key elements of a setting?
– Cultures
– Environments
– Population


What do you need to start a game?
– NPCs
– Locations
– Items
– Plot Hooks


Well, that seems simple.
That’s what you would think, yep. And it kind of is. However, when you start to write these things down, it’s hard to balance between tons of information and no information at all. So I wrote a quick template that you can check out to guide you through the how-to.




The Description
The most important part is to try to think of general things, but have one or two specific things to help. You’ll want some flavor in the basic description – using colloquial slang for a Wild West setting is fun, and details like how the people and monsters behave are useful too. Describing the physical environment is important – pick one city or town to foc
us on primarily, and then talk about the climate, any significant landscape features.

A brief overview of culture and the population is vital. What species are common for PCs? Elves, dwarves, humans? Is there only one species in this setting? Is it of important note that a species has never existed before (in case one of your plot hooks relates to revealing one)? Are the species segregated, or intermixed? What are their local customs or cultures like? Do they have religions? Do they settle in one place, or are they nomadic? These things can be stated pretty simply in just about a paragraph, and overall, your description should be about three paragraphs long.

NPCs
For NPCs, try to think of authority figures or people of specific note. For a Wild West setting, maybe a mayor, the sheriff, or an outlaw. Give a basic description of what they do, and why they’re relevant, and try to mix in some personality traits. Is the sheriff corrupt? Is the outlaw actually good-hearted? Don’t use more than about 3 or 4 sentences here, and always include a name.


Items
Items should be simply that – a sentence or less describing what the item is, perhaps who it belongs to. Like, “Arthur’s Sword, Excalibur” or “A dragon’s hoard”. The item can be big, small, relevant to the culture at large, or perhaps just something that people would want.


Locations
Locations should have a name and a single-sentence description, and should be single structures or small locations, like a single town or a tavern. Something like “The Mermaid’s Tale – a library that only sells books about fantastic fictions.” Somewhere that multiple people could meet, and where scenes can occur.


Plot Hooks
Plot hooks are fun! One sentence is all you need. Describe a simple problem – maybe a child goes missing, or there’s been a bandit attack on the northern road. Make sure to try to tie it into the cultures, environment, or NPCs in some manner.


Currency
This is just an extension of the culture and environment, but you can give a quick description of how commerce works in the game. In Off the Shelf we have a simple description related to the Tech Levels.


Power Descriptors
Power descriptors will inform play. In this section you will explain a few different ways people will use physical or magical abilities (if magic even exists!). Maybe this culture specifically uses martial arts as their fighting techniques, or psychic powers are common, but are based on nanites or hypnosis.


That’s it?
Yes! If you do this, you can create a setting, and once you figure out what system you want to use it with, expand it or add to it as you want, and talk with your players about the tone you want in the game. Nothing is stopping you from making the Stone Age into a nightmare with monsters lurking around every turn, or a post-apocalypse into rainbows and sunshine.
You can check out an example of a micro-setting below.
Good luck, and thanks for reading!



Gaia (Tech Level 0)

– Description

Sixty-five million years ago, dinosaurs roamed the Earth. Science tells us that there were no humans alive to fight the dinosaurs – but science is wrong. In this setting, prehistoric cultures experience the brutal environment of the Cretaceous period in a battle between man and beast. While the herbivore dinosaurs and mammals are occasionally domesticated, the carnivores are raging and hungry, enemies of the humanoid species.

The environment in Gaia, the focused setting here, is hot. There is a long, rainy season and a humid, tropical rainforest to the south. A mountain range crosses the land and shrinks to low hills near large swaths of land – sandy, dusty desert, and nearby grassy, hot savannahs. The species distribution is primarily dwarves and gnomes, with a very small population of humans and pixies. In this area, there are no known orcs, elves, or hybrids. The population bands together in either settled or nomadic 
tribes, with either one primary tribal leader or a small group of elders. The only economic exchange is through barter and trade, and is very rare. Most tools, weapons, and foods are gathered and made by the tribes themselves. There is some primal and shamanic magic used.

Below are some useful setting-specific tools to get you ready to run!

