I interviewed Ray Cox about Erotia, a game about sex, gods, and communication. It’s currently available on itch.io, and is a super lightweight game materials-wise. Check it out!
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Tell me a little about Erotia. What excites you about it?
Erotia is a small Freeform LARP that I designed with the help of my friend Fin. It’s about sex, gods, and communication. And it is small enough that the whole game fits on one side of a business card!
I’ve wanted to include more sex in my games for a really long time. I’m a professional GM, but the people I play with have never been super into it. Which is fine. Recently though I started Designing my own RPGs and LARPs. And I realised I wanted to make a game about sex, where you can have sex as part of that game. And after a lot of failed ideas, we have Erotia.
Let’s talk about safety and consent. How do you handle these in Erotia? What tools and structure do you use to ensure that Erotia is safe and consensual?
Well so Erotia being a game about sex and flirting, it was really important for me to include some safety tools. It was difficult however to fit everything into the small format. What we went with though was framing the safety tools as the most important part of the game. You always begin with a discussion of comfort, limits, and what you’re hoping to get out of the game. As well as electing a Safeword, which is a concept introduced to us through BDSM.
Ray Cox, the designer.
What is the narrative of Erotia like? What do you play out and do as characters in the game?
Once you have an idea of what everyone wants to explore, the game moves on to play. The play beginning with everyone introducing their gods, and then interacting. Your Erotia might be a dinner party, a picnic, or some divine friends cuddling up on a cold winter night. Part of your introduction of your divine role is telling others how you wish to be interacted with or interact with others. And those are mostly there as prompts for folks that might not be too sure of themselves. If my god likes having their neck kissed than someone could start by saying: “Hi, I’m Apollo; may I kiss your neck?”
The game lasts as long as there are people still in the play space. The game also ends for all players if the safeword is used. This is so that we can focus on giving proper aftercare to the person that needed play to stop.
Why did you include the gods as part of the game, and what do you think it brings to the table?
I really like narratives about gods; in particular gods as people with more confidence, and a clearer sense of purpose.
I wanted to make a game where you knew you were sexy. Where you had no choice but to feel confident. For me, pretending I’m a god brings that. And when ever I play RPGs where you get to be a god that is how I play it. So yeah, what I think it brings is a sense of power, and also the knowledge that everyone around you is bringing that too.
What are some positive experiences you’ve had while playing the game that related more to the emotional or social aspect of Erotia?
Well I’ve never played Erotia, and I have not met anyone that has. I do currently have a date scheduled with a Long Distances lover of mine to play the game when next we meet though. I’ve done the character creation part of Erotia a fair bit. I often use it as a creative exercise to help refine my gendermood, or to pump myself up before going out. You can also use it to flirt. Aforementioned lover and I have been sending each other fliracious letters with text like “I am Rei, the season. My domain of power is change. I am worshipped with loving praise, & offer submission in return that we might make out till sunrise.”
But if you’re reading this interview, and you’ve played Erotia, I’d love to hear what you thought?