Hi all, I have an interview today with Christoph Sapinsky, talking about his game on Kickstarter, Free Spacer. You can check out the Free Spacer website, or find info on Facebook, Twitter, YouTube, and Google+, and I hope you also dig the responses to my questions that Christoph shared below!
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Tell me about Free Spacer. What excites you about it?
To me, the most exciting aspect of Free Spacer is that is it feels like sci-fi. Everything from the way you modify rolls to the core setting stem from the science fiction. For example, while the tasks you perform depend on your crewmember’s skills and specialities, you can gain advantage from the situation and route additional charge to your tools to gain additional dice. In play, this feels like tweaking levels to get the output you want.
- The d10s are task dice primarily from your appropriate skill and specialty plus situational advantage; additionally, you can spend a Charge resource on a tool to gain its rating in dice.
- The d6s represent the threat faced, beginning with its difficulty and disadvantages. The Gamemaster can also spend their complication resource to add more threat dice.
- 1 = a partial success
- 2 = a complete success
- 3 = critical, which gives you a charge resource and 5 a double crit!
- 0 = a fail
- -3 = Consequences
- Together, you and friends decide what sort of game you want to play by choosing a ship flag, each flag refers to a type of play:
- Agent are social; think spies, negotiators, com artists, and assassins
- Bounty Hunter bring rough justice to a frontier, like Killjoys or Cowboy Bebop
- Courier is the rogue trader, they smuggle, speculatively trade, and run blockades. Think Firefly or Traveller.
- Mercenary are military sci-fi. Your crew are space marines and fly combat ship. This is like Dark Matter or Space Above and Beyond
- Scout is the exploration flag. You chart new systems and discover new worlds. The flag that is the most Star Trek.
- Technicians are scavengers and tech experts. Think Farscape or shadowrunning.
Beyond the type of flag you fly, what kind of characters do you play in Free Spacer? How do they fit into the world?
Thanks so much to Christoph for the interview! I hope you all enjoyed hearing a little about Free Spacer and that you’ll check it out on Kickstarter today!
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