-NPCs

Oonuk – Dwarf
Tribal leader of the largest tribe. Oonuk’s tribe has the prime location for their territory – at the  base of the mountain between the desert and rainforest in a utopic oasis. He is fierce and strong, but also friendly to the other tribes, and has been known to initiate trade in the past.
Karluc – Gnome
Karluc is one of the greatest warriors known. She has slayed more beasts than any other, so the stories say, and she rides between the dermal plates of a spiketail. Her tribe travels through the savannah.
Naan – Human
Naan is the matriarch of the Human and Pixie nomads that travel the desert. Her tribe has traveled far, fought sand serpents and ragged-tooth giant lizards, and have developed a strong connection to the primal spirits of Gaia.
Shiy – Pixie
Shiy is a pixie shaman, the oldest and wisest man in his tribe. He is a close friend of Naan, but they have conflicting goals. Naan wants to continue traveling throughout the desert and find another oasis, but Shiy wants to settle closer to the mountains and rainforest, which risks infringing upon the borders of Oonuk’s territory.

-Locations

Oonuk’s Oasis – A beautiful, lush oasis at the trailing hills of the mountains between the savannah and desert.
The Great Baobab – A massive tree in the savannah that is said to be a place of sanctuary – the dinosaurs never go near it, but it is not safe from other predators or combat between tribes.
Sand Caves – In the desert, there is a chasm with sand caves within, like a honeycomb. There may be some humanoids who live inside, or something more sinister.

-Items

Karluc’s Great Club
A magic stone of great power
A stone slab with strange symbols in the center of the rainforest.

-Plot Hooks

Karluc falls – from illness or injury – and it looks like she may not heal. A miracle is needed.
The Gnome tribe travels to the sand caves and finds a startling discovery.
Someone translates the symbols on the stone slab and plucks at the threads of the universe.

-Currency

The primary currency is based on barter and trade, so there is no set currency. For ease of notation, use the b symbol for the worth of bartered item. One resource point is worth 1b.

-Power Descriptors

Martial – these powers are accomplished through intense training and physical skill or prowess. Martial powers include the ability to leap great chasms to escape pursuers, wrestle a huge dinosaur to the ground, or strike two foes with a single sling stone by skipping it between them.

Primal – Primal powers allow characters to tap into the leftover forces of creation to create and channel immense energies. A master of Primal magic might strike down his enemies by freezing them solid or throw them off a cliff with a gust of wind.


Shamanic – Shamanic powers draw from the character’s relationship to powerful spirits and ancestors. Shamanic powers might give the character the ability to communicate with animals, pass unharmed through a thicket of poisonous thorns, or harden his skin like the armor of an ankylosaur.

Gaming as Women – Evolution of the Gaming Group – From No Kids to Parenthood… or Not

I’ve decided to put up a trailing backlog of my posts. From now on, after one-two months of my posts being hosted on Gaming as Women, they will be posted here on BravoCharlieSierra. I still suggest directing any comments to the main site, and recommend visiting Gaming as Women to read the articles by other amazing authors like Filamena Young, Jessica Hammer, Elin Dastäl, Renee Knipe, and Monica Speca.

This post was originally posted on Gaming as Women on November 23, 2012.


Evolution of the Gaming Group – From No Kids to Parenthood… or Not


I have been married for 6 years. For a 24 year old, that’s actually a while. Most of my friends near my age are just now, or within the past two years, getting married. It’s exciting and great – the change from single gamers to engaged to partnered (or satisfied relationships, whatever they might be) is kind of awesome, because drama tends to fade away and there’s a level of equality around the table.

A thing happens, though, that can change the group forever:

People start having kids.

Crazy, I know, a totally natural biological phenomena. However, there are a LOT of things that can change. I think it can be easier for people who are just in the no-kids-for-now stage, but for John and I, we’re permanently childfree and it’s a purposeful choice. We have a lot of reasons for it, but I will be honest: one of them is because we like to spend time with adults, not kids, especially during our “fun” time. We have family time where we expect to be around kids, and there are times when we hang out with friends where we expect to be around kids. It gets more complicated at game.

I like to be able to be loud and a little bombastic at the table sometimes – and I’m definitely not the only one – and I also swear a lot, which can be seriously kid-unfriendly. I like to be able to have a drink (or three) at the game table, and stay up late. Game is kind of my fun-space. A lot of these things aren’t cool with kids around, though – I have to watch my swearing, I have to mind my volume more than normal if the kid is sleeping or trying to sleep, and I also know that game will often start late or be cut short because of schedule conflicts (1).

I don’t hate my friends’ kids or really begrudge them having them. That’s awesome – I know a lot of people want families like that and that it’s important to them to pass along their game-love, too. We try to be accommodating (altering schedules, having somewhere for the kid to sleep, playing or doing something different), as do the people with kids, but there are times when there’s no real accommodation – the kid has to come with them to game, or they can’t game at all.

It’s often distracting. There’s extra noise, players are leaving the table more often, everyone is paying attention to the kid. When kids are older it’s not as bad, but until they’re teenagers, it’s going to be a constant.

We’re struggling. We still want to game – but we know it’s only a matter of time until we’re the only ones in the group without kids. Even now it’s harder than ever. We’re clinging to spare hours just to get a chance to do a quick session, and our games are falling apart because of lack of focus – and I know I’m guilty of a lot of avoidance on the subject. Kids are tough for me and I have trouble being around pregnant people, babies, and baby discussion (2).

Plus, how do you not alienate your friends if you’re more than a game group? It’s impossible to say “Hey, we want to hang out with you, but not your kid” or “Hey, can we just hang out instead of gaming, or game without the kid” without there being any negative impression. I don’t want to not be their friend anymore, but having children at game (particularly young kids who can’t participate) impacts my fun level pretty harshly.

My current solution is: still try to game with our friends, but seek out alternate groups for backups or for different games, and be prepared to accommodate kids. I know I will sometimes (or often) have to sacrifice my game fun, so I need alternatives to get that fulfillment while not ditching my friends.
As we age, though, we’re going to run into conflict: Game with people much older than us (whose kids have grown), much younger than us (without kids yet), try very hard to find other childfree gamers (which is harder than it sounds), or just game the two of us – fun, but not something we want to be our only option.

Why am I struggling so hard?

The gaming world is shockingly (to me) kid-centric. People want to include their kids in gaming, teach their kids to game, pass on the “gaming gene”. They want kid-friendly content. I don’t have a problem with it, and I know there is plenty of adult material out there, but whoa. It’s hard to wade through. It’s hard to feel like part of the community sometimes, especially when a lot of the adult material is pretty man-centric.

That, and I still struggle with the common perception that women who choose not to have children aren’t “woman” enough, because we’re selfish or not accepting our appropriate roles or because we aren’t helping to promote the image of families in gaming (which is supposed to help remove the negative geek/gamer stigma, and I see the point behind it).

And there it is: I’m a woman who is not woman enough, in an industry focused towards men (whether I want it that way or not) and promoting building families and teaching kids to carry on the gaming tradition, with a game group that’s moving to parenthood.

I wanted to share some of the suggestions I’ve gotten online and from friends, as well as some of my own, for how to game with parents when you aren’t one if you choose to do so – which is always just an option.

Suggestions for handling kids at kid-unfriendly homes:

  • Make a kid-safe space. Get a pack & play (one of those kid-boxes with the mesh on the sides).
  • Have a separate room that isn’t super far where the kid can sleep. Somewhere quiet and clean.
  • Make sure to have some kid-food. Juice & simple snacks, fruit, hot dogs are great. Be aware of allergies.

Suggestions for handling kids at the game table:

  • Play games that don’t have adult content. It might change the entire game situation (which can suck), but if you are going to make the choice to allow the kids around (even babies), you need to be aware that a lot of content may make the parents uncomfortable, not be good for the kids, etc.
  • Give the kids their own activity at the table if they are not quite old enough to game but need to be close. Toys, big dice (there are some sweet foam ones available online), etc.
  • Be willing to cut game early or start later. Parents have a lot of responsibilities, and giving them that time will make it more likely that they’ll want to continue gaming – they won’t feel kicked out either.

Now the big ones, and these are ones that are tough to handle.

Suggestions to parents for how to respect your childfree friends:

  • Try to understand that they might want to hang out with you without kids. We know it’s hard. We understand. We just like you, and might not be good with your kids or might just want time with you when we have your attention. Friends need that sometimes.
  • Understand we might not ask you to hang out because we don’t want to interfere with your time with your kid, especially if you’re busy or tight on cash. That is so hard to do – many of us don’t want to be demanding or seem disrespectful of your needs as a parent. If you have free time, we probably will want to hang out with you – but some people will hold back from asking because of that balance.
  • Please don’t get mad at us or feel hurt for us seeking other avenues for gaming. It’s not that we don’t want to game with you, it’s that we want to game in different ways than we can with the new environment, or on a different schedule. Many people will try to fit in gaming with parents, but also try to find an alternate group.
  • Let us know what we can do to make the space more comfortable for your kids. Do you want us to have a separate room? Do we need to keep bottled water on hand, or juice? Do you want to leave some backup supplies at our place? Some CF people might not be willing to do it, but others really would rather be able to game with more ease.
  • Give us your boundaries. Is swearing allowed around your kids, if so, how much? Are we allowed to drink alcohol if your kids are in the area? Do we have time limitations?
  • If you don’t want to game anymore, or you don’t have time anymore, please tell us. It will only cause problems if we try to shove it into a schedule or have people who aren’t in the mood to game at the table. We want happy people having fun, not people frustrated and stressed.

What am I really saying here? I don’t think that childfree people should be responsible for accommodating entirely to parents’ needs or wishes, but if they want to do so, there are some simple and some not-so-simple steps that can be taken. I also don’t think that parents should be responsible for accommodating CF people’s needs or wishes, either, but there are options for them to take, too.

A huge part of it is understanding and willingness to change. There is a point where you need to be willing to either keep going and make changes, or you need to change the situation entirely. There’s not really anything wrong with either, but respect and communication can make the difference between keeping friends that game casually or regularly, and a massive implosion of drama and hurt feelings.

  1. This also gets complicated when people have conflicting work schedules – John and I are 9-5, and about ½ our friends are not, which means we squeeze gaming into evenings on weekends – during the only time some of our friends get to see their kids or around bedtime.
  2. Super complicated subject, but I’m happy to elaborate.

Gaming as Women – Saying No

I’ve decided to put up a trailing backlog of my posts. From now on, after one-two months of my posts being hosted on Gaming as Women, they will be posted here on BravoCharlieSierra. I still suggest directing any comments to the main site, and recommend visiting Gaming as Women to read the articles by other amazing authors like Filamena Young, Jessica Hammer, Elin Dastäl, Renee Knipe, and Monica Speca. 

This post was originally posted on Gaming as Women on September 3, 2012.

Saying “No”

The game table, for me and many people I know, is a happy place. An escape. A safe place to be. Somewhere where we can leave the things behind that we want to, and embrace new identities, new experiences, and feel powerful and in control. I have always enjoyed that aspect of gaming, and whether it is video games or tabletop, feeling safe is an important thing for me.


There have been past articles on how to address sensitive topics in your games, as well as building trust as a game master. There is a lot to be said for a GM’s responsibility to create a safe place for players, and even for players to support each other, share the space and make sure that everyone has time to shine. However, there is something I think many players are not aware is in their power, and is in fact their priority, especially female players.

Saying “no”.

If a player is put into a situation where they are uncomfortable, or is at a risk to be triggered by something, they have every right to step away or not play a game. If they are playing a game where a GM includes content they don’t approve of, they should raise their concerns to the GM. If the GM continues to use the content, for good or any other reasons,  the player can still choose not to play.

Not playing a game for personal reasons (aside from schedule) may be frowned upon, particularly as a woman. There are often a lot of negative attitudes or impressions that flare up when people decide not to play a game, regardless of what gender you are – but there are some accusations that really hit home. If you don’t want to play a game because there is a situation that makes you uncomfortable – from past trauma, political preference, whatever – sometimes other players or even the GM might say you’re being oversensitive or accuse you of grandstanding for a cause. Don’t listen to them.

While there are occasionally instances of people being oversensitive, that doesn’t matter. How you feel, how a situation makes you feel, is more important. Even if it’s a matter of just not having fun in a game, there is nothing wrong with saying “no” to playing!

It is important that GMs understand player concerns, acknowledge them, and consider them. If they decide to continue telling the story or playing out the session as planned, that’s their choice. The player has the choice – and the absolute right – to walk away, and no one should blame them for that.
If the game isn’t enjoyable for the player, that ruins the point of the game environment and the game itself. That’s the point of gaming – for everyone to have fun, to feel like they are a part of something, and to have their own space to play.


Monsters – Grey Ones

I’m starting an ongoing Monsters feature based on the monsters from my nightmares. First up is the Grey Ones.

THE GREY ONES




I had another monster from a nightmare the other night that I’m calling a Grey One for the time being. I included my quick and dirty sketch (above) with this description.

Grey Ones are scavengers. They travel in groups, and typically spend their time in places where many people die – battlefields, hospitals, and they lurk during plagues. They live off the last moments of life of dying things – people and animals alike. When someone is a breath away from death, they will come to them and lay their hands on them, to take away the little bits of pain that remain and absorb the dying energy. 


Grey Ones are slightly smaller than human size, and emaciated. They appear, at a glance, like a woman in a veil, but up close, they are instead a nearly skeletal creature with skin stretched tight over their bones. Their head is a skull dome with a wide bone ridge, and their thin grey skin is pulled taut over the dome and the ridge to stretch down to their collarbone. When Grey Ones feed, a gland that circles the edge of their bone ridge drips tears. 

The skin is semi-transparent over their head and chest, and you can see their spine, ribs, and their skull, which has no jaw, eye sockets, or nasal structure. Their frail arms have very thick flesh over them, and they have three long fingers and opposable thumbs, with no fingernails. Their legs are hidden beneath a skirt of loose skin that drops from their hipbones to the ground, and the edges of the skin are often rubbed raw from brushing on the ground.

Note: If you decide to use any of the monsters in a campaign, please let me know! I’d like to see how they work out.

Acronyms and Initialisms in tabletop and LARP!

Acronyms and Initialisms in tabletop and LARP and gaming in general can get a little cumbersome. I’m making a list!

Working Document here!

Comment with suggestions for additions, resources, or hit me up on G+ or twitter @briecs.








THOUGHTY LOGO © JOHN W. SHELDON 2010. USED WITH PERMISSION. UNAUTHORIZED REPRODUCTION STRICTLY PROHIBITED.
ALL CONTENT WITHIN THIS BLOG AND ANY OF THE ALTERNATE SITES LINKED ARE SUBJECT TO FAIR USE UNDER U.S. COPYRIGHT LAWS. THE OPINIONS AND CONCLUSIONS WITHIN THIS BLOG ARE THOSE OF THE AUTHOR ONLY, UNLESS OTHERWISE STATED, AND ARE NOT INTENDED TO REPRESENT ANY CORPORATION OR OTHER ENTITY.

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Paizo Publishing and Pathfinder – Half Orc Origins

Saying “No”

Gamerati Game Day in Jamestown PA





THOUGHTY LOGO © JOHN W. SHELDON 2010. USED WITH PERMISSION. UNAUTHORIZED REPRODUCTION STRICTLY PROHIBITED.
ALL CONTENT WITHIN THIS BLOG AND ANY OF THE ALTERNATE SITES LINKED ARE SUBJECT TO FAIR USE UNDER U.S. COPYRIGHT LAWS. THE OPINIONS AND CONCLUSIONS WITHIN THIS BLOG ARE THOSE OF THE AUTHOR ONLY, UNLESS OTHERWISE STATED, AND ARE NOT INTENDED TO REPRESENT ANY CORPORATION OR OTHER ENTITY.

Rekindling the Everlasting Flame: An Open Letter to Wil Wheaton, Thanks for the Memories of the Futurecast

When my husband and I first met, I was about as far from a fan of Star Trek as you could possibly imagine. I enjoyed sci fi movies and shows, but rarely watched them unless my father put them on the television. I lived on a farm in the middle of nowhere, and we generally stuck to Star Wars and Dune when it came to getting our geek on.

At first, he basically forced me to watch it – I was bored and uninterested (although I will admit, the original series and movies still are a bit of a struggle to get through for me). The Next Generation was different, though. It was interesting, and I became a serious Data and Picard fangirl. I would watch what they were in and when they were on, and that was the extent. A lot of the time I hated the other characters – Troi, Riker, and Wesley were my mental punching bags, but I had a soft spot for Worf and Geordie. The characters I disliked were basically just a target of adolescence – I was only sixteen or so. I read the hilarious fanfiction, watched the first season and movies, but fell away from it as soon as he stopped making me watch it.

I recently started watching The Guild, and I enjoyed it immensely, and between the show and Twitter, I was led over to Wil Wheaton’s blog and tweets. I read some posts, but like everything before, drifted off and forgot it. I saw the new Star Trek movie, and it was amazing, but I still felt kind of neutral towards the original shows and TNG… until my husband loaded up the Memories of the Futurecast.

It was an entirely new way to experience Star Trek. It made fun of the silly things in a loving way, but brought light to things I had missed when watching the show – nuances of the writing, plot pieces I hadn’t even recognized. After hearing the podcasts, my husband and I stayed up late to catch reruns on television of the first season – and suddenly, Star Trek wasn’t something dorky that used to be boring and no fun before the new film, it was something I enjoyed. The “Data & Picard show” was suddenly filled with a full cast of interesting characters, ones that I wanted to see a beginning, middle, and end of stories.

I have listened to every podcast of Memories of the Futurecast released thus far, and it’s built a new connection between my husband and I – something we can share and enjoy together – and it’s also allowed me something I never thought I would have. I’m okay with being a geek. I’m even happy about it! If the people who love these things, and people like Wil Wheaton and Fecilia Day are the people who I am in good company with by loving Star Trek and D&D and video games, then that is where I want to be.

Thank you, Wil Wheaton, and all of the other geeks who have opened up and taught me by example how awesome being a geek can be. FTW!