Today I have a great interview with the creators of The Quick, a Nordic noir ghost story RPG! It sounded really cool to me when I found it scrolling through Kickstarter, where it’s currently up, so I had to ask them some questions. Ville Takanen, Petri Leinonen, and Teemu Rantanen were a joy to interview. Check out the answers below!
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Tell me a little about The Quick. What excites you about it?
Ville: The Quick started as a twisted lovechild of the Girl with a Dragon Tattoo, True Detective and my earlier experiments with the New Weird. It was supposed to be a quick one-off experiment with those building blocks without any greater plans, but the first demo game we had turned out to be a massive success. The Quick let us combine the low-key – or almost magic realism like – touch on the supernatural seen on some of the newer Scandinavian new weird and the brutal storytelling of the new wave of Nordic detective stories.
Teemu: To me, the atmosphere of Nordic Noir has always held a feeling of unseen forces and threats under the surface. What we are doing is manifesting these originally psychological themes in both more concrete and at the same time more symbolic form to the setting. In this way Nordic Noir and Ghost Stories are a perfect match, and I’m loving working to combine them into this cool setting.
(Yeah, when I watched the Millenium-trilogy, I was just waiting for it to turn into a supernatural horror movie)
Petri: I’m a game mechanics kind of guy, so I’m really excited to be creating something like this that takes these Story Game elements and combines them with a more traditional kind of a system. The end result, that I’m really excited about, is the nice coherent engine that drives the character stories forward in a way that fits our genre mashup extremely well.
On the GM side, the most prominent mechanic probably is the Threat Track, which creates mechanical momentum to the story elements the players spend their effort investigating, pushing the story always forward.
How have you developed the setting for The Quick? What have you done to make it rich?
What are the character types in the game? How do they integrate with the base mechanics?
The concepts provide another layer for the character, giving them a perspective on the world. The system doesn’t have stats or skills, so instead of giving the character something like +1 to shooting or +5 to agility, each concept gives the character a power that will make things easier, and a flaw that pushes the characters to work as one of the Quick.
How has working on English and Finnish texts alike influenced your experience as designers and gamers? Do you find that it influences your design at all?
Ville: Aside from the whole book? The track tech we are developing must be my favorite part. I was introduced to the ideas behind the tech by Petri’s PtbA hack “New Horizons/H+,” and I instantly knew they were the missing part we needed to have for the Quick. The threat tracks create an elegant mechanics for the storyteller to run mystery games, the way I had tried to run White Wolf games as a teenager. And the Harm track which puts the player in control of the character’s downward spiral, giving us a neat way to model the character’s kinda anti-“hero’s journey” found in many of Nordic Noir stories.
And of course, I do find the idea of company men sneaking to save the world behind the backs of their corporate employers charming. It’s sort of like an environmental activist with the day job in the oil industry.
When it comes to the stories that will be told, what elements of the game do you hope will resonate with players?
We feel the way we have modeled the genre limitations, and possibilities to the game engine will help players to bring the things we love about the game to life.
For me, I hope that the main themes of the game, and way the Quick focuses around this with the player concepts and the moves provided by the engine, will resonate with players and let them create new and exciting stories of complex characters and scary ghost stories.
Thanks to Ville, Petri, and Teemu for their responses! I hope y’all enjoyed the interview and that you’ll check out The Quick on Kickstarter, and share with your fellows!
